Azalea Moonvine

Season:
Forgotten Realms S 11
Race:
Fairy
Class:
Wild Magic Sorcerer lvl 6, College of Creation Barde lvl 4
Background:
Chaosfairy (Feylost Quirk)
Lifestyle:
Modest
Current Level:
10
Total GP:
4428.5
Total Downtime:
115
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
17
Magic Item Limit:
3
Ordine Sage’s Robes (Robe of Useful Items),
Shield of the Moon,
Saddle of the cavalier,
Moon Strike, Short Bow +1,
Staff of Birdcalls,
Thenturian Circlet (Circlet of Blasting) ,
Torag’s Hammer,
Ward of the Martyr,
Bloodwell Vial +1,
Bag of Beans,
Horn of Silent Alarm,
Chime of Opening,
Serpent's Fang,
Serpent Scale Armor,
Lantern of Revealing,
Moon-Touched Shortsword,
Wand of Fireballs,
Ring Of Spell Storing,
Silver Pan Flute (Instrument of Illusions) ,
Shard of Snow Ice (Ioun Stone of Protection),
Gem of Seeing

Log Entries

Date Played ▲ Adventure Title Session Levels GP Downtime Magic Items
2024-12-25 09:19 Reworkt Starting Log and Rest Changes for 2024 Rules Catching up 1 28 -5 Show

Azalea Moonvine


Size: 2 ft. - 2,5 ft (Small)
Weigth: 10 lb
Eyes: Rot
Hair: Blautrürkis
Skin: Blässlich
Wings: Schmetterlingsflügel, dunkle blau.-Violett.-Rosa,- und Rottönen die bei jedem Flügelschlag schillerne Muster erzeugen.


Costomizing your Origin:
Race: Fairy
Fey Characteristics: A noticeable, harmless chill surrounds you.
Language Proficiencies: Common, Sylvan, Elvish
Creature Type. You are a Fey.
Size. You are Small.
Speed. Your walking speed is 30 feet.
Fairy Magic, Flight: Because of your wings, you have a flying speed equal to your walking speed.
Source: Ability +2 one, one +1
Chose: Cha +2, Dex +1
Ability Score Point ´Buy:
St 8, Dex 15 (+1), Con 14 , Int 8, Wis 10, Cha 15 (+2+1+2)


Choose a Class: Sorcerer
Choose a Sorcerous Origin: Wild Magic
Proficiencies Weapon: Simple Weapons
Skill Proficiencies: Deception, Persuasion
Sorcerer Spellcasting, Innate Sorcery
lvl 2 bis 10:
2: Font of Magic, Metamagic
3: Wild Magic Surge, Tides of Chaos
4: Feat :+1 Char Fey-Touched
5: Sorcerous Restoration
6: Bend Luck
7 (1): Choose a Class: Bard
Bard Skill Proficiency Choice - Multiclass: Performance
Bard Tool Proficiency Choice - Multiclass: Flute
Proficiencies Armor: Light Armor
Bardic Inspiration, Bard Spellcasting,
8 (2) : Jack of All Trades
Expertise: Performance, Persuasion
9 (3): Choose a SubClass: Collage of Creation
Performance of Creation, Mote of Potential
von Catching up (-10 Downtime):
10 (4): Ability Score Improvement: +2 Char


Choose a Background: Chaosfairy (Feylost)
Skill Proficiencies: Perception, Survival
(Prof. Swop: Deception to Perception)
Tool Proficiencies: Pan Flute
Source: 3x Ability one +1
Chose: Con +1, Cha +1, Dex +1
Feylost Quirk:
-You have a sweet scent, like that of nectar or honey.
-Your skin sparkles in moonlight.
-Your ears (sensor) are covered with soft tufts of fur.
Feat: Skilled
Skill Proficiencies: Sleight of Hand, Acrobatics, Stealth


Starting Equipment
Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP
Background:
three Feywild Trinkets, Traveler's Clothes (1), Pouch (1)
1. Feywild Trinket: Pendant that shows the phases of the moon
2. Feywild Trinket: Tiny electrum whistle that only Fey can hear
3. Feywild Trinket: Flask of spectral glowworms that change color to reflect the mood of the flask's holder


Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/88932/character_log_entries/884964


2024-12-25 17:19 Purchase Log 154.5 Show Purchase

eingekauft:
10x Perfume -50gp
1x Magnifying Glass -100gp
1x Mirror -5gp
verkauft:
1x Spear +0,5gp


2024-12-25 20:59 WBW-DC-PHP-POLAR-01 1 900 10 Shard of Snow Ice (Ioun Stone of Protection) Show

Teilnehmer:
(10) Arrow - Brünnhilde - Aasimar - Paladin Oath of Conquest 10
(10) Echo - Joshua Windweaver - 2024 Human - Illusion Wizard 10 - Harpers
(10) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard - none
(10) Bramymond - Prof. Alastor Jones - Human - Wizard: School of Conjuration 10 - Harpers
(10) Stephan - Zanshin - Wood Elf - Monk (Warrior of Mercy) 10 - none
(10) Raimundo_O- Llanfair Pwllgwyngyll- Eladrin - Artificer 3 War Wizard 7 - none


Info:
Looking for willing participants for a magical study!
No frills, no purchases necessary, you will be provided with your own lodging during the entire duration of the study.
You will be handsomely rewarded for your efforts.
Among other bonuses!
If you agree please sign your name at the bottom!
Ilqh Sulqw: Brx zloo jr wkurxjk wklv hashulphqw dv vlpxodfuxpv


Kythorn 14, dales reckoning 1084
Sir Ermyar, it was lovely adventuring with you, but you must learn to control that temper of yours!
But by the grace of Sune I wouldn’t mind adventuring with you some more. Perhaps if you put more effort
into improving your looks rather than your sharp tongue, maybe you’d find more people who would be able
to tolerate your presence. Of course, I am jesting, just like that clever illusion you created to scare away the
bears so we could take a rest in their cave!
Wishing you the best,
Sage Mevyre


Her Spirit was lost, and I have tried many spells. I have hired the strongest clerics near the coast. Now I have had to resort to more unorthodox methods in my experimentation. The last experiment ended in complete failure, every one of my test subjects ended up with their bones broken and their souls irreparable.
Perhaps Project Snow Ice will progress this next theory. Can there be drive, perseverance, without a soul?
Can I bring her back by these means?
The Archfey Ilyfr has given me all the time I need to continue these experiments.


East: To find her name, turn back the clock seven hours
West: Or does the answer lie in a darker, more sinister pact?
Nord: The soul must be brought back, is necromancy the key?
South: Time is ticking, if you value your own lives, help me find the name of my beloved
Z 17 N 14 L 15 H 23


Time to test your wits
See if you can unfold the words
Or will this room be your abyss
The sigils you cannot disregard

Time has moved forward
But only the clocks will tell
Or will my trap send you backward
Turn back time, her name you will spell

Speak it and perhaps the door will open
Unless time will take you
All things become broken
And I will see this through


Wildmagic Effect: an eye appears on your forehead, granting you Advantage on Wisdom (Perception) checks


Loot: 900gp
1x Potion of Greater Healing


Story Award: Cold Sweat
You gave some of your life essence, tenacity, and perseverance in an attempt to bring Sage back. You are slightly cold to the touch and every first breath you make upon waking is frost filled (This bears not mechanical benefits and is purely for role play purposes).


Story Award: Caught Ilfyr’s Eye
Ilfyr, the Archfey of the Acre Wood, was thoroughly entertained by your performance in Ermyar’s experiment, and has left you with a little gift. He will be keeping an eye out for you should you find yourself in his domain again in the future.


Shard of Snow Ice (Ioun Stone of Protection)
Wondrous item rare (requires attunement)

Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color.

When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time.

Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it.

As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it.

The type of stone determines its rarity and effects.

Protection. You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head.
This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower.

In addition, this stone has the Temperate minor property: You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.


Ermyar’s Contract (Spell Scroll of Simulacrum)
Scroll, very rare
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 17. On a failed check, the spell disappears from the scroll with no other effect.
This scroll contains a 7th level spell. The spell's saving throw DC is 18 and attack bonus is +10.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 17. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
This item is found in the Dungeon Master’s Guide.
This is the contract you signed to participate in Project Snow Ice, the fine print appears to contain the words to cast the Simulacrum spell.


2025-01-25 19:59 DDAL09-05 Faces of Fortune 1 146 10 Gem of Seeing Show

Teilnehmer:
(8) Bramymond - Sasha Seawind - Air Genasi - Monk: Warrior of the Open Hand 8
(10) Manfred Hase - Liesken Müller - Human - Berserker Barbarian 10
(10) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard - none
(5) Florian E. - Jonathan - Changeling - Barde College of Eloquence 5 - none
(10) Echo - Nat Mudnose - Hobgoblin - 6 Champion Fighter / 4 Thief Rogue - Feywild West
(10) Sparetime Gamer - Di'Ann - Aasimar - 10 Twilight Cleric - Golden Vault
(10) Flammenklinge – Quedania Ebrathir – Shadar-kei – Hexenmeister – Fiend 9 – Kämpfer 1


Info:
Neutrales Gebiet
Mahadi hält sich strikt an die Regeln, die auf dem Banner über dem Eingang stehen: „Alle sind willkommen. Kein Kämpfen! Kein Zauberspruch! Keine Ausnahmen! “
Jegliche Gewalt oder Anwendung von Magie - auch für milde Effekte - unterbricht dieses Diktat und lässt den Zorn Mahadis auf jene sinken, die so dumm sind, das Schicksal in Versuchung zu führen.
Mahadi erleidet, wie gewarnt, keinen Regelbrecher. Jeder, der gefangen wurde (und die Verzauberung, die über den Raum gelegt wurde, um Zauber zu entdecken, stellt dies sicher), wird aus dem Handelszentrum verbannt
von Mahadi (ein Rakshasa) und verdient die No Exceptions! Story Award. Diejenigen, die sich widersetzen, werden von Mahadi und ebenso vielen seiner indentierten Diener (Salamander, Hobgoblin-Kapitäne, Inkubi und Succubi und sogar Erinyes) heimgesucht.


Verrückter Old Joe Infernaler Hühnerzüchter, nichts fällt auf das ihn als Verräter marken würde.
Fhet’ahla, vermutet das Z’neth der verräter ist (Ist nicht ganz koscha hat aber keine Beweise für seine Anschuldigung)
Z’neth ist ein Weiblicher Hobgobling der das Kabinet der Hässlichsten Kreaturen führt.
Der seltsame mann Elliach mit den Tentakelarmen und zugenähten Mund macht seltsamme gebräus.... trink es nicht!!!
Bundabaza, eine Medusa die eine Elfstatur im Zelt stehen hat (sehr lebensecht aussieht ...Wunder?)


Loot: 714gp


Gem of Seeing
Wondrous Item, Rare (Requires Attunement)

This gem has 3 charges. As a Magic action, you can expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.


Gibt 550gp für Greater Restoration um Curses zu removen.


Date Played ▲ Adventure Title Tier Session ACP TCP Downtime Renown
2024-12-25 09:19 Reworkt Starting Log and Rest Changes for 2024 Rules Catching up -5 Show

Azalea Moonvine


Size: 2 ft. - 2,5 ft (Small)
Weigth: 10 lb
Eyes: Rot
Hair: Blautrürkis
Skin: Blässlich
Wings: Schmetterlingsflügel, dunkle blau.-Violett.-Rosa,- und Rottönen die bei jedem Flügelschlag schillerne Muster erzeugen.


Costomizing your Origin:
Race: Fairy
Fey Characteristics: A noticeable, harmless chill surrounds you.
Language Proficiencies: Common, Sylvan, Elvish
Creature Type. You are a Fey.
Size. You are Small.
Speed. Your walking speed is 30 feet.
Fairy Magic, Flight: Because of your wings, you have a flying speed equal to your walking speed.
Source: Ability +2 one, one +1
Chose: Cha +2, Dex +1
Ability Score Point ´Buy:
St 8, Dex 15 (+1), Con 14 , Int 8, Wis 10, Cha 15 (+2+1+2)


Choose a Class: Sorcerer
Choose a Sorcerous Origin: Wild Magic
Proficiencies Weapon: Simple Weapons
Skill Proficiencies: Deception, Persuasion
Sorcerer Spellcasting, Innate Sorcery
lvl 2 bis 10:
2: Font of Magic, Metamagic
3: Wild Magic Surge, Tides of Chaos
4: Feat :+1 Char Fey-Touched
5: Sorcerous Restoration
6: Bend Luck
7 (1): Choose a Class: Bard
Bard Skill Proficiency Choice - Multiclass: Performance
Bard Tool Proficiency Choice - Multiclass: Flute
Proficiencies Armor: Light Armor
Bardic Inspiration, Bard Spellcasting,
8 (2) : Jack of All Trades
Expertise: Performance, Persuasion
9 (3): Choose a SubClass: Collage of Creation
Performance of Creation, Mote of Potential
von Catching up (-10 Downtime):
10 (4): Ability Score Improvement: +2 Char


Choose a Background: Chaosfairy (Feylost)
Skill Proficiencies: Perception, Survival
(Prof. Swop: Deception to Perception)
Tool Proficiencies: Pan Flute
Source: 3x Ability one +1
Chose: Con +1, Cha +1, Dex +1
Feylost Quirk:
-You have a sweet scent, like that of nectar or honey.
-Your skin sparkles in moonlight.
-Your ears (sensor) are covered with soft tufts of fur.
Feat: Skilled
Skill Proficiencies: Sleight of Hand, Acrobatics, Stealth


Starting Equipment
Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP
Background:
three Feywild Trinkets, Traveler's Clothes (1), Pouch (1)
1. Feywild Trinket: Pendant that shows the phases of the moon
2. Feywild Trinket: Tiny electrum whistle that only Fey can hear
3. Feywild Trinket: Flask of spectral glowworms that change color to reflect the mood of the flask's holder


Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/88932/character_log_entries/884964


2024-12-25 17:19 Purchase Log Show Purchase

eingekauft:
10x Perfume -50gp
1x Magnifying Glass -100gp
1x Mirror -5gp
verkauft:
1x Spear +0,5gp


2024-12-25 20:59 WBW-DC-PHP-POLAR-01 1 10 Show

Teilnehmer:
(10) Arrow - Brünnhilde - Aasimar - Paladin Oath of Conquest 10
(10) Echo - Joshua Windweaver - 2024 Human - Illusion Wizard 10 - Harpers
(10) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard - none
(10) Bramymond - Prof. Alastor Jones - Human - Wizard: School of Conjuration 10 - Harpers
(10) Stephan - Zanshin - Wood Elf - Monk (Warrior of Mercy) 10 - none
(10) Raimundo_O- Llanfair Pwllgwyngyll- Eladrin - Artificer 3 War Wizard 7 - none


Info:
Looking for willing participants for a magical study!
No frills, no purchases necessary, you will be provided with your own lodging during the entire duration of the study.
You will be handsomely rewarded for your efforts.
Among other bonuses!
If you agree please sign your name at the bottom!
Ilqh Sulqw: Brx zloo jr wkurxjk wklv hashulphqw dv vlpxodfuxpv


Kythorn 14, dales reckoning 1084
Sir Ermyar, it was lovely adventuring with you, but you must learn to control that temper of yours!
But by the grace of Sune I wouldn’t mind adventuring with you some more. Perhaps if you put more effort
into improving your looks rather than your sharp tongue, maybe you’d find more people who would be able
to tolerate your presence. Of course, I am jesting, just like that clever illusion you created to scare away the
bears so we could take a rest in their cave!
Wishing you the best,
Sage Mevyre


Her Spirit was lost, and I have tried many spells. I have hired the strongest clerics near the coast. Now I have had to resort to more unorthodox methods in my experimentation. The last experiment ended in complete failure, every one of my test subjects ended up with their bones broken and their souls irreparable.
Perhaps Project Snow Ice will progress this next theory. Can there be drive, perseverance, without a soul?
Can I bring her back by these means?
The Archfey Ilyfr has given me all the time I need to continue these experiments.


East: To find her name, turn back the clock seven hours
West: Or does the answer lie in a darker, more sinister pact?
Nord: The soul must be brought back, is necromancy the key?
South: Time is ticking, if you value your own lives, help me find the name of my beloved
Z 17 N 14 L 15 H 23


Time to test your wits
See if you can unfold the words
Or will this room be your abyss
The sigils you cannot disregard

Time has moved forward
But only the clocks will tell
Or will my trap send you backward
Turn back time, her name you will spell

Speak it and perhaps the door will open
Unless time will take you
All things become broken
And I will see this through


Wildmagic Effect: an eye appears on your forehead, granting you Advantage on Wisdom (Perception) checks


Loot: 900gp
1x Potion of Greater Healing


Story Award: Cold Sweat
You gave some of your life essence, tenacity, and perseverance in an attempt to bring Sage back. You are slightly cold to the touch and every first breath you make upon waking is frost filled (This bears not mechanical benefits and is purely for role play purposes).


Story Award: Caught Ilfyr’s Eye
Ilfyr, the Archfey of the Acre Wood, was thoroughly entertained by your performance in Ermyar’s experiment, and has left you with a little gift. He will be keeping an eye out for you should you find yourself in his domain again in the future.


Shard of Snow Ice (Ioun Stone of Protection)
Wondrous item rare (requires attunement)

Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color.

When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time.

Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it.

As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it.

The type of stone determines its rarity and effects.

Protection. You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head.
This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower.

In addition, this stone has the Temperate minor property: You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.


Ermyar’s Contract (Spell Scroll of Simulacrum)
Scroll, very rare
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 17. On a failed check, the spell disappears from the scroll with no other effect.
This scroll contains a 7th level spell. The spell's saving throw DC is 18 and attack bonus is +10.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 17. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
This item is found in the Dungeon Master’s Guide.
This is the contract you signed to participate in Project Snow Ice, the fine print appears to contain the words to cast the Simulacrum spell.


2025-01-25 19:59 DDAL09-05 Faces of Fortune 1 10 Show

Teilnehmer:
(8) Bramymond - Sasha Seawind - Air Genasi - Monk: Warrior of the Open Hand 8
(10) Manfred Hase - Liesken Müller - Human - Berserker Barbarian 10
(10) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard - none
(5) Florian E. - Jonathan - Changeling - Barde College of Eloquence 5 - none
(10) Echo - Nat Mudnose - Hobgoblin - 6 Champion Fighter / 4 Thief Rogue - Feywild West
(10) Sparetime Gamer - Di'Ann - Aasimar - 10 Twilight Cleric - Golden Vault
(10) Flammenklinge – Quedania Ebrathir – Shadar-kei – Hexenmeister – Fiend 9 – Kämpfer 1


Info:
Neutrales Gebiet
Mahadi hält sich strikt an die Regeln, die auf dem Banner über dem Eingang stehen: „Alle sind willkommen. Kein Kämpfen! Kein Zauberspruch! Keine Ausnahmen! “
Jegliche Gewalt oder Anwendung von Magie - auch für milde Effekte - unterbricht dieses Diktat und lässt den Zorn Mahadis auf jene sinken, die so dumm sind, das Schicksal in Versuchung zu führen.
Mahadi erleidet, wie gewarnt, keinen Regelbrecher. Jeder, der gefangen wurde (und die Verzauberung, die über den Raum gelegt wurde, um Zauber zu entdecken, stellt dies sicher), wird aus dem Handelszentrum verbannt
von Mahadi (ein Rakshasa) und verdient die No Exceptions! Story Award. Diejenigen, die sich widersetzen, werden von Mahadi und ebenso vielen seiner indentierten Diener (Salamander, Hobgoblin-Kapitäne, Inkubi und Succubi und sogar Erinyes) heimgesucht.


Verrückter Old Joe Infernaler Hühnerzüchter, nichts fällt auf das ihn als Verräter marken würde.
Fhet’ahla, vermutet das Z’neth der verräter ist (Ist nicht ganz koscha hat aber keine Beweise für seine Anschuldigung)
Z’neth ist ein Weiblicher Hobgobling der das Kabinet der Hässlichsten Kreaturen führt.
Der seltsame mann Elliach mit den Tentakelarmen und zugenähten Mund macht seltsamme gebräus.... trink es nicht!!!
Bundabaza, eine Medusa die eine Elfstatur im Zelt stehen hat (sehr lebensecht aussieht ...Wunder?)


Loot: 714gp


Gem of Seeing
Wondrous Item, Rare (Requires Attunement)

This gem has 3 charges. As a Magic action, you can expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.


Gibt 550gp für Greater Restoration um Curses zu removen.


Date Played ▲ Adventure Title Session XP GP Downtime Renown Magic Items
2024-12-25 09:19 Reworkt Starting Log and Rest Changes for 2024 Rules Catching up 28 -5 Show

Azalea Moonvine


Size: 2 ft. - 2,5 ft (Small)
Weigth: 10 lb
Eyes: Rot
Hair: Blautrürkis
Skin: Blässlich
Wings: Schmetterlingsflügel, dunkle blau.-Violett.-Rosa,- und Rottönen die bei jedem Flügelschlag schillerne Muster erzeugen.


Costomizing your Origin:
Race: Fairy
Fey Characteristics: A noticeable, harmless chill surrounds you.
Language Proficiencies: Common, Sylvan, Elvish
Creature Type. You are a Fey.
Size. You are Small.
Speed. Your walking speed is 30 feet.
Fairy Magic, Flight: Because of your wings, you have a flying speed equal to your walking speed.
Source: Ability +2 one, one +1
Chose: Cha +2, Dex +1
Ability Score Point ´Buy:
St 8, Dex 15 (+1), Con 14 , Int 8, Wis 10, Cha 15 (+2+1+2)


Choose a Class: Sorcerer
Choose a Sorcerous Origin: Wild Magic
Proficiencies Weapon: Simple Weapons
Skill Proficiencies: Deception, Persuasion
Sorcerer Spellcasting, Innate Sorcery
lvl 2 bis 10:
2: Font of Magic, Metamagic
3: Wild Magic Surge, Tides of Chaos
4: Feat :+1 Char Fey-Touched
5: Sorcerous Restoration
6: Bend Luck
7 (1): Choose a Class: Bard
Bard Skill Proficiency Choice - Multiclass: Performance
Bard Tool Proficiency Choice - Multiclass: Flute
Proficiencies Armor: Light Armor
Bardic Inspiration, Bard Spellcasting,
8 (2) : Jack of All Trades
Expertise: Performance, Persuasion
9 (3): Choose a SubClass: Collage of Creation
Performance of Creation, Mote of Potential
von Catching up (-10 Downtime):
10 (4): Ability Score Improvement: +2 Char


Choose a Background: Chaosfairy (Feylost)
Skill Proficiencies: Perception, Survival
(Prof. Swop: Deception to Perception)
Tool Proficiencies: Pan Flute
Source: 3x Ability one +1
Chose: Con +1, Cha +1, Dex +1
Feylost Quirk:
-You have a sweet scent, like that of nectar or honey.
-Your skin sparkles in moonlight.
-Your ears (sensor) are covered with soft tufts of fur.
Feat: Skilled
Skill Proficiencies: Sleight of Hand, Acrobatics, Stealth


Starting Equipment
Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP
Background:
three Feywild Trinkets, Traveler's Clothes (1), Pouch (1)
1. Feywild Trinket: Pendant that shows the phases of the moon
2. Feywild Trinket: Tiny electrum whistle that only Fey can hear
3. Feywild Trinket: Flask of spectral glowworms that change color to reflect the mood of the flask's holder


Reworkt Log https://www.adventurersleaguelog.com/users/36450/characters/88932/character_log_entries/884964


2024-12-25 17:19 Purchase Log 154.5 Show Purchase

eingekauft:
10x Perfume -50gp
1x Magnifying Glass -100gp
1x Mirror -5gp
verkauft:
1x Spear +0,5gp


2024-12-25 20:59 WBW-DC-PHP-POLAR-01 1 900 10 Shard of Snow Ice (Ioun Stone of Protection) Show

Teilnehmer:
(10) Arrow - Brünnhilde - Aasimar - Paladin Oath of Conquest 10
(10) Echo - Joshua Windweaver - 2024 Human - Illusion Wizard 10 - Harpers
(10) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard - none
(10) Bramymond - Prof. Alastor Jones - Human - Wizard: School of Conjuration 10 - Harpers
(10) Stephan - Zanshin - Wood Elf - Monk (Warrior of Mercy) 10 - none
(10) Raimundo_O- Llanfair Pwllgwyngyll- Eladrin - Artificer 3 War Wizard 7 - none


Info:
Looking for willing participants for a magical study!
No frills, no purchases necessary, you will be provided with your own lodging during the entire duration of the study.
You will be handsomely rewarded for your efforts.
Among other bonuses!
If you agree please sign your name at the bottom!
Ilqh Sulqw: Brx zloo jr wkurxjk wklv hashulphqw dv vlpxodfuxpv


Kythorn 14, dales reckoning 1084
Sir Ermyar, it was lovely adventuring with you, but you must learn to control that temper of yours!
But by the grace of Sune I wouldn’t mind adventuring with you some more. Perhaps if you put more effort
into improving your looks rather than your sharp tongue, maybe you’d find more people who would be able
to tolerate your presence. Of course, I am jesting, just like that clever illusion you created to scare away the
bears so we could take a rest in their cave!
Wishing you the best,
Sage Mevyre


Her Spirit was lost, and I have tried many spells. I have hired the strongest clerics near the coast. Now I have had to resort to more unorthodox methods in my experimentation. The last experiment ended in complete failure, every one of my test subjects ended up with their bones broken and their souls irreparable.
Perhaps Project Snow Ice will progress this next theory. Can there be drive, perseverance, without a soul?
Can I bring her back by these means?
The Archfey Ilyfr has given me all the time I need to continue these experiments.


East: To find her name, turn back the clock seven hours
West: Or does the answer lie in a darker, more sinister pact?
Nord: The soul must be brought back, is necromancy the key?
South: Time is ticking, if you value your own lives, help me find the name of my beloved
Z 17 N 14 L 15 H 23


Time to test your wits
See if you can unfold the words
Or will this room be your abyss
The sigils you cannot disregard

Time has moved forward
But only the clocks will tell
Or will my trap send you backward
Turn back time, her name you will spell

Speak it and perhaps the door will open
Unless time will take you
All things become broken
And I will see this through


Wildmagic Effect: an eye appears on your forehead, granting you Advantage on Wisdom (Perception) checks


Loot: 900gp
1x Potion of Greater Healing


Story Award: Cold Sweat
You gave some of your life essence, tenacity, and perseverance in an attempt to bring Sage back. You are slightly cold to the touch and every first breath you make upon waking is frost filled (This bears not mechanical benefits and is purely for role play purposes).


Story Award: Caught Ilfyr’s Eye
Ilfyr, the Archfey of the Acre Wood, was thoroughly entertained by your performance in Ermyar’s experiment, and has left you with a little gift. He will be keeping an eye out for you should you find yourself in his domain again in the future.


Shard of Snow Ice (Ioun Stone of Protection)
Wondrous item rare (requires attunement)

Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color.

When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time.

Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it.

As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it.

The type of stone determines its rarity and effects.

Protection. You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head.
This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower.

In addition, this stone has the Temperate minor property: You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.


Ermyar’s Contract (Spell Scroll of Simulacrum)
Scroll, very rare
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 17. On a failed check, the spell disappears from the scroll with no other effect.
This scroll contains a 7th level spell. The spell's saving throw DC is 18 and attack bonus is +10.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 17. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
This item is found in the Dungeon Master’s Guide.
This is the contract you signed to participate in Project Snow Ice, the fine print appears to contain the words to cast the Simulacrum spell.


2025-01-25 19:59 DDAL09-05 Faces of Fortune 1 146 10 Gem of Seeing Show

Teilnehmer:
(8) Bramymond - Sasha Seawind - Air Genasi - Monk: Warrior of the Open Hand 8
(10) Manfred Hase - Liesken Müller - Human - Berserker Barbarian 10
(10) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard - none
(5) Florian E. - Jonathan - Changeling - Barde College of Eloquence 5 - none
(10) Echo - Nat Mudnose - Hobgoblin - 6 Champion Fighter / 4 Thief Rogue - Feywild West
(10) Sparetime Gamer - Di'Ann - Aasimar - 10 Twilight Cleric - Golden Vault
(10) Flammenklinge – Quedania Ebrathir – Shadar-kei – Hexenmeister – Fiend 9 – Kämpfer 1


Info:
Neutrales Gebiet
Mahadi hält sich strikt an die Regeln, die auf dem Banner über dem Eingang stehen: „Alle sind willkommen. Kein Kämpfen! Kein Zauberspruch! Keine Ausnahmen! “
Jegliche Gewalt oder Anwendung von Magie - auch für milde Effekte - unterbricht dieses Diktat und lässt den Zorn Mahadis auf jene sinken, die so dumm sind, das Schicksal in Versuchung zu führen.
Mahadi erleidet, wie gewarnt, keinen Regelbrecher. Jeder, der gefangen wurde (und die Verzauberung, die über den Raum gelegt wurde, um Zauber zu entdecken, stellt dies sicher), wird aus dem Handelszentrum verbannt
von Mahadi (ein Rakshasa) und verdient die No Exceptions! Story Award. Diejenigen, die sich widersetzen, werden von Mahadi und ebenso vielen seiner indentierten Diener (Salamander, Hobgoblin-Kapitäne, Inkubi und Succubi und sogar Erinyes) heimgesucht.


Verrückter Old Joe Infernaler Hühnerzüchter, nichts fällt auf das ihn als Verräter marken würde.
Fhet’ahla, vermutet das Z’neth der verräter ist (Ist nicht ganz koscha hat aber keine Beweise für seine Anschuldigung)
Z’neth ist ein Weiblicher Hobgobling der das Kabinet der Hässlichsten Kreaturen führt.
Der seltsame mann Elliach mit den Tentakelarmen und zugenähten Mund macht seltsamme gebräus.... trink es nicht!!!
Bundabaza, eine Medusa die eine Elfstatur im Zelt stehen hat (sehr lebensecht aussieht ...Wunder?)


Loot: 714gp


Gem of Seeing
Wondrous Item, Rare (Requires Attunement)

This gem has 3 charges. As a Magic action, you can expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.


Gibt 550gp für Greater Restoration um Curses zu removen.