Show Log Entry
Adventure Title
DDHC-CM-16 Alkazaar's Appendix
DDHC-CM-16 Alkazaar's Appendix
Session
1
1
Date Played
2023-11-19 18:15:00 UTC
2023-11-19 18:15:00 UTC
Levels Gained
GP +/-
3367.8
3367.8
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Bramymond
Bramymond
DM DCI Number
7546445646
7546445646
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (14) happy - Ryld - Variant Human - Monk (Astral Self) 14 - none (16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 15, Divine Soule Socerer lvl1 - OotG (16) Raimundo_O- Shi'ndiira Despana- Shadar-Kai- Barbarian 2 Rogue 14 - Harpers (14) Nemo - Blake Everwing - Tiefling - Paladi 6/Sorcerer 8 (15) WasabiPrime - Sleet - Snow Elf (flavored Sea Elf) - Battlemaster Fighter 5 / Genie Warlock 4 / Divine Soul Sorcerer 5 ------------------------------------------------------------------------------------------------------------------------------------------ Info: A: The three wizards’ names translate as Abzin, Kaalin, and Sharisa. The inscription reads: “Here the Consortium of Three creates the Sapphire Sentinel.” B: The name translates as Prince Hamukai of Azumar. The inscription reads: “Here the Sapphire Sentinel is bound to the wizard prince Hamukai of Azumar.” C: The inscription reads: “Here, by Hamukai’s command, the Sapphire Sentinel unlocks the Vault of Stars to hide and protect the Nether Scroll.” D: The dragon’s name translates as Zikzokrishka. The inscription reads: “Here the Sapphire Sentinel is destroyed in the terrible battle against the dragon Zikzokrishka, who curses Hamukai.” E: The labels translate as Prince Hamukai of Azumar and the three wizards Abzin, Kaalin, and Sharisa. The inscription reads: “Here Hamukai enters the eternal sleep to avert the dragon’s curse and is sealed in slumber with the Nether Scroll.” F: The inscription reads: “Here the dragon returns to destroy the city of Azumar and open the tomb of Prince Hamukai as the survivors flee to Haruun.” The crude map shows the location of the city of Azumar relative to Haruun. Following the map correctly requires a successful DC 14 Wisdom (Survival) check. If a Bedine is present to consult, the check succeeds automatically. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 3367,8 1x Spell Scroll of Wish ------------------------------------------------------------------------------------------------------------------------------------------ Ring of Acid Resistance Ring, rare (requires attunement) You have resistance to acid damage while wearing this ring. ------------------------------------------------------------------------------------------------------------------------------------------ Animated Shield Armor (shield), very rare (requires attunement) While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. ------------------------------------------------------------------------------------------------------------------------------------------ Dwarven Plate Armor (plate), very rare While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. ------------------------------------------------------------------------------------------------------------------------------------------ Charm of the Mirage. This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you. ------------------------------------------------------------------------------------------------------------------------------------------ Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. ------------------------------------------------------------------------------------------------------------------------------------------ Wand of Polymorph Wand, very rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. ------------------------------------------------------------------------------------------------------------------------------------------ Longbow +2 Weapon (longbow), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. ------------------------------------------------------------------------------------------------------------------------------------------ Staff of Withering Staff, rare (requires attunement by a cleric, druid, or warlock) This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. ------------------------------------------------------------------------------------------------------------------------------------------ Zikzokrishka hid her phylactery deep within the Scimitar Spires, a mountain range to the east of the necropolis of Azumar. If the characters defeat her, Zikzokrishka uses her phylactery to rematerialize, having long ago prepared a dragon’s corpse to house her spirit upon its return to the phylactery. She relentlessly seeks them out, using all her evil ingenuity to recover the Nether Scroll of Azumar. Zikzokrishka harbors a personal vendetta against the characters, who remain targets of her wrath even if they don’t have the Nether Scroll. ------------------------------------------------------------------------------------------------------------------------------------------ Verwendet einen Spellslot um Find Greater Steed zu casten Verbrauchte eine Potion of Superior Healing ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (14) happy - Ryld - Variant Human - Monk (Astral Self) 14 - none (16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 15, Divine Soule Socerer lvl1 - OotG (16) Raimundo_O- Shi'ndiira Despana- Shadar-Kai- Barbarian 2 Rogue 14 - Harpers (14) Nemo - Blake Everwing - Tiefling - Paladi 6/Sorcerer 8 (15) WasabiPrime - Sleet - Snow Elf (flavored Sea Elf) - Battlemaster Fighter 5 / Genie Warlock 4 / Divine Soul Sorcerer 5 ------------------------------------------------------------------------------------------------------------------------------------------ Info: A: The three wizards’ names translate as Abzin, Kaalin, and Sharisa. The inscription reads: “Here the Consortium of Three creates the Sapphire Sentinel.” B: The name translates as Prince Hamukai of Azumar. The inscription reads: “Here the Sapphire Sentinel is bound to the wizard prince Hamukai of Azumar.” C: The inscription reads: “Here, by Hamukai’s command, the Sapphire Sentinel unlocks the Vault of Stars to hide and protect the Nether Scroll.” D: The dragon’s name translates as Zikzokrishka. The inscription reads: “Here the Sapphire Sentinel is destroyed in the terrible battle against the dragon Zikzokrishka, who curses Hamukai.” E: The labels translate as Prince Hamukai of Azumar and the three wizards Abzin, Kaalin, and Sharisa. The inscription reads: “Here Hamukai enters the eternal sleep to avert the dragon’s curse and is sealed in slumber with the Nether Scroll.” F: The inscription reads: “Here the dragon returns to destroy the city of Azumar and open the tomb of Prince Hamukai as the survivors flee to Haruun.” The crude map shows the location of the city of Azumar relative to Haruun. Following the map correctly requires a successful DC 14 Wisdom (Survival) check. If a Bedine is present to consult, the check succeeds automatically. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 3367,8 1x Spell Scroll of Wish ------------------------------------------------------------------------------------------------------------------------------------------ Ring of Acid Resistance Ring, rare (requires attunement) You have resistance to acid damage while wearing this ring. ------------------------------------------------------------------------------------------------------------------------------------------ Animated Shield Armor (shield), very rare (requires attunement) While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. ------------------------------------------------------------------------------------------------------------------------------------------ Dwarven Plate Armor (plate), very rare While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. ------------------------------------------------------------------------------------------------------------------------------------------ Charm of the Mirage. This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you. ------------------------------------------------------------------------------------------------------------------------------------------ Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. ------------------------------------------------------------------------------------------------------------------------------------------ Wand of Polymorph Wand, very rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. ------------------------------------------------------------------------------------------------------------------------------------------ Longbow +2 Weapon (longbow), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. ------------------------------------------------------------------------------------------------------------------------------------------ Staff of Withering Staff, rare (requires attunement by a cleric, druid, or warlock) This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. ------------------------------------------------------------------------------------------------------------------------------------------ Zikzokrishka hid her phylactery deep within the Scimitar Spires, a mountain range to the east of the necropolis of Azumar. If the characters defeat her, Zikzokrishka uses her phylactery to rematerialize, having long ago prepared a dragon’s corpse to house her spirit upon its return to the phylactery. She relentlessly seeks them out, using all her evil ingenuity to recover the Nether Scroll of Azumar. Zikzokrishka harbors a personal vendetta against the characters, who remain targets of her wrath even if they don’t have the Nether Scroll. ------------------------------------------------------------------------------------------------------------------------------------------ Verwendet einen Spellslot um Find Greater Steed zu casten Verbrauchte eine Potion of Superior Healing ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Acid Resistance | Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
Ring of Acid Resistance Ring, rare (requires attunement) You have resistance to acid damage while wearing this ring. | |||||
Animated Shield | Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
Animated Shield Armor (shield), very rare (requires attunement) While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. | |||||
Dwarven Plate | Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
Dwarven Plate Armor (plate), very rare While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. | |||||
Horn of Blasting | Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. | |||||
Wand of Polymorph | Very Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
Wand of Polymorph Wand, very rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
Longbow +2 | Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
Longbow +2 Weapon (longbow), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. | |||||
Staff of Withering | Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
Staff of Withering Staff, rare (requires attunement by a cleric, druid, or warlock) This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. |