Siren Rishath al-Kaalith

Season:
Forgotten Realms S 13
Race:
Water Genasi (Sea Elf/Triton/Genie)
Class:
Circel of the Sea Druid lvl 4
Background:
Oceans Voice (Far Traveler - Emissary)
Lifestyle:
Modest
Current Level:
4
Total GP:
11462.32
Total Downtime:
165
Tag:
Faction:
Emerald Enclave
Faction Rank:
Springwarden (rank 1)
Magic Item Count:
34
Magic Item Limit:
1
Sentinel Shield,
Javelin of Lightning “Rrakkma’s Smite”,
Boots of Elvenkind,
Bag of Holding,
Squallraider´s Jug of Plenty (Alchemy Jug),
Ring of Jumping,
Wand of Magic Missiles,
Staff of Lightning and Thunder,
Boomerang Shield,
Trident of Fish Command,
Brooch of Shielding,
Goggles of Night,
Ring Of Swimming,
Wand of Web,
Boots of Striding and Springing,
Lightbringer (Mace +1),
Dragonguard (Breastplate),
Wand of Magic Missiles,
Gauntlets of Ogre Power,
Spider Staff,
Emerald Pen,
Turtel Cloak (Cloak of the Manta Ray),
Mask of Many Fasihons (Cloak of Many Fasihons),
Charlatan's Die,
Pipe of Remembrances,
Selûne's owl-eye glasses,
Gnomish Pocket Knife (Glove of Thiefvery),
Ring of Evasion,
Ring of Jumping,
Chultan Midwinter Candle (Candle of the Deep),
Flurried Furs (Smoldering Studded Leather Armor),
Boots of the Winterlands — Waterdeep Provenance,
Enduring Spellbook,
Bell of Silent Carols (Horn of Silent Alarm)

Log Entries

Date Played Adventure Title Session Levels ▲ GP Downtime Magic Items
2025-12-26 20:11 DDAL-00-05 Winter's Splendor 1 -8.92 10 Boots of the Winterlands — Waterdeep Provenance, Enduring Spellbook, Bell of Silent Carols (Horn of Silent Alarm) Show

Teilnehmer:
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(2) Brennjie - Ylvira - Wood Elf - Rogue 2 - none
(3) Sparetime Gamer - Ranulf - Human - Battlemaster - none
(4) Stephan - Thoran - Human - Cleric - none
(4) Zitzus - Tibbin Zottelgrün - Forest Gnome - Circle of Stars Druid - none


Info:
Milil, Gott der Wanderer und Barden
Geschwister Barden:
Aria Cavatina, Aasimar Barde
Dionte Cavatina Aasimar Barde
Pipyap, ehemaliges Familiar von Halvin Graingle, der jetz über die stränge schläft.


Icicle Twists – 2 cp
Crisp, sugar-glazed pastry spirals with a hint of peppermint and wintermint.
The Winter’s Kiss – 1 gp
Wintermoon Spice Cake – 1 sp per slice
A rich, moist cake spiced with cloves and cinnamon, layered with honey cream.
A mystery drink that changes flavor with every sip. Roll a d4 to determine the dominant taste: sweet, spicy, smoky, or floral. (Er war Floral)


Loot: 100gp


Gekauft:
Frostveil Lyre (-100gp)
A slim lyre strung with silvery gut strings. When played, the sound carries twice as far in cold air.
Weatherproof Scroll Case (-3gp)
Simple but elegant, lined with oiled cloth.
Traveler’s Pocket Ledger (-3gp)
Compact and durable, with reinforced stitching. Resistant to water and snow.
Stormveil Hood – 8 sp
A knitted hood and cowl combination.
Moonthread Shawl – 1 gp
A beautiful shawl woven with silver thread.
................................................

-108,92


Story Award: Waterdeep City Watch Contact
Assuming respectful and appropriate conduct, the characters have earned Respect of the City Watch, which allows them each one check at Advantage on one check to avoid penalty when caught committing a crime that doesn’t involve murder, theft, or assault.

If anyone attempted to intimidate one or both of the Cassalanter children or otherwise conducted themselves in a manner that would be considered disrespectful, they gain Scorn of the City Watch, with gives that character Disadvantage on their next check to avoid punishment from the City Watch.


Margrid’s Snowbright Trinkets (Kauft einmal alles xD)

Small wonders for cold days and long nights
Sold by Margrid Holloway, Collector of Pretty Things

Margrid’s stall glitters softly in the winter light. Bells chime in the breeze, glass catches the sun, and everything seems chosen simply because it makes winter feel kinder.

All trinkets cost 2sp.
❄️ Winter Trinkets & Keepsakes ❄️

Snowglass Pendants
Clear or pale-blue glass shaped like snowflakes, each one unique.

Tin Star Charms
Small stamped stars with punched holes for string or ribbon.

Frosted Candle Cups
Glass holders painted with white swirls that mimic falling snow.

Bellstrand Bracelets
Thin cord bracelets threaded with tiny silver-toned bells that chime softly when the wearer moves.

Ice-Kissed Marbles
Smooth glass marbles that appear foggy inside, like trapped winter breath.
🎁 Small Delights & Curios 🎁

Painted Winter Stones
River stones painted with foxes, owls, or evergreen trees.

Holly & Pine Sachets
Small cloth pouches filled with dried pine needles and crushed berries.

Snowbird Figurines
Tiny carved wooden birds, whitewashed and delicate.

Glowmelt Wax Figures
Simple wax shapes that slowly soften near warmth, releasing a faint honey scent.
🪶 Wearable Trinkets 🪶

Fur-Tipped Tassels
Dyed wool tassels finished with soft faux fur tips, meant for cloaks or bags.

Frostlace Ribbons
Pale ribbons embroidered with silvery thread, often braided into hair or tied to wrists.

Knotted Yarn Rings
Thick yarn twisted and knotted into rings, popular with children and travelers.
🔔 Margrid’s Little Extras 🔔

Gift Wrapping
Brown paper, twine, and a sprig of pine included with every purchase.

Lucky Choice
Margrid will select a trinket “that feels right” for the buyer.


Story Award: A Gift of Golden Wings
Characters who gain this story award receive a minor blessing from Milil in form of a golden Tattoo which covers their dominant arm. The tattoo takes the form of golden lines of a sacred holy song long forgotten by mortal bards."

*Golden Wings

Like a candle, I burn
In the glow of your radiance
Like a plucked string, I learn
The bright hum of your resonance
Like a pilgrim, I bow
Humbled by your divinity
Will you come to me now?
I send you my prayer, my plea
Lifted voice, lowered eyes
Prostrated here on hands and knees…

Story Award: A Gift of Golden Wings
Song
Singing or reciting the lyrics to Golden Wings takes one minute. If a good-aligned character casts find familiar after making a successful DC 15 Charisma (Performance) check, they may summon a celestial gold pseudodragon to serve as their familiar. This creature is lawful good and abandons the character if they ever willingly harm a celestial.

Trillwing, the Gilded Pseudodragon

Minor Celestial Familiar of Milil, Lord of Song

Appearance
Trillwing is a small pseudodragon no longer than a housecat, its scales a warm, lustrous gold like polished brass under candlelight. Fine filigree-like patterns trace its wings, resembling musical notation when viewed closely. Its eyes shimmer opalescent white, as if reflecting unseen stage lights, and its tail barb glows faintly when it hums. When Trillwing flies, the air seems to ripple with soft chimes, like distant harp strings brushed by the wind.

Nature & Personality
Trillwing is playful, curious, and deeply emotional. It reacts strongly to music—purring at well-played melodies, bristling at discordant noise, and shedding tiny motes of golden light when truly moved. Though gentle, it is not timid; it will boldly interpose itself between cruelty and beauty, especially when art or performers are threatened.

It has a habit of tapping its tail in time with songs, correcting rhythm with tiny coughs or trills, and occasionally harmonizing in a clear, bell-like tone.

Celestial Origin
Trillwing is a minor celestial, created from a fragment of Milil’s divine chorus—specifically, the echo of a perfect performance once offered in devotion. Though bound as a familiar, it is not a mere construct; it understands reverence, inspiration, and the sacred role of art.
Trillwing subtly encourages its master toward:

  • Preserving lore, songs, and stories

  • Performing with sincerity rather than ego

  • Using beauty to soothe, inspire, or unite


Bell of Silent Carols (Horn of Silent Alarm)
Wondrous Item, common
This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.


Enduring Spellbook
Wondrous Item, Common

This spellbook, along with anything written on its pages, can’t be damaged by fire or water. In addition, the spellbook doesn’t deteriorate with age.


Boots of the Winterlands — Waterdeep Provenance
Wondrous Item, Uncommon (Requires Attunement)

*"These boots are said to originate in Waterdeep’s Trades Ward, crafted generations ago by a cobbler whose shop once stood near the docks, where sailors returned frostbitten from northern seas. Though countless winters have passed, the boots bear the quiet refinement of the city—practical, elegant, and made to endure."

"The outer leather is cut from deep-seal hide, a rare marine leather prized by Waterdhavian shipwrights for its resistance to salt, cold, and cracking. It is supple to the touch, dyed a storm-dark gray that catches faint blue highlights in winter light. The stitching is done with silver-threaded sinew, a technique taught by North Ward enchanters to help magic settle evenly through a garment."

"Inside, the boots are lined with snowermine fur, imported through Waterdeep’s port from Icewind Dale and magically treated to retain warmth without weight. The lining never mats, never dampens, and carries a faint scent of cedar and brine."

"The soles are layered with whale-bone resin and ironwood, giving firm purchase on ice and slick stone alike. Etched along the inner arch—visible only when the boots are turned upside down—are Old Waterdhavian runes invoking safe passage, steady footing, and warmth against unforgiving winds."

These furred boots are snug and feel warm. While wearing them, you gain the following benefits.
Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection.
Winter Strider. You ignore Difficult Terrain created by ice or snow.


2023-06-28 20:19 Purchase Log -25 Show Purchase

gekauft:
Navigator's Tools -25gp


2023-06-28 23:39 Trade Log -5 Mask of the Beast > Javelin of Lightning “Rrakkma’s Smite” Show Trade Log

Tradet with Nyx https://www.adventurersleaguelog.com/users/36450/characters/93048/trade_log_entries/1063161

2024-02-24 19:30 DRW-INT-01 Big Problems 1 25 10 Bag of Holding Show

Teilnehmer:
(3) happy - Kan - Orc - Fighter (Battlemaster) 3 - none (getauscht mit Brami)
(4) Echo - Hector "Wildcard" Gloomlight - Variant Human - Wild Magic Sorcerer 4 - Harper
(3)Kiri - PhihPhi - Plasmoid - Bladesong Wizard 3
(1) TimoL - Jennifer Fortescue - Aasimar - Fighter 1
(4) Arikatzi020 - Siren Rishath al-Kaalith - Triton (Half Triton/Genie) - Tempest Domain Cleric 4 - none
(3) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 3 - none


Info:
Hallo Abenteurer, hast du schon mal von Daggerford gehört?
Ich habe von einem dort einheimischen fahrenden Kohlkopfhändler Gerüchte gehört.
Sie haben dort wohl irgendwelche Probleme mit Monstern, es Stürmt und Blitzt aus heiterem Himmel.
Ziemlich beängstigend ne? Aber ihr seht abenteuerlustig genug aus um den Menschen dort zu helfen oder?


Loot: 25 gp
1x Potion of Hill Giant Strength


Bag of Holding
Wondrous item, uncommon

A red leather bag.

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


2025-02-16 13:43 Reworkt Starting Log and Rest Changes for 2024 Rules Catching up 36 Show

Siren Rishath al-Kaalith


Size: 175 (medium)
Weigth: 40kg
Eyes: Ice Blue
Hair: Water
Skin: Hell bis Dunkleres Blau je nach Stimmung


Costomizing your Origin:
Race: Water Genasi (Half Sea Elf/Triton/Genie)
Language Proficiencies: Common, Elvish, Primordial
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Base Walk Speed: 30 ft.
Amphibious, Darkvision, Acid Resistance, Call to the Wave,
Ability Score Point ´Buy:
St 8, Dex 15 (+1), Con 14, Int 10, Wis 15 (+2+1), Cha 8


Choose a Class: Druid
Proficiency: Saving Throw: Wisdom, Intelligence
Proficiency Weapon: Simple Weapons
Proficiency Tool: Herbalism Kit
Proficiency Armor: Light Armor, Shields
Druid Skill Proficiency Choice: Survivial, Animal Handling
Druid Spellcasting, Druidic
Primal Order: Magician
lvl 2 bis 4:
2: Wild Companion
3: Subclass Chose: Circel of the Sea
Circle of the Sea Spells, Wrath of the Sea
Level 4 Feat: War Caster +1 Wis


Choose a Background: Oceans Voice (Far Traveler - Emissary)
Skill Proficiencies: Insight, Perception
Tool Proficiencies: Navigator's Tools
(Prof. Swop: Dice zu Navigator's Tools )
Source: Ability +2, one +1
Chose: Wis +2, Dex +1
Feat: Magic Initiate Chose: Wizard
Cantrip: Booming Blade, Shocking Grasp
1lvl Spell: Shield


Class Equipment: Druid
Herbalism Kit, Shield, Leather Armor, Quarterstaff, Sickle, Explorer's Pack, 9gp
Equipment from Background: Oceans Voice (Far Traveler - Emissary)
Traveler’s clothes, Poorly wrought maps from your homeland that depict where you are in Faerûn, A small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship (Holy Symbol of Deep Sashelas), Pouch 9gp
A Musical Instrument or A Gaming Set: Lute


verkauft:
1x Lute +17,5gp
1x Sickle 0.5gp


Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2025-12-26 20:11 DDAL-00-05 Winter's Splendor 1 10 Show

Teilnehmer:
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(2) Brennjie - Ylvira - Wood Elf - Rogue 2 - none
(3) Sparetime Gamer - Ranulf - Human - Battlemaster - none
(4) Stephan - Thoran - Human - Cleric - none
(4) Zitzus - Tibbin Zottelgrün - Forest Gnome - Circle of Stars Druid - none


Info:
Milil, Gott der Wanderer und Barden
Geschwister Barden:
Aria Cavatina, Aasimar Barde
Dionte Cavatina Aasimar Barde
Pipyap, ehemaliges Familiar von Halvin Graingle, der jetz über die stränge schläft.


Icicle Twists – 2 cp
Crisp, sugar-glazed pastry spirals with a hint of peppermint and wintermint.
The Winter’s Kiss – 1 gp
Wintermoon Spice Cake – 1 sp per slice
A rich, moist cake spiced with cloves and cinnamon, layered with honey cream.
A mystery drink that changes flavor with every sip. Roll a d4 to determine the dominant taste: sweet, spicy, smoky, or floral. (Er war Floral)


Loot: 100gp


Gekauft:
Frostveil Lyre (-100gp)
A slim lyre strung with silvery gut strings. When played, the sound carries twice as far in cold air.
Weatherproof Scroll Case (-3gp)
Simple but elegant, lined with oiled cloth.
Traveler’s Pocket Ledger (-3gp)
Compact and durable, with reinforced stitching. Resistant to water and snow.
Stormveil Hood – 8 sp
A knitted hood and cowl combination.
Moonthread Shawl – 1 gp
A beautiful shawl woven with silver thread.
................................................

-108,92


Story Award: Waterdeep City Watch Contact
Assuming respectful and appropriate conduct, the characters have earned Respect of the City Watch, which allows them each one check at Advantage on one check to avoid penalty when caught committing a crime that doesn’t involve murder, theft, or assault.

If anyone attempted to intimidate one or both of the Cassalanter children or otherwise conducted themselves in a manner that would be considered disrespectful, they gain Scorn of the City Watch, with gives that character Disadvantage on their next check to avoid punishment from the City Watch.


Margrid’s Snowbright Trinkets (Kauft einmal alles xD)

Small wonders for cold days and long nights
Sold by Margrid Holloway, Collector of Pretty Things

Margrid’s stall glitters softly in the winter light. Bells chime in the breeze, glass catches the sun, and everything seems chosen simply because it makes winter feel kinder.

All trinkets cost 2sp.
❄️ Winter Trinkets & Keepsakes ❄️

Snowglass Pendants
Clear or pale-blue glass shaped like snowflakes, each one unique.

Tin Star Charms
Small stamped stars with punched holes for string or ribbon.

Frosted Candle Cups
Glass holders painted with white swirls that mimic falling snow.

Bellstrand Bracelets
Thin cord bracelets threaded with tiny silver-toned bells that chime softly when the wearer moves.

Ice-Kissed Marbles
Smooth glass marbles that appear foggy inside, like trapped winter breath.
🎁 Small Delights & Curios 🎁

Painted Winter Stones
River stones painted with foxes, owls, or evergreen trees.

Holly & Pine Sachets
Small cloth pouches filled with dried pine needles and crushed berries.

Snowbird Figurines
Tiny carved wooden birds, whitewashed and delicate.

Glowmelt Wax Figures
Simple wax shapes that slowly soften near warmth, releasing a faint honey scent.
🪶 Wearable Trinkets 🪶

Fur-Tipped Tassels
Dyed wool tassels finished with soft faux fur tips, meant for cloaks or bags.

Frostlace Ribbons
Pale ribbons embroidered with silvery thread, often braided into hair or tied to wrists.

Knotted Yarn Rings
Thick yarn twisted and knotted into rings, popular with children and travelers.
🔔 Margrid’s Little Extras 🔔

Gift Wrapping
Brown paper, twine, and a sprig of pine included with every purchase.

Lucky Choice
Margrid will select a trinket “that feels right” for the buyer.


Story Award: A Gift of Golden Wings
Characters who gain this story award receive a minor blessing from Milil in form of a golden Tattoo which covers their dominant arm. The tattoo takes the form of golden lines of a sacred holy song long forgotten by mortal bards."

*Golden Wings

Like a candle, I burn
In the glow of your radiance
Like a plucked string, I learn
The bright hum of your resonance
Like a pilgrim, I bow
Humbled by your divinity
Will you come to me now?
I send you my prayer, my plea
Lifted voice, lowered eyes
Prostrated here on hands and knees…

Story Award: A Gift of Golden Wings
Song
Singing or reciting the lyrics to Golden Wings takes one minute. If a good-aligned character casts find familiar after making a successful DC 15 Charisma (Performance) check, they may summon a celestial gold pseudodragon to serve as their familiar. This creature is lawful good and abandons the character if they ever willingly harm a celestial.

Trillwing, the Gilded Pseudodragon

Minor Celestial Familiar of Milil, Lord of Song

Appearance
Trillwing is a small pseudodragon no longer than a housecat, its scales a warm, lustrous gold like polished brass under candlelight. Fine filigree-like patterns trace its wings, resembling musical notation when viewed closely. Its eyes shimmer opalescent white, as if reflecting unseen stage lights, and its tail barb glows faintly when it hums. When Trillwing flies, the air seems to ripple with soft chimes, like distant harp strings brushed by the wind.

Nature & Personality
Trillwing is playful, curious, and deeply emotional. It reacts strongly to music—purring at well-played melodies, bristling at discordant noise, and shedding tiny motes of golden light when truly moved. Though gentle, it is not timid; it will boldly interpose itself between cruelty and beauty, especially when art or performers are threatened.

It has a habit of tapping its tail in time with songs, correcting rhythm with tiny coughs or trills, and occasionally harmonizing in a clear, bell-like tone.

Celestial Origin
Trillwing is a minor celestial, created from a fragment of Milil’s divine chorus—specifically, the echo of a perfect performance once offered in devotion. Though bound as a familiar, it is not a mere construct; it understands reverence, inspiration, and the sacred role of art.
Trillwing subtly encourages its master toward:

  • Preserving lore, songs, and stories

  • Performing with sincerity rather than ego

  • Using beauty to soothe, inspire, or unite


Bell of Silent Carols (Horn of Silent Alarm)
Wondrous Item, common
This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.


Enduring Spellbook
Wondrous Item, Common

This spellbook, along with anything written on its pages, can’t be damaged by fire or water. In addition, the spellbook doesn’t deteriorate with age.


Boots of the Winterlands — Waterdeep Provenance
Wondrous Item, Uncommon (Requires Attunement)

*"These boots are said to originate in Waterdeep’s Trades Ward, crafted generations ago by a cobbler whose shop once stood near the docks, where sailors returned frostbitten from northern seas. Though countless winters have passed, the boots bear the quiet refinement of the city—practical, elegant, and made to endure."

"The outer leather is cut from deep-seal hide, a rare marine leather prized by Waterdhavian shipwrights for its resistance to salt, cold, and cracking. It is supple to the touch, dyed a storm-dark gray that catches faint blue highlights in winter light. The stitching is done with silver-threaded sinew, a technique taught by North Ward enchanters to help magic settle evenly through a garment."

"Inside, the boots are lined with snowermine fur, imported through Waterdeep’s port from Icewind Dale and magically treated to retain warmth without weight. The lining never mats, never dampens, and carries a faint scent of cedar and brine."

"The soles are layered with whale-bone resin and ironwood, giving firm purchase on ice and slick stone alike. Etched along the inner arch—visible only when the boots are turned upside down—are Old Waterdhavian runes invoking safe passage, steady footing, and warmth against unforgiving winds."

These furred boots are snug and feel warm. While wearing them, you gain the following benefits.
Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection.
Winter Strider. You ignore Difficult Terrain created by ice or snow.


2023-06-28 20:19 Purchase Log Show Purchase

gekauft:
Navigator's Tools -25gp


2023-06-28 23:39 Trade Log -5 Show Trade Log

Tradet with Nyx https://www.adventurersleaguelog.com/users/36450/characters/93048/trade_log_entries/1063161

2024-02-24 19:30 DRW-INT-01 Big Problems 1 10 Show

Teilnehmer:
(3) happy - Kan - Orc - Fighter (Battlemaster) 3 - none (getauscht mit Brami)
(4) Echo - Hector "Wildcard" Gloomlight - Variant Human - Wild Magic Sorcerer 4 - Harper
(3)Kiri - PhihPhi - Plasmoid - Bladesong Wizard 3
(1) TimoL - Jennifer Fortescue - Aasimar - Fighter 1
(4) Arikatzi020 - Siren Rishath al-Kaalith - Triton (Half Triton/Genie) - Tempest Domain Cleric 4 - none
(3) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 3 - none


Info:
Hallo Abenteurer, hast du schon mal von Daggerford gehört?
Ich habe von einem dort einheimischen fahrenden Kohlkopfhändler Gerüchte gehört.
Sie haben dort wohl irgendwelche Probleme mit Monstern, es Stürmt und Blitzt aus heiterem Himmel.
Ziemlich beängstigend ne? Aber ihr seht abenteuerlustig genug aus um den Menschen dort zu helfen oder?


Loot: 25 gp
1x Potion of Hill Giant Strength


Bag of Holding
Wondrous item, uncommon

A red leather bag.

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


2025-02-16 13:43 Reworkt Starting Log and Rest Changes for 2024 Rules Catching up Show

Siren Rishath al-Kaalith


Size: 175 (medium)
Weigth: 40kg
Eyes: Ice Blue
Hair: Water
Skin: Hell bis Dunkleres Blau je nach Stimmung


Costomizing your Origin:
Race: Water Genasi (Half Sea Elf/Triton/Genie)
Language Proficiencies: Common, Elvish, Primordial
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Base Walk Speed: 30 ft.
Amphibious, Darkvision, Acid Resistance, Call to the Wave,
Ability Score Point ´Buy:
St 8, Dex 15 (+1), Con 14, Int 10, Wis 15 (+2+1), Cha 8


Choose a Class: Druid
Proficiency: Saving Throw: Wisdom, Intelligence
Proficiency Weapon: Simple Weapons
Proficiency Tool: Herbalism Kit
Proficiency Armor: Light Armor, Shields
Druid Skill Proficiency Choice: Survivial, Animal Handling
Druid Spellcasting, Druidic
Primal Order: Magician
lvl 2 bis 4:
2: Wild Companion
3: Subclass Chose: Circel of the Sea
Circle of the Sea Spells, Wrath of the Sea
Level 4 Feat: War Caster +1 Wis


Choose a Background: Oceans Voice (Far Traveler - Emissary)
Skill Proficiencies: Insight, Perception
Tool Proficiencies: Navigator's Tools
(Prof. Swop: Dice zu Navigator's Tools )
Source: Ability +2, one +1
Chose: Wis +2, Dex +1
Feat: Magic Initiate Chose: Wizard
Cantrip: Booming Blade, Shocking Grasp
1lvl Spell: Shield


Class Equipment: Druid
Herbalism Kit, Shield, Leather Armor, Quarterstaff, Sickle, Explorer's Pack, 9gp
Equipment from Background: Oceans Voice (Far Traveler - Emissary)
Traveler’s clothes, Poorly wrought maps from your homeland that depict where you are in Faerûn, A small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship (Holy Symbol of Deep Sashelas), Pouch 9gp
A Musical Instrument or A Gaming Set: Lute


verkauft:
1x Lute +17,5gp
1x Sickle 0.5gp


Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2025-12-26 20:11 DDAL-00-05 Winter's Splendor 1 -8.92 10 Boots of the Winterlands — Waterdeep Provenance, Enduring Spellbook, Bell of Silent Carols (Horn of Silent Alarm) Show

Teilnehmer:
(4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE
(2) Brennjie - Ylvira - Wood Elf - Rogue 2 - none
(3) Sparetime Gamer - Ranulf - Human - Battlemaster - none
(4) Stephan - Thoran - Human - Cleric - none
(4) Zitzus - Tibbin Zottelgrün - Forest Gnome - Circle of Stars Druid - none


Info:
Milil, Gott der Wanderer und Barden
Geschwister Barden:
Aria Cavatina, Aasimar Barde
Dionte Cavatina Aasimar Barde
Pipyap, ehemaliges Familiar von Halvin Graingle, der jetz über die stränge schläft.


Icicle Twists – 2 cp
Crisp, sugar-glazed pastry spirals with a hint of peppermint and wintermint.
The Winter’s Kiss – 1 gp
Wintermoon Spice Cake – 1 sp per slice
A rich, moist cake spiced with cloves and cinnamon, layered with honey cream.
A mystery drink that changes flavor with every sip. Roll a d4 to determine the dominant taste: sweet, spicy, smoky, or floral. (Er war Floral)


Loot: 100gp


Gekauft:
Frostveil Lyre (-100gp)
A slim lyre strung with silvery gut strings. When played, the sound carries twice as far in cold air.
Weatherproof Scroll Case (-3gp)
Simple but elegant, lined with oiled cloth.
Traveler’s Pocket Ledger (-3gp)
Compact and durable, with reinforced stitching. Resistant to water and snow.
Stormveil Hood – 8 sp
A knitted hood and cowl combination.
Moonthread Shawl – 1 gp
A beautiful shawl woven with silver thread.
................................................

-108,92


Story Award: Waterdeep City Watch Contact
Assuming respectful and appropriate conduct, the characters have earned Respect of the City Watch, which allows them each one check at Advantage on one check to avoid penalty when caught committing a crime that doesn’t involve murder, theft, or assault.

If anyone attempted to intimidate one or both of the Cassalanter children or otherwise conducted themselves in a manner that would be considered disrespectful, they gain Scorn of the City Watch, with gives that character Disadvantage on their next check to avoid punishment from the City Watch.


Margrid’s Snowbright Trinkets (Kauft einmal alles xD)

Small wonders for cold days and long nights
Sold by Margrid Holloway, Collector of Pretty Things

Margrid’s stall glitters softly in the winter light. Bells chime in the breeze, glass catches the sun, and everything seems chosen simply because it makes winter feel kinder.

All trinkets cost 2sp.
❄️ Winter Trinkets & Keepsakes ❄️

Snowglass Pendants
Clear or pale-blue glass shaped like snowflakes, each one unique.

Tin Star Charms
Small stamped stars with punched holes for string or ribbon.

Frosted Candle Cups
Glass holders painted with white swirls that mimic falling snow.

Bellstrand Bracelets
Thin cord bracelets threaded with tiny silver-toned bells that chime softly when the wearer moves.

Ice-Kissed Marbles
Smooth glass marbles that appear foggy inside, like trapped winter breath.
🎁 Small Delights & Curios 🎁

Painted Winter Stones
River stones painted with foxes, owls, or evergreen trees.

Holly & Pine Sachets
Small cloth pouches filled with dried pine needles and crushed berries.

Snowbird Figurines
Tiny carved wooden birds, whitewashed and delicate.

Glowmelt Wax Figures
Simple wax shapes that slowly soften near warmth, releasing a faint honey scent.
🪶 Wearable Trinkets 🪶

Fur-Tipped Tassels
Dyed wool tassels finished with soft faux fur tips, meant for cloaks or bags.

Frostlace Ribbons
Pale ribbons embroidered with silvery thread, often braided into hair or tied to wrists.

Knotted Yarn Rings
Thick yarn twisted and knotted into rings, popular with children and travelers.
🔔 Margrid’s Little Extras 🔔

Gift Wrapping
Brown paper, twine, and a sprig of pine included with every purchase.

Lucky Choice
Margrid will select a trinket “that feels right” for the buyer.


Story Award: A Gift of Golden Wings
Characters who gain this story award receive a minor blessing from Milil in form of a golden Tattoo which covers their dominant arm. The tattoo takes the form of golden lines of a sacred holy song long forgotten by mortal bards."

*Golden Wings

Like a candle, I burn
In the glow of your radiance
Like a plucked string, I learn
The bright hum of your resonance
Like a pilgrim, I bow
Humbled by your divinity
Will you come to me now?
I send you my prayer, my plea
Lifted voice, lowered eyes
Prostrated here on hands and knees…

Story Award: A Gift of Golden Wings
Song
Singing or reciting the lyrics to Golden Wings takes one minute. If a good-aligned character casts find familiar after making a successful DC 15 Charisma (Performance) check, they may summon a celestial gold pseudodragon to serve as their familiar. This creature is lawful good and abandons the character if they ever willingly harm a celestial.

Trillwing, the Gilded Pseudodragon

Minor Celestial Familiar of Milil, Lord of Song

Appearance
Trillwing is a small pseudodragon no longer than a housecat, its scales a warm, lustrous gold like polished brass under candlelight. Fine filigree-like patterns trace its wings, resembling musical notation when viewed closely. Its eyes shimmer opalescent white, as if reflecting unseen stage lights, and its tail barb glows faintly when it hums. When Trillwing flies, the air seems to ripple with soft chimes, like distant harp strings brushed by the wind.

Nature & Personality
Trillwing is playful, curious, and deeply emotional. It reacts strongly to music—purring at well-played melodies, bristling at discordant noise, and shedding tiny motes of golden light when truly moved. Though gentle, it is not timid; it will boldly interpose itself between cruelty and beauty, especially when art or performers are threatened.

It has a habit of tapping its tail in time with songs, correcting rhythm with tiny coughs or trills, and occasionally harmonizing in a clear, bell-like tone.

Celestial Origin
Trillwing is a minor celestial, created from a fragment of Milil’s divine chorus—specifically, the echo of a perfect performance once offered in devotion. Though bound as a familiar, it is not a mere construct; it understands reverence, inspiration, and the sacred role of art.
Trillwing subtly encourages its master toward:

  • Preserving lore, songs, and stories

  • Performing with sincerity rather than ego

  • Using beauty to soothe, inspire, or unite


Bell of Silent Carols (Horn of Silent Alarm)
Wondrous Item, common
This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.


Enduring Spellbook
Wondrous Item, Common

This spellbook, along with anything written on its pages, can’t be damaged by fire or water. In addition, the spellbook doesn’t deteriorate with age.


Boots of the Winterlands — Waterdeep Provenance
Wondrous Item, Uncommon (Requires Attunement)

*"These boots are said to originate in Waterdeep’s Trades Ward, crafted generations ago by a cobbler whose shop once stood near the docks, where sailors returned frostbitten from northern seas. Though countless winters have passed, the boots bear the quiet refinement of the city—practical, elegant, and made to endure."

"The outer leather is cut from deep-seal hide, a rare marine leather prized by Waterdhavian shipwrights for its resistance to salt, cold, and cracking. It is supple to the touch, dyed a storm-dark gray that catches faint blue highlights in winter light. The stitching is done with silver-threaded sinew, a technique taught by North Ward enchanters to help magic settle evenly through a garment."

"Inside, the boots are lined with snowermine fur, imported through Waterdeep’s port from Icewind Dale and magically treated to retain warmth without weight. The lining never mats, never dampens, and carries a faint scent of cedar and brine."

"The soles are layered with whale-bone resin and ironwood, giving firm purchase on ice and slick stone alike. Etched along the inner arch—visible only when the boots are turned upside down—are Old Waterdhavian runes invoking safe passage, steady footing, and warmth against unforgiving winds."

These furred boots are snug and feel warm. While wearing them, you gain the following benefits.
Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection.
Winter Strider. You ignore Difficult Terrain created by ice or snow.


2023-06-28 20:19 Purchase Log -25 Show Purchase

gekauft:
Navigator's Tools -25gp


2023-06-28 23:39 Trade Log -5 Mask of the Beast > Javelin of Lightning “Rrakkma’s Smite” Show Trade Log

Tradet with Nyx https://www.adventurersleaguelog.com/users/36450/characters/93048/trade_log_entries/1063161

2024-02-24 19:30 DRW-INT-01 Big Problems 1 25 10 Bag of Holding Show

Teilnehmer:
(3) happy - Kan - Orc - Fighter (Battlemaster) 3 - none (getauscht mit Brami)
(4) Echo - Hector "Wildcard" Gloomlight - Variant Human - Wild Magic Sorcerer 4 - Harper
(3)Kiri - PhihPhi - Plasmoid - Bladesong Wizard 3
(1) TimoL - Jennifer Fortescue - Aasimar - Fighter 1
(4) Arikatzi020 - Siren Rishath al-Kaalith - Triton (Half Triton/Genie) - Tempest Domain Cleric 4 - none
(3) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 3 - none


Info:
Hallo Abenteurer, hast du schon mal von Daggerford gehört?
Ich habe von einem dort einheimischen fahrenden Kohlkopfhändler Gerüchte gehört.
Sie haben dort wohl irgendwelche Probleme mit Monstern, es Stürmt und Blitzt aus heiterem Himmel.
Ziemlich beängstigend ne? Aber ihr seht abenteuerlustig genug aus um den Menschen dort zu helfen oder?


Loot: 25 gp
1x Potion of Hill Giant Strength


Bag of Holding
Wondrous item, uncommon

A red leather bag.

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


2025-02-16 13:43 Reworkt Starting Log and Rest Changes for 2024 Rules Catching up 36 Show

Siren Rishath al-Kaalith


Size: 175 (medium)
Weigth: 40kg
Eyes: Ice Blue
Hair: Water
Skin: Hell bis Dunkleres Blau je nach Stimmung


Costomizing your Origin:
Race: Water Genasi (Half Sea Elf/Triton/Genie)
Language Proficiencies: Common, Elvish, Primordial
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Base Walk Speed: 30 ft.
Amphibious, Darkvision, Acid Resistance, Call to the Wave,
Ability Score Point ´Buy:
St 8, Dex 15 (+1), Con 14, Int 10, Wis 15 (+2+1), Cha 8


Choose a Class: Druid
Proficiency: Saving Throw: Wisdom, Intelligence
Proficiency Weapon: Simple Weapons
Proficiency Tool: Herbalism Kit
Proficiency Armor: Light Armor, Shields
Druid Skill Proficiency Choice: Survivial, Animal Handling
Druid Spellcasting, Druidic
Primal Order: Magician
lvl 2 bis 4:
2: Wild Companion
3: Subclass Chose: Circel of the Sea
Circle of the Sea Spells, Wrath of the Sea
Level 4 Feat: War Caster +1 Wis


Choose a Background: Oceans Voice (Far Traveler - Emissary)
Skill Proficiencies: Insight, Perception
Tool Proficiencies: Navigator's Tools
(Prof. Swop: Dice zu Navigator's Tools )
Source: Ability +2, one +1
Chose: Wis +2, Dex +1
Feat: Magic Initiate Chose: Wizard
Cantrip: Booming Blade, Shocking Grasp
1lvl Spell: Shield


Class Equipment: Druid
Herbalism Kit, Shield, Leather Armor, Quarterstaff, Sickle, Explorer's Pack, 9gp
Equipment from Background: Oceans Voice (Far Traveler - Emissary)
Traveler’s clothes, Poorly wrought maps from your homeland that depict where you are in Faerûn, A small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship (Holy Symbol of Deep Sashelas), Pouch 9gp
A Musical Instrument or A Gaming Set: Lute


verkauft:
1x Lute +17,5gp
1x Sickle 0.5gp