Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Amulet of Health
rare
CCC-SFBay-02-02 Rise of the Oger King
CCC-SFBay-02-02 Rise of the Oger King
Show
Notes:
Amulet of Health
Wondrous Item, Rare (Requires Attunement)
Your Constitution is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
This amulet consists of a bloodstone flanked by troll teeth. The cord holding it is made of troll hide. Characters who wear this amulet often feel invincible when engaging in melee combat, yet they develop an aversion to fire, almost as if they believe they are vulnerable to it.
Belt of the Wrathbound Bull (Belt of Hill Giant Strength (Str 21)
rare
CCC-SFBAY-02-03 The Risen Minotaur Lord
CCC-SFBAY-02-03 The Risen Minotaur Lord
Show
Notes:
Belt of the Wrathbound Bull (Belt of Hill Giant Strength (Str 21)
Wondrous Item, Rare (Requires Attunement)
A brutal relic from the age when Garut still drew breath—before he was wrapped in funerary linen and rose again as a Mummy Lord beneath his ruined temple. Even now, the belt doesn’t feel “worn” so much as claimed.
Appearance
A broad war-girdle of blackened oxhide and bronze plates, big enough to look slightly too heavy for any sane person. The buckle is a snarling bull’s head with curled horns, its eyes set with dull carnelian that catch torchlight like embers. Along the inner lining, the leather is stitched with a tight band of aged linen—funerary wrappings taken from Garut’s own rites.
The belt smells faintly of old incense, iron, and sun-baked dust.
The feel of it
When you tighten it, the leather cinches with a sound like a distant drumbeat, and for a moment you feel a phantom weight settle across your shoulders—like standing under the gaze of a wrathful god. Your muscles don’t merely strengthen; they harden, as if your body remembers a lifetime of siege and slaughter.
Anyone close enough can hear it sometimes: a low, half-swallowed bovine growl that could be a creak of leather… or a warning.
Magic tells
Warmth: The buckle grows warm when blood is spilled nearby, even a drop.
Echoes: In silence, you catch the faintest sound of hooves on stone when you take your first step after donning it.
Shadow: Your shadow broadens subtly at the shoulders and neck—hinting at horns that aren’t there.
Whispered legend (in-world lore)
Garut was a war cleric who preached that mercy was a lie told by the weak. He marched at the head of raiders and zealots, taking offerings in steel and screaming prayer. When his body failed, his faithful embalmed him in the deepest chambers of his temple so his wrath could outlast death.
The belt was his “girdle of vows.” Some say each plate bears a promise: vengeance, dominion, sacrifice, hunger.
Optional attunement quirk (pure flavor, no mechanics)
While attuned, you can’t quite stop squaring your stance like a fighter ready to charge. When someone challenges your strength or authority, you feel a reflexive urge to meet it head-on.
Rogue's Mantle
rare
BMG-DRW-KS01 The Thief of Thay
BMG-DRW-KS01 The Thief of Thay
Show
Notes:
Rogue's Mantle
Wondrous Item, rare (requires attunement)
Worn and frayed at the ends, this dirty gray cloak keeps its wearer warm in cold weather.
It smells of basil and sage.
This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits:
Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead.
Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.
Willful Enmity. You can cast the Antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn.
Staff of Healing
rare
DDEP4 - Reclamation of Phlan (T2)
DDEP4 - Reclamation of Phlan (T2)
Show
Notes:
Staff of Healing
Staff, Rare (Requires Attunement by a Bard, Cleric, or Druid)
This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell.
Spell Charge Cost charge per spell level (maximum 4 for a level 4 spell)
Cure Wounds 1
Lesser Restoration 2
Mass Cure Wounds 5
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever.
The smooth wood of this ordinary‐looking staff is pale, and streaked with multi‐colored veins. The staff is capped with a hollow, glass sphere that creates an illusory holy symbol of whichever deity the wielder worships. Luminescent butterflies flit around the staff’s cap and while in possession of the staff, the wielder feels fortunate and optimistic about what the future holds.
Nettle (+2 Hand Crossbow)
rare
DDEP4 - Reclamation of Phlan (T2)
DDEP4 - Reclamation of Phlan (T2)
Show
Notes:
Nettle (+2 Hand Crossbow)
Weapon (Hand Crossbow), Rare
You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.
This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Fat Markoth's Cummerbund (Belt of Hill Giant Strength)
rare
CCC-LINKS-01 Champion of the People
Assignment 3. Season 2025 Version 2
Show
Notes:
Fat Markoth's Cummerbund (Belt of Hill Giant Strength)
Wondrous Item, Rare (Requires Attunement)
While wearing this belt, your Strength changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.
Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Amulet of Health | rare | CCC-SFBay-02-02 Rise of the Oger King | CCC-SFBay-02-02 Rise of the Oger King | Show | ||
|
Notes:
Amulet of Health Your Constitution is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it. This amulet consists of a bloodstone flanked by troll teeth. The cord holding it is made of troll hide. Characters who wear this amulet often feel invincible when engaging in melee combat, yet they develop an aversion to fire, almost as if they believe they are vulnerable to it. |
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| Belt of the Wrathbound Bull (Belt of Hill Giant Strength (Str 21) | rare | CCC-SFBAY-02-03 The Risen Minotaur Lord | CCC-SFBAY-02-03 The Risen Minotaur Lord | Show | ||
|
Notes:
Belt of the Wrathbound Bull (Belt of Hill Giant Strength (Str 21) A brutal relic from the age when Garut still drew breath—before he was wrapped in funerary linen and rose again as a Mummy Lord beneath his ruined temple. Even now, the belt doesn’t feel “worn” so much as claimed. Appearance A broad war-girdle of blackened oxhide and bronze plates, big enough to look slightly too heavy for any sane person. The buckle is a snarling bull’s head with curled horns, its eyes set with dull carnelian that catch torchlight like embers. Along the inner lining, the leather is stitched with a tight band of aged linen—funerary wrappings taken from Garut’s own rites. The belt smells faintly of old incense, iron, and sun-baked dust. The feel of it When you tighten it, the leather cinches with a sound like a distant drumbeat, and for a moment you feel a phantom weight settle across your shoulders—like standing under the gaze of a wrathful god. Your muscles don’t merely strengthen; they harden, as if your body remembers a lifetime of siege and slaughter. Anyone close enough can hear it sometimes: a low, half-swallowed bovine growl that could be a creak of leather… or a warning. Magic tells Warmth: The buckle grows warm when blood is spilled nearby, even a drop. Echoes: In silence, you catch the faintest sound of hooves on stone when you take your first step after donning it. Shadow: Your shadow broadens subtly at the shoulders and neck—hinting at horns that aren’t there. Whispered legend (in-world lore) Garut was a war cleric who preached that mercy was a lie told by the weak. He marched at the head of raiders and zealots, taking offerings in steel and screaming prayer. When his body failed, his faithful embalmed him in the deepest chambers of his temple so his wrath could outlast death. The belt was his “girdle of vows.” Some say each plate bears a promise: vengeance, dominion, sacrifice, hunger. Optional attunement quirk (pure flavor, no mechanics) While attuned, you can’t quite stop squaring your stance like a fighter ready to charge. When someone challenges your strength or authority, you feel a reflexive urge to meet it head-on. |
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| Rogue's Mantle | rare | BMG-DRW-KS01 The Thief of Thay | BMG-DRW-KS01 The Thief of Thay | Show | ||
|
Notes:
Rogue's Mantle Worn and frayed at the ends, this dirty gray cloak keeps its wearer warm in cold weather. This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the Antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn. |
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| Staff of Healing | rare | DDEP4 - Reclamation of Phlan (T2) | DDEP4 - Reclamation of Phlan (T2) | Show | ||
|
Notes:
Staff of Healing This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell. Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever. The smooth wood of this ordinary‐looking staff is pale, and streaked with multi‐colored veins. The staff is capped with a hollow, glass sphere that creates an illusory holy symbol of whichever deity the wielder worships. Luminescent butterflies flit around the staff’s cap and while in possession of the staff, the wielder feels fortunate and optimistic about what the future holds. |
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| Nettle (+2 Hand Crossbow) | rare | DDEP4 - Reclamation of Phlan (T2) | DDEP4 - Reclamation of Phlan (T2) | Show | ||
|
Notes:
Nettle (+2 Hand Crossbow) You have a +2 bonus to attack rolls and damage rolls made with this magic weapon. This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
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| Fat Markoth's Cummerbund (Belt of Hill Giant Strength) | rare | CCC-LINKS-01 Champion of the People | Assignment 3. Season 2025 Version 2 | Show | ||
|
Notes:
Fat Markoth's Cummerbund (Belt of Hill Giant Strength) While wearing this belt, your Strength changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21. Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. |
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