Lerra Bravewalker

Season:
Forgotten Realms S 11
Race:
Goliath
Class:
Rune Knight Fighter lvl 9
Background:
Lost Childe of Wyrmdoom Crag (Reghed Tribe Member)
Lifestyle:
Modest
Current Level:
10
Total GP:
2598.56
Total Downtime:
66
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
19
Magic Item Limit:
3
Immovable Rod,
Oyang’s Kettle (Decanter of Endless Water),
Moon-Touched Sword,
Pearl of Power,
Boots of False Tracks,
Unbreakable Arrow,
Smoldering Armor,
Immovable Rod,
Lantern of Revealing,
Cloak of Protection,
Ilmater’s Bleeding Heart (Periapt of Wound Closure),
Goggles Of Night,
Quiver of Ehlonna,
Glaive of Warning,
Sending Stones,
Robe of Useful Items,
Glaive +1,
Chardalyn Breastplate (Armor of Necrotic Resistance),
Wand of Pyrotechnics,
Opal of the Ild Rune

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2023-10-26 20:49 DDAL 10-04 Cold Benevolence 1 1 125 10 Robe of Useful Items, Glaive +1 Show

Teilnehmer:
Claudia N. - Inaphina Fimplezimple - Forest Gnome - Ranger 4
(4) Arikatzi020 - Lerra Breavewalker - Goliath - Runenknight Fighter lvl 4 - none
(4) Jannis D. - Loopy Oneclaw - Tabaxi - Celestial Warlock 4
(4) Raimundo_O - Marinus - Plasmoid - Fighter 1 -Fathomles Warlock 3- none


Info:
Singing Gir, auserhalb von Goodmet (Gesang und Töpferei)
Sappa Ever-Watching, Hermet, beobachtet Icewindal von einer Bergspitze aus. (verziertes Teleskop schenken)
Lor the Timid, zurückgezogen in der nähe von Dogens hole in der Nähe der 20 Steine.


Drinking Song
This morbid drinking song is a favorite in the town of Good Mead:
“Dig It Up, Doddie”

In a tavern out in Ten-Towns,
A foolish fisher sat with glee.
They’d set about to catch some trout
With their loyal dog, Doddie.

Now, Doddie had some big paws.
The mutt was born to track and dig.
But Doddie worried for the fisher
As they took another swig.

Dig it up, dig it up, dig it up, Doddie!
I hear the fishing’s great.
Dig it up, dig it up, dig it up, Doddie!
Before it gets too late.

When the fisher left the tavern,
They dropped their tackle in the snow.
Well, they’d had too much that evening
And they needed Doddie’s nose.

Dig it up, dig it up, dig it up, Doddie! The fishing will not last.
Dig it up, dig it up, dig it up, Doddie! Before the time has passed.

Well, a blizzard came a-blowing,
And the fisher paid their price.
As they hurried off the frozen lake,
They fell into the ice.

Dig ’em up, dig ’em up, dig ’em up, Doddie! I fear they’ve met their fate.
Dig ’em up, dig ’em up, dig ’em up, Doddie! Before it is too late.


Loot: 125gp
1x Potion of Cold Resistance


Robe of Useful Items
Wondrous item, uncommon

This robe is made of expertly tanned mountain goat hide. The items depicted in its patches are of spartan design, but exceedingly high quality.

The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.

The robe has two of each of the following patches:

10-foot pole
Hempen rope (50 feet, coiled)

In addition, the robe has seven other patches.

The DM chooses the patches or determines them randomly:

2x 2 mastiff
Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you
2x Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching, and hinging itself
Portable ram
Spell Scroll of Revivfy


1x Goodmead Mead (Mug) bekommen von einer gewonnenen Trinkwette.


Story Award: Charm of Singing Gir
The characters earn this story award if they persuade Singing Gir to aid them.


Story Award: Charm of Lor the Timid
The characters earn this story award if they persuade Lor the Timid to aid them


Story Award: Charm of Sappa Ever-Watching
The characters earn this story award if they persuade Sappa Ever-Watching to aid them.


+1 lvl 5 Runenknight
Lvl 5 Magic Item Chose:

Glaive +1
Weapon (glaive), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2023-11-23 19:12 DDAL10-05 A Blight in the Darkness 1 1 1000 10 Chardalyn Breastplate (Armor of Necrotic Resistance), Wand of Pyrotechnics Show

Teilnehmer:
(8) Arikatzi020 - Lerra Bravewalker - Goliath - Rune Knight Fighter lvl 8 - none
(8) Claudia - Inaphina Fimplezimple - Forest Gnome - Ranger 8
KaNarlist - Cellica Le'Quella - Elf - Wizard 10 - Harpers
(10) Madlech - Gomo Nimblebranch - Ghostwise Halfling - Lore Bard 10
(8) Folk2K - Guttrr - Half-Orc - Babarian - none


Loot: 1000 gp
1x Potion of Resistance (acid)
1x Spell Scroll of Spider Climb


Wand of Pyrotechnics
Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.


Chardalyn Breastplate (Armor of Necrotic Resistance)
Armor (breastplate), rare (requires attunement)

This breastplate is made of chardalyn reinforced with hardened wood and boiled leather. While wearing it, you always feel bitterly cold.

You have resistance to necrotic damage while you wear this armor


2022-03-20 13:43 CCC-ARCANA 02 Seclusion 1 33.6 10 Oyang’s Kettle (Decanter of Endless Water) Show

Teilnehmer
(4) Verchecktor - Nox Xelor - Custom Lineage - Artificer 4
(4) Schlauch - Fae'Faroth - Elf - Rogue 4 - none
(4) Fr3edom - Marty Goodboy - Custom Lineage - Paladin 4
(2) Arikatzi020 - Lerra Bravewalker - Goliath - Figther lvl2 - none
(1) MalteS - Leif Farrowspirit - Variant Human - Warlock 1 - none -
(1)Dennis - Wiliam Riker - Turtle - Warlock 1 - none -


One more job
Characters who have played CCCARCANA-01 Phantom Pursuit may be interested in helping either Igden or Joane find the seers to achieve their respective goals after their harrowing ordeal.


Powerful Seers
There are rumors of two powerful old women who have the ability to see the past and future. Characters may wish to see for themselves how true these rumors are.


Spell scroll of Healing Spirit
Spell scroll, uncommon

On one side of this scroll, you will find what appears to be a mixture of reminders and other notes written in elegant but shaky script. A bulk of the writing seems to be either a shopping list or a list of ingredients. This spell scroll appears to have been used as scratch paper.

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust.

If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.


Potion of Poison Resistance
Potion, uncommon

When you drink this potion, you gain resistance to poison damage for 1 hour.


Oyang’s Kettle (Decanter of Endless Water)
Wondrous Item, uncommon

This Decanter takes the form of an earthen-colored Ceramic Kettle. The Kettle has a wicker handle and is decorated with the various flora and fauna of the Cormanthor Forest. Especially prominent are designs of falcons, deer and a bear.

Any water produced from this kettle smells faintly of Lemon Ginger and Pandan.

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:

"Stream" produces 1 gallon of water.
"Fountain" produces 5 gallons of water.
"Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.


2022-03-25 22:00 CCC-GHC-BK1-01 Into the Border Kingdoms 1 50 10 Quiver of Ehlonna, Moon-Touched Sword Show

Teilnehmer
(1) Yaidz / Girino Épico / Custom Lineage / Monk 2
(3) MalteS - Leif Farrowspirit - Variant Human - Warlock 3 - none
Angstman - Knil Zol - Wood Elf - Fighter - 1
(2) Arikatzi020 - Lerra Bravewalker - Goliath - Figther lvl 2 . none
AlexP. - Inunas Turrith - Triton - Cleric 1
Christian W. - Cendarion - Half Elf - Rogue 1
(1) Raimund O. - Murmel - Dragonborn - Paladin 1 - none


Quiver of Ehlonna
Wondrous item, uncommon, Table F
This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green.
Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
This item can be found in the Dungeon Master’s Guide.


Moon-Touched Sword
Weapon (longsword), common
The blade of this longsword is etched with a hawk that has its wings spread and its talons extended.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
This item can be found in the Xanathar’s Guide to Everything.
Special. The mooned-touched sword is a common magic item. It is treated like a potion or scroll and can only be claimed by one character in the party.


2022-12-18 19:01 DDEP10-01 Terror in Ten Towns 1 240 10 Show

Teilnehmer:
(4) Arikatzi020 - Lerra Bravewalker - Goliath - Rune Knight Fighter lvl 4 - none
(4) happy - Adric - Highelf - Wizard(Order of Scribes) 4 - none
(4) Raimundo_O- Winfried Durnwald- V.Human- Fighter 1 War Wizard 3- Harpers
(4) Yaidz - Clerjak - Dragonborn - Ranger 3 Cleric 1
(4) Claudia N. - Inaphina Fimplezimple - Forest Gnome - Ranger 4


As a beastly army approaches Ten-Towns from the south, heroes take the lead in fortifications and defense. But can the heroes’ optimistic hard work
overcome the worst enemy—the towns’ distrust of one another?


With a stunning view of Kelvin’s Cairn in the distance, Caer-Konig is situated on a slope lowering to Lac Dinneshere, with terraces giving the town a distinctive appearance. Its defensive fortifications have long since crumbled, with the remains of old Fort Konig a reminder of better days past.

Caer-Konig has fallen into trouble of late. The frozen ice has damaged their docks, making it hard to import supplies and export their profitable dwarven ale.

Contact person: Speaker Trovus (TROE-vus)

Core Tasks for Caer-Konig
The details below may offer players insight on how their characters could assist Caer-Konig fortify against assault.

Building Fortifications
Caer-Konig’s fortifications once consisted of wooden palisades, but those are long gone. Then, Fort Konig was built, but now lies in ruins. However, there’s ample stone and wood to rebuild those fortifications, and wily defenders could build traps to slow invaders’ descent down the terraces.

Gathering Provisions
Caer-Konig gets much of its food from fishing, but caves in the side of the terraces might lead to subterranean sources of food, such as mushrooms and rothé.

Equipping and Training Defenders
The citizenry looks up to Speaker Trovus. They might be convinced to follow his example and take up bow and spear in defense of their town.


Boni Gained:
__
Each hero has advantage on attacks during the first round of combat and when enemies are added to a wave.
__
Each hero is gifted with use of the Lucky feat for this fight
only. This stacks for characters already possessing the
Lucky feat.
__
Each hero has advantage on saving throws against
environmental effects.
__
Each hero is given two potions of healing for use during
the fight.


Loot: 240gp
x2 Potions of Healing

2022-03-26 21:30 CCC-THENT01-01 Beneath The Surface 1 71.16 10 Pearl of Power Show

Teilnehmer

  • (2) Raimund O. - Murmel - Dragonborn - Paladin 2 - none

  • (2) Christian W. - Cendarion - Half-Elf - Rogue 1 / Wizard 1 - none

  • (2) Dixer - Eldon Uper - Stout Halfling - Ranger 2 - no faction

  • (4) Falkh/Gajah - Darek Orvil - Tiefling - Bard 4 - Harpers

  • (2) Arikatzi020 - Lerra Bravewalker - Goliath - Figther lvl 2 - none

  • (1) Amiyano - Sanric Sunny Summercloak - Ghostwise Halfling - Life Cleric 1 - none


Pearl of Power

Wondrous item, uncommon (requires attunement by a spellcaster)

While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.

The pearl’s brilliant nacreous quality fades to almost black after being used, only to waken at the following dawn.


Potion of Healing

When you drink this potion, you regain 2d4 + 2 hit points.


2022-03-27 19:02 DDAL10-00 Ice Road Tracker 1 1 20 -4 Boots of False Tracks, Unbreakable Arrow, Smoldering Armor Show

Teilnehmer

(2) Arikarzi020 - Lerra Bravewalker - Goliath - Fighter lvl 2 - none
(1) Ebon- Sir Thorn Loveborn - Harengon- Paladin lvl1 -none
(1) Dixer - Thotham Horncarver Akannathi - Goliath - Barbarian 1 - none
(4) Raimund O. - Murmel - Paladin 2 - Sorcerer 2 - none
(1) Amiyano - Sachiko - Fairy - Bard Lvl 1 - none


2x Potion of Healing verbraucht
gekauft bei den Reghed Wolf Tribe:
- 10gp Clothing, cold weather
- 4 gp Crampons und Snowshoes


Unbreakable Arrow
Weapon (arrow), common

Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

This arrow can’t be broken, except when it is within an antimagic field.
Xanathar’s Guide to Everything, p. 139


Boots of False Tracks
Wondrous item, common

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Xanathar’s Guide to Everything, p. 136


Smoldering Armor
Armor (studded leather), common

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

Xanathar’s Guide to Everything, p. 139


Hiatea was the giant goddess of nature, agriculture, hunting, females, and children. Her symbol was a flaming spear.
.

Erwachen


Ein Flammender Spear erschien als Lerra auf ihren Weg, der sie auf ein dunkles Tor zuführte und als sie versuchte es zu durchschreiten hielt er sie auf.
,
"Mein Kind deine Zeit ist noch nicht gekommen. Du hast noch einige Aufgaben zu erledigen und wirst in der Welt der Lebenden weiter gebraucht."
,
Der flammender Spear berührte die Stirn der Jungen Goliaht und als sie ihre Augen aufschlug lag sie in einer Halle auf gebart wie eine Tote. Sie war leicht verwirrt und erinnerte sich nur langsam was geschehe war, doch was sie genau wusste, war das sie gestorben war. "Anscheinend will jemand noch nicht das ich gehe." flüsterte sie leise zu sich selbst. Eine Rune leuchtete, auf die sich auf ihrer Hand befand. "Hoffentlich sagt ihr mir, was ich tun soll." Sie stand auf und anscheinend hatten sie sie zusammen mit ihrer Ausrüstung in der Leichenhalle gelagert. Um sie herum Waren noch 3 weitere Leichen zu sehen... Ihre Gefährten, die sie zu ihren Letzen Abenteuer begleitet hatten, lagen ebenfalls hier. Sie sah sie traurig an und dachte bei sich: "Nie wieder werde ich so versagen meine Gefährten zu beschützen.... Auch wenn ich sie nicht gut kannte, hatten sie das nicht verdient." Als sie sich schon gen Ausgang drehte begann sie Stimmen zuhören. Sie versteckte sich schnell in einer dunklen Nische. "Ich glaube nicht, dass es normal ist das eine tote einfach wieder aufsteht. Ich sollte mich wohl erst mal verstecken und sammeln." Die Stimmen wurden lauter und mehrere Personen betraten den Raum. Sie begutachteten die Toten. Als die Leute so weit in den Raum gegangen waren das, sie sich sicher hinter ihnen aus dem Leichenhalle schleichen konnte, beeilte sie sich ungesehen zu verschwinden. Sie hörte nichts mehr von den aufgeregten Stimmen, die in der Stille der Nacht verhallten.
.
,
Nach einer Stunde durch die Stadt wandern entschied sie sich in einer schäbigen Hütte zu rasten. Die Tür war angelehnt und keiner war in Sichtweite. Anscheinend war dies eine Art Lager gewesen für Feuerholz und dergleichen. Als sie es sich gemütlich gemacht hatte, kontrollierte sie ihre Ausrüstung. Alles war da von ihrer Glaive bis hin zu ihren Tools. Nichts fehlt zum Glück dachte sie sich. Wenn andere Abenteuer sie geborgen haben, waren sie wohl nicht gierig. Sie schüttete aus ihrer Magischen Kettel Wasser in ihren kleinen Kessel, den sie mitführte. Als das Wasser sich beruhigte blinzelte sie kurz. Sie war wieder Jung! Sie hatte zwar einige Narben und eines ihrer Augen war statt Silber weiß als wäre sie blind, doch sie konnte keine Probleme mit ihrer Sicht feststellen. "Anscheinend war da jemand sehr gnädig mit mir. Naja, an die Narben kann man sich gewöhnen. Schauen gar nicht so schlecht aus." Sie begutachtete sich eine Weile und war froh ihr richtiges alter wieder zu haben. Die Narben und das Auge waren für sie kein Problem da sie davon ausging das sie irgendwann welche bekam. Auch wenn es sie permanent an ihr versagen erinnern würde war es doch besser als Alt und Tot zu sein. Sie wusch sich und kümmerte sich noch etwas um ihre Ausrüstung, bis sie sich endlich schlafen legte. Der nächste Morgen wird wieder ein neues Abenteuer bringen!


Nachdem Lerra Icewind Dale verlassen hatte war sie einige Zeit nicht mehr zuhause. Doch irgendwann musste sie zurückkommen und stieß auf einen abgekapselten Zweig des Wolfsklans der Reghed Barbaren. Dieser Teil war anders als die die sie vertieben hatten sodass sie sich mit ihnen während eines Auftrags anfreundete. Die Anführerin des Tribes Shaktal gab ihr einen Pfeil der sie als Freundin anderen Reghed Barbaren markt. Ab und an besucht sie den Tribe, um sich neu auf den Stand der Dinge bringen zu lassen.


2026-01-31 21:33 DDAL05-11 Forgotten Traditions 1 1 733.33 -15 Opal of the Ild Rune Show

Teilnehmer:
(8) Bramymond - Drel - Red Dragonborn - Barbarian: Path of the Giants
(9) Arikatzi020 - Lerra Bravewalker - Goliath - Rune Knight Fighter lvl 9 - none
(8) C0ldW0lf - Coldwyn Wolfston - Fairy - Wild Magic Sorcerer 8 - none
(9) Raimundo_O - Winfried Durnwald - TCL Human - Cleric 1 / Abjurer 8- Order of the Gauntlet
(10) Karrakasz - Allen Rounder - Human - Fighter 1, Paladin 1, Rogue 1, Ranger 1, Wizard 1, Warlock 1, Sorcerer 1, Bard 1, Cleric 1, Druid 1
(10) JinxedBear - Lady Seraphine Valendrei- Chthonic Tiefling - Fiend Warlock 10 - none


Info:
Illsenstaad (ILL-shun-stodd).
Geschichten gesehn und Gelesen:
Aamans abstig nach Fearun und seine Geschichte Gelesen.
Entstehung der Live Rune gelesen.
Die Zusammenkunft und enstehung aller Riesen Rassen Gesehn und gelesen, auch die selten anerkannten Ettins und Oger.
Erschaffung des Ordering gelesen und gesehn.
Erschaffung der Journey Rune entdeckt und Gelesen. Øksavmakt die Axt des Frostriesen Jarls wird dort auch beschrieben, sie soll überzogen sein von hunderten von Runen.
Uns wurde von den Vater der Steinrießen die Geschichte des Ortes erzählt.
Die Geschichte der Seven Stones gelesen und gesehen. Die Giant Enclave, die sich den Verschiedenen Emotionen widmet. Obodei Vater der Steinrießen hat sie dazu angehalten.
Finden die enstehung der Death Rune und die geschichte des Todes von Jarl Esmjörg, Jarl der Frostrießen. Er wurde wohl von einen Seiner Söhne und seiner eigenen Axt getötet. Man weis allerdings nicht welcher der Zwillinge die er hatte.
Finden die Beschreibung und Abbildung des Afterlives der Giands, Asgard.


Lerra hat sich die Live Rune eingeprägt.


Loot: 733,33gp
1x Potion of Fire Giant Strength
2 Potions of Superior Healing
1x Spellscroll of Antilife Shell


Opal of the Ild Rune
Wondrous item, rare (requires attunement)

This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B.

Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.

Fire’s Friend. You have resistance to cold damage.

Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.

Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:

 Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.

 Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.


Downtime Activitie
Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award (below).


Story Award: Dreamwalker
Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award.


-25 Downtime für Dreamwalker


+1 lvl Runen Knight


2022-03-31 19:30 CCC-ARCON01-01 Forest Song 1 39.5 10 Immovable Rod Show

Teilnehmer

(4) Raimund O. Murmel - Dragonborn - Paladin 2 Sorcerer 2- none
(4) Arikatzi020 - Lerra Bravewalker - Goliath - Rune Knight lvl 4 - none
(4) Manfred Hase - Hela Tha'Nathas - VHuman - Grave Cleric 4 - none
(4)Christian K. - Amartola - Half-elf - Artificer 4 - Zent


Creature Information
(3) Mira Tellerman (weiblicher Mensch)
hat zwei Wagen mit Eisenbeladen
Begleitet von zwei Gehilfen:

ihren Sohn Niar (männlicher Mensch)
Tharkor (männlicher Zwerg)
(6) Meister Kieran (männlicher Mensch)

hat zwei Hauswagen für seine Gauklertruppe
darunter:

Olos (männlicher Mensch), der Barde
Olga (weiblicher Mensch)
Pietr (männlicher Mensch)
Kaylee (weiblicher Mensch)
Rinna (weiblicher Halb-Ork).
(3) Isa Keller (weiblicher Mensch Adlige)

hat einen Hauswagen
sie reist mit:

ihrer Tochter Silla (weiblicher Mensch)
ihrem Wächter Juri (männlicher Mensch)
(1) Bethazer (männlicher Mensch) ist ein Tuchhändler mit einem Wagen.
(1) Burr (männlicher Mensch) ist ein alter Hausierer, der einen Handkarren schiebt.
(2) Robert (männlicher Mensch) und Brinn (männlicher Mensch) sind mittellose Arbeiter, die zum Schutz mit der Karawane gehen.


2022-03-19 19:20 CCC-ARCANA 01 The Phantom Pursuit 1 72.4 10 Immovable Rod Show

Teilnehmer
(3) Yaidz - Captain Victor - Custom Lineage - Scribe Wizard 3 - none
(4) Schlauch - Fae'Faroth - Elf - Rogue 4 - none
(2) Arikatzi020 - Lerra Bravewalker - Goliath - Figther lvl 2 - none
(3) Dixer - Skahn von Clan - Dragonborn - Oath of Devotion Paladin 3 - no faction
(3) Olovir Willowspell - Cooky - Fey - Shepard Druid (3) - none
(4) Verchecktor - Nox Xelor - Custom lineage - Artificer 4


Caravan Guard
Answering a call for guards in Hillsfar, caravan duty is simple, honest work. The pay isn’t outstanding but it’s better than nothing.


Potion of Healing
Potion, common
You regain 2d4 + 2 hit points when you drink this potion.
The potion's red liquid glimmers when agitated


Immovable Rod
Rod, uncommon

This flat iron rod has a button on one end.

You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall.

A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.


Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2023-10-26 20:49 DDAL 10-04 Cold Benevolence 1 10 Show

Teilnehmer:
Claudia N. - Inaphina Fimplezimple - Forest Gnome - Ranger 4
(4) Arikatzi020 - Lerra Breavewalker - Goliath - Runenknight Fighter lvl 4 - none
(4) Jannis D. - Loopy Oneclaw - Tabaxi - Celestial Warlock 4
(4) Raimundo_O - Marinus - Plasmoid - Fighter 1 -Fathomles Warlock 3- none


Info:
Singing Gir, auserhalb von Goodmet (Gesang und Töpferei)
Sappa Ever-Watching, Hermet, beobachtet Icewindal von einer Bergspitze aus. (verziertes Teleskop schenken)
Lor the Timid, zurückgezogen in der nähe von Dogens hole in der Nähe der 20 Steine.


Drinking Song
This morbid drinking song is a favorite in the town of Good Mead:
“Dig It Up, Doddie”

In a tavern out in Ten-Towns,
A foolish fisher sat with glee.
They’d set about to catch some trout
With their loyal dog, Doddie.

Now, Doddie had some big paws.
The mutt was born to track and dig.
But Doddie worried for the fisher
As they took another swig.

Dig it up, dig it up, dig it up, Doddie!
I hear the fishing’s great.
Dig it up, dig it up, dig it up, Doddie!
Before it gets too late.

When the fisher left the tavern,
They dropped their tackle in the snow.
Well, they’d had too much that evening
And they needed Doddie’s nose.

Dig it up, dig it up, dig it up, Doddie! The fishing will not last.
Dig it up, dig it up, dig it up, Doddie! Before the time has passed.

Well, a blizzard came a-blowing,
And the fisher paid their price.
As they hurried off the frozen lake,
They fell into the ice.

Dig ’em up, dig ’em up, dig ’em up, Doddie! I fear they’ve met their fate.
Dig ’em up, dig ’em up, dig ’em up, Doddie! Before it is too late.


Loot: 125gp
1x Potion of Cold Resistance


Robe of Useful Items
Wondrous item, uncommon

This robe is made of expertly tanned mountain goat hide. The items depicted in its patches are of spartan design, but exceedingly high quality.

The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.

The robe has two of each of the following patches:

10-foot pole
Hempen rope (50 feet, coiled)

In addition, the robe has seven other patches.

The DM chooses the patches or determines them randomly:

2x 2 mastiff
Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you
2x Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching, and hinging itself
Portable ram
Spell Scroll of Revivfy


1x Goodmead Mead (Mug) bekommen von einer gewonnenen Trinkwette.


Story Award: Charm of Singing Gir
The characters earn this story award if they persuade Singing Gir to aid them.


Story Award: Charm of Lor the Timid
The characters earn this story award if they persuade Lor the Timid to aid them


Story Award: Charm of Sappa Ever-Watching
The characters earn this story award if they persuade Sappa Ever-Watching to aid them.


+1 lvl 5 Runenknight
Lvl 5 Magic Item Chose:

Glaive +1
Weapon (glaive), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2023-11-23 19:12 DDAL10-05 A Blight in the Darkness 1 10 Show

Teilnehmer:
(8) Arikatzi020 - Lerra Bravewalker - Goliath - Rune Knight Fighter lvl 8 - none
(8) Claudia - Inaphina Fimplezimple - Forest Gnome - Ranger 8
KaNarlist - Cellica Le'Quella - Elf - Wizard 10 - Harpers
(10) Madlech - Gomo Nimblebranch - Ghostwise Halfling - Lore Bard 10
(8) Folk2K - Guttrr - Half-Orc - Babarian - none


Loot: 1000 gp
1x Potion of Resistance (acid)
1x Spell Scroll of Spider Climb


Wand of Pyrotechnics
Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.


Chardalyn Breastplate (Armor of Necrotic Resistance)
Armor (breastplate), rare (requires attunement)

This breastplate is made of chardalyn reinforced with hardened wood and boiled leather. While wearing it, you always feel bitterly cold.

You have resistance to necrotic damage while you wear this armor


2022-03-20 13:43 CCC-ARCANA 02 Seclusion 1 10 Show

Teilnehmer
(4) Verchecktor - Nox Xelor - Custom Lineage - Artificer 4
(4) Schlauch - Fae'Faroth - Elf - Rogue 4 - none
(4) Fr3edom - Marty Goodboy - Custom Lineage - Paladin 4
(2) Arikatzi020 - Lerra Bravewalker - Goliath - Figther lvl2 - none
(1) MalteS - Leif Farrowspirit - Variant Human - Warlock 1 - none -
(1)Dennis - Wiliam Riker - Turtle - Warlock 1 - none -


One more job
Characters who have played CCCARCANA-01 Phantom Pursuit may be interested in helping either Igden or Joane find the seers to achieve their respective goals after their harrowing ordeal.


Powerful Seers
There are rumors of two powerful old women who have the ability to see the past and future. Characters may wish to see for themselves how true these rumors are.


Spell scroll of Healing Spirit
Spell scroll, uncommon

On one side of this scroll, you will find what appears to be a mixture of reminders and other notes written in elegant but shaky script. A bulk of the writing seems to be either a shopping list or a list of ingredients. This spell scroll appears to have been used as scratch paper.

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust.

If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.


Potion of Poison Resistance
Potion, uncommon

When you drink this potion, you gain resistance to poison damage for 1 hour.


Oyang’s Kettle (Decanter of Endless Water)
Wondrous Item, uncommon

This Decanter takes the form of an earthen-colored Ceramic Kettle. The Kettle has a wicker handle and is decorated with the various flora and fauna of the Cormanthor Forest. Especially prominent are designs of falcons, deer and a bear.

Any water produced from this kettle smells faintly of Lemon Ginger and Pandan.

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:

"Stream" produces 1 gallon of water.
"Fountain" produces 5 gallons of water.
"Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.


2022-03-25 22:00 CCC-GHC-BK1-01 Into the Border Kingdoms 1 10 Show

Teilnehmer
(1) Yaidz / Girino Épico / Custom Lineage / Monk 2
(3) MalteS - Leif Farrowspirit - Variant Human - Warlock 3 - none
Angstman - Knil Zol - Wood Elf - Fighter - 1
(2) Arikatzi020 - Lerra Bravewalker - Goliath - Figther lvl 2 . none
AlexP. - Inunas Turrith - Triton - Cleric 1
Christian W. - Cendarion - Half Elf - Rogue 1
(1) Raimund O. - Murmel - Dragonborn - Paladin 1 - none


Quiver of Ehlonna
Wondrous item, uncommon, Table F
This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green.
Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
This item can be found in the Dungeon Master’s Guide.


Moon-Touched Sword
Weapon (longsword), common
The blade of this longsword is etched with a hawk that has its wings spread and its talons extended.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
This item can be found in the Xanathar’s Guide to Everything.
Special. The mooned-touched sword is a common magic item. It is treated like a potion or scroll and can only be claimed by one character in the party.


2022-12-18 19:01 DDEP10-01 Terror in Ten Towns 1 10 Show

Teilnehmer:
(4) Arikatzi020 - Lerra Bravewalker - Goliath - Rune Knight Fighter lvl 4 - none
(4) happy - Adric - Highelf - Wizard(Order of Scribes) 4 - none
(4) Raimundo_O- Winfried Durnwald- V.Human- Fighter 1 War Wizard 3- Harpers
(4) Yaidz - Clerjak - Dragonborn - Ranger 3 Cleric 1
(4) Claudia N. - Inaphina Fimplezimple - Forest Gnome - Ranger 4


As a beastly army approaches Ten-Towns from the south, heroes take the lead in fortifications and defense. But can the heroes’ optimistic hard work
overcome the worst enemy—the towns’ distrust of one another?


With a stunning view of Kelvin’s Cairn in the distance, Caer-Konig is situated on a slope lowering to Lac Dinneshere, with terraces giving the town a distinctive appearance. Its defensive fortifications have long since crumbled, with the remains of old Fort Konig a reminder of better days past.

Caer-Konig has fallen into trouble of late. The frozen ice has damaged their docks, making it hard to import supplies and export their profitable dwarven ale.

Contact person: Speaker Trovus (TROE-vus)

Core Tasks for Caer-Konig
The details below may offer players insight on how their characters could assist Caer-Konig fortify against assault.

Building Fortifications
Caer-Konig’s fortifications once consisted of wooden palisades, but those are long gone. Then, Fort Konig was built, but now lies in ruins. However, there’s ample stone and wood to rebuild those fortifications, and wily defenders could build traps to slow invaders’ descent down the terraces.

Gathering Provisions
Caer-Konig gets much of its food from fishing, but caves in the side of the terraces might lead to subterranean sources of food, such as mushrooms and rothé.

Equipping and Training Defenders
The citizenry looks up to Speaker Trovus. They might be convinced to follow his example and take up bow and spear in defense of their town.


Boni Gained:
__
Each hero has advantage on attacks during the first round of combat and when enemies are added to a wave.
__
Each hero is gifted with use of the Lucky feat for this fight
only. This stacks for characters already possessing the
Lucky feat.
__
Each hero has advantage on saving throws against
environmental effects.
__
Each hero is given two potions of healing for use during
the fight.


Loot: 240gp
x2 Potions of Healing

2022-03-26 21:30 CCC-THENT01-01 Beneath The Surface 1 10 Show

Teilnehmer

  • (2) Raimund O. - Murmel - Dragonborn - Paladin 2 - none

  • (2) Christian W. - Cendarion - Half-Elf - Rogue 1 / Wizard 1 - none

  • (2) Dixer - Eldon Uper - Stout Halfling - Ranger 2 - no faction

  • (4) Falkh/Gajah - Darek Orvil - Tiefling - Bard 4 - Harpers

  • (2) Arikatzi020 - Lerra Bravewalker - Goliath - Figther lvl 2 - none

  • (1) Amiyano - Sanric Sunny Summercloak - Ghostwise Halfling - Life Cleric 1 - none


Pearl of Power

Wondrous item, uncommon (requires attunement by a spellcaster)

While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.

The pearl’s brilliant nacreous quality fades to almost black after being used, only to waken at the following dawn.


Potion of Healing

When you drink this potion, you regain 2d4 + 2 hit points.


2022-03-27 19:02 DDAL10-00 Ice Road Tracker 1 -4 Show

Teilnehmer

(2) Arikarzi020 - Lerra Bravewalker - Goliath - Fighter lvl 2 - none
(1) Ebon- Sir Thorn Loveborn - Harengon- Paladin lvl1 -none
(1) Dixer - Thotham Horncarver Akannathi - Goliath - Barbarian 1 - none
(4) Raimund O. - Murmel - Paladin 2 - Sorcerer 2 - none
(1) Amiyano - Sachiko - Fairy - Bard Lvl 1 - none


2x Potion of Healing verbraucht
gekauft bei den Reghed Wolf Tribe:
- 10gp Clothing, cold weather
- 4 gp Crampons und Snowshoes


Unbreakable Arrow
Weapon (arrow), common

Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

This arrow can’t be broken, except when it is within an antimagic field.
Xanathar’s Guide to Everything, p. 139


Boots of False Tracks
Wondrous item, common

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Xanathar’s Guide to Everything, p. 136


Smoldering Armor
Armor (studded leather), common

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

Xanathar’s Guide to Everything, p. 139


Hiatea was the giant goddess of nature, agriculture, hunting, females, and children. Her symbol was a flaming spear.
.

Erwachen


Ein Flammender Spear erschien als Lerra auf ihren Weg, der sie auf ein dunkles Tor zuführte und als sie versuchte es zu durchschreiten hielt er sie auf.
,
"Mein Kind deine Zeit ist noch nicht gekommen. Du hast noch einige Aufgaben zu erledigen und wirst in der Welt der Lebenden weiter gebraucht."
,
Der flammender Spear berührte die Stirn der Jungen Goliaht und als sie ihre Augen aufschlug lag sie in einer Halle auf gebart wie eine Tote. Sie war leicht verwirrt und erinnerte sich nur langsam was geschehe war, doch was sie genau wusste, war das sie gestorben war. "Anscheinend will jemand noch nicht das ich gehe." flüsterte sie leise zu sich selbst. Eine Rune leuchtete, auf die sich auf ihrer Hand befand. "Hoffentlich sagt ihr mir, was ich tun soll." Sie stand auf und anscheinend hatten sie sie zusammen mit ihrer Ausrüstung in der Leichenhalle gelagert. Um sie herum Waren noch 3 weitere Leichen zu sehen... Ihre Gefährten, die sie zu ihren Letzen Abenteuer begleitet hatten, lagen ebenfalls hier. Sie sah sie traurig an und dachte bei sich: "Nie wieder werde ich so versagen meine Gefährten zu beschützen.... Auch wenn ich sie nicht gut kannte, hatten sie das nicht verdient." Als sie sich schon gen Ausgang drehte begann sie Stimmen zuhören. Sie versteckte sich schnell in einer dunklen Nische. "Ich glaube nicht, dass es normal ist das eine tote einfach wieder aufsteht. Ich sollte mich wohl erst mal verstecken und sammeln." Die Stimmen wurden lauter und mehrere Personen betraten den Raum. Sie begutachteten die Toten. Als die Leute so weit in den Raum gegangen waren das, sie sich sicher hinter ihnen aus dem Leichenhalle schleichen konnte, beeilte sie sich ungesehen zu verschwinden. Sie hörte nichts mehr von den aufgeregten Stimmen, die in der Stille der Nacht verhallten.
.
,
Nach einer Stunde durch die Stadt wandern entschied sie sich in einer schäbigen Hütte zu rasten. Die Tür war angelehnt und keiner war in Sichtweite. Anscheinend war dies eine Art Lager gewesen für Feuerholz und dergleichen. Als sie es sich gemütlich gemacht hatte, kontrollierte sie ihre Ausrüstung. Alles war da von ihrer Glaive bis hin zu ihren Tools. Nichts fehlt zum Glück dachte sie sich. Wenn andere Abenteuer sie geborgen haben, waren sie wohl nicht gierig. Sie schüttete aus ihrer Magischen Kettel Wasser in ihren kleinen Kessel, den sie mitführte. Als das Wasser sich beruhigte blinzelte sie kurz. Sie war wieder Jung! Sie hatte zwar einige Narben und eines ihrer Augen war statt Silber weiß als wäre sie blind, doch sie konnte keine Probleme mit ihrer Sicht feststellen. "Anscheinend war da jemand sehr gnädig mit mir. Naja, an die Narben kann man sich gewöhnen. Schauen gar nicht so schlecht aus." Sie begutachtete sich eine Weile und war froh ihr richtiges alter wieder zu haben. Die Narben und das Auge waren für sie kein Problem da sie davon ausging das sie irgendwann welche bekam. Auch wenn es sie permanent an ihr versagen erinnern würde war es doch besser als Alt und Tot zu sein. Sie wusch sich und kümmerte sich noch etwas um ihre Ausrüstung, bis sie sich endlich schlafen legte. Der nächste Morgen wird wieder ein neues Abenteuer bringen!


Nachdem Lerra Icewind Dale verlassen hatte war sie einige Zeit nicht mehr zuhause. Doch irgendwann musste sie zurückkommen und stieß auf einen abgekapselten Zweig des Wolfsklans der Reghed Barbaren. Dieser Teil war anders als die die sie vertieben hatten sodass sie sich mit ihnen während eines Auftrags anfreundete. Die Anführerin des Tribes Shaktal gab ihr einen Pfeil der sie als Freundin anderen Reghed Barbaren markt. Ab und an besucht sie den Tribe, um sich neu auf den Stand der Dinge bringen zu lassen.


2026-01-31 21:33 DDAL05-11 Forgotten Traditions 1 -15 Show

Teilnehmer:
(8) Bramymond - Drel - Red Dragonborn - Barbarian: Path of the Giants
(9) Arikatzi020 - Lerra Bravewalker - Goliath - Rune Knight Fighter lvl 9 - none
(8) C0ldW0lf - Coldwyn Wolfston - Fairy - Wild Magic Sorcerer 8 - none
(9) Raimundo_O - Winfried Durnwald - TCL Human - Cleric 1 / Abjurer 8- Order of the Gauntlet
(10) Karrakasz - Allen Rounder - Human - Fighter 1, Paladin 1, Rogue 1, Ranger 1, Wizard 1, Warlock 1, Sorcerer 1, Bard 1, Cleric 1, Druid 1
(10) JinxedBear - Lady Seraphine Valendrei- Chthonic Tiefling - Fiend Warlock 10 - none


Info:
Illsenstaad (ILL-shun-stodd).
Geschichten gesehn und Gelesen:
Aamans abstig nach Fearun und seine Geschichte Gelesen.
Entstehung der Live Rune gelesen.
Die Zusammenkunft und enstehung aller Riesen Rassen Gesehn und gelesen, auch die selten anerkannten Ettins und Oger.
Erschaffung des Ordering gelesen und gesehn.
Erschaffung der Journey Rune entdeckt und Gelesen. Øksavmakt die Axt des Frostriesen Jarls wird dort auch beschrieben, sie soll überzogen sein von hunderten von Runen.
Uns wurde von den Vater der Steinrießen die Geschichte des Ortes erzählt.
Die Geschichte der Seven Stones gelesen und gesehen. Die Giant Enclave, die sich den Verschiedenen Emotionen widmet. Obodei Vater der Steinrießen hat sie dazu angehalten.
Finden die enstehung der Death Rune und die geschichte des Todes von Jarl Esmjörg, Jarl der Frostrießen. Er wurde wohl von einen Seiner Söhne und seiner eigenen Axt getötet. Man weis allerdings nicht welcher der Zwillinge die er hatte.
Finden die Beschreibung und Abbildung des Afterlives der Giands, Asgard.


Lerra hat sich die Live Rune eingeprägt.


Loot: 733,33gp
1x Potion of Fire Giant Strength
2 Potions of Superior Healing
1x Spellscroll of Antilife Shell


Opal of the Ild Rune
Wondrous item, rare (requires attunement)

This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B.

Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.

Fire’s Friend. You have resistance to cold damage.

Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.

Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:

 Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.

 Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.


Downtime Activitie
Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award (below).


Story Award: Dreamwalker
Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award.


-25 Downtime für Dreamwalker


+1 lvl Runen Knight


2022-03-31 19:30 CCC-ARCON01-01 Forest Song 1 10 Show

Teilnehmer

(4) Raimund O. Murmel - Dragonborn - Paladin 2 Sorcerer 2- none
(4) Arikatzi020 - Lerra Bravewalker - Goliath - Rune Knight lvl 4 - none
(4) Manfred Hase - Hela Tha'Nathas - VHuman - Grave Cleric 4 - none
(4)Christian K. - Amartola - Half-elf - Artificer 4 - Zent


Creature Information
(3) Mira Tellerman (weiblicher Mensch)
hat zwei Wagen mit Eisenbeladen
Begleitet von zwei Gehilfen:

ihren Sohn Niar (männlicher Mensch)
Tharkor (männlicher Zwerg)
(6) Meister Kieran (männlicher Mensch)

hat zwei Hauswagen für seine Gauklertruppe
darunter:

Olos (männlicher Mensch), der Barde
Olga (weiblicher Mensch)
Pietr (männlicher Mensch)
Kaylee (weiblicher Mensch)
Rinna (weiblicher Halb-Ork).
(3) Isa Keller (weiblicher Mensch Adlige)

hat einen Hauswagen
sie reist mit:

ihrer Tochter Silla (weiblicher Mensch)
ihrem Wächter Juri (männlicher Mensch)
(1) Bethazer (männlicher Mensch) ist ein Tuchhändler mit einem Wagen.
(1) Burr (männlicher Mensch) ist ein alter Hausierer, der einen Handkarren schiebt.
(2) Robert (männlicher Mensch) und Brinn (männlicher Mensch) sind mittellose Arbeiter, die zum Schutz mit der Karawane gehen.


2022-03-19 19:20 CCC-ARCANA 01 The Phantom Pursuit 1 10 Show

Teilnehmer
(3) Yaidz - Captain Victor - Custom Lineage - Scribe Wizard 3 - none
(4) Schlauch - Fae'Faroth - Elf - Rogue 4 - none
(2) Arikatzi020 - Lerra Bravewalker - Goliath - Figther lvl 2 - none
(3) Dixer - Skahn von Clan - Dragonborn - Oath of Devotion Paladin 3 - no faction
(3) Olovir Willowspell - Cooky - Fey - Shepard Druid (3) - none
(4) Verchecktor - Nox Xelor - Custom lineage - Artificer 4


Caravan Guard
Answering a call for guards in Hillsfar, caravan duty is simple, honest work. The pay isn’t outstanding but it’s better than nothing.


Potion of Healing
Potion, common
You regain 2d4 + 2 hit points when you drink this potion.
The potion's red liquid glimmers when agitated


Immovable Rod
Rod, uncommon

This flat iron rod has a button on one end.

You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall.

A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.


Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2023-10-26 20:49 DDAL 10-04 Cold Benevolence 1 125 10 Robe of Useful Items, Glaive +1 Show

Teilnehmer:
Claudia N. - Inaphina Fimplezimple - Forest Gnome - Ranger 4
(4) Arikatzi020 - Lerra Breavewalker - Goliath - Runenknight Fighter lvl 4 - none
(4) Jannis D. - Loopy Oneclaw - Tabaxi - Celestial Warlock 4
(4) Raimundo_O - Marinus - Plasmoid - Fighter 1 -Fathomles Warlock 3- none


Info:
Singing Gir, auserhalb von Goodmet (Gesang und Töpferei)
Sappa Ever-Watching, Hermet, beobachtet Icewindal von einer Bergspitze aus. (verziertes Teleskop schenken)
Lor the Timid, zurückgezogen in der nähe von Dogens hole in der Nähe der 20 Steine.


Drinking Song
This morbid drinking song is a favorite in the town of Good Mead:
“Dig It Up, Doddie”

In a tavern out in Ten-Towns,
A foolish fisher sat with glee.
They’d set about to catch some trout
With their loyal dog, Doddie.

Now, Doddie had some big paws.
The mutt was born to track and dig.
But Doddie worried for the fisher
As they took another swig.

Dig it up, dig it up, dig it up, Doddie!
I hear the fishing’s great.
Dig it up, dig it up, dig it up, Doddie!
Before it gets too late.

When the fisher left the tavern,
They dropped their tackle in the snow.
Well, they’d had too much that evening
And they needed Doddie’s nose.

Dig it up, dig it up, dig it up, Doddie! The fishing will not last.
Dig it up, dig it up, dig it up, Doddie! Before the time has passed.

Well, a blizzard came a-blowing,
And the fisher paid their price.
As they hurried off the frozen lake,
They fell into the ice.

Dig ’em up, dig ’em up, dig ’em up, Doddie! I fear they’ve met their fate.
Dig ’em up, dig ’em up, dig ’em up, Doddie! Before it is too late.


Loot: 125gp
1x Potion of Cold Resistance


Robe of Useful Items
Wondrous item, uncommon

This robe is made of expertly tanned mountain goat hide. The items depicted in its patches are of spartan design, but exceedingly high quality.

The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.

The robe has two of each of the following patches:

10-foot pole
Hempen rope (50 feet, coiled)

In addition, the robe has seven other patches.

The DM chooses the patches or determines them randomly:

2x 2 mastiff
Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you
2x Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching, and hinging itself
Portable ram
Spell Scroll of Revivfy


1x Goodmead Mead (Mug) bekommen von einer gewonnenen Trinkwette.


Story Award: Charm of Singing Gir
The characters earn this story award if they persuade Singing Gir to aid them.


Story Award: Charm of Lor the Timid
The characters earn this story award if they persuade Lor the Timid to aid them


Story Award: Charm of Sappa Ever-Watching
The characters earn this story award if they persuade Sappa Ever-Watching to aid them.


+1 lvl 5 Runenknight
Lvl 5 Magic Item Chose:

Glaive +1
Weapon (glaive), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2023-11-23 19:12 DDAL10-05 A Blight in the Darkness 1 1000 10 Chardalyn Breastplate (Armor of Necrotic Resistance), Wand of Pyrotechnics Show

Teilnehmer:
(8) Arikatzi020 - Lerra Bravewalker - Goliath - Rune Knight Fighter lvl 8 - none
(8) Claudia - Inaphina Fimplezimple - Forest Gnome - Ranger 8
KaNarlist - Cellica Le'Quella - Elf - Wizard 10 - Harpers
(10) Madlech - Gomo Nimblebranch - Ghostwise Halfling - Lore Bard 10
(8) Folk2K - Guttrr - Half-Orc - Babarian - none


Loot: 1000 gp
1x Potion of Resistance (acid)
1x Spell Scroll of Spider Climb


Wand of Pyrotechnics
Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.


Chardalyn Breastplate (Armor of Necrotic Resistance)
Armor (breastplate), rare (requires attunement)

This breastplate is made of chardalyn reinforced with hardened wood and boiled leather. While wearing it, you always feel bitterly cold.

You have resistance to necrotic damage while you wear this armor


2022-03-20 13:43 CCC-ARCANA 02 Seclusion 1 33.6 10 Oyang’s Kettle (Decanter of Endless Water) Show

Teilnehmer
(4) Verchecktor - Nox Xelor - Custom Lineage - Artificer 4
(4) Schlauch - Fae'Faroth - Elf - Rogue 4 - none
(4) Fr3edom - Marty Goodboy - Custom Lineage - Paladin 4
(2) Arikatzi020 - Lerra Bravewalker - Goliath - Figther lvl2 - none
(1) MalteS - Leif Farrowspirit - Variant Human - Warlock 1 - none -
(1)Dennis - Wiliam Riker - Turtle - Warlock 1 - none -


One more job
Characters who have played CCCARCANA-01 Phantom Pursuit may be interested in helping either Igden or Joane find the seers to achieve their respective goals after their harrowing ordeal.


Powerful Seers
There are rumors of two powerful old women who have the ability to see the past and future. Characters may wish to see for themselves how true these rumors are.


Spell scroll of Healing Spirit
Spell scroll, uncommon

On one side of this scroll, you will find what appears to be a mixture of reminders and other notes written in elegant but shaky script. A bulk of the writing seems to be either a shopping list or a list of ingredients. This spell scroll appears to have been used as scratch paper.

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust.

If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.


Potion of Poison Resistance
Potion, uncommon

When you drink this potion, you gain resistance to poison damage for 1 hour.


Oyang’s Kettle (Decanter of Endless Water)
Wondrous Item, uncommon

This Decanter takes the form of an earthen-colored Ceramic Kettle. The Kettle has a wicker handle and is decorated with the various flora and fauna of the Cormanthor Forest. Especially prominent are designs of falcons, deer and a bear.

Any water produced from this kettle smells faintly of Lemon Ginger and Pandan.

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:

"Stream" produces 1 gallon of water.
"Fountain" produces 5 gallons of water.
"Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.


2022-03-25 22:00 CCC-GHC-BK1-01 Into the Border Kingdoms 1 50 10 Quiver of Ehlonna, Moon-Touched Sword Show

Teilnehmer
(1) Yaidz / Girino Épico / Custom Lineage / Monk 2
(3) MalteS - Leif Farrowspirit - Variant Human - Warlock 3 - none
Angstman - Knil Zol - Wood Elf - Fighter - 1
(2) Arikatzi020 - Lerra Bravewalker - Goliath - Figther lvl 2 . none
AlexP. - Inunas Turrith - Triton - Cleric 1
Christian W. - Cendarion - Half Elf - Rogue 1
(1) Raimund O. - Murmel - Dragonborn - Paladin 1 - none


Quiver of Ehlonna
Wondrous item, uncommon, Table F
This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green.
Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
This item can be found in the Dungeon Master’s Guide.


Moon-Touched Sword
Weapon (longsword), common
The blade of this longsword is etched with a hawk that has its wings spread and its talons extended.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
This item can be found in the Xanathar’s Guide to Everything.
Special. The mooned-touched sword is a common magic item. It is treated like a potion or scroll and can only be claimed by one character in the party.


2022-12-18 19:01 DDEP10-01 Terror in Ten Towns 1 240 10 Show

Teilnehmer:
(4) Arikatzi020 - Lerra Bravewalker - Goliath - Rune Knight Fighter lvl 4 - none
(4) happy - Adric - Highelf - Wizard(Order of Scribes) 4 - none
(4) Raimundo_O- Winfried Durnwald- V.Human- Fighter 1 War Wizard 3- Harpers
(4) Yaidz - Clerjak - Dragonborn - Ranger 3 Cleric 1
(4) Claudia N. - Inaphina Fimplezimple - Forest Gnome - Ranger 4


As a beastly army approaches Ten-Towns from the south, heroes take the lead in fortifications and defense. But can the heroes’ optimistic hard work
overcome the worst enemy—the towns’ distrust of one another?


With a stunning view of Kelvin’s Cairn in the distance, Caer-Konig is situated on a slope lowering to Lac Dinneshere, with terraces giving the town a distinctive appearance. Its defensive fortifications have long since crumbled, with the remains of old Fort Konig a reminder of better days past.

Caer-Konig has fallen into trouble of late. The frozen ice has damaged their docks, making it hard to import supplies and export their profitable dwarven ale.

Contact person: Speaker Trovus (TROE-vus)

Core Tasks for Caer-Konig
The details below may offer players insight on how their characters could assist Caer-Konig fortify against assault.

Building Fortifications
Caer-Konig’s fortifications once consisted of wooden palisades, but those are long gone. Then, Fort Konig was built, but now lies in ruins. However, there’s ample stone and wood to rebuild those fortifications, and wily defenders could build traps to slow invaders’ descent down the terraces.

Gathering Provisions
Caer-Konig gets much of its food from fishing, but caves in the side of the terraces might lead to subterranean sources of food, such as mushrooms and rothé.

Equipping and Training Defenders
The citizenry looks up to Speaker Trovus. They might be convinced to follow his example and take up bow and spear in defense of their town.


Boni Gained:
__
Each hero has advantage on attacks during the first round of combat and when enemies are added to a wave.
__
Each hero is gifted with use of the Lucky feat for this fight
only. This stacks for characters already possessing the
Lucky feat.
__
Each hero has advantage on saving throws against
environmental effects.
__
Each hero is given two potions of healing for use during
the fight.


Loot: 240gp
x2 Potions of Healing

2022-03-26 21:30 CCC-THENT01-01 Beneath The Surface 1 71.16 10 Pearl of Power Show

Teilnehmer

  • (2) Raimund O. - Murmel - Dragonborn - Paladin 2 - none

  • (2) Christian W. - Cendarion - Half-Elf - Rogue 1 / Wizard 1 - none

  • (2) Dixer - Eldon Uper - Stout Halfling - Ranger 2 - no faction

  • (4) Falkh/Gajah - Darek Orvil - Tiefling - Bard 4 - Harpers

  • (2) Arikatzi020 - Lerra Bravewalker - Goliath - Figther lvl 2 - none

  • (1) Amiyano - Sanric Sunny Summercloak - Ghostwise Halfling - Life Cleric 1 - none


Pearl of Power

Wondrous item, uncommon (requires attunement by a spellcaster)

While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.

The pearl’s brilliant nacreous quality fades to almost black after being used, only to waken at the following dawn.


Potion of Healing

When you drink this potion, you regain 2d4 + 2 hit points.


2022-03-27 19:02 DDAL10-00 Ice Road Tracker 1 20 -4 Boots of False Tracks, Unbreakable Arrow, Smoldering Armor Show

Teilnehmer

(2) Arikarzi020 - Lerra Bravewalker - Goliath - Fighter lvl 2 - none
(1) Ebon- Sir Thorn Loveborn - Harengon- Paladin lvl1 -none
(1) Dixer - Thotham Horncarver Akannathi - Goliath - Barbarian 1 - none
(4) Raimund O. - Murmel - Paladin 2 - Sorcerer 2 - none
(1) Amiyano - Sachiko - Fairy - Bard Lvl 1 - none


2x Potion of Healing verbraucht
gekauft bei den Reghed Wolf Tribe:
- 10gp Clothing, cold weather
- 4 gp Crampons und Snowshoes


Unbreakable Arrow
Weapon (arrow), common

Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

This arrow can’t be broken, except when it is within an antimagic field.
Xanathar’s Guide to Everything, p. 139


Boots of False Tracks
Wondrous item, common

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Xanathar’s Guide to Everything, p. 136


Smoldering Armor
Armor (studded leather), common

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

Xanathar’s Guide to Everything, p. 139


Hiatea was the giant goddess of nature, agriculture, hunting, females, and children. Her symbol was a flaming spear.
.

Erwachen


Ein Flammender Spear erschien als Lerra auf ihren Weg, der sie auf ein dunkles Tor zuführte und als sie versuchte es zu durchschreiten hielt er sie auf.
,
"Mein Kind deine Zeit ist noch nicht gekommen. Du hast noch einige Aufgaben zu erledigen und wirst in der Welt der Lebenden weiter gebraucht."
,
Der flammender Spear berührte die Stirn der Jungen Goliaht und als sie ihre Augen aufschlug lag sie in einer Halle auf gebart wie eine Tote. Sie war leicht verwirrt und erinnerte sich nur langsam was geschehe war, doch was sie genau wusste, war das sie gestorben war. "Anscheinend will jemand noch nicht das ich gehe." flüsterte sie leise zu sich selbst. Eine Rune leuchtete, auf die sich auf ihrer Hand befand. "Hoffentlich sagt ihr mir, was ich tun soll." Sie stand auf und anscheinend hatten sie sie zusammen mit ihrer Ausrüstung in der Leichenhalle gelagert. Um sie herum Waren noch 3 weitere Leichen zu sehen... Ihre Gefährten, die sie zu ihren Letzen Abenteuer begleitet hatten, lagen ebenfalls hier. Sie sah sie traurig an und dachte bei sich: "Nie wieder werde ich so versagen meine Gefährten zu beschützen.... Auch wenn ich sie nicht gut kannte, hatten sie das nicht verdient." Als sie sich schon gen Ausgang drehte begann sie Stimmen zuhören. Sie versteckte sich schnell in einer dunklen Nische. "Ich glaube nicht, dass es normal ist das eine tote einfach wieder aufsteht. Ich sollte mich wohl erst mal verstecken und sammeln." Die Stimmen wurden lauter und mehrere Personen betraten den Raum. Sie begutachteten die Toten. Als die Leute so weit in den Raum gegangen waren das, sie sich sicher hinter ihnen aus dem Leichenhalle schleichen konnte, beeilte sie sich ungesehen zu verschwinden. Sie hörte nichts mehr von den aufgeregten Stimmen, die in der Stille der Nacht verhallten.
.
,
Nach einer Stunde durch die Stadt wandern entschied sie sich in einer schäbigen Hütte zu rasten. Die Tür war angelehnt und keiner war in Sichtweite. Anscheinend war dies eine Art Lager gewesen für Feuerholz und dergleichen. Als sie es sich gemütlich gemacht hatte, kontrollierte sie ihre Ausrüstung. Alles war da von ihrer Glaive bis hin zu ihren Tools. Nichts fehlt zum Glück dachte sie sich. Wenn andere Abenteuer sie geborgen haben, waren sie wohl nicht gierig. Sie schüttete aus ihrer Magischen Kettel Wasser in ihren kleinen Kessel, den sie mitführte. Als das Wasser sich beruhigte blinzelte sie kurz. Sie war wieder Jung! Sie hatte zwar einige Narben und eines ihrer Augen war statt Silber weiß als wäre sie blind, doch sie konnte keine Probleme mit ihrer Sicht feststellen. "Anscheinend war da jemand sehr gnädig mit mir. Naja, an die Narben kann man sich gewöhnen. Schauen gar nicht so schlecht aus." Sie begutachtete sich eine Weile und war froh ihr richtiges alter wieder zu haben. Die Narben und das Auge waren für sie kein Problem da sie davon ausging das sie irgendwann welche bekam. Auch wenn es sie permanent an ihr versagen erinnern würde war es doch besser als Alt und Tot zu sein. Sie wusch sich und kümmerte sich noch etwas um ihre Ausrüstung, bis sie sich endlich schlafen legte. Der nächste Morgen wird wieder ein neues Abenteuer bringen!


Nachdem Lerra Icewind Dale verlassen hatte war sie einige Zeit nicht mehr zuhause. Doch irgendwann musste sie zurückkommen und stieß auf einen abgekapselten Zweig des Wolfsklans der Reghed Barbaren. Dieser Teil war anders als die die sie vertieben hatten sodass sie sich mit ihnen während eines Auftrags anfreundete. Die Anführerin des Tribes Shaktal gab ihr einen Pfeil der sie als Freundin anderen Reghed Barbaren markt. Ab und an besucht sie den Tribe, um sich neu auf den Stand der Dinge bringen zu lassen.


2026-01-31 21:33 DDAL05-11 Forgotten Traditions 1 733.33 -15 Opal of the Ild Rune Show

Teilnehmer:
(8) Bramymond - Drel - Red Dragonborn - Barbarian: Path of the Giants
(9) Arikatzi020 - Lerra Bravewalker - Goliath - Rune Knight Fighter lvl 9 - none
(8) C0ldW0lf - Coldwyn Wolfston - Fairy - Wild Magic Sorcerer 8 - none
(9) Raimundo_O - Winfried Durnwald - TCL Human - Cleric 1 / Abjurer 8- Order of the Gauntlet
(10) Karrakasz - Allen Rounder - Human - Fighter 1, Paladin 1, Rogue 1, Ranger 1, Wizard 1, Warlock 1, Sorcerer 1, Bard 1, Cleric 1, Druid 1
(10) JinxedBear - Lady Seraphine Valendrei- Chthonic Tiefling - Fiend Warlock 10 - none


Info:
Illsenstaad (ILL-shun-stodd).
Geschichten gesehn und Gelesen:
Aamans abstig nach Fearun und seine Geschichte Gelesen.
Entstehung der Live Rune gelesen.
Die Zusammenkunft und enstehung aller Riesen Rassen Gesehn und gelesen, auch die selten anerkannten Ettins und Oger.
Erschaffung des Ordering gelesen und gesehn.
Erschaffung der Journey Rune entdeckt und Gelesen. Øksavmakt die Axt des Frostriesen Jarls wird dort auch beschrieben, sie soll überzogen sein von hunderten von Runen.
Uns wurde von den Vater der Steinrießen die Geschichte des Ortes erzählt.
Die Geschichte der Seven Stones gelesen und gesehen. Die Giant Enclave, die sich den Verschiedenen Emotionen widmet. Obodei Vater der Steinrießen hat sie dazu angehalten.
Finden die enstehung der Death Rune und die geschichte des Todes von Jarl Esmjörg, Jarl der Frostrießen. Er wurde wohl von einen Seiner Söhne und seiner eigenen Axt getötet. Man weis allerdings nicht welcher der Zwillinge die er hatte.
Finden die Beschreibung und Abbildung des Afterlives der Giands, Asgard.


Lerra hat sich die Live Rune eingeprägt.


Loot: 733,33gp
1x Potion of Fire Giant Strength
2 Potions of Superior Healing
1x Spellscroll of Antilife Shell


Opal of the Ild Rune
Wondrous item, rare (requires attunement)

This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B.

Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.

Fire’s Friend. You have resistance to cold damage.

Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.

Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:

 Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.

 Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.


Downtime Activitie
Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award (below).


Story Award: Dreamwalker
Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award.


-25 Downtime für Dreamwalker


+1 lvl Runen Knight


2022-03-31 19:30 CCC-ARCON01-01 Forest Song 1 39.5 10 Immovable Rod Show

Teilnehmer

(4) Raimund O. Murmel - Dragonborn - Paladin 2 Sorcerer 2- none
(4) Arikatzi020 - Lerra Bravewalker - Goliath - Rune Knight lvl 4 - none
(4) Manfred Hase - Hela Tha'Nathas - VHuman - Grave Cleric 4 - none
(4)Christian K. - Amartola - Half-elf - Artificer 4 - Zent


Creature Information
(3) Mira Tellerman (weiblicher Mensch)
hat zwei Wagen mit Eisenbeladen
Begleitet von zwei Gehilfen:

ihren Sohn Niar (männlicher Mensch)
Tharkor (männlicher Zwerg)
(6) Meister Kieran (männlicher Mensch)

hat zwei Hauswagen für seine Gauklertruppe
darunter:

Olos (männlicher Mensch), der Barde
Olga (weiblicher Mensch)
Pietr (männlicher Mensch)
Kaylee (weiblicher Mensch)
Rinna (weiblicher Halb-Ork).
(3) Isa Keller (weiblicher Mensch Adlige)

hat einen Hauswagen
sie reist mit:

ihrer Tochter Silla (weiblicher Mensch)
ihrem Wächter Juri (männlicher Mensch)
(1) Bethazer (männlicher Mensch) ist ein Tuchhändler mit einem Wagen.
(1) Burr (männlicher Mensch) ist ein alter Hausierer, der einen Handkarren schiebt.
(2) Robert (männlicher Mensch) und Brinn (männlicher Mensch) sind mittellose Arbeiter, die zum Schutz mit der Karawane gehen.


2022-03-19 19:20 CCC-ARCANA 01 The Phantom Pursuit 1 72.4 10 Immovable Rod Show

Teilnehmer
(3) Yaidz - Captain Victor - Custom Lineage - Scribe Wizard 3 - none
(4) Schlauch - Fae'Faroth - Elf - Rogue 4 - none
(2) Arikatzi020 - Lerra Bravewalker - Goliath - Figther lvl 2 - none
(3) Dixer - Skahn von Clan - Dragonborn - Oath of Devotion Paladin 3 - no faction
(3) Olovir Willowspell - Cooky - Fey - Shepard Druid (3) - none
(4) Verchecktor - Nox Xelor - Custom lineage - Artificer 4


Caravan Guard
Answering a call for guards in Hillsfar, caravan duty is simple, honest work. The pay isn’t outstanding but it’s better than nothing.


Potion of Healing
Potion, common
You regain 2d4 + 2 hit points when you drink this potion.
The potion's red liquid glimmers when agitated


Immovable Rod
Rod, uncommon

This flat iron rod has a button on one end.

You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall.

A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.