Shia, the Blender
Mariner´s Studded Leather Armor,
Amulet of Health,
Ring of X-Ray Vision,
Moon Sickle +1
Log Entries
| Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2026-08-24 19:00 | DDAL-DRW-11 Shadows in the Stacks Session | 1 | 10 | Show | ||||
| 2026-08-24 21:34 | DDAL-DRW-11 Shadows in the Stacks | 1 | 10 | Show | ||||
|
Teilnehmer: Info: Cackle fever, also known as "the shrieks", was a magical disease that caused uncontrollable and debilitating fits of laughter. Acquisition It was also possible to contract cackle fever from ghosts[5] and from noxious gasses in the Great Swamp of Rethild.[6] Cackle fever was one of several diseases that could be inflicted using the contagion spell.[7] Cheaply made potions were also said to sometimes be contaminated with the disease.[3] Symptoms manifested within four days,[3] but often after just one day[1] and potentially in as little as one to four hours.[2] Often, infected individuals did not know they had cackle fever until they encountered a stressful situation that brought on a bout of inexplicable and uncontrollable laughter.[4] Sufferers of cackle fever experienced exhaustion,[3] disorientation, and high fevers alongside these frequent fits of hideous laughter, which could last up to a minute.[1][2][8] The most severe bouts of laughter could be completely debilitating and even cause psychological harm: these erupted in response to stressful or frightening situations, such as combat, being injured, or having a nightmare.[2][3][8] As the disease progressed, it caused a steady deterioration in willpower, perceptiveness, and common sense,[1][9] and ultimately it could leave sufferers fully catatonic[8] or cause them to go mad.[2] Usually, healthy individuals could slowly but surely fight off the disease naturally,[1][2] requiring at least three days of rest and recuperation.[3] It could also be cured magically, however in its most advanced stages, spells and rituals like cure disease might only offer temporary relief to the sufferer.[10] Wird in Candle Keep Aufgenommen: 1x Journal of Alchemical Reactions – Vol I Schreibt natürlich beides wieder neu, da sie alles einiges selbst im Kopf hat. |
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| 2026-09-07 19:00 | DDAL-DRW-11 Shadows in the Stacks Session | 2 | 0 | Show | ||||
| 2026-09-07 20:34 | DDAL-DRW-11 Shadows in the Stacks | 2 | 10 | Show | ||||
|
Teilnehmer: Info: Fremdartige Schrecken und erstickende Dunkelheit |
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| Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
|---|---|---|---|---|---|---|---|---|
| 2026-08-24 19:00 | DDAL-DRW-11 Shadows in the Stacks Session | 1 | 10 | Show | ||||
| 2026-08-24 21:34 | DDAL-DRW-11 Shadows in the Stacks | 1 | 10 | Show | ||||
|
Teilnehmer: Info: Cackle fever, also known as "the shrieks", was a magical disease that caused uncontrollable and debilitating fits of laughter. Acquisition It was also possible to contract cackle fever from ghosts[5] and from noxious gasses in the Great Swamp of Rethild.[6] Cackle fever was one of several diseases that could be inflicted using the contagion spell.[7] Cheaply made potions were also said to sometimes be contaminated with the disease.[3] Symptoms manifested within four days,[3] but often after just one day[1] and potentially in as little as one to four hours.[2] Often, infected individuals did not know they had cackle fever until they encountered a stressful situation that brought on a bout of inexplicable and uncontrollable laughter.[4] Sufferers of cackle fever experienced exhaustion,[3] disorientation, and high fevers alongside these frequent fits of hideous laughter, which could last up to a minute.[1][2][8] The most severe bouts of laughter could be completely debilitating and even cause psychological harm: these erupted in response to stressful or frightening situations, such as combat, being injured, or having a nightmare.[2][3][8] As the disease progressed, it caused a steady deterioration in willpower, perceptiveness, and common sense,[1][9] and ultimately it could leave sufferers fully catatonic[8] or cause them to go mad.[2] Usually, healthy individuals could slowly but surely fight off the disease naturally,[1][2] requiring at least three days of rest and recuperation.[3] It could also be cured magically, however in its most advanced stages, spells and rituals like cure disease might only offer temporary relief to the sufferer.[10] Wird in Candle Keep Aufgenommen: 1x Journal of Alchemical Reactions – Vol I Schreibt natürlich beides wieder neu, da sie alles einiges selbst im Kopf hat. |
||||||||
| 2026-09-07 19:00 | DDAL-DRW-11 Shadows in the Stacks Session | 2 | 0 | Show | ||||
| 2026-09-07 20:34 | DDAL-DRW-11 Shadows in the Stacks | 2 | 10 | Show | ||||
|
Teilnehmer: Info: Fremdartige Schrecken und erstickende Dunkelheit |
||||||||
| Date Played | Adventure Title | Session | XP ▼ | GP | Downtime | Renown | Magic Items | |
|---|---|---|---|---|---|---|---|---|
| 2026-08-24 19:00 | DDAL-DRW-11 Shadows in the Stacks Session | 1 | 10 | Show | ||||
| 2026-08-24 21:34 | DDAL-DRW-11 Shadows in the Stacks | 1 | 10 | Show | ||||
|
Teilnehmer: Info: Cackle fever, also known as "the shrieks", was a magical disease that caused uncontrollable and debilitating fits of laughter. Acquisition It was also possible to contract cackle fever from ghosts[5] and from noxious gasses in the Great Swamp of Rethild.[6] Cackle fever was one of several diseases that could be inflicted using the contagion spell.[7] Cheaply made potions were also said to sometimes be contaminated with the disease.[3] Symptoms manifested within four days,[3] but often after just one day[1] and potentially in as little as one to four hours.[2] Often, infected individuals did not know they had cackle fever until they encountered a stressful situation that brought on a bout of inexplicable and uncontrollable laughter.[4] Sufferers of cackle fever experienced exhaustion,[3] disorientation, and high fevers alongside these frequent fits of hideous laughter, which could last up to a minute.[1][2][8] The most severe bouts of laughter could be completely debilitating and even cause psychological harm: these erupted in response to stressful or frightening situations, such as combat, being injured, or having a nightmare.[2][3][8] As the disease progressed, it caused a steady deterioration in willpower, perceptiveness, and common sense,[1][9] and ultimately it could leave sufferers fully catatonic[8] or cause them to go mad.[2] Usually, healthy individuals could slowly but surely fight off the disease naturally,[1][2] requiring at least three days of rest and recuperation.[3] It could also be cured magically, however in its most advanced stages, spells and rituals like cure disease might only offer temporary relief to the sufferer.[10] Wird in Candle Keep Aufgenommen: 1x Journal of Alchemical Reactions – Vol I Schreibt natürlich beides wieder neu, da sie alles einiges selbst im Kopf hat. |
||||||||
| 2026-09-07 19:00 | DDAL-DRW-11 Shadows in the Stacks Session | 2 | 0 | Show | ||||
| 2026-09-07 20:34 | DDAL-DRW-11 Shadows in the Stacks | 2 | 10 | Show | ||||
|
Teilnehmer: Info: Fremdartige Schrecken und erstickende Dunkelheit |
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