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Adventure Title
DDAL 10-04 Cold Benevolence
DDAL 10-04 Cold Benevolence
Session
1
1
Date Played
2023-10-26 20:49:00 UTC
2023-10-26 20:49:00 UTC
Levels Gained
1
1
GP +/-
125
125
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
JinxedBear
JinxedBear
DM DCI Number
982345456
982345456
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: Claudia N. - Inaphina Fimplezimple - Forest Gnome - Ranger 4 (4) Arikatzi020 - Lerra Breavewalker - Goliath - Runenknight Fighter lvl 4 - none (4) Jannis D. - Loopy Oneclaw - Tabaxi - Celestial Warlock 4 (4) Raimundo_O - Marinus - Plasmoid - Fighter 1 -Fathomles Warlock 3- none ------------------------------------------------------------------------------------------------------------------------------------------ Info: Singing Gir, auserhalb von Goodmet (Gesang und Töpferei) Sappa Ever-Watching, Hermet, beobachtet Icewindal von einer Bergspitze aus. (verziertes Teleskop schenken) Lor the Timid, zurückgezogen in der nähe von Dogens hole in der Nähe der 20 Steine. ------------------------------------------------------------------------------------------------------------------------------------------ Drinking Song This morbid drinking song is a favorite in the town of Good Mead: “Dig It Up, Doddie” In a tavern out in Ten-Towns, A foolish fisher sat with glee. They’d set about to catch some trout With their loyal dog, Doddie. Now, Doddie had some big paws. The mutt was born to track and dig. But Doddie worried for the fisher As they took another swig. Dig it up, dig it up, dig it up, Doddie! I hear the fishing’s great. Dig it up, dig it up, dig it up, Doddie! Before it gets too late. When the fisher left the tavern, They dropped their tackle in the snow. Well, they’d had too much that evening And they needed Doddie’s nose. Dig it up, dig it up, dig it up, Doddie! The fishing will not last. Dig it up, dig it up, dig it up, Doddie! Before the time has passed. Well, a blizzard came a-blowing, And the fisher paid their price. As they hurried off the frozen lake, They fell into the ice. Dig ’em up, dig ’em up, dig ’em up, Doddie! I fear they’ve met their fate. Dig ’em up, dig ’em up, dig ’em up, Doddie! Before it is too late. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 125gp 1x Potion of Cold Resistance ------------------------------------------------------------------------------------------------------------------------------------------ Robe of Useful Items Wondrous item, uncommon This robe is made of expertly tanned mountain goat hide. The items depicted in its patches are of spartan design, but exceedingly high quality. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: 10-foot pole Hempen rope (50 feet, coiled) In addition, the robe has seven other patches. The DM chooses the patches or determines them randomly: 2x 2 mastiff Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you 2x Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching, and hinging itself Portable ram Spell Scroll of Revivfy ------------------------------------------------------------------------------------------------------------------------------------------ 1x Goodmead Mead (Mug) bekommen von einer gewonnenen Trinkwette. ------------------------------------------------------------------------------------------------------------------------------------------ **Story Award:** Charm of Singing Gir The characters earn this story award if they persuade Singing Gir to aid them. ------------------------------------------------------------------------------------------------------------------------------------------ **Story Award:** Charm of Lor the Timid The characters earn this story award if they persuade Lor the Timid to aid them ------------------------------------------------------------------------------------------------------------------------------------------ **Story Award:** Charm of Sappa Ever-Watching The characters earn this story award if they persuade Sappa Ever-Watching to aid them. ------------------------------------------------------------------------------------------------------------------------------------------ +1 lvl 5 Runenknight Lvl 5 Magic Item Chose: Glaive +1 Weapon (glaive), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon. Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: Claudia N. - Inaphina Fimplezimple - Forest Gnome - Ranger 4 (4) Arikatzi020 - Lerra Breavewalker - Goliath - Runenknight Fighter lvl 4 - none (4) Jannis D. - Loopy Oneclaw - Tabaxi - Celestial Warlock 4 (4) Raimundo_O - Marinus - Plasmoid - Fighter 1 -Fathomles Warlock 3- none ------------------------------------------------------------------------------------------------------------------------------------------ Info: Singing Gir, auserhalb von Goodmet (Gesang und Töpferei) Sappa Ever-Watching, Hermet, beobachtet Icewindal von einer Bergspitze aus. (verziertes Teleskop schenken) Lor the Timid, zurückgezogen in der nähe von Dogens hole in der Nähe der 20 Steine. ------------------------------------------------------------------------------------------------------------------------------------------ Drinking Song This morbid drinking song is a favorite in the town of Good Mead: “Dig It Up, Doddie” In a tavern out in Ten-Towns, A foolish fisher sat with glee. They’d set about to catch some trout With their loyal dog, Doddie. Now, Doddie had some big paws. The mutt was born to track and dig. But Doddie worried for the fisher As they took another swig. Dig it up, dig it up, dig it up, Doddie! I hear the fishing’s great. Dig it up, dig it up, dig it up, Doddie! Before it gets too late. When the fisher left the tavern, They dropped their tackle in the snow. Well, they’d had too much that evening And they needed Doddie’s nose. Dig it up, dig it up, dig it up, Doddie! The fishing will not last. Dig it up, dig it up, dig it up, Doddie! Before the time has passed. Well, a blizzard came a-blowing, And the fisher paid their price. As they hurried off the frozen lake, They fell into the ice. Dig ’em up, dig ’em up, dig ’em up, Doddie! I fear they’ve met their fate. Dig ’em up, dig ’em up, dig ’em up, Doddie! Before it is too late. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 125gp 1x Potion of Cold Resistance ------------------------------------------------------------------------------------------------------------------------------------------ Robe of Useful Items Wondrous item, uncommon This robe is made of expertly tanned mountain goat hide. The items depicted in its patches are of spartan design, but exceedingly high quality. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: 10-foot pole Hempen rope (50 feet, coiled) In addition, the robe has seven other patches. The DM chooses the patches or determines them randomly: 2x 2 mastiff Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you 2x Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching, and hinging itself Portable ram Spell Scroll of Revivfy ------------------------------------------------------------------------------------------------------------------------------------------ 1x Goodmead Mead (Mug) bekommen von einer gewonnenen Trinkwette. ------------------------------------------------------------------------------------------------------------------------------------------ **Story Award:** Charm of Singing Gir The characters earn this story award if they persuade Singing Gir to aid them. ------------------------------------------------------------------------------------------------------------------------------------------ **Story Award:** Charm of Lor the Timid The characters earn this story award if they persuade Lor the Timid to aid them ------------------------------------------------------------------------------------------------------------------------------------------ **Story Award:** Charm of Sappa Ever-Watching The characters earn this story award if they persuade Sappa Ever-Watching to aid them. ------------------------------------------------------------------------------------------------------------------------------------------ +1 lvl 5 Runenknight Lvl 5 Magic Item Chose: Glaive +1 Weapon (glaive), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon. Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Robe of Useful Items | Uncommon | DDAL 10-04 Cold Benevolence | true | ||
Robe of Useful Items Wondrous item, uncommon This robe is made of expertly tanned mountain goat hide. The items depicted in its patches are of spartan design, but exceedingly high quality. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: 10-foot pole Hempen rope (50 feet, coiled) In addition, the robe has seven other patches. The DM chooses the patches or determines them randomly: 2x 2 mastiff Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you 2x Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching, and hinging itself Portable ram Spell Scroll of Revivfy | |||||
Glaive +1 | Uncommon | Lvl 5 Magic Item Chose | true | ||
Glaive +1 Weapon (glaive), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon. Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |