Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▼
Result
Source
Emerald Pen
uncommon
FR-DC-WCAG-02 Murder all the Way Down
FR-DC-WCAG-02 Murder all the Way Down
Show
Notes:
Emerald Pen
Wondrous Item, uncommon
"This pen is a Aggretanui collectible and has a cute sea turtle pen cap. It writes in a jade green color and refills itself magically."
This pen is tipped with an emerald nib and requires no ink to write. While holding this pen, you can cast Illusory Script at will, requiring no material components. This item is found in Fizban’s Treasury of Dragons.
Waterborne. This item floats on water and other liquids. You have Advantage on Strength (Athletics) checks to swim.
Turtel Cloak (Cloak of the Manta Ray)
uncommon
FR-DC-WCAG-03 Fixing the Pearl Fissures
FR-DC-WCAG-03 Fixing the Pearl Fissures
Show
Notes:
Turtel Cloak (Cloak of the Manta Ray)
Wondrous Item, Uncommon (Requires Attunement)
"This cloak has a green turtle shell pattern and is magically infused so that the wearer can breathe underwater."
While wearing this cloak, you can breathe underwater, and you have a Swim Speed of 60 feet.
Mask of Many Fasihons (Cloak of Many Fasihons)
common
FR-DC-WCAG-03 Fixing the Pearl Fissures
FR-DC-WCAG-03 Fixing the Pearl Fissures
Show
Notes:
Mask of Many Fasihons (Cloak of Many Fasihons)
Wondrous item, common
"These theater masks usually have the appearance of a scowling or happy face but can turn into any mask the wearer desires. Perfect for your next performance on stage! In addition the masks are magically enhanced so that your voice can be heard even by the viewers that are far far away from stage."
While wearing this mask, you can use a bonus action to change the style, color, and apparent quality of it. The masks weight doesn't change. Regardless of its appearance, the mask can't be anything but a mask. Although it can duplicate the appearance of other magic masks, it doesn't gain their magical properties.
Minor Property: War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
Charlatan's Die
common
FR-DC-WCAG-4 An Inside Job
FR-DC-WCAG-4 An Inside Job
Show
Notes:
Charlatan's Die
Wondrous item, common (requires attunement)
Whenever you roll this six-sided die, you can control which number it rolls.
Guardian Property: +2 Initiative
Pipe of Remembrances
common
FR-DC-WCAG-4 An Inside Job
FR-DC-WCAG-4 An Inside Job
Show
Notes:
Pipe of Remembrances
Wondrous item, common.
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact a scene of the bearer’s choosing from the stories it has been told. When this realistic performance is complete, the smoke dissipates. A new story or likeness may be added to the pipe’s repertoire if the bearer smokes the pipe while relaying a tale or describing a companion. The pipe can’t be used this way again until the next dawn.
Selûne's owl-eye glasses
unique
FR-DC-WCAG-4 An Inside Job
FR-DC-WCAG-4 An Inside Job
Show
Notes:
Selûne's owl-eye glasses
Wondrous item, unique
While wearing these glasses, as an action, you can instantaneously resummon a deceased, certed or Holiday Event vanity pet or mount that can be returned to life by the find familiar or find steed spells. Once returned to life, they have no new additions to the roles and abilities they had before death (for example, these glasses do not transform them into a familiar or steed). If you are not attuned to your glasses, that does not kill your pet.
https://files.d20.io/images/461018489/i_G-NH4EQoBskbjlOkaZQA/med.png?1760954787
The glasses can’t be used this way again until the next dawn.
Gnomish Pocket Knife (Glove of Thiefvery)
uncommon
FR-DC-WCAG-4 An Inside Job
FR-DC-WCAG-4 An Inside Job
Show
Notes:
Gnomish Pocket Knife (Glove of Thiefvery)
Wondrous Item, uncommon
These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.
Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Ring of Evasion
rare
DDEX-1-3 Shadows over the Moonsea
DDEX-1-3 Shadows over the Moonsea
Show
Notes:
Ring of Evasion
Ring, Rare (Requires Attunement)
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing the ring, you can take a Reaction to expend 1 charge to succeed on that save instead.
Ring of Jumping
uncommon
DDAL05-10 Giant Diplomacy
DDAL05-10 Giant Diplomacy
Show
Notes:
Ring of Jumping
Ring, Uncommon (Requires Attunement)
While wearing this ring, you can cast Jump from it, but can target only yourself when you do so.
Chultan Midwinter Candle (Candle of the Deep)
common
DDAL00-04 Winter's Flame
DDAL00-04 Winter's Flame
Show
Notes:
Chultan Midwinter Candle (Candle of the Deep)
Wondrous Item, Common
The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle.
A product of a pain-staking enchantment, the candle acts as an anchor for the delicate and fickle spark of an enchanted flame. As it burns it emits a slight citrus scent, not unlike that of a pembelon. It cannot be extinguished unless it is clipped from the wick and gives light and heat as a normal candle would.
Flurried Furs (Smoldering Studded Leather Armor)
common
DDAL00-04 Winter's Flame
DDAL00-04 Winter's Flame
Show
Notes:
Flurried Furs (Smoldering Studded Leather Armor)
Armor (Light), Common
Wisps of harmless, odorless smoke rise from this armor while it is worn.
As if from frigid clouds overhead, a light dusting of illusory snow perpetually sprinkles down over the wearer. This item can be found in the Dungeon Master's Guide (2024).
Boots of the Winterlands — Waterdeep Provenance
uncommon
DDAL-00-05 Winter's Splendor
DDAL-00-05 Winter's Splendor
Show
Notes:
Boots of the Winterlands — Waterdeep Provenance
Wondrous Item, Uncommon (Requires Attunement)
*"These boots are said to originate in Waterdeep’s Trades Ward, crafted generations ago by a cobbler whose shop once stood near the docks, where sailors returned frostbitten from northern seas. Though countless winters have passed, the boots bear the quiet refinement of the city—practical, elegant, and made to endure."
"The outer leather is cut from deep-seal hide, a rare marine leather prized by Waterdhavian shipwrights for its resistance to salt, cold, and cracking. It is supple to the touch, dyed a storm-dark gray that catches faint blue highlights in winter light. The stitching is done with silver-threaded sinew, a technique taught by North Ward enchanters to help magic settle evenly through a garment."
"Inside, the boots are lined with snowermine fur, imported through Waterdeep’s port from Icewind Dale and magically treated to retain warmth without weight. The lining never mats, never dampens, and carries a faint scent of cedar and brine."
"The soles are layered with whale-bone resin and ironwood, giving firm purchase on ice and slick stone alike. Etched along the inner arch—visible only when the boots are turned upside down—are Old Waterdhavian runes invoking safe passage, steady footing, and warmth against unforgiving winds."
These furred boots are snug and feel warm. While wearing them, you gain the following benefits.
Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection.
Winter Strider. You ignore Difficult Terrain created by ice or snow.
Enduring Spellbook
common
DDAL-00-05 Winter's Splendor
DDAL-00-05 Winter's Splendor
Show
Notes:
Enduring Spellbook
Wondrous Item, Common
This spellbook, along with anything written on its pages, can’t be damaged by fire or water. In addition, the spellbook doesn’t deteriorate with age.
Bell of Silent Carols (Horn of Silent Alarm)
common
DDAL-00-05 Winter's Splendor
DDAL-00-05 Winter's Splendor
Show
Notes:
Bell of Silent Carols (Horn of Silent Alarm)
Wondrous Item, common
This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.
| Name | Rarity | Location | Table ▼ | Result | Source | |
|---|---|---|---|---|---|---|
| Emerald Pen | uncommon | FR-DC-WCAG-02 Murder all the Way Down | FR-DC-WCAG-02 Murder all the Way Down | Show | ||
|
Notes:
Emerald Pen "This pen is a Aggretanui collectible and has a cute sea turtle pen cap. It writes in a jade green color and refills itself magically." This pen is tipped with an emerald nib and requires no ink to write. While holding this pen, you can cast Illusory Script at will, requiring no material components. This item is found in Fizban’s Treasury of Dragons. Waterborne. This item floats on water and other liquids. You have Advantage on Strength (Athletics) checks to swim. |
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| Turtel Cloak (Cloak of the Manta Ray) | uncommon | FR-DC-WCAG-03 Fixing the Pearl Fissures | FR-DC-WCAG-03 Fixing the Pearl Fissures | Show | ||
|
Notes:
Turtel Cloak (Cloak of the Manta Ray) "This cloak has a green turtle shell pattern and is magically infused so that the wearer can breathe underwater." While wearing this cloak, you can breathe underwater, and you have a Swim Speed of 60 feet. |
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| Mask of Many Fasihons (Cloak of Many Fasihons) | common | FR-DC-WCAG-03 Fixing the Pearl Fissures | FR-DC-WCAG-03 Fixing the Pearl Fissures | Show | ||
|
Notes:
Mask of Many Fasihons (Cloak of Many Fasihons) "These theater masks usually have the appearance of a scowling or happy face but can turn into any mask the wearer desires. Perfect for your next performance on stage! In addition the masks are magically enhanced so that your voice can be heard even by the viewers that are far far away from stage." While wearing this mask, you can use a bonus action to change the style, color, and apparent quality of it. The masks weight doesn't change. Regardless of its appearance, the mask can't be anything but a mask. Although it can duplicate the appearance of other magic masks, it doesn't gain their magical properties. Minor Property: War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. |
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| Charlatan's Die | common | FR-DC-WCAG-4 An Inside Job | FR-DC-WCAG-4 An Inside Job | Show | ||
|
Notes:
Charlatan's Die Whenever you roll this six-sided die, you can control which number it rolls. Guardian Property: +2 Initiative |
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| Pipe of Remembrances | common | FR-DC-WCAG-4 An Inside Job | FR-DC-WCAG-4 An Inside Job | Show | ||
|
Notes:
Pipe of Remembrances This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact a scene of the bearer’s choosing from the stories it has been told. When this realistic performance is complete, the smoke dissipates. A new story or likeness may be added to the pipe’s repertoire if the bearer smokes the pipe while relaying a tale or describing a companion. The pipe can’t be used this way again until the next dawn. |
||||||
| Selûne's owl-eye glasses | unique | FR-DC-WCAG-4 An Inside Job | FR-DC-WCAG-4 An Inside Job | Show | ||
|
Notes:
Selûne's owl-eye glasses While wearing these glasses, as an action, you can instantaneously resummon a deceased, certed or Holiday Event vanity pet or mount that can be returned to life by the find familiar or find steed spells. Once returned to life, they have no new additions to the roles and abilities they had before death (for example, these glasses do not transform them into a familiar or steed). If you are not attuned to your glasses, that does not kill your pet. https://files.d20.io/images/461018489/i_G-NH4EQoBskbjlOkaZQA/med.png?1760954787 The glasses can’t be used this way again until the next dawn. |
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| Gnomish Pocket Knife (Glove of Thiefvery) | uncommon | FR-DC-WCAG-4 An Inside Job | FR-DC-WCAG-4 An Inside Job | Show | ||
|
Notes:
Gnomish Pocket Knife (Glove of Thiefvery) These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. |
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| Ring of Evasion | rare | DDEX-1-3 Shadows over the Moonsea | DDEX-1-3 Shadows over the Moonsea | Show | ||
|
Notes:
Ring of Evasion This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing the ring, you can take a Reaction to expend 1 charge to succeed on that save instead. |
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| Ring of Jumping | uncommon | DDAL05-10 Giant Diplomacy | DDAL05-10 Giant Diplomacy | Show | ||
|
Notes:
Ring of Jumping While wearing this ring, you can cast Jump from it, but can target only yourself when you do so. |
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| Chultan Midwinter Candle (Candle of the Deep) | common | DDAL00-04 Winter's Flame | DDAL00-04 Winter's Flame | Show | ||
|
Notes:
Chultan Midwinter Candle (Candle of the Deep) The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle. A product of a pain-staking enchantment, the candle acts as an anchor for the delicate and fickle spark of an enchanted flame. As it burns it emits a slight citrus scent, not unlike that of a pembelon. It cannot be extinguished unless it is clipped from the wick and gives light and heat as a normal candle would. |
||||||
| Flurried Furs (Smoldering Studded Leather Armor) | common | DDAL00-04 Winter's Flame | DDAL00-04 Winter's Flame | Show | ||
|
Notes:
Flurried Furs (Smoldering Studded Leather Armor) Wisps of harmless, odorless smoke rise from this armor while it is worn. As if from frigid clouds overhead, a light dusting of illusory snow perpetually sprinkles down over the wearer. This item can be found in the Dungeon Master's Guide (2024). |
||||||
| Boots of the Winterlands — Waterdeep Provenance | uncommon | DDAL-00-05 Winter's Splendor | DDAL-00-05 Winter's Splendor | Show | ||
|
Notes:
Boots of the Winterlands — Waterdeep Provenance *"These boots are said to originate in Waterdeep’s Trades Ward, crafted generations ago by a cobbler whose shop once stood near the docks, where sailors returned frostbitten from northern seas. Though countless winters have passed, the boots bear the quiet refinement of the city—practical, elegant, and made to endure." "The outer leather is cut from deep-seal hide, a rare marine leather prized by Waterdhavian shipwrights for its resistance to salt, cold, and cracking. It is supple to the touch, dyed a storm-dark gray that catches faint blue highlights in winter light. The stitching is done with silver-threaded sinew, a technique taught by North Ward enchanters to help magic settle evenly through a garment." "Inside, the boots are lined with snowermine fur, imported through Waterdeep’s port from Icewind Dale and magically treated to retain warmth without weight. The lining never mats, never dampens, and carries a faint scent of cedar and brine." "The soles are layered with whale-bone resin and ironwood, giving firm purchase on ice and slick stone alike. Etched along the inner arch—visible only when the boots are turned upside down—are Old Waterdhavian runes invoking safe passage, steady footing, and warmth against unforgiving winds." These furred boots are snug and feel warm. While wearing them, you gain the following benefits. |
||||||
| Enduring Spellbook | common | DDAL-00-05 Winter's Splendor | DDAL-00-05 Winter's Splendor | Show | ||
|
Notes:
Enduring Spellbook This spellbook, along with anything written on its pages, can’t be damaged by fire or water. In addition, the spellbook doesn’t deteriorate with age. |
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| Bell of Silent Carols (Horn of Silent Alarm) | common | DDAL-00-05 Winter's Splendor | DDAL-00-05 Winter's Splendor | Show | ||
|
Notes:
Bell of Silent Carols (Horn of Silent Alarm) |
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