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Adventure Title
DDAL-DRW-11 Shadows in the Stacks
DDAL-DRW-11 Shadows in the Stacks
Session
1
1
Date Played
2026-08-24 21:34:00 UTC
2026-08-24 21:34:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
DuskL/Basti
DuskL/Basti
DM DCI Number
4567890ß
4567890ß
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (6) Arikatzi020 - Shia, the Blender - Mody. Human (Dhampier) - Alchemist Arteficer lvl 6- none (6) Manfred Hase - Tabaxi - Dead Men Tell No Tales Scion of the Three Rogue 6 - none (6) Maluku - Aasimar - Anastasia - Moon Bard 6 - none (6) Baelfire - Elf - Jahrys Vhor Cleric 1, Clockwork Sorcerer 5 - none (6) Brennjie - Tabaxi - Wind Geist - Fighter Psi Warrior 6 - none (6) Onyxaros - Arakokra - Monk 5, Rogue 1 - none ------------------------------------------------------------------------------------------------------------------------------------------ Info: Die Inconvinience ist sehr interessantes Schiff, das uns am anfang doch recht Zeit kostet. Der Capten Gorstag Leakstopper scheint Zeitschinden zu wollen. Shia muss die ganze Crow einmal von einer Krankheit befrein die sie Lachenlässt. Verbraucht dabei alle ihre 2t lvl Spells. Master Reader Alsbit, empfängt uns vor den Toren Candle Keeps. ------------------------------------------------------------------------------------------------------------------------------------------ Cackle fever, also known as "the shrieks", was a magical disease that caused uncontrollable and debilitating fits of laughter. Acquisition The disease spread through the air[1] such as through the sneeze of an infected carrier.[4] It was highly contagious such that merely standing within 10 feet (3 meters) of an infected individual ran the risk of immediately catching it. Cackle fever only affected and spread between humanoids. Gnomes were immune to the disease for some unknown reason,[2] but could still act as asymptomatic carriers of it.[4] It was also possible to contract cackle fever from ghosts[5] and from noxious gasses in the Great Swamp of Rethild.[6] Cackle fever was one of several diseases that could be inflicted using the contagion spell.[7] Cheaply made potions were also said to sometimes be contaminated with the disease.[3] Effects Symptoms manifested within four days,[3] but often after just one day[1] and potentially in as little as one to four hours.[2] Often, infected individuals did not know they had cackle fever until they encountered a stressful situation that brought on a bout of inexplicable and uncontrollable laughter.[4] Sufferers of cackle fever experienced exhaustion,[3] disorientation, and high fevers alongside these frequent fits of hideous laughter, which could last up to a minute.[1][2][8] The most severe bouts of laughter could be completely debilitating and even cause psychological harm: these erupted in response to stressful or frightening situations, such as combat, being injured, or having a nightmare.[2][3][8] As the disease progressed, it caused a steady deterioration in willpower, perceptiveness, and common sense,[1][9] and ultimately it could leave sufferers fully catatonic[8] or cause them to go mad.[2] Treatment Usually, healthy individuals could slowly but surely fight off the disease naturally,[1][2] requiring at least three days of rest and recuperation.[3] It could also be cured magically, however in its most advanced stages, spells and rituals like cure disease might only offer temporary relief to the sufferer.[10] ------------------------------------------------------------------------------------------------------------------------------------------ Wird in Candle Keep Aufgenommen: 1x Shia’s Field Notes 1x Journal of Alchemical Reactions – Vol I Early experiments and unstable mixtures. ------------------------------------------------------------------------------------------------------------------------------------------ Schreibt natürlich beides wieder neu, da sie alles einiges selbst im Kopf hat. ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (6) Arikatzi020 - Shia, the Blender - Mody. Human (Dhampier) - Alchemist Arteficer lvl 6- none (6) Manfred Hase - Tabaxi - Dead Men Tell No Tales Scion of the Three Rogue 6 - none (6) Maluku - Aasimar - Anastasia - Moon Bard 6 - none (6) Baelfire - Elf - Jahrys Vhor Cleric 1, Clockwork Sorcerer 5 - none (6) Brennjie - Tabaxi - Wind Geist - Fighter Psi Warrior 6 - none (6) Onyxaros - Arakokra - Monk 5, Rogue 1 - none ------------------------------------------------------------------------------------------------------------------------------------------ Info: Die Inconvinience ist sehr interessantes Schiff, das uns am anfang doch recht Zeit kostet. Der Capten Gorstag Leakstopper scheint Zeitschinden zu wollen. Shia muss die ganze Crow einmal von einer Krankheit befrein die sie Lachenlässt. Verbraucht dabei alle ihre 2t lvl Spells. Master Reader Alsbit, empfängt uns vor den Toren Candle Keeps. ------------------------------------------------------------------------------------------------------------------------------------------ Cackle fever, also known as "the shrieks", was a magical disease that caused uncontrollable and debilitating fits of laughter. Acquisition The disease spread through the air[1] such as through the sneeze of an infected carrier.[4] It was highly contagious such that merely standing within 10 feet (3 meters) of an infected individual ran the risk of immediately catching it. Cackle fever only affected and spread between humanoids. Gnomes were immune to the disease for some unknown reason,[2] but could still act as asymptomatic carriers of it.[4] It was also possible to contract cackle fever from ghosts[5] and from noxious gasses in the Great Swamp of Rethild.[6] Cackle fever was one of several diseases that could be inflicted using the contagion spell.[7] Cheaply made potions were also said to sometimes be contaminated with the disease.[3] Effects Symptoms manifested within four days,[3] but often after just one day[1] and potentially in as little as one to four hours.[2] Often, infected individuals did not know they had cackle fever until they encountered a stressful situation that brought on a bout of inexplicable and uncontrollable laughter.[4] Sufferers of cackle fever experienced exhaustion,[3] disorientation, and high fevers alongside these frequent fits of hideous laughter, which could last up to a minute.[1][2][8] The most severe bouts of laughter could be completely debilitating and even cause psychological harm: these erupted in response to stressful or frightening situations, such as combat, being injured, or having a nightmare.[2][3][8] As the disease progressed, it caused a steady deterioration in willpower, perceptiveness, and common sense,[1][9] and ultimately it could leave sufferers fully catatonic[8] or cause them to go mad.[2] Treatment Usually, healthy individuals could slowly but surely fight off the disease naturally,[1][2] requiring at least three days of rest and recuperation.[3] It could also be cured magically, however in its most advanced stages, spells and rituals like cure disease might only offer temporary relief to the sufferer.[10] ------------------------------------------------------------------------------------------------------------------------------------------ Wird in Candle Keep Aufgenommen: 1x Shia’s Field Notes 1x Journal of Alchemical Reactions – Vol I Early experiments and unstable mixtures. ------------------------------------------------------------------------------------------------------------------------------------------ Schreibt natürlich beides wieder neu, da sie alles einiges selbst im Kopf hat. ------------------------------------------------------------------------------------------------------------------------------------------