Siren Rishath al-Kaalith

Season:
Forgotten Realms S 13
Race:
Water Genasi (Sea Elf/Triton/Genie)
Class:
Circel of the Sea Druid lvl 4
Background:
Oceans Voice (Far Traveler - Emissary)
Lifestyle:
Modest
Current Level:
4
Total GP:
11462.32
Total Downtime:
165
Tag:
Faction:
Emerald Enclave
Faction Rank:
Springwarden (rank 1)
Magic Item Count:
34
Magic Item Limit:
1
Sentinel Shield,
Javelin of Lightning “Rrakkma’s Smite”,
Boots of Elvenkind,
Bag of Holding,
Squallraider´s Jug of Plenty (Alchemy Jug),
Ring of Jumping,
Wand of Magic Missiles,
Staff of Lightning and Thunder,
Boomerang Shield,
Trident of Fish Command,
Brooch of Shielding,
Goggles of Night,
Ring Of Swimming,
Wand of Web,
Boots of Striding and Springing,
Lightbringer (Mace +1),
Dragonguard (Breastplate),
Wand of Magic Missiles,
Gauntlets of Ogre Power,
Spider Staff,
Emerald Pen,
Turtel Cloak (Cloak of the Manta Ray),
Mask of Many Fasihons (Cloak of Many Fasihons),
Charlatan's Die,
Pipe of Remembrances,
Selûne's owl-eye glasses,
Gnomish Pocket Knife (Glove of Thiefvery),
Ring of Evasion,
Ring of Jumping,
Chultan Midwinter Candle (Candle of the Deep),
Flurried Furs (Smoldering Studded Leather Armor),
Boots of the Winterlands — Waterdeep Provenance,
Enduring Spellbook,
Bell of Silent Carols (Horn of Silent Alarm)

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2025-10-25 20:49 FR-DC-WCAG-4 An Inside Job 1 76 10 Charlatan's Die, Pipe of Remembrances, Selûne's owl-eye glasses, Gnomish Pocket Knife (Glove of Thiefvery) Show

(4) Karrakasz - Zoldan - Aasimar - Divine Soul Sorcerer 4 - Lords Alliance
(4) Sparetime Gamer - Nika - Goblin - Gloom Ranger - none
(4) JinxedBear - Mirael - Sea Elf (Locathah) - Thief Rogue 4 - none
Gern with Big Sis Nymira
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(4) Mustaine - Varis Nailo - Wood Elf - Circle of Moon Druid 4 - Emerald Enclave


Info:
On this journey, the Calim Casino, gambling den extraordinaire, is in full swing, with fortunes won and lost. But when a daring heist throws the revelry into chaos, the elusive thieves flee into the literal belly of the beast! It’s up to a band of brave adventurers to retrieve the stolen gold. Will Lady Luck smile on their chances, or will their dice come up snake eyes?


“No one is actually dead until the ripples they cause in the world die away.”
Ritual of Remembrance - Selune Anhängerritual das an Toten und Vergangene erinntert werden soll. (Freunde und Familien Erinnerung - Hintergrundgeschichte)


Ein Dorf an Cuotoa lebt innerhalb von Agretanuis Magen und hät die Drachenschildkröte gesund indem sie die Parasiten die dort auftauchen bekämpfen. Oolbli der Clanälteste hat uns als Abgesante von ihr anerakkant und wir halfen eine Gruppe von Dieben dessen U-Bot Feststeckte los zu werden. Wir erklärten auch dem Schild das diese Cuotoa in Symbiose mit der Drachenschildkröte leben.


verspieltes Gold im Casino: 10+10+10+10+10+5+5+5+5+5+5+5+5+5+5+5+5=110gp
gewonnen: 150gp
verspieltes Gold im Casino: 50gp+2+2


Loot: 100gp
1x Spell Scroll of Enhance Ability


Charlatan's Die
Wondrous item, common (requires attunement)

Whenever you roll this six-sided die, you can control which number it rolls.

Guardian Property: +2 Initiative


Pipe of Remembrances
Wondrous item, common.
https://files.d20.io/images/461051443/c-GQv18XlWDHdzbsQceCCg/med.jpg?1760984584
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact a scene of the bearer’s choosing from the stories it has been told. When this realistic performance is complete, the smoke dissipates. A new story or likeness may be added to the pipe’s repertoire if the bearer smokes the pipe while relaying a tale or describing a companion. The pipe can’t be used this way again until the next dawn.


Gnomish Pocket Knife (Glove of Thiefvery)
Wondrous Item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.

Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.


26 Candy Corns gesammelt


Selûne's owl-eye glasses
Wondrous item, unique

While wearing these glasses, as an action, you can instantaneously resummon a deceased, certed or Holiday Event vanity pet or mount that can be returned to life by the find familiar or find steed spells. Once returned to life, they have no new additions to the roles and abilities they had before death (for example, these glasses do not transform them into a familiar or steed). If you are not attuned to your glasses, that does not kill your pet.

https://files.d20.io/images/461018489/i_G-NH4EQoBskbjlOkaZQA/med.png?1760954787

The glasses can’t be used this way again until the next dawn.


Foxwere Pet
https://files.d20.io/images/461018391/Y4qPrMorRlZXw_h7WJRVNQ/med.png?1760954609
This foxwere adopted you as their family. They can also be a familiar or animal companion. They are careful and never pass on the lycanthropy curse. Use the foxwere stat block included in this Wandering Monster Wave encounter.


Foxwere
https://files.d20.io/images/461018287/H7PT-riX9cTD1c9LY_0tTQ/med.png?1760954395
Medium humanoid (shapechanger), unaligned

Armor Class 10

Hit Points 9 (2d8)

Speed 30 ft, 40 ft. in fox form.

STR DEX CON INT WIS CHA

10 (+0) 14 (+2) 10 (+0) 10 (+0) 10 (+0)11 (+0)

Skills Perception +2, Stealth +4

Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered

Senses Passive Perception 12

Languages --

Challenge 1/4 (50 XP)

Proficiency Bonus +2

Shapechanging. Selûne transformed a fox to serve as your guide. Now, as a foxwere, they have two forms, fox (true form) and fox-humanoid hybrid (only on a full moon). The foxwere does not control their transformations. Every full moon, the foxwere instantly polymorphs into their fox-humanoid hybrid form. Their statistics are the same in each form. They revert into their true form when the moon is not full or if they die.

Keen Hearing and Smell. The foxwere has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Paw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. Their claws are retracted, so they do not curse anyone with lycanthrope.

Selûne's Light. A silvery beam of moonlight instantaneously shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within60 feet. A creature within this area makes a DC12 Constitution saving throw. It takes 4 (1d8)radiant damage on a failed save or half as muchdamage on a successful one. A shapechangermakes its saving throw with disadvantage. If itfails, it also instantly reverts to its original form.


2025-12-04 19:07 DDEX-1-3 Shadows over the Moonsea 1 100 10 Ring of Evasion Show

Teilnehmer:
(3) Mustaine - Flinkeklaue - Tabaxi - Monk 3 - Harpers
(4) Echo - Falace Fernwood - Halfling Ghostwise - 4 Thief Rogue - Zhentarim
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(3) C0ldW0lf - Valerius - Centaur - Rune Knight Fighter 3 - Pos'Thal Order
(4) Bramymond - Howl Truesilver - Sorcerer: Draconic Bloodline


Info:
Stürme peitschen die Moonsea, und immer Mal in der Nacht trifft es den nächsten einsamen Ort an der Küste. Man flüstert von geisterhaften Segeln, bleichen Lichtern über der Stormy Bay und einer Insel, deren Fischer Fremde mit stummen Blicken messen. In Phlan bittet Doomguide Yovir euch, dem nächsten Angriff zuvorzukommen. Alte Geschichten über verschollene Bücher und Gold tauchen auf, und irgendwo zwischen Nebel, Brandung und Aberglauben wartet etwas, das keine Zeugen duldet. Stellt ihr euch den Schatten über der Moonsea?


Siren bekommt vor dem Abenteuer eine Nachricht von der EE:

In den Wäldern vor Phlan hat mich eine beunruhigende Nachricht erreicht.

Etwas Unnatürliches wirkt auf das Wetter ein – Stürme bauen sich alle vier Tage auf, exakt im Takt mit den Phasen des Mondes.

Diese Gewitterfronten bringen nicht nur die Schifffahrt durcheinander, sie stören auch das Gleichgewicht des Lebens in der Mondsee: Fische verlassen ihre üblichen Zugrouten, Vögel meiden ganze Küstenabschnitte, und die Pflanzen entlang des Ufers beginnen zu kränkeln.

Die Druidenkreise der Enklave sind sich einig: Das ist kein gewöhnliches Launen der Natur, sondern das Werk einer Macht, die hier nichts zu suchen hat.

Deine Aufgabe ist es, die Ursache dieser Störungen aufzuspüren und dem ein Ende zu bereiten.

Berichte mir, was du findest – und handle, wenn du kannst. Das Gleichgewicht der Natur verlässt sich auf dich.

Seranolla the Whisperer (female forest gnome)


Fillistrom, Wunderkundoodle Heiler der Blackfist
Die Mondphasen scheinen die Angriffe zu beeinflussen.
Elisande, ein Kleines Mädchen von einer unbekannten Insel.

Unterhält sich mit den Schafen:
„Die Alten flüstern wieder. Sie wollen tauschen. Immer tauschen.“
„Wenn die Glocke im Kopf schlägt, renne nicht zum Wasser.“
Früher mehr Futter. Mehr Kinder. Mehr Lachen. Jetzt mehr Schreie. Mehr Stille.“
Die Alten flüstern nachts zu den Wellen. Die Wellen flüstern zurück.“

Audacity, auf einen Holzstück (Geisterschiff name)

Zerstörte die Statur des Dracoliches und besänftigte den Sturm.


Loot: 100gp
2x Potion of Healing


Ring of Evasion
Ring, Rare (Requires Attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing the ring, you can take a Reaction to expend 1 charge to succeed on that save instead.


2025-12-07 20:00 DDAL05-10 Giant Diplomacy 1 Ring of Jumping Show

Teilnehmer:
(4) Echo - Falace Fernwood - Thief 4 - Halfling
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(3) Eisenbrand - Kethira Nassra'sa - Yuan-ti - Wizard 3 - None
(4) JinxedBear - Josh, the Intern - Human - Hexblade Warlock 4 - none
(3) Inari - Krystal Veyrath - Tiefling - Rogue 3 - Arcane Trickster - none


Info:
SEER hat von einem Versuch erfahren, Gralm, einen Ettin, und seine Anhänger einzuschüchtern, damit sie sich Bad Fruuls Armee anschließen. HSING tritt hervor, um mitzuteilen, dass sie möchte, dass ihr herausfindet, ob ihr irgendeinen Weg finden könnt, um sicherzustellen, dass Gralm neutral bleibt oder das Wesen dazu zu ermutigen, Bad Fruul zu einem Zweikampf herauszufordern – in der Hoffnung, dass er so die Kontrolle über die Streitkräfte des Hügelriesen an sich reißen und sie von Parnast abwenden kann.


Wir konnten den Ettin dazu überzeugen


Loot: 54gp
1x Potion of Healing
1x Potion of Greater Healing


Ring of Jumping
Ring, Uncommon (Requires Attunement)

While wearing this ring, you can cast Jump from it, but can target only yourself when you do so.


Story Award: Greater Defenders of Parnast.
You have shown your selflessness time and again to the citizens of Parnast. While in Parnast, everyone opens their doors and pantries to you offering a 10% discount on goods and healing services.


2025-12-08 20:00 DDAL00-04 Winter's Flame 1 30 10 Chultan Midwinter Candle (Candle of the Deep), Flurried Furs (Smoldering Studded Leather Armor) Show

Teilnehmer:
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(4) JinxedBear - Josh, the Intern - Human - Hexblade Warlock 4 - none, yet
(2) PeteZero - Bokx Bunny - Harengon - Monk 2
(4) Echo - Falace Fernwood - Ghostwise Halfling - 4 Thief Rogue - Zhentarim
(4) Karrakasz - Zoldan - Aasimar - Divine Soul 4 - Lords Alliance


Info:
Die diesjährigen Bemühungen um das Mittwinterfest stießen auf ungewöhnliche Hindernisse: kleine Vorräte wurden durchwühlt, Lebensmittel verdarben, Bierfässer waren undicht, Festtagskleidung wurde zerrissen und wichtige Pembelon-Früchte fehlten. Angesichts der starren Zeitpläne und Fristen könnte jede größere Panne zu einer Katastrophe führen. Wer würde die Einwohner von Chult daran hindern wollen, dieses altehrwürdige Fest zu feiern?


Pembilonen: Sind Früchte die Warmhalten, aber mit passender anpassung können sie das gegenteil verursachen. Sind wertvoll und wichtig in Chult.


Loot: 30gp
2x Kerzen geschenkt von Falace


Gürtelschnalle (Quem´s Badge´s Trinket)
https://files.d20.io/images/466957451/pLvYqepbm1POrFmDCODcpg/med.png?1765142438
Eine glänzende Bronzegürtelschnalle mit der Aufschrift "Hilfsschneemann", die fast identisch mit den Abzeichen ist, die Ouen Azemars "Schneemann"-Truppen verwenden.

Das Schmuckstück fühlt sich immer kalt an.

Wenn jemand beschließt, die Gürtelschnalle zu verkaufen, findet sich für 20 GP ein Käufer.


Chultan Midwinter Candle (Candle of the Deep)

Wondrous Item, Common

The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle.

A product of a pain-staking enchantment, the candle acts as an anchor for the delicate and fickle spark of an enchanted flame. As it burns it emits a slight citrus scent, not unlike that of a pembelon. It cannot be extinguished unless it is clipped from the wick and gives light and heat as a normal candle would.


Flurried Furs (Smoldering Studded Leather Armor)
Armor (Light), Common

Wisps of harmless, odorless smoke rise from this armor while it is worn.

As if from frigid clouds overhead, a light dusting of illusory snow perpetually sprinkles down over the wearer. This item can be found in the Dungeon Master's Guide (2024).


2025-12-26 20:11 DDAL-00-05 Winter's Splendor 1 -8.92 10 Boots of the Winterlands — Waterdeep Provenance, Enduring Spellbook, Bell of Silent Carols (Horn of Silent Alarm) Show

Teilnehmer:
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(2) Brennjie - Ylvira - Wood Elf - Rogue 2 - none
(3) Sparetime Gamer - Ranulf - Human - Battlemaster - none
(4) Stephan - Thoran - Human - Cleric - none
(4) Zitzus - Tibbin Zottelgrün - Forest Gnome - Circle of Stars Druid - none


Info:
Milil, Gott der Wanderer und Barden
Geschwister Barden:
Aria Cavatina, Aasimar Barde
Dionte Cavatina Aasimar Barde
Pipyap, ehemaliges Familiar von Halvin Graingle, der jetz über die stränge schläft.


Icicle Twists – 2 cp
Crisp, sugar-glazed pastry spirals with a hint of peppermint and wintermint.
The Winter’s Kiss – 1 gp
Wintermoon Spice Cake – 1 sp per slice
A rich, moist cake spiced with cloves and cinnamon, layered with honey cream.
A mystery drink that changes flavor with every sip. Roll a d4 to determine the dominant taste: sweet, spicy, smoky, or floral. (Er war Floral)


Loot: 100gp


Gekauft:
Frostveil Lyre (-100gp)
A slim lyre strung with silvery gut strings. When played, the sound carries twice as far in cold air.
Weatherproof Scroll Case (-3gp)
Simple but elegant, lined with oiled cloth.
Traveler’s Pocket Ledger (-3gp)
Compact and durable, with reinforced stitching. Resistant to water and snow.
Stormveil Hood – 8 sp
A knitted hood and cowl combination.
Moonthread Shawl – 1 gp
A beautiful shawl woven with silver thread.
................................................

-108,92


Story Award: Waterdeep City Watch Contact
Assuming respectful and appropriate conduct, the characters have earned Respect of the City Watch, which allows them each one check at Advantage on one check to avoid penalty when caught committing a crime that doesn’t involve murder, theft, or assault.

If anyone attempted to intimidate one or both of the Cassalanter children or otherwise conducted themselves in a manner that would be considered disrespectful, they gain Scorn of the City Watch, with gives that character Disadvantage on their next check to avoid punishment from the City Watch.


Margrid’s Snowbright Trinkets (Kauft einmal alles xD)

Small wonders for cold days and long nights
Sold by Margrid Holloway, Collector of Pretty Things

Margrid’s stall glitters softly in the winter light. Bells chime in the breeze, glass catches the sun, and everything seems chosen simply because it makes winter feel kinder.

All trinkets cost 2sp.
❄️ Winter Trinkets & Keepsakes ❄️

Snowglass Pendants
Clear or pale-blue glass shaped like snowflakes, each one unique.

Tin Star Charms
Small stamped stars with punched holes for string or ribbon.

Frosted Candle Cups
Glass holders painted with white swirls that mimic falling snow.

Bellstrand Bracelets
Thin cord bracelets threaded with tiny silver-toned bells that chime softly when the wearer moves.

Ice-Kissed Marbles
Smooth glass marbles that appear foggy inside, like trapped winter breath.
🎁 Small Delights & Curios 🎁

Painted Winter Stones
River stones painted with foxes, owls, or evergreen trees.

Holly & Pine Sachets
Small cloth pouches filled with dried pine needles and crushed berries.

Snowbird Figurines
Tiny carved wooden birds, whitewashed and delicate.

Glowmelt Wax Figures
Simple wax shapes that slowly soften near warmth, releasing a faint honey scent.
🪶 Wearable Trinkets 🪶

Fur-Tipped Tassels
Dyed wool tassels finished with soft faux fur tips, meant for cloaks or bags.

Frostlace Ribbons
Pale ribbons embroidered with silvery thread, often braided into hair or tied to wrists.

Knotted Yarn Rings
Thick yarn twisted and knotted into rings, popular with children and travelers.
🔔 Margrid’s Little Extras 🔔

Gift Wrapping
Brown paper, twine, and a sprig of pine included with every purchase.

Lucky Choice
Margrid will select a trinket “that feels right” for the buyer.


Story Award: A Gift of Golden Wings
Characters who gain this story award receive a minor blessing from Milil in form of a golden Tattoo which covers their dominant arm. The tattoo takes the form of golden lines of a sacred holy song long forgotten by mortal bards."

*Golden Wings

Like a candle, I burn
In the glow of your radiance
Like a plucked string, I learn
The bright hum of your resonance
Like a pilgrim, I bow
Humbled by your divinity
Will you come to me now?
I send you my prayer, my plea
Lifted voice, lowered eyes
Prostrated here on hands and knees…

Story Award: A Gift of Golden Wings
Song
Singing or reciting the lyrics to Golden Wings takes one minute. If a good-aligned character casts find familiar after making a successful DC 15 Charisma (Performance) check, they may summon a celestial gold pseudodragon to serve as their familiar. This creature is lawful good and abandons the character if they ever willingly harm a celestial.

Trillwing, the Gilded Pseudodragon

Minor Celestial Familiar of Milil, Lord of Song

Appearance
Trillwing is a small pseudodragon no longer than a housecat, its scales a warm, lustrous gold like polished brass under candlelight. Fine filigree-like patterns trace its wings, resembling musical notation when viewed closely. Its eyes shimmer opalescent white, as if reflecting unseen stage lights, and its tail barb glows faintly when it hums. When Trillwing flies, the air seems to ripple with soft chimes, like distant harp strings brushed by the wind.

Nature & Personality
Trillwing is playful, curious, and deeply emotional. It reacts strongly to music—purring at well-played melodies, bristling at discordant noise, and shedding tiny motes of golden light when truly moved. Though gentle, it is not timid; it will boldly interpose itself between cruelty and beauty, especially when art or performers are threatened.

It has a habit of tapping its tail in time with songs, correcting rhythm with tiny coughs or trills, and occasionally harmonizing in a clear, bell-like tone.

Celestial Origin
Trillwing is a minor celestial, created from a fragment of Milil’s divine chorus—specifically, the echo of a perfect performance once offered in devotion. Though bound as a familiar, it is not a mere construct; it understands reverence, inspiration, and the sacred role of art.
Trillwing subtly encourages its master toward:

  • Preserving lore, songs, and stories

  • Performing with sincerity rather than ego

  • Using beauty to soothe, inspire, or unite


Bell of Silent Carols (Horn of Silent Alarm)
Wondrous Item, common
This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.


Enduring Spellbook
Wondrous Item, Common

This spellbook, along with anything written on its pages, can’t be damaged by fire or water. In addition, the spellbook doesn’t deteriorate with age.


Boots of the Winterlands — Waterdeep Provenance
Wondrous Item, Uncommon (Requires Attunement)

*"These boots are said to originate in Waterdeep’s Trades Ward, crafted generations ago by a cobbler whose shop once stood near the docks, where sailors returned frostbitten from northern seas. Though countless winters have passed, the boots bear the quiet refinement of the city—practical, elegant, and made to endure."

"The outer leather is cut from deep-seal hide, a rare marine leather prized by Waterdhavian shipwrights for its resistance to salt, cold, and cracking. It is supple to the touch, dyed a storm-dark gray that catches faint blue highlights in winter light. The stitching is done with silver-threaded sinew, a technique taught by North Ward enchanters to help magic settle evenly through a garment."

"Inside, the boots are lined with snowermine fur, imported through Waterdeep’s port from Icewind Dale and magically treated to retain warmth without weight. The lining never mats, never dampens, and carries a faint scent of cedar and brine."

"The soles are layered with whale-bone resin and ironwood, giving firm purchase on ice and slick stone alike. Etched along the inner arch—visible only when the boots are turned upside down—are Old Waterdhavian runes invoking safe passage, steady footing, and warmth against unforgiving winds."

These furred boots are snug and feel warm. While wearing them, you gain the following benefits.
Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection.
Winter Strider. You ignore Difficult Terrain created by ice or snow.


Date Played Adventure Title Tier Session ACP TCP ▲ Downtime Renown
2025-10-25 20:49 FR-DC-WCAG-4 An Inside Job 1 10 Show

(4) Karrakasz - Zoldan - Aasimar - Divine Soul Sorcerer 4 - Lords Alliance
(4) Sparetime Gamer - Nika - Goblin - Gloom Ranger - none
(4) JinxedBear - Mirael - Sea Elf (Locathah) - Thief Rogue 4 - none
Gern with Big Sis Nymira
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(4) Mustaine - Varis Nailo - Wood Elf - Circle of Moon Druid 4 - Emerald Enclave


Info:
On this journey, the Calim Casino, gambling den extraordinaire, is in full swing, with fortunes won and lost. But when a daring heist throws the revelry into chaos, the elusive thieves flee into the literal belly of the beast! It’s up to a band of brave adventurers to retrieve the stolen gold. Will Lady Luck smile on their chances, or will their dice come up snake eyes?


“No one is actually dead until the ripples they cause in the world die away.”
Ritual of Remembrance - Selune Anhängerritual das an Toten und Vergangene erinntert werden soll. (Freunde und Familien Erinnerung - Hintergrundgeschichte)


Ein Dorf an Cuotoa lebt innerhalb von Agretanuis Magen und hät die Drachenschildkröte gesund indem sie die Parasiten die dort auftauchen bekämpfen. Oolbli der Clanälteste hat uns als Abgesante von ihr anerakkant und wir halfen eine Gruppe von Dieben dessen U-Bot Feststeckte los zu werden. Wir erklärten auch dem Schild das diese Cuotoa in Symbiose mit der Drachenschildkröte leben.


verspieltes Gold im Casino: 10+10+10+10+10+5+5+5+5+5+5+5+5+5+5+5+5=110gp
gewonnen: 150gp
verspieltes Gold im Casino: 50gp+2+2


Loot: 100gp
1x Spell Scroll of Enhance Ability


Charlatan's Die
Wondrous item, common (requires attunement)

Whenever you roll this six-sided die, you can control which number it rolls.

Guardian Property: +2 Initiative


Pipe of Remembrances
Wondrous item, common.
https://files.d20.io/images/461051443/c-GQv18XlWDHdzbsQceCCg/med.jpg?1760984584
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact a scene of the bearer’s choosing from the stories it has been told. When this realistic performance is complete, the smoke dissipates. A new story or likeness may be added to the pipe’s repertoire if the bearer smokes the pipe while relaying a tale or describing a companion. The pipe can’t be used this way again until the next dawn.


Gnomish Pocket Knife (Glove of Thiefvery)
Wondrous Item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.

Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.


26 Candy Corns gesammelt


Selûne's owl-eye glasses
Wondrous item, unique

While wearing these glasses, as an action, you can instantaneously resummon a deceased, certed or Holiday Event vanity pet or mount that can be returned to life by the find familiar or find steed spells. Once returned to life, they have no new additions to the roles and abilities they had before death (for example, these glasses do not transform them into a familiar or steed). If you are not attuned to your glasses, that does not kill your pet.

https://files.d20.io/images/461018489/i_G-NH4EQoBskbjlOkaZQA/med.png?1760954787

The glasses can’t be used this way again until the next dawn.


Foxwere Pet
https://files.d20.io/images/461018391/Y4qPrMorRlZXw_h7WJRVNQ/med.png?1760954609
This foxwere adopted you as their family. They can also be a familiar or animal companion. They are careful and never pass on the lycanthropy curse. Use the foxwere stat block included in this Wandering Monster Wave encounter.


Foxwere
https://files.d20.io/images/461018287/H7PT-riX9cTD1c9LY_0tTQ/med.png?1760954395
Medium humanoid (shapechanger), unaligned

Armor Class 10

Hit Points 9 (2d8)

Speed 30 ft, 40 ft. in fox form.

STR DEX CON INT WIS CHA

10 (+0) 14 (+2) 10 (+0) 10 (+0) 10 (+0)11 (+0)

Skills Perception +2, Stealth +4

Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered

Senses Passive Perception 12

Languages --

Challenge 1/4 (50 XP)

Proficiency Bonus +2

Shapechanging. Selûne transformed a fox to serve as your guide. Now, as a foxwere, they have two forms, fox (true form) and fox-humanoid hybrid (only on a full moon). The foxwere does not control their transformations. Every full moon, the foxwere instantly polymorphs into their fox-humanoid hybrid form. Their statistics are the same in each form. They revert into their true form when the moon is not full or if they die.

Keen Hearing and Smell. The foxwere has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Paw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. Their claws are retracted, so they do not curse anyone with lycanthrope.

Selûne's Light. A silvery beam of moonlight instantaneously shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within60 feet. A creature within this area makes a DC12 Constitution saving throw. It takes 4 (1d8)radiant damage on a failed save or half as muchdamage on a successful one. A shapechangermakes its saving throw with disadvantage. If itfails, it also instantly reverts to its original form.


2025-12-04 19:07 DDEX-1-3 Shadows over the Moonsea 1 10 Show

Teilnehmer:
(3) Mustaine - Flinkeklaue - Tabaxi - Monk 3 - Harpers
(4) Echo - Falace Fernwood - Halfling Ghostwise - 4 Thief Rogue - Zhentarim
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(3) C0ldW0lf - Valerius - Centaur - Rune Knight Fighter 3 - Pos'Thal Order
(4) Bramymond - Howl Truesilver - Sorcerer: Draconic Bloodline


Info:
Stürme peitschen die Moonsea, und immer Mal in der Nacht trifft es den nächsten einsamen Ort an der Küste. Man flüstert von geisterhaften Segeln, bleichen Lichtern über der Stormy Bay und einer Insel, deren Fischer Fremde mit stummen Blicken messen. In Phlan bittet Doomguide Yovir euch, dem nächsten Angriff zuvorzukommen. Alte Geschichten über verschollene Bücher und Gold tauchen auf, und irgendwo zwischen Nebel, Brandung und Aberglauben wartet etwas, das keine Zeugen duldet. Stellt ihr euch den Schatten über der Moonsea?


Siren bekommt vor dem Abenteuer eine Nachricht von der EE:

In den Wäldern vor Phlan hat mich eine beunruhigende Nachricht erreicht.

Etwas Unnatürliches wirkt auf das Wetter ein – Stürme bauen sich alle vier Tage auf, exakt im Takt mit den Phasen des Mondes.

Diese Gewitterfronten bringen nicht nur die Schifffahrt durcheinander, sie stören auch das Gleichgewicht des Lebens in der Mondsee: Fische verlassen ihre üblichen Zugrouten, Vögel meiden ganze Küstenabschnitte, und die Pflanzen entlang des Ufers beginnen zu kränkeln.

Die Druidenkreise der Enklave sind sich einig: Das ist kein gewöhnliches Launen der Natur, sondern das Werk einer Macht, die hier nichts zu suchen hat.

Deine Aufgabe ist es, die Ursache dieser Störungen aufzuspüren und dem ein Ende zu bereiten.

Berichte mir, was du findest – und handle, wenn du kannst. Das Gleichgewicht der Natur verlässt sich auf dich.

Seranolla the Whisperer (female forest gnome)


Fillistrom, Wunderkundoodle Heiler der Blackfist
Die Mondphasen scheinen die Angriffe zu beeinflussen.
Elisande, ein Kleines Mädchen von einer unbekannten Insel.

Unterhält sich mit den Schafen:
„Die Alten flüstern wieder. Sie wollen tauschen. Immer tauschen.“
„Wenn die Glocke im Kopf schlägt, renne nicht zum Wasser.“
Früher mehr Futter. Mehr Kinder. Mehr Lachen. Jetzt mehr Schreie. Mehr Stille.“
Die Alten flüstern nachts zu den Wellen. Die Wellen flüstern zurück.“

Audacity, auf einen Holzstück (Geisterschiff name)

Zerstörte die Statur des Dracoliches und besänftigte den Sturm.


Loot: 100gp
2x Potion of Healing


Ring of Evasion
Ring, Rare (Requires Attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing the ring, you can take a Reaction to expend 1 charge to succeed on that save instead.


2025-12-07 20:00 DDAL05-10 Giant Diplomacy 1 Show

Teilnehmer:
(4) Echo - Falace Fernwood - Thief 4 - Halfling
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(3) Eisenbrand - Kethira Nassra'sa - Yuan-ti - Wizard 3 - None
(4) JinxedBear - Josh, the Intern - Human - Hexblade Warlock 4 - none
(3) Inari - Krystal Veyrath - Tiefling - Rogue 3 - Arcane Trickster - none


Info:
SEER hat von einem Versuch erfahren, Gralm, einen Ettin, und seine Anhänger einzuschüchtern, damit sie sich Bad Fruuls Armee anschließen. HSING tritt hervor, um mitzuteilen, dass sie möchte, dass ihr herausfindet, ob ihr irgendeinen Weg finden könnt, um sicherzustellen, dass Gralm neutral bleibt oder das Wesen dazu zu ermutigen, Bad Fruul zu einem Zweikampf herauszufordern – in der Hoffnung, dass er so die Kontrolle über die Streitkräfte des Hügelriesen an sich reißen und sie von Parnast abwenden kann.


Wir konnten den Ettin dazu überzeugen


Loot: 54gp
1x Potion of Healing
1x Potion of Greater Healing


Ring of Jumping
Ring, Uncommon (Requires Attunement)

While wearing this ring, you can cast Jump from it, but can target only yourself when you do so.


Story Award: Greater Defenders of Parnast.
You have shown your selflessness time and again to the citizens of Parnast. While in Parnast, everyone opens their doors and pantries to you offering a 10% discount on goods and healing services.


2025-12-08 20:00 DDAL00-04 Winter's Flame 1 10 Show

Teilnehmer:
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(4) JinxedBear - Josh, the Intern - Human - Hexblade Warlock 4 - none, yet
(2) PeteZero - Bokx Bunny - Harengon - Monk 2
(4) Echo - Falace Fernwood - Ghostwise Halfling - 4 Thief Rogue - Zhentarim
(4) Karrakasz - Zoldan - Aasimar - Divine Soul 4 - Lords Alliance


Info:
Die diesjährigen Bemühungen um das Mittwinterfest stießen auf ungewöhnliche Hindernisse: kleine Vorräte wurden durchwühlt, Lebensmittel verdarben, Bierfässer waren undicht, Festtagskleidung wurde zerrissen und wichtige Pembelon-Früchte fehlten. Angesichts der starren Zeitpläne und Fristen könnte jede größere Panne zu einer Katastrophe führen. Wer würde die Einwohner von Chult daran hindern wollen, dieses altehrwürdige Fest zu feiern?


Pembilonen: Sind Früchte die Warmhalten, aber mit passender anpassung können sie das gegenteil verursachen. Sind wertvoll und wichtig in Chult.


Loot: 30gp
2x Kerzen geschenkt von Falace


Gürtelschnalle (Quem´s Badge´s Trinket)
https://files.d20.io/images/466957451/pLvYqepbm1POrFmDCODcpg/med.png?1765142438
Eine glänzende Bronzegürtelschnalle mit der Aufschrift "Hilfsschneemann", die fast identisch mit den Abzeichen ist, die Ouen Azemars "Schneemann"-Truppen verwenden.

Das Schmuckstück fühlt sich immer kalt an.

Wenn jemand beschließt, die Gürtelschnalle zu verkaufen, findet sich für 20 GP ein Käufer.


Chultan Midwinter Candle (Candle of the Deep)

Wondrous Item, Common

The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle.

A product of a pain-staking enchantment, the candle acts as an anchor for the delicate and fickle spark of an enchanted flame. As it burns it emits a slight citrus scent, not unlike that of a pembelon. It cannot be extinguished unless it is clipped from the wick and gives light and heat as a normal candle would.


Flurried Furs (Smoldering Studded Leather Armor)
Armor (Light), Common

Wisps of harmless, odorless smoke rise from this armor while it is worn.

As if from frigid clouds overhead, a light dusting of illusory snow perpetually sprinkles down over the wearer. This item can be found in the Dungeon Master's Guide (2024).


2025-12-26 20:11 DDAL-00-05 Winter's Splendor 1 10 Show

Teilnehmer:
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(2) Brennjie - Ylvira - Wood Elf - Rogue 2 - none
(3) Sparetime Gamer - Ranulf - Human - Battlemaster - none
(4) Stephan - Thoran - Human - Cleric - none
(4) Zitzus - Tibbin Zottelgrün - Forest Gnome - Circle of Stars Druid - none


Info:
Milil, Gott der Wanderer und Barden
Geschwister Barden:
Aria Cavatina, Aasimar Barde
Dionte Cavatina Aasimar Barde
Pipyap, ehemaliges Familiar von Halvin Graingle, der jetz über die stränge schläft.


Icicle Twists – 2 cp
Crisp, sugar-glazed pastry spirals with a hint of peppermint and wintermint.
The Winter’s Kiss – 1 gp
Wintermoon Spice Cake – 1 sp per slice
A rich, moist cake spiced with cloves and cinnamon, layered with honey cream.
A mystery drink that changes flavor with every sip. Roll a d4 to determine the dominant taste: sweet, spicy, smoky, or floral. (Er war Floral)


Loot: 100gp


Gekauft:
Frostveil Lyre (-100gp)
A slim lyre strung with silvery gut strings. When played, the sound carries twice as far in cold air.
Weatherproof Scroll Case (-3gp)
Simple but elegant, lined with oiled cloth.
Traveler’s Pocket Ledger (-3gp)
Compact and durable, with reinforced stitching. Resistant to water and snow.
Stormveil Hood – 8 sp
A knitted hood and cowl combination.
Moonthread Shawl – 1 gp
A beautiful shawl woven with silver thread.
................................................

-108,92


Story Award: Waterdeep City Watch Contact
Assuming respectful and appropriate conduct, the characters have earned Respect of the City Watch, which allows them each one check at Advantage on one check to avoid penalty when caught committing a crime that doesn’t involve murder, theft, or assault.

If anyone attempted to intimidate one or both of the Cassalanter children or otherwise conducted themselves in a manner that would be considered disrespectful, they gain Scorn of the City Watch, with gives that character Disadvantage on their next check to avoid punishment from the City Watch.


Margrid’s Snowbright Trinkets (Kauft einmal alles xD)

Small wonders for cold days and long nights
Sold by Margrid Holloway, Collector of Pretty Things

Margrid’s stall glitters softly in the winter light. Bells chime in the breeze, glass catches the sun, and everything seems chosen simply because it makes winter feel kinder.

All trinkets cost 2sp.
❄️ Winter Trinkets & Keepsakes ❄️

Snowglass Pendants
Clear or pale-blue glass shaped like snowflakes, each one unique.

Tin Star Charms
Small stamped stars with punched holes for string or ribbon.

Frosted Candle Cups
Glass holders painted with white swirls that mimic falling snow.

Bellstrand Bracelets
Thin cord bracelets threaded with tiny silver-toned bells that chime softly when the wearer moves.

Ice-Kissed Marbles
Smooth glass marbles that appear foggy inside, like trapped winter breath.
🎁 Small Delights & Curios 🎁

Painted Winter Stones
River stones painted with foxes, owls, or evergreen trees.

Holly & Pine Sachets
Small cloth pouches filled with dried pine needles and crushed berries.

Snowbird Figurines
Tiny carved wooden birds, whitewashed and delicate.

Glowmelt Wax Figures
Simple wax shapes that slowly soften near warmth, releasing a faint honey scent.
🪶 Wearable Trinkets 🪶

Fur-Tipped Tassels
Dyed wool tassels finished with soft faux fur tips, meant for cloaks or bags.

Frostlace Ribbons
Pale ribbons embroidered with silvery thread, often braided into hair or tied to wrists.

Knotted Yarn Rings
Thick yarn twisted and knotted into rings, popular with children and travelers.
🔔 Margrid’s Little Extras 🔔

Gift Wrapping
Brown paper, twine, and a sprig of pine included with every purchase.

Lucky Choice
Margrid will select a trinket “that feels right” for the buyer.


Story Award: A Gift of Golden Wings
Characters who gain this story award receive a minor blessing from Milil in form of a golden Tattoo which covers their dominant arm. The tattoo takes the form of golden lines of a sacred holy song long forgotten by mortal bards."

*Golden Wings

Like a candle, I burn
In the glow of your radiance
Like a plucked string, I learn
The bright hum of your resonance
Like a pilgrim, I bow
Humbled by your divinity
Will you come to me now?
I send you my prayer, my plea
Lifted voice, lowered eyes
Prostrated here on hands and knees…

Story Award: A Gift of Golden Wings
Song
Singing or reciting the lyrics to Golden Wings takes one minute. If a good-aligned character casts find familiar after making a successful DC 15 Charisma (Performance) check, they may summon a celestial gold pseudodragon to serve as their familiar. This creature is lawful good and abandons the character if they ever willingly harm a celestial.

Trillwing, the Gilded Pseudodragon

Minor Celestial Familiar of Milil, Lord of Song

Appearance
Trillwing is a small pseudodragon no longer than a housecat, its scales a warm, lustrous gold like polished brass under candlelight. Fine filigree-like patterns trace its wings, resembling musical notation when viewed closely. Its eyes shimmer opalescent white, as if reflecting unseen stage lights, and its tail barb glows faintly when it hums. When Trillwing flies, the air seems to ripple with soft chimes, like distant harp strings brushed by the wind.

Nature & Personality
Trillwing is playful, curious, and deeply emotional. It reacts strongly to music—purring at well-played melodies, bristling at discordant noise, and shedding tiny motes of golden light when truly moved. Though gentle, it is not timid; it will boldly interpose itself between cruelty and beauty, especially when art or performers are threatened.

It has a habit of tapping its tail in time with songs, correcting rhythm with tiny coughs or trills, and occasionally harmonizing in a clear, bell-like tone.

Celestial Origin
Trillwing is a minor celestial, created from a fragment of Milil’s divine chorus—specifically, the echo of a perfect performance once offered in devotion. Though bound as a familiar, it is not a mere construct; it understands reverence, inspiration, and the sacred role of art.
Trillwing subtly encourages its master toward:

  • Preserving lore, songs, and stories

  • Performing with sincerity rather than ego

  • Using beauty to soothe, inspire, or unite


Bell of Silent Carols (Horn of Silent Alarm)
Wondrous Item, common
This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.


Enduring Spellbook
Wondrous Item, Common

This spellbook, along with anything written on its pages, can’t be damaged by fire or water. In addition, the spellbook doesn’t deteriorate with age.


Boots of the Winterlands — Waterdeep Provenance
Wondrous Item, Uncommon (Requires Attunement)

*"These boots are said to originate in Waterdeep’s Trades Ward, crafted generations ago by a cobbler whose shop once stood near the docks, where sailors returned frostbitten from northern seas. Though countless winters have passed, the boots bear the quiet refinement of the city—practical, elegant, and made to endure."

"The outer leather is cut from deep-seal hide, a rare marine leather prized by Waterdhavian shipwrights for its resistance to salt, cold, and cracking. It is supple to the touch, dyed a storm-dark gray that catches faint blue highlights in winter light. The stitching is done with silver-threaded sinew, a technique taught by North Ward enchanters to help magic settle evenly through a garment."

"Inside, the boots are lined with snowermine fur, imported through Waterdeep’s port from Icewind Dale and magically treated to retain warmth without weight. The lining never mats, never dampens, and carries a faint scent of cedar and brine."

"The soles are layered with whale-bone resin and ironwood, giving firm purchase on ice and slick stone alike. Etched along the inner arch—visible only when the boots are turned upside down—are Old Waterdhavian runes invoking safe passage, steady footing, and warmth against unforgiving winds."

These furred boots are snug and feel warm. While wearing them, you gain the following benefits.
Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection.
Winter Strider. You ignore Difficult Terrain created by ice or snow.


Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2025-10-25 20:49 FR-DC-WCAG-4 An Inside Job 1 76 10 Charlatan's Die, Pipe of Remembrances, Selûne's owl-eye glasses, Gnomish Pocket Knife (Glove of Thiefvery) Show

(4) Karrakasz - Zoldan - Aasimar - Divine Soul Sorcerer 4 - Lords Alliance
(4) Sparetime Gamer - Nika - Goblin - Gloom Ranger - none
(4) JinxedBear - Mirael - Sea Elf (Locathah) - Thief Rogue 4 - none
Gern with Big Sis Nymira
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(4) Mustaine - Varis Nailo - Wood Elf - Circle of Moon Druid 4 - Emerald Enclave


Info:
On this journey, the Calim Casino, gambling den extraordinaire, is in full swing, with fortunes won and lost. But when a daring heist throws the revelry into chaos, the elusive thieves flee into the literal belly of the beast! It’s up to a band of brave adventurers to retrieve the stolen gold. Will Lady Luck smile on their chances, or will their dice come up snake eyes?


“No one is actually dead until the ripples they cause in the world die away.”
Ritual of Remembrance - Selune Anhängerritual das an Toten und Vergangene erinntert werden soll. (Freunde und Familien Erinnerung - Hintergrundgeschichte)


Ein Dorf an Cuotoa lebt innerhalb von Agretanuis Magen und hät die Drachenschildkröte gesund indem sie die Parasiten die dort auftauchen bekämpfen. Oolbli der Clanälteste hat uns als Abgesante von ihr anerakkant und wir halfen eine Gruppe von Dieben dessen U-Bot Feststeckte los zu werden. Wir erklärten auch dem Schild das diese Cuotoa in Symbiose mit der Drachenschildkröte leben.


verspieltes Gold im Casino: 10+10+10+10+10+5+5+5+5+5+5+5+5+5+5+5+5=110gp
gewonnen: 150gp
verspieltes Gold im Casino: 50gp+2+2


Loot: 100gp
1x Spell Scroll of Enhance Ability


Charlatan's Die
Wondrous item, common (requires attunement)

Whenever you roll this six-sided die, you can control which number it rolls.

Guardian Property: +2 Initiative


Pipe of Remembrances
Wondrous item, common.
https://files.d20.io/images/461051443/c-GQv18XlWDHdzbsQceCCg/med.jpg?1760984584
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact a scene of the bearer’s choosing from the stories it has been told. When this realistic performance is complete, the smoke dissipates. A new story or likeness may be added to the pipe’s repertoire if the bearer smokes the pipe while relaying a tale or describing a companion. The pipe can’t be used this way again until the next dawn.


Gnomish Pocket Knife (Glove of Thiefvery)
Wondrous Item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.

Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.


26 Candy Corns gesammelt


Selûne's owl-eye glasses
Wondrous item, unique

While wearing these glasses, as an action, you can instantaneously resummon a deceased, certed or Holiday Event vanity pet or mount that can be returned to life by the find familiar or find steed spells. Once returned to life, they have no new additions to the roles and abilities they had before death (for example, these glasses do not transform them into a familiar or steed). If you are not attuned to your glasses, that does not kill your pet.

https://files.d20.io/images/461018489/i_G-NH4EQoBskbjlOkaZQA/med.png?1760954787

The glasses can’t be used this way again until the next dawn.


Foxwere Pet
https://files.d20.io/images/461018391/Y4qPrMorRlZXw_h7WJRVNQ/med.png?1760954609
This foxwere adopted you as their family. They can also be a familiar or animal companion. They are careful and never pass on the lycanthropy curse. Use the foxwere stat block included in this Wandering Monster Wave encounter.


Foxwere
https://files.d20.io/images/461018287/H7PT-riX9cTD1c9LY_0tTQ/med.png?1760954395
Medium humanoid (shapechanger), unaligned

Armor Class 10

Hit Points 9 (2d8)

Speed 30 ft, 40 ft. in fox form.

STR DEX CON INT WIS CHA

10 (+0) 14 (+2) 10 (+0) 10 (+0) 10 (+0)11 (+0)

Skills Perception +2, Stealth +4

Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered

Senses Passive Perception 12

Languages --

Challenge 1/4 (50 XP)

Proficiency Bonus +2

Shapechanging. Selûne transformed a fox to serve as your guide. Now, as a foxwere, they have two forms, fox (true form) and fox-humanoid hybrid (only on a full moon). The foxwere does not control their transformations. Every full moon, the foxwere instantly polymorphs into their fox-humanoid hybrid form. Their statistics are the same in each form. They revert into their true form when the moon is not full or if they die.

Keen Hearing and Smell. The foxwere has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Paw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. Their claws are retracted, so they do not curse anyone with lycanthrope.

Selûne's Light. A silvery beam of moonlight instantaneously shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within60 feet. A creature within this area makes a DC12 Constitution saving throw. It takes 4 (1d8)radiant damage on a failed save or half as muchdamage on a successful one. A shapechangermakes its saving throw with disadvantage. If itfails, it also instantly reverts to its original form.


2025-12-04 19:07 DDEX-1-3 Shadows over the Moonsea 1 100 10 Ring of Evasion Show

Teilnehmer:
(3) Mustaine - Flinkeklaue - Tabaxi - Monk 3 - Harpers
(4) Echo - Falace Fernwood - Halfling Ghostwise - 4 Thief Rogue - Zhentarim
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(3) C0ldW0lf - Valerius - Centaur - Rune Knight Fighter 3 - Pos'Thal Order
(4) Bramymond - Howl Truesilver - Sorcerer: Draconic Bloodline


Info:
Stürme peitschen die Moonsea, und immer Mal in der Nacht trifft es den nächsten einsamen Ort an der Küste. Man flüstert von geisterhaften Segeln, bleichen Lichtern über der Stormy Bay und einer Insel, deren Fischer Fremde mit stummen Blicken messen. In Phlan bittet Doomguide Yovir euch, dem nächsten Angriff zuvorzukommen. Alte Geschichten über verschollene Bücher und Gold tauchen auf, und irgendwo zwischen Nebel, Brandung und Aberglauben wartet etwas, das keine Zeugen duldet. Stellt ihr euch den Schatten über der Moonsea?


Siren bekommt vor dem Abenteuer eine Nachricht von der EE:

In den Wäldern vor Phlan hat mich eine beunruhigende Nachricht erreicht.

Etwas Unnatürliches wirkt auf das Wetter ein – Stürme bauen sich alle vier Tage auf, exakt im Takt mit den Phasen des Mondes.

Diese Gewitterfronten bringen nicht nur die Schifffahrt durcheinander, sie stören auch das Gleichgewicht des Lebens in der Mondsee: Fische verlassen ihre üblichen Zugrouten, Vögel meiden ganze Küstenabschnitte, und die Pflanzen entlang des Ufers beginnen zu kränkeln.

Die Druidenkreise der Enklave sind sich einig: Das ist kein gewöhnliches Launen der Natur, sondern das Werk einer Macht, die hier nichts zu suchen hat.

Deine Aufgabe ist es, die Ursache dieser Störungen aufzuspüren und dem ein Ende zu bereiten.

Berichte mir, was du findest – und handle, wenn du kannst. Das Gleichgewicht der Natur verlässt sich auf dich.

Seranolla the Whisperer (female forest gnome)


Fillistrom, Wunderkundoodle Heiler der Blackfist
Die Mondphasen scheinen die Angriffe zu beeinflussen.
Elisande, ein Kleines Mädchen von einer unbekannten Insel.

Unterhält sich mit den Schafen:
„Die Alten flüstern wieder. Sie wollen tauschen. Immer tauschen.“
„Wenn die Glocke im Kopf schlägt, renne nicht zum Wasser.“
Früher mehr Futter. Mehr Kinder. Mehr Lachen. Jetzt mehr Schreie. Mehr Stille.“
Die Alten flüstern nachts zu den Wellen. Die Wellen flüstern zurück.“

Audacity, auf einen Holzstück (Geisterschiff name)

Zerstörte die Statur des Dracoliches und besänftigte den Sturm.


Loot: 100gp
2x Potion of Healing


Ring of Evasion
Ring, Rare (Requires Attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing the ring, you can take a Reaction to expend 1 charge to succeed on that save instead.


2025-12-07 20:00 DDAL05-10 Giant Diplomacy 1 Ring of Jumping Show

Teilnehmer:
(4) Echo - Falace Fernwood - Thief 4 - Halfling
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(3) Eisenbrand - Kethira Nassra'sa - Yuan-ti - Wizard 3 - None
(4) JinxedBear - Josh, the Intern - Human - Hexblade Warlock 4 - none
(3) Inari - Krystal Veyrath - Tiefling - Rogue 3 - Arcane Trickster - none


Info:
SEER hat von einem Versuch erfahren, Gralm, einen Ettin, und seine Anhänger einzuschüchtern, damit sie sich Bad Fruuls Armee anschließen. HSING tritt hervor, um mitzuteilen, dass sie möchte, dass ihr herausfindet, ob ihr irgendeinen Weg finden könnt, um sicherzustellen, dass Gralm neutral bleibt oder das Wesen dazu zu ermutigen, Bad Fruul zu einem Zweikampf herauszufordern – in der Hoffnung, dass er so die Kontrolle über die Streitkräfte des Hügelriesen an sich reißen und sie von Parnast abwenden kann.


Wir konnten den Ettin dazu überzeugen


Loot: 54gp
1x Potion of Healing
1x Potion of Greater Healing


Ring of Jumping
Ring, Uncommon (Requires Attunement)

While wearing this ring, you can cast Jump from it, but can target only yourself when you do so.


Story Award: Greater Defenders of Parnast.
You have shown your selflessness time and again to the citizens of Parnast. While in Parnast, everyone opens their doors and pantries to you offering a 10% discount on goods and healing services.


2025-12-08 20:00 DDAL00-04 Winter's Flame 1 30 10 Chultan Midwinter Candle (Candle of the Deep), Flurried Furs (Smoldering Studded Leather Armor) Show

Teilnehmer:
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(4) JinxedBear - Josh, the Intern - Human - Hexblade Warlock 4 - none, yet
(2) PeteZero - Bokx Bunny - Harengon - Monk 2
(4) Echo - Falace Fernwood - Ghostwise Halfling - 4 Thief Rogue - Zhentarim
(4) Karrakasz - Zoldan - Aasimar - Divine Soul 4 - Lords Alliance


Info:
Die diesjährigen Bemühungen um das Mittwinterfest stießen auf ungewöhnliche Hindernisse: kleine Vorräte wurden durchwühlt, Lebensmittel verdarben, Bierfässer waren undicht, Festtagskleidung wurde zerrissen und wichtige Pembelon-Früchte fehlten. Angesichts der starren Zeitpläne und Fristen könnte jede größere Panne zu einer Katastrophe führen. Wer würde die Einwohner von Chult daran hindern wollen, dieses altehrwürdige Fest zu feiern?


Pembilonen: Sind Früchte die Warmhalten, aber mit passender anpassung können sie das gegenteil verursachen. Sind wertvoll und wichtig in Chult.


Loot: 30gp
2x Kerzen geschenkt von Falace


Gürtelschnalle (Quem´s Badge´s Trinket)
https://files.d20.io/images/466957451/pLvYqepbm1POrFmDCODcpg/med.png?1765142438
Eine glänzende Bronzegürtelschnalle mit der Aufschrift "Hilfsschneemann", die fast identisch mit den Abzeichen ist, die Ouen Azemars "Schneemann"-Truppen verwenden.

Das Schmuckstück fühlt sich immer kalt an.

Wenn jemand beschließt, die Gürtelschnalle zu verkaufen, findet sich für 20 GP ein Käufer.


Chultan Midwinter Candle (Candle of the Deep)

Wondrous Item, Common

The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle.

A product of a pain-staking enchantment, the candle acts as an anchor for the delicate and fickle spark of an enchanted flame. As it burns it emits a slight citrus scent, not unlike that of a pembelon. It cannot be extinguished unless it is clipped from the wick and gives light and heat as a normal candle would.


Flurried Furs (Smoldering Studded Leather Armor)
Armor (Light), Common

Wisps of harmless, odorless smoke rise from this armor while it is worn.

As if from frigid clouds overhead, a light dusting of illusory snow perpetually sprinkles down over the wearer. This item can be found in the Dungeon Master's Guide (2024).


2025-12-26 20:11 DDAL-00-05 Winter's Splendor 1 -8.92 10 Boots of the Winterlands — Waterdeep Provenance, Enduring Spellbook, Bell of Silent Carols (Horn of Silent Alarm) Show

Teilnehmer:
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(2) Brennjie - Ylvira - Wood Elf - Rogue 2 - none
(3) Sparetime Gamer - Ranulf - Human - Battlemaster - none
(4) Stephan - Thoran - Human - Cleric - none
(4) Zitzus - Tibbin Zottelgrün - Forest Gnome - Circle of Stars Druid - none


Info:
Milil, Gott der Wanderer und Barden
Geschwister Barden:
Aria Cavatina, Aasimar Barde
Dionte Cavatina Aasimar Barde
Pipyap, ehemaliges Familiar von Halvin Graingle, der jetz über die stränge schläft.


Icicle Twists – 2 cp
Crisp, sugar-glazed pastry spirals with a hint of peppermint and wintermint.
The Winter’s Kiss – 1 gp
Wintermoon Spice Cake – 1 sp per slice
A rich, moist cake spiced with cloves and cinnamon, layered with honey cream.
A mystery drink that changes flavor with every sip. Roll a d4 to determine the dominant taste: sweet, spicy, smoky, or floral. (Er war Floral)


Loot: 100gp


Gekauft:
Frostveil Lyre (-100gp)
A slim lyre strung with silvery gut strings. When played, the sound carries twice as far in cold air.
Weatherproof Scroll Case (-3gp)
Simple but elegant, lined with oiled cloth.
Traveler’s Pocket Ledger (-3gp)
Compact and durable, with reinforced stitching. Resistant to water and snow.
Stormveil Hood – 8 sp
A knitted hood and cowl combination.
Moonthread Shawl – 1 gp
A beautiful shawl woven with silver thread.
................................................

-108,92


Story Award: Waterdeep City Watch Contact
Assuming respectful and appropriate conduct, the characters have earned Respect of the City Watch, which allows them each one check at Advantage on one check to avoid penalty when caught committing a crime that doesn’t involve murder, theft, or assault.

If anyone attempted to intimidate one or both of the Cassalanter children or otherwise conducted themselves in a manner that would be considered disrespectful, they gain Scorn of the City Watch, with gives that character Disadvantage on their next check to avoid punishment from the City Watch.


Margrid’s Snowbright Trinkets (Kauft einmal alles xD)

Small wonders for cold days and long nights
Sold by Margrid Holloway, Collector of Pretty Things

Margrid’s stall glitters softly in the winter light. Bells chime in the breeze, glass catches the sun, and everything seems chosen simply because it makes winter feel kinder.

All trinkets cost 2sp.
❄️ Winter Trinkets & Keepsakes ❄️

Snowglass Pendants
Clear or pale-blue glass shaped like snowflakes, each one unique.

Tin Star Charms
Small stamped stars with punched holes for string or ribbon.

Frosted Candle Cups
Glass holders painted with white swirls that mimic falling snow.

Bellstrand Bracelets
Thin cord bracelets threaded with tiny silver-toned bells that chime softly when the wearer moves.

Ice-Kissed Marbles
Smooth glass marbles that appear foggy inside, like trapped winter breath.
🎁 Small Delights & Curios 🎁

Painted Winter Stones
River stones painted with foxes, owls, or evergreen trees.

Holly & Pine Sachets
Small cloth pouches filled with dried pine needles and crushed berries.

Snowbird Figurines
Tiny carved wooden birds, whitewashed and delicate.

Glowmelt Wax Figures
Simple wax shapes that slowly soften near warmth, releasing a faint honey scent.
🪶 Wearable Trinkets 🪶

Fur-Tipped Tassels
Dyed wool tassels finished with soft faux fur tips, meant for cloaks or bags.

Frostlace Ribbons
Pale ribbons embroidered with silvery thread, often braided into hair or tied to wrists.

Knotted Yarn Rings
Thick yarn twisted and knotted into rings, popular with children and travelers.
🔔 Margrid’s Little Extras 🔔

Gift Wrapping
Brown paper, twine, and a sprig of pine included with every purchase.

Lucky Choice
Margrid will select a trinket “that feels right” for the buyer.


Story Award: A Gift of Golden Wings
Characters who gain this story award receive a minor blessing from Milil in form of a golden Tattoo which covers their dominant arm. The tattoo takes the form of golden lines of a sacred holy song long forgotten by mortal bards."

*Golden Wings

Like a candle, I burn
In the glow of your radiance
Like a plucked string, I learn
The bright hum of your resonance
Like a pilgrim, I bow
Humbled by your divinity
Will you come to me now?
I send you my prayer, my plea
Lifted voice, lowered eyes
Prostrated here on hands and knees…

Story Award: A Gift of Golden Wings
Song
Singing or reciting the lyrics to Golden Wings takes one minute. If a good-aligned character casts find familiar after making a successful DC 15 Charisma (Performance) check, they may summon a celestial gold pseudodragon to serve as their familiar. This creature is lawful good and abandons the character if they ever willingly harm a celestial.

Trillwing, the Gilded Pseudodragon

Minor Celestial Familiar of Milil, Lord of Song

Appearance
Trillwing is a small pseudodragon no longer than a housecat, its scales a warm, lustrous gold like polished brass under candlelight. Fine filigree-like patterns trace its wings, resembling musical notation when viewed closely. Its eyes shimmer opalescent white, as if reflecting unseen stage lights, and its tail barb glows faintly when it hums. When Trillwing flies, the air seems to ripple with soft chimes, like distant harp strings brushed by the wind.

Nature & Personality
Trillwing is playful, curious, and deeply emotional. It reacts strongly to music—purring at well-played melodies, bristling at discordant noise, and shedding tiny motes of golden light when truly moved. Though gentle, it is not timid; it will boldly interpose itself between cruelty and beauty, especially when art or performers are threatened.

It has a habit of tapping its tail in time with songs, correcting rhythm with tiny coughs or trills, and occasionally harmonizing in a clear, bell-like tone.

Celestial Origin
Trillwing is a minor celestial, created from a fragment of Milil’s divine chorus—specifically, the echo of a perfect performance once offered in devotion. Though bound as a familiar, it is not a mere construct; it understands reverence, inspiration, and the sacred role of art.
Trillwing subtly encourages its master toward:

  • Preserving lore, songs, and stories

  • Performing with sincerity rather than ego

  • Using beauty to soothe, inspire, or unite


Bell of Silent Carols (Horn of Silent Alarm)
Wondrous Item, common
This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.


Enduring Spellbook
Wondrous Item, Common

This spellbook, along with anything written on its pages, can’t be damaged by fire or water. In addition, the spellbook doesn’t deteriorate with age.


Boots of the Winterlands — Waterdeep Provenance
Wondrous Item, Uncommon (Requires Attunement)

*"These boots are said to originate in Waterdeep’s Trades Ward, crafted generations ago by a cobbler whose shop once stood near the docks, where sailors returned frostbitten from northern seas. Though countless winters have passed, the boots bear the quiet refinement of the city—practical, elegant, and made to endure."

"The outer leather is cut from deep-seal hide, a rare marine leather prized by Waterdhavian shipwrights for its resistance to salt, cold, and cracking. It is supple to the touch, dyed a storm-dark gray that catches faint blue highlights in winter light. The stitching is done with silver-threaded sinew, a technique taught by North Ward enchanters to help magic settle evenly through a garment."

"Inside, the boots are lined with snowermine fur, imported through Waterdeep’s port from Icewind Dale and magically treated to retain warmth without weight. The lining never mats, never dampens, and carries a faint scent of cedar and brine."

"The soles are layered with whale-bone resin and ironwood, giving firm purchase on ice and slick stone alike. Etched along the inner arch—visible only when the boots are turned upside down—are Old Waterdhavian runes invoking safe passage, steady footing, and warmth against unforgiving winds."

These furred boots are snug and feel warm. While wearing them, you gain the following benefits.
Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection.
Winter Strider. You ignore Difficult Terrain created by ice or snow.