Magic Items

Purchased Magic Items

Name Rarity Location Table ▼ Result Source
Emerald Pen uncommon FR-DC-WCAG-02 Murder all the Way Down FR-DC-WCAG-02 Murder all the Way Down Show
Notes:

Emerald Pen
Wondrous Item, uncommon

"This pen is a Aggretanui collectible and has a cute sea turtle pen cap. It writes in a jade green color and refills itself magically."

This pen is tipped with an emerald nib and requires no ink to write. While holding this pen, you can cast Illusory Script at will, requiring no material components. This item is found in Fizban’s Treasury of Dragons.

Waterborne. This item floats on water and other liquids. You have Advantage on Strength (Athletics) checks to swim.

Turtel Cloak (Cloak of the Manta Ray) uncommon FR-DC-WCAG-03 Fixing the Pearl Fissures FR-DC-WCAG-03 Fixing the Pearl Fissures Show
Notes:

Turtel Cloak (Cloak of the Manta Ray)
Wondrous Item, Uncommon (Requires Attunement)

"This cloak has a green turtle shell pattern and is magically infused so that the wearer can breathe underwater."

While wearing this cloak, you can breathe underwater, and you have a Swim Speed of 60 feet.

Mask of Many Fasihons (Cloak of Many Fasihons) common FR-DC-WCAG-03 Fixing the Pearl Fissures FR-DC-WCAG-03 Fixing the Pearl Fissures Show
Notes:

Mask of Many Fasihons (Cloak of Many Fasihons)
Wondrous item, common

"These theater masks usually have the appearance of a scowling or happy face but can turn into any mask the wearer desires. Perfect for your next performance on stage! In addition the masks are magically enhanced so that your voice can be heard even by the viewers that are far far away from stage."

While wearing this mask, you can use a bonus action to change the style, color, and apparent quality of it. The masks weight doesn't change. Regardless of its appearance, the mask can't be anything but a mask. Although it can duplicate the appearance of other magic masks, it doesn't gain their magical properties.

Minor Property: War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.

Charlatan's Die common FR-DC-WCAG-4 An Inside Job FR-DC-WCAG-4 An Inside Job Show
Notes:

Charlatan's Die
Wondrous item, common (requires attunement)

Whenever you roll this six-sided die, you can control which number it rolls.

Guardian Property: +2 Initiative

Pipe of Remembrances common FR-DC-WCAG-4 An Inside Job FR-DC-WCAG-4 An Inside Job Show
Notes:

Pipe of Remembrances
Wondrous item, common.

This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact a scene of the bearer’s choosing from the stories it has been told. When this realistic performance is complete, the smoke dissipates. A new story or likeness may be added to the pipe’s repertoire if the bearer smokes the pipe while relaying a tale or describing a companion. The pipe can’t be used this way again until the next dawn.

Selûne's owl-eye glasses unique FR-DC-WCAG-4 An Inside Job FR-DC-WCAG-4 An Inside Job Show
Notes:

Selûne's owl-eye glasses
Wondrous item, unique

While wearing these glasses, as an action, you can instantaneously resummon a deceased, certed or Holiday Event vanity pet or mount that can be returned to life by the find familiar or find steed spells. Once returned to life, they have no new additions to the roles and abilities they had before death (for example, these glasses do not transform them into a familiar or steed). If you are not attuned to your glasses, that does not kill your pet.

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The glasses can’t be used this way again until the next dawn.

Gnomish Pocket Knife (Glove of Thiefvery) uncommon FR-DC-WCAG-4 An Inside Job FR-DC-WCAG-4 An Inside Job Show
Notes:

Gnomish Pocket Knife (Glove of Thiefvery)
Wondrous Item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.

Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.