Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Chime of Exile very_rare DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three Show
Notes:

Chime of Exile
Wondrous item, very rare

This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can’t be used this way again until the next dawn.

Dagger +1 uncommon DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three Show
Notes:

Dagger +1
Weapon (Dagger), Uncommon

You have a +1 bonus to attack rolls and damage rolls made with this magic weapon.

Golden Flywheel (Stone of Good Luck) uncommon DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard Show
Notes:

Golden Flywheel (Stone of Good Luck)
Wondrous item, uncommon (requires attunement)

While this golden flywheel is on your person, you gain a +1 bonus to ability checks and saving throws.

Driftglobe uncommon DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard Show
Notes:

Driftglobe
Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Necklace of Adaptation uncommon DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard Show
Notes:

Necklace of Adaptation
Wondrous item, uncommon (requires attunement)

While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).

Staff of Flowers common DDHC-DMM-Lvl-5 Assignment 2. Season 13 (50?) Show
Notes:

Staff of Flowers
Staff, weapon, common

This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mildscented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Radiance (+1 wand of the war mage) uncommon DDHC-CM The Price of Beauty DDHC-CM The Price of Beauty Show
Notes:

Radiance (+1 wand of the war mage)
Wand, uncommon (requires attunement by a spellcaster)

Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

Ring of Feather Falling rare Chapter 4 - The Ruined Colossus Chapter 4 - The Ruined Colossus Show
Notes:

Ring of Feather Falling
Ring, rare (requires attunement)

An iron ring etched with angelic feathers hangs from a silver chain on the wall. This is a Ring of Feather Falling.

When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.