Vaeranya Nightraven

Season:
2024 Rules Season
Race:
Shadar-kai
Class:
Fighter lvl 1, Archfey Warlock lvl 6
Background:
Child of Shadows (Feylost)
Lifestyle:
Modest
Current Level:
8
Total GP:
5141.99
Total Downtime:
165
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
28
Magic Item Limit:
3
Wand of Pyrotechnics,
Clockwork Amulet,
Pole of Collapsing,
Brooch of Shielding,
Slippers of Spiderclimb,
Veteran´s Cane,
Ring of Jumping,
Wand of Magic Missiles,
Mithral Chain Mail,
Mystery Key,
Masquerade Tattoo,
The Soothsinger (Doss Lute - Instrument of the Bards),
“Zoe Grimalda” (Talking Doll),
Feywild Shard,
Goggles of Night,
Cloak of Many Fashions,
Wand of Secrets,
Battleaxe of Warning,
Rod of the Pact Keeper, +1,
Instrument of Illusions (Viol),
Staff of Birdcalls,
Cloak of Murmuring Feathers (Cloak of Billowing),
Immovable Rod,
Boots of Elvenkind,
+1 Shield,
Dread Helm,
Gauntlets of Ogre Power,
Kerènarun, the Reaper of Memories (Vicious Halberd)

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▼ Magic Items
2025-05-27 22:07 DDHC0-DoIP-7 - Gnomengarde 1 1 12.5 10 Wand of Pyrotechnics, Clockwork Amulet, Pole of Collapsing Show

Teilnehmer:
(3)Bramymond - Arvandor - High Elf - Paladin of the Ancients 1
(3) Echo - Alvaro Steelward - Strong Human (Goliath!) - Ranger 1 - None
(3) Arikatzi - Vaeranya Nightraven - Shadar-kai - Fighter lvl 1, Warlock lvl 2 - none
(3) Zitzus - Tibbin Zottelgrün - Gnom - Druid 1 - none


Info:
Quest: Gnomengarde


Loot: 12,5gp


Wand of Pyrotechnics
Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.


Clockwork Amulet
Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.


Pole of Collapsing
Wondrous item, common

While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows.


+1 lvl Warlock - Subclass Chose: Archfey


2025-09-07 19:35 Trade Log -5 Sending Stones > Rod of the Pact Keeper, +1 Show Trade Log

Traded with Rashaa https://www.adventurersleaguelog.com/users/36450/characters/104368/trade_log_entries/1220559

Date Played Adventure Title Tier Session ACP TCP Downtime ▼ Renown
2025-05-27 22:07 DDHC0-DoIP-7 - Gnomengarde 1 10 Show

Teilnehmer:
(3)Bramymond - Arvandor - High Elf - Paladin of the Ancients 1
(3) Echo - Alvaro Steelward - Strong Human (Goliath!) - Ranger 1 - None
(3) Arikatzi - Vaeranya Nightraven - Shadar-kai - Fighter lvl 1, Warlock lvl 2 - none
(3) Zitzus - Tibbin Zottelgrün - Gnom - Druid 1 - none


Info:
Quest: Gnomengarde


Loot: 12,5gp


Wand of Pyrotechnics
Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.


Clockwork Amulet
Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.


Pole of Collapsing
Wondrous item, common

While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows.


+1 lvl Warlock - Subclass Chose: Archfey


2025-09-07 19:35 Trade Log -5 Show Trade Log

Traded with Rashaa https://www.adventurersleaguelog.com/users/36450/characters/104368/trade_log_entries/1220559

Date Played Adventure Title Session XP GP Downtime ▼ Renown Magic Items
2025-05-27 22:07 DDHC0-DoIP-7 - Gnomengarde 1 12.5 10 Wand of Pyrotechnics, Clockwork Amulet, Pole of Collapsing Show

Teilnehmer:
(3)Bramymond - Arvandor - High Elf - Paladin of the Ancients 1
(3) Echo - Alvaro Steelward - Strong Human (Goliath!) - Ranger 1 - None
(3) Arikatzi - Vaeranya Nightraven - Shadar-kai - Fighter lvl 1, Warlock lvl 2 - none
(3) Zitzus - Tibbin Zottelgrün - Gnom - Druid 1 - none


Info:
Quest: Gnomengarde


Loot: 12,5gp


Wand of Pyrotechnics
Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.


Clockwork Amulet
Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.


Pole of Collapsing
Wondrous item, common

While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows.


+1 lvl Warlock - Subclass Chose: Archfey


2025-09-07 19:35 Trade Log -5 Sending Stones > Rod of the Pact Keeper, +1 Show Trade Log

Traded with Rashaa https://www.adventurersleaguelog.com/users/36450/characters/104368/trade_log_entries/1220559