Azalea Moonvine

Season:
Forgotten Realms S 11
Race:
Fairy
Class:
Wild Magic Sorcerer lvl 6, College of Creation Barde lvl 4
Background:
Chaosfairy (Feylost Quirk)
Lifestyle:
Modest
Current Level:
10
Total GP:
4428.5
Total Downtime:
115
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
17
Magic Item Limit:
3
Ordine Sage’s Robes (Robe of Useful Items),
Shield of the Moon,
Saddle of the cavalier,
Moon Strike, Short Bow +1,
Staff of Birdcalls,
Thenturian Circlet (Circlet of Blasting) ,
Torag’s Hammer,
Ward of the Martyr,
Bloodwell Vial +1,
Bag of Beans,
Horn of Silent Alarm,
Chime of Opening,
Serpent's Fang,
Serpent Scale Armor,
Lantern of Revealing,
Moon-Touched Shortsword,
Wand of Fireballs,
Ring Of Spell Storing,
Silver Pan Flute (Instrument of Illusions) ,
Shard of Snow Ice (Ioun Stone of Protection),
Gem of Seeing

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2023-10-27 20:39 SJ-DC-RTR-05 Cold, Darkness and Fire 1 1 988 10 Horn of Silent Alarm, +1 Studded Leather Armor Show

Teilnehmer:
(6) Yaidz - Qwaru - Githyanki - Rogue 6
(6) Raimundo_O - GR4-C - Autognome- Druid 6 - none
(6) Claudia N. - Sanity - Variant Human - Trickery Cleric 6
(6) Arikatzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 6 - none
Bramymond - komme kurz nach 21:00 von der Arbeit, wenn noch Bedarf ist.


Verscheknt an Sanity:
1x Spell scroll: Bless


Infos:
Dwarf Woman: fought battle with drow and humans against mindflayers in December
Dwarf Man: Defeated the ice giants of Myrrsk in the middle of the year 2788 D.R.
-Vorsicht: die Schatten hier unten scheinen lebendig...


Verbraucht:
1x Darkvision Spell Scroll
1x Spell Scroll: Intellect Fortress


Loot: 1000gp
1x Oil of Slipperiness
1x Potion of Fire Breath


Horn of Silent Alarm
Wondrous item, common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horns blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Minor Property: Delver

While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

"Ein Zwerg liebt die Dunkelheit der Minen, doch sollte er stets wissen, wo man die Sonne sehen kann."

  • Howar Kohlenquetscher

+1 Studded Leather Armor
Magical Light armor (rare magic item)
13 lb. AC 13 + Dex

Minor Property: Strange Material

The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

Merkwürdig leicht und doch sich schwerer als erwartet auf eure Schultern legend: Maldrak überlässt euch als Dank seine aus Schatten gewebte Rüstung und hofft, dass sie euch genau so gut beschützt, wie ihn. Aber vielleicht müsst ihr euch erst einmal an das Flüstern gewöhnen...


SJ-DC-RTR-05 Story Award: A Friend in the Deep Darkness
Ihr habt erfolgreich Maldrak gerettet und ein neues Crewmitglied dazu gewonnen.

Maldrak Shadoweye (Hill Dwarf, Diviner Wizard) kann euch evtl. in Zukunft helfen, bevor ihr auf eine neue Mission geht.


gekauft:
1x Panflute - 12gp


2023-11-29 18:02 DDHC-CM Book of Cylinders 1 1 540 10 Chime of Opening, Serpent's Fang, Serpent Scale Armor, Lantern of Revealing Show

Teilnehmer:
(6) Talak - Morrec Galreth - V. Human - Circle of Spores Druid 6 - none
(6) C0ldW0lf - Khazraxx - Lizardfolk - Vengeance Paladin 6 - none
KaNarlist - Alyona - Tiefling Warlock 5 - None
(7) Ariaktzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 6, Barde lvl 1 - none
(8) thebaconing - Lalit - Harengon - Monk 8


Infos:
Mitor Jans, Kapitän der uns zum Handelsposten der Giblis zu bringen.


Wildmagic Effect: Your skin turns a vibrant shade of blue. A remove curse spell can end this effect.


Loot: 540 gp


Serpent Scale Armor
Armor (scale mail), uncommon

This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.


Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.


Lantern of Revealing
Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.


Serpent's Fang
Weapon (longsword), rare

This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.


Story Award: Grateful Grippli
Having done what they came to do, the characters are free to take their leave of the grippli anytime; once regular traffic resumes between the trading post and Candlekeep, the heroes have no trouble finding a ship that will carry them back to the library.
In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home at midnight. The grippli, croaking sonorously, surround the characters while they stand in the warm water and Pond Mother pours the contents of a jar into the pool. The liquid swirls, and motes of light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.


+1 lvl Barde


2024-07-07 19:04 DDAL04-08 The Broken One 1 1 1000 10 Ring Of Spell Storing Show

Teilnehmer:
(8) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard
(8) happy - Lord Baros - Lightfoot Halfling - Rogue (Inquisitive) 8 - none
(6) Jannis D. - Georg - Human - War Cleric 6
(8) Raimundo_O - Perry Rumbledice - Lightfoot Halfling- Eloquenz Bard 6 Divination Wizard 2 - Harpers
(6) Jarlsson – Sigurd Silverbeard – Hill Dwarf – Paladin 2 / Peace Domain Cleric 4 – Golden Vault


Info:
Brief eines Freundes:
Mein lieber Castel,
verzeihen Sie mir meine Schroffheit, aber Sie sind in großer Gefahr. Der Mann, den du beschreibst, trägt eindeutig einen dunklen Fluch in sich. Du mußt mit deinem Sohn auf mein Gut fliehen. Wir haben ausreichend Vorräte für den Winter vorbereitet und können Ihre Familie und Freunde beherbergen. Bitte lassen Sie Ivan wissen, dass er auch willkommen ist; trotz unserer Vergangenheit... Schwierigkeiten. Diesem Brief liegt ein magischer Ring bei, der mit einem Zauber durchdrungen ist, der den Hunger dieses Mannes für kurze Zeit unterdrücken wird; es sollte ausreichen, um Ihnen die Flucht zu erleichtern. Es war verzaubert, mich schnell auf dich einzustimmen, da ich befürchte, dass die Gefahr nahe ist. Bitte belästigen Sie sich nicht mit einer Antwort, ich werde Sie früh genug sehen.
Ihre Freundin in Freude und Streit, - Marilena Fidotev


Loot: 1000gp


Ring Of Spell Storing
Ring, rare (requires attunement)

The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains the Spell Remove Curse.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.


  • 1 lvl College of Creation Barde

2024-12-25 20:59 WBW-DC-PHP-POLAR-01 1 900 10 Shard of Snow Ice (Ioun Stone of Protection) Show

Teilnehmer:
(10) Arrow - Brünnhilde - Aasimar - Paladin Oath of Conquest 10
(10) Echo - Joshua Windweaver - 2024 Human - Illusion Wizard 10 - Harpers
(10) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard - none
(10) Bramymond - Prof. Alastor Jones - Human - Wizard: School of Conjuration 10 - Harpers
(10) Stephan - Zanshin - Wood Elf - Monk (Warrior of Mercy) 10 - none
(10) Raimundo_O- Llanfair Pwllgwyngyll- Eladrin - Artificer 3 War Wizard 7 - none


Info:
Looking for willing participants for a magical study!
No frills, no purchases necessary, you will be provided with your own lodging during the entire duration of the study.
You will be handsomely rewarded for your efforts.
Among other bonuses!
If you agree please sign your name at the bottom!
Ilqh Sulqw: Brx zloo jr wkurxjk wklv hashulphqw dv vlpxodfuxpv


Kythorn 14, dales reckoning 1084
Sir Ermyar, it was lovely adventuring with you, but you must learn to control that temper of yours!
But by the grace of Sune I wouldn’t mind adventuring with you some more. Perhaps if you put more effort
into improving your looks rather than your sharp tongue, maybe you’d find more people who would be able
to tolerate your presence. Of course, I am jesting, just like that clever illusion you created to scare away the
bears so we could take a rest in their cave!
Wishing you the best,
Sage Mevyre


Her Spirit was lost, and I have tried many spells. I have hired the strongest clerics near the coast. Now I have had to resort to more unorthodox methods in my experimentation. The last experiment ended in complete failure, every one of my test subjects ended up with their bones broken and their souls irreparable.
Perhaps Project Snow Ice will progress this next theory. Can there be drive, perseverance, without a soul?
Can I bring her back by these means?
The Archfey Ilyfr has given me all the time I need to continue these experiments.


East: To find her name, turn back the clock seven hours
West: Or does the answer lie in a darker, more sinister pact?
Nord: The soul must be brought back, is necromancy the key?
South: Time is ticking, if you value your own lives, help me find the name of my beloved
Z 17 N 14 L 15 H 23


Time to test your wits
See if you can unfold the words
Or will this room be your abyss
The sigils you cannot disregard

Time has moved forward
But only the clocks will tell
Or will my trap send you backward
Turn back time, her name you will spell

Speak it and perhaps the door will open
Unless time will take you
All things become broken
And I will see this through


Wildmagic Effect: an eye appears on your forehead, granting you Advantage on Wisdom (Perception) checks


Loot: 900gp
1x Potion of Greater Healing


Story Award: Cold Sweat
You gave some of your life essence, tenacity, and perseverance in an attempt to bring Sage back. You are slightly cold to the touch and every first breath you make upon waking is frost filled (This bears not mechanical benefits and is purely for role play purposes).


Story Award: Caught Ilfyr’s Eye
Ilfyr, the Archfey of the Acre Wood, was thoroughly entertained by your performance in Ermyar’s experiment, and has left you with a little gift. He will be keeping an eye out for you should you find yourself in his domain again in the future.


Shard of Snow Ice (Ioun Stone of Protection)
Wondrous item rare (requires attunement)

Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color.

When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time.

Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it.

As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it.

The type of stone determines its rarity and effects.

Protection. You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head.
This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower.

In addition, this stone has the Temperate minor property: You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.


Ermyar’s Contract (Spell Scroll of Simulacrum)
Scroll, very rare
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 17. On a failed check, the spell disappears from the scroll with no other effect.
This scroll contains a 7th level spell. The spell's saving throw DC is 18 and attack bonus is +10.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 17. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
This item is found in the Dungeon Master’s Guide.
This is the contract you signed to participate in Project Snow Ice, the fine print appears to contain the words to cast the Simulacrum spell.


Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2023-10-27 20:39 SJ-DC-RTR-05 Cold, Darkness and Fire 1 10 Show

Teilnehmer:
(6) Yaidz - Qwaru - Githyanki - Rogue 6
(6) Raimundo_O - GR4-C - Autognome- Druid 6 - none
(6) Claudia N. - Sanity - Variant Human - Trickery Cleric 6
(6) Arikatzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 6 - none
Bramymond - komme kurz nach 21:00 von der Arbeit, wenn noch Bedarf ist.


Verscheknt an Sanity:
1x Spell scroll: Bless


Infos:
Dwarf Woman: fought battle with drow and humans against mindflayers in December
Dwarf Man: Defeated the ice giants of Myrrsk in the middle of the year 2788 D.R.
-Vorsicht: die Schatten hier unten scheinen lebendig...


Verbraucht:
1x Darkvision Spell Scroll
1x Spell Scroll: Intellect Fortress


Loot: 1000gp
1x Oil of Slipperiness
1x Potion of Fire Breath


Horn of Silent Alarm
Wondrous item, common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horns blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Minor Property: Delver

While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

"Ein Zwerg liebt die Dunkelheit der Minen, doch sollte er stets wissen, wo man die Sonne sehen kann."

  • Howar Kohlenquetscher

+1 Studded Leather Armor
Magical Light armor (rare magic item)
13 lb. AC 13 + Dex

Minor Property: Strange Material

The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

Merkwürdig leicht und doch sich schwerer als erwartet auf eure Schultern legend: Maldrak überlässt euch als Dank seine aus Schatten gewebte Rüstung und hofft, dass sie euch genau so gut beschützt, wie ihn. Aber vielleicht müsst ihr euch erst einmal an das Flüstern gewöhnen...


SJ-DC-RTR-05 Story Award: A Friend in the Deep Darkness
Ihr habt erfolgreich Maldrak gerettet und ein neues Crewmitglied dazu gewonnen.

Maldrak Shadoweye (Hill Dwarf, Diviner Wizard) kann euch evtl. in Zukunft helfen, bevor ihr auf eine neue Mission geht.


gekauft:
1x Panflute - 12gp


2023-11-29 18:02 DDHC-CM Book of Cylinders 1 10 Show

Teilnehmer:
(6) Talak - Morrec Galreth - V. Human - Circle of Spores Druid 6 - none
(6) C0ldW0lf - Khazraxx - Lizardfolk - Vengeance Paladin 6 - none
KaNarlist - Alyona - Tiefling Warlock 5 - None
(7) Ariaktzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 6, Barde lvl 1 - none
(8) thebaconing - Lalit - Harengon - Monk 8


Infos:
Mitor Jans, Kapitän der uns zum Handelsposten der Giblis zu bringen.


Wildmagic Effect: Your skin turns a vibrant shade of blue. A remove curse spell can end this effect.


Loot: 540 gp


Serpent Scale Armor
Armor (scale mail), uncommon

This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.


Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.


Lantern of Revealing
Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.


Serpent's Fang
Weapon (longsword), rare

This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.


Story Award: Grateful Grippli
Having done what they came to do, the characters are free to take their leave of the grippli anytime; once regular traffic resumes between the trading post and Candlekeep, the heroes have no trouble finding a ship that will carry them back to the library.
In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home at midnight. The grippli, croaking sonorously, surround the characters while they stand in the warm water and Pond Mother pours the contents of a jar into the pool. The liquid swirls, and motes of light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.


+1 lvl Barde


2024-07-07 19:04 DDAL04-08 The Broken One 1 10 Show

Teilnehmer:
(8) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard
(8) happy - Lord Baros - Lightfoot Halfling - Rogue (Inquisitive) 8 - none
(6) Jannis D. - Georg - Human - War Cleric 6
(8) Raimundo_O - Perry Rumbledice - Lightfoot Halfling- Eloquenz Bard 6 Divination Wizard 2 - Harpers
(6) Jarlsson – Sigurd Silverbeard – Hill Dwarf – Paladin 2 / Peace Domain Cleric 4 – Golden Vault


Info:
Brief eines Freundes:
Mein lieber Castel,
verzeihen Sie mir meine Schroffheit, aber Sie sind in großer Gefahr. Der Mann, den du beschreibst, trägt eindeutig einen dunklen Fluch in sich. Du mußt mit deinem Sohn auf mein Gut fliehen. Wir haben ausreichend Vorräte für den Winter vorbereitet und können Ihre Familie und Freunde beherbergen. Bitte lassen Sie Ivan wissen, dass er auch willkommen ist; trotz unserer Vergangenheit... Schwierigkeiten. Diesem Brief liegt ein magischer Ring bei, der mit einem Zauber durchdrungen ist, der den Hunger dieses Mannes für kurze Zeit unterdrücken wird; es sollte ausreichen, um Ihnen die Flucht zu erleichtern. Es war verzaubert, mich schnell auf dich einzustimmen, da ich befürchte, dass die Gefahr nahe ist. Bitte belästigen Sie sich nicht mit einer Antwort, ich werde Sie früh genug sehen.
Ihre Freundin in Freude und Streit, - Marilena Fidotev


Loot: 1000gp


Ring Of Spell Storing
Ring, rare (requires attunement)

The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains the Spell Remove Curse.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.


  • 1 lvl College of Creation Barde

2024-12-25 20:59 WBW-DC-PHP-POLAR-01 1 10 Show

Teilnehmer:
(10) Arrow - Brünnhilde - Aasimar - Paladin Oath of Conquest 10
(10) Echo - Joshua Windweaver - 2024 Human - Illusion Wizard 10 - Harpers
(10) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard - none
(10) Bramymond - Prof. Alastor Jones - Human - Wizard: School of Conjuration 10 - Harpers
(10) Stephan - Zanshin - Wood Elf - Monk (Warrior of Mercy) 10 - none
(10) Raimundo_O- Llanfair Pwllgwyngyll- Eladrin - Artificer 3 War Wizard 7 - none


Info:
Looking for willing participants for a magical study!
No frills, no purchases necessary, you will be provided with your own lodging during the entire duration of the study.
You will be handsomely rewarded for your efforts.
Among other bonuses!
If you agree please sign your name at the bottom!
Ilqh Sulqw: Brx zloo jr wkurxjk wklv hashulphqw dv vlpxodfuxpv


Kythorn 14, dales reckoning 1084
Sir Ermyar, it was lovely adventuring with you, but you must learn to control that temper of yours!
But by the grace of Sune I wouldn’t mind adventuring with you some more. Perhaps if you put more effort
into improving your looks rather than your sharp tongue, maybe you’d find more people who would be able
to tolerate your presence. Of course, I am jesting, just like that clever illusion you created to scare away the
bears so we could take a rest in their cave!
Wishing you the best,
Sage Mevyre


Her Spirit was lost, and I have tried many spells. I have hired the strongest clerics near the coast. Now I have had to resort to more unorthodox methods in my experimentation. The last experiment ended in complete failure, every one of my test subjects ended up with their bones broken and their souls irreparable.
Perhaps Project Snow Ice will progress this next theory. Can there be drive, perseverance, without a soul?
Can I bring her back by these means?
The Archfey Ilyfr has given me all the time I need to continue these experiments.


East: To find her name, turn back the clock seven hours
West: Or does the answer lie in a darker, more sinister pact?
Nord: The soul must be brought back, is necromancy the key?
South: Time is ticking, if you value your own lives, help me find the name of my beloved
Z 17 N 14 L 15 H 23


Time to test your wits
See if you can unfold the words
Or will this room be your abyss
The sigils you cannot disregard

Time has moved forward
But only the clocks will tell
Or will my trap send you backward
Turn back time, her name you will spell

Speak it and perhaps the door will open
Unless time will take you
All things become broken
And I will see this through


Wildmagic Effect: an eye appears on your forehead, granting you Advantage on Wisdom (Perception) checks


Loot: 900gp
1x Potion of Greater Healing


Story Award: Cold Sweat
You gave some of your life essence, tenacity, and perseverance in an attempt to bring Sage back. You are slightly cold to the touch and every first breath you make upon waking is frost filled (This bears not mechanical benefits and is purely for role play purposes).


Story Award: Caught Ilfyr’s Eye
Ilfyr, the Archfey of the Acre Wood, was thoroughly entertained by your performance in Ermyar’s experiment, and has left you with a little gift. He will be keeping an eye out for you should you find yourself in his domain again in the future.


Shard of Snow Ice (Ioun Stone of Protection)
Wondrous item rare (requires attunement)

Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color.

When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time.

Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it.

As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it.

The type of stone determines its rarity and effects.

Protection. You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head.
This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower.

In addition, this stone has the Temperate minor property: You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.


Ermyar’s Contract (Spell Scroll of Simulacrum)
Scroll, very rare
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 17. On a failed check, the spell disappears from the scroll with no other effect.
This scroll contains a 7th level spell. The spell's saving throw DC is 18 and attack bonus is +10.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 17. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
This item is found in the Dungeon Master’s Guide.
This is the contract you signed to participate in Project Snow Ice, the fine print appears to contain the words to cast the Simulacrum spell.


Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2023-10-27 20:39 SJ-DC-RTR-05 Cold, Darkness and Fire 1 988 10 Horn of Silent Alarm, +1 Studded Leather Armor Show

Teilnehmer:
(6) Yaidz - Qwaru - Githyanki - Rogue 6
(6) Raimundo_O - GR4-C - Autognome- Druid 6 - none
(6) Claudia N. - Sanity - Variant Human - Trickery Cleric 6
(6) Arikatzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 6 - none
Bramymond - komme kurz nach 21:00 von der Arbeit, wenn noch Bedarf ist.


Verscheknt an Sanity:
1x Spell scroll: Bless


Infos:
Dwarf Woman: fought battle with drow and humans against mindflayers in December
Dwarf Man: Defeated the ice giants of Myrrsk in the middle of the year 2788 D.R.
-Vorsicht: die Schatten hier unten scheinen lebendig...


Verbraucht:
1x Darkvision Spell Scroll
1x Spell Scroll: Intellect Fortress


Loot: 1000gp
1x Oil of Slipperiness
1x Potion of Fire Breath


Horn of Silent Alarm
Wondrous item, common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horns blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Minor Property: Delver

While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

"Ein Zwerg liebt die Dunkelheit der Minen, doch sollte er stets wissen, wo man die Sonne sehen kann."

  • Howar Kohlenquetscher

+1 Studded Leather Armor
Magical Light armor (rare magic item)
13 lb. AC 13 + Dex

Minor Property: Strange Material

The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

Merkwürdig leicht und doch sich schwerer als erwartet auf eure Schultern legend: Maldrak überlässt euch als Dank seine aus Schatten gewebte Rüstung und hofft, dass sie euch genau so gut beschützt, wie ihn. Aber vielleicht müsst ihr euch erst einmal an das Flüstern gewöhnen...


SJ-DC-RTR-05 Story Award: A Friend in the Deep Darkness
Ihr habt erfolgreich Maldrak gerettet und ein neues Crewmitglied dazu gewonnen.

Maldrak Shadoweye (Hill Dwarf, Diviner Wizard) kann euch evtl. in Zukunft helfen, bevor ihr auf eine neue Mission geht.


gekauft:
1x Panflute - 12gp


2023-11-29 18:02 DDHC-CM Book of Cylinders 1 540 10 Chime of Opening, Serpent's Fang, Serpent Scale Armor, Lantern of Revealing Show

Teilnehmer:
(6) Talak - Morrec Galreth - V. Human - Circle of Spores Druid 6 - none
(6) C0ldW0lf - Khazraxx - Lizardfolk - Vengeance Paladin 6 - none
KaNarlist - Alyona - Tiefling Warlock 5 - None
(7) Ariaktzi020 - Azalea Moonvine - Fairy - Wild Magic Sorcerer lvl 6, Barde lvl 1 - none
(8) thebaconing - Lalit - Harengon - Monk 8


Infos:
Mitor Jans, Kapitän der uns zum Handelsposten der Giblis zu bringen.


Wildmagic Effect: Your skin turns a vibrant shade of blue. A remove curse spell can end this effect.


Loot: 540 gp


Serpent Scale Armor
Armor (scale mail), uncommon

This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.


Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.


Lantern of Revealing
Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.


Serpent's Fang
Weapon (longsword), rare

This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.


Story Award: Grateful Grippli
Having done what they came to do, the characters are free to take their leave of the grippli anytime; once regular traffic resumes between the trading post and Candlekeep, the heroes have no trouble finding a ship that will carry them back to the library.
In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home at midnight. The grippli, croaking sonorously, surround the characters while they stand in the warm water and Pond Mother pours the contents of a jar into the pool. The liquid swirls, and motes of light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.


+1 lvl Barde


2024-07-07 19:04 DDAL04-08 The Broken One 1 1000 10 Ring Of Spell Storing Show

Teilnehmer:
(8) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard
(8) happy - Lord Baros - Lightfoot Halfling - Rogue (Inquisitive) 8 - none
(6) Jannis D. - Georg - Human - War Cleric 6
(8) Raimundo_O - Perry Rumbledice - Lightfoot Halfling- Eloquenz Bard 6 Divination Wizard 2 - Harpers
(6) Jarlsson – Sigurd Silverbeard – Hill Dwarf – Paladin 2 / Peace Domain Cleric 4 – Golden Vault


Info:
Brief eines Freundes:
Mein lieber Castel,
verzeihen Sie mir meine Schroffheit, aber Sie sind in großer Gefahr. Der Mann, den du beschreibst, trägt eindeutig einen dunklen Fluch in sich. Du mußt mit deinem Sohn auf mein Gut fliehen. Wir haben ausreichend Vorräte für den Winter vorbereitet und können Ihre Familie und Freunde beherbergen. Bitte lassen Sie Ivan wissen, dass er auch willkommen ist; trotz unserer Vergangenheit... Schwierigkeiten. Diesem Brief liegt ein magischer Ring bei, der mit einem Zauber durchdrungen ist, der den Hunger dieses Mannes für kurze Zeit unterdrücken wird; es sollte ausreichen, um Ihnen die Flucht zu erleichtern. Es war verzaubert, mich schnell auf dich einzustimmen, da ich befürchte, dass die Gefahr nahe ist. Bitte belästigen Sie sich nicht mit einer Antwort, ich werde Sie früh genug sehen.
Ihre Freundin in Freude und Streit, - Marilena Fidotev


Loot: 1000gp


Ring Of Spell Storing
Ring, rare (requires attunement)

The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains the Spell Remove Curse.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.


  • 1 lvl College of Creation Barde

2024-12-25 20:59 WBW-DC-PHP-POLAR-01 1 900 10 Shard of Snow Ice (Ioun Stone of Protection) Show

Teilnehmer:
(10) Arrow - Brünnhilde - Aasimar - Paladin Oath of Conquest 10
(10) Echo - Joshua Windweaver - 2024 Human - Illusion Wizard 10 - Harpers
(10) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard - none
(10) Bramymond - Prof. Alastor Jones - Human - Wizard: School of Conjuration 10 - Harpers
(10) Stephan - Zanshin - Wood Elf - Monk (Warrior of Mercy) 10 - none
(10) Raimundo_O- Llanfair Pwllgwyngyll- Eladrin - Artificer 3 War Wizard 7 - none


Info:
Looking for willing participants for a magical study!
No frills, no purchases necessary, you will be provided with your own lodging during the entire duration of the study.
You will be handsomely rewarded for your efforts.
Among other bonuses!
If you agree please sign your name at the bottom!
Ilqh Sulqw: Brx zloo jr wkurxjk wklv hashulphqw dv vlpxodfuxpv


Kythorn 14, dales reckoning 1084
Sir Ermyar, it was lovely adventuring with you, but you must learn to control that temper of yours!
But by the grace of Sune I wouldn’t mind adventuring with you some more. Perhaps if you put more effort
into improving your looks rather than your sharp tongue, maybe you’d find more people who would be able
to tolerate your presence. Of course, I am jesting, just like that clever illusion you created to scare away the
bears so we could take a rest in their cave!
Wishing you the best,
Sage Mevyre


Her Spirit was lost, and I have tried many spells. I have hired the strongest clerics near the coast. Now I have had to resort to more unorthodox methods in my experimentation. The last experiment ended in complete failure, every one of my test subjects ended up with their bones broken and their souls irreparable.
Perhaps Project Snow Ice will progress this next theory. Can there be drive, perseverance, without a soul?
Can I bring her back by these means?
The Archfey Ilyfr has given me all the time I need to continue these experiments.


East: To find her name, turn back the clock seven hours
West: Or does the answer lie in a darker, more sinister pact?
Nord: The soul must be brought back, is necromancy the key?
South: Time is ticking, if you value your own lives, help me find the name of my beloved
Z 17 N 14 L 15 H 23


Time to test your wits
See if you can unfold the words
Or will this room be your abyss
The sigils you cannot disregard

Time has moved forward
But only the clocks will tell
Or will my trap send you backward
Turn back time, her name you will spell

Speak it and perhaps the door will open
Unless time will take you
All things become broken
And I will see this through


Wildmagic Effect: an eye appears on your forehead, granting you Advantage on Wisdom (Perception) checks


Loot: 900gp
1x Potion of Greater Healing


Story Award: Cold Sweat
You gave some of your life essence, tenacity, and perseverance in an attempt to bring Sage back. You are slightly cold to the touch and every first breath you make upon waking is frost filled (This bears not mechanical benefits and is purely for role play purposes).


Story Award: Caught Ilfyr’s Eye
Ilfyr, the Archfey of the Acre Wood, was thoroughly entertained by your performance in Ermyar’s experiment, and has left you with a little gift. He will be keeping an eye out for you should you find yourself in his domain again in the future.


Shard of Snow Ice (Ioun Stone of Protection)
Wondrous item rare (requires attunement)

Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color.

When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time.

Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it.

As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it.

The type of stone determines its rarity and effects.

Protection. You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head.
This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower.

In addition, this stone has the Temperate minor property: You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.


Ermyar’s Contract (Spell Scroll of Simulacrum)
Scroll, very rare
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 17. On a failed check, the spell disappears from the scroll with no other effect.
This scroll contains a 7th level spell. The spell's saving throw DC is 18 and attack bonus is +10.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 17. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
This item is found in the Dungeon Master’s Guide.
This is the contract you signed to participate in Project Snow Ice, the fine print appears to contain the words to cast the Simulacrum spell.