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Adventure Title
DRW-INT-01 Big Problems
Session
1
Date Played
2024-02-24 19:30:00 UTC
Levels Gained
GP +/-
25
Downtime +/-
10.0
Location Played
Roll20
DM Name
Cookie | Thomas
DM DCI Number
1234567890
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (3) happy - Kan - Orc - Fighter (Battlemaster) 3 - none (getauscht mit Brami) (4) Echo - Hector "Wildcard" Gloomlight - Variant Human - Wild Magic Sorcerer 4 - Harper (3)Kiri - PhihPhi - Plasmoid - Bladesong Wizard 3 (1) TimoL - Jennifer Fortescue - Aasimar - Fighter 1 (4) Arikatzi020 - Siren Rishath al-Kaalith - Triton (Half Triton/Genie) - Tempest Domain Cleric 4 - none (3) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 3 - none ------------------------------------------------------------------------------------------------------------------------------------------ Info: Hallo Abenteurer, hast du schon mal von Daggerford gehört? Ich habe von einem dort einheimischen fahrenden Kohlkopfhändler Gerüchte gehört. Sie haben dort wohl irgendwelche Probleme mit Monstern, es Stürmt und Blitzt aus heiterem Himmel. Ziemlich beängstigend ne? Aber ihr seht abenteuerlustig genug aus um den Menschen dort zu helfen oder? ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 25 gp 1x Potion of Hill Giant Strength ------------------------------------------------------------------------------------------------------------------------------------------ Bag of Holding Wondrous item, uncommon A red leather bag. This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. ------------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Bag of Holding Uncommon DRW-INT-01 Big Problems true
Bag of Holding Wondrous item, uncommon A red leather bag. This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.