Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Mask of Many Fasihons (Cloak of Many Fasihons)
common
FR-DC-WCAG-03 Fixing the Pearl Fissures
FR-DC-WCAG-03 Fixing the Pearl Fissures
Show
Notes:
Mask of Many Fasihons (Cloak of Many Fasihons)
Wondrous item, common
"These theater masks usually have the appearance of a scowling or happy face but can turn into any mask the wearer desires. Perfect for your next performance on stage! In addition the masks are magically enhanced so that your voice can be heard even by the viewers that are far far away from stage."
While wearing this mask, you can use a bonus action to change the style, color, and apparent quality of it. The masks weight doesn't change. Regardless of its appearance, the mask can't be anything but a mask. Although it can duplicate the appearance of other magic masks, it doesn't gain their magical properties.
Minor Property: War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
Turtel Cloak (Cloak of the Manta Ray)
uncommon
FR-DC-WCAG-03 Fixing the Pearl Fissures
FR-DC-WCAG-03 Fixing the Pearl Fissures
Show
Notes:
Turtel Cloak (Cloak of the Manta Ray)
Wondrous Item, Uncommon (Requires Attunement)
"This cloak has a green turtle shell pattern and is magically infused so that the wearer can breathe underwater."
While wearing this cloak, you can breathe underwater, and you have a Swim Speed of 60 feet.
Gnomish Pocket Knife (Glove of Thiefvery)
uncommon
FR-DC-WCAG-4 An Inside Job
FR-DC-WCAG-4 An Inside Job
Show
Notes:
Gnomish Pocket Knife (Glove of Thiefvery)
Wondrous Item, uncommon
These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.
Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Selûne's owl-eye glasses
unique
FR-DC-WCAG-4 An Inside Job
FR-DC-WCAG-4 An Inside Job
Show
Notes:
Selûne's owl-eye glasses
Wondrous item, unique
While wearing these glasses, as an action, you can instantaneously resummon a deceased, certed or Holiday Event vanity pet or mount that can be returned to life by the find familiar or find steed spells. Once returned to life, they have no new additions to the roles and abilities they had before death (for example, these glasses do not transform them into a familiar or steed). If you are not attuned to your glasses, that does not kill your pet.
https://files.d20.io/images/461018489/i_G-NH4EQoBskbjlOkaZQA/med.png?1760954787
The glasses can’t be used this way again until the next dawn.
Pipe of Remembrances
common
FR-DC-WCAG-4 An Inside Job
FR-DC-WCAG-4 An Inside Job
Show
Notes:
Pipe of Remembrances
Wondrous item, common.
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact a scene of the bearer’s choosing from the stories it has been told. When this realistic performance is complete, the smoke dissipates. A new story or likeness may be added to the pipe’s repertoire if the bearer smokes the pipe while relaying a tale or describing a companion. The pipe can’t be used this way again until the next dawn.
Charlatan's Die
common
FR-DC-WCAG-4 An Inside Job
FR-DC-WCAG-4 An Inside Job
Show
Notes:
Charlatan's Die
Wondrous item, common (requires attunement)
Whenever you roll this six-sided die, you can control which number it rolls.
Guardian Property: +2 Initiative
Javelin of Lightning “Rrakkma’s Smite”
uncommon
SJ-DC-Flumph-01 Flurry of Flumphs
Trade Log
Show
Notes:
Javelin of Lightning “Rrakkma’s Smite”
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target.
Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Dungeon Master's Guide, p. 178
“This obsidian and silver-blue javelin radiates sparks of electricity when it makes contact with metal or flesh, the phrase ‘Rrakkma’ is etched into the metal in Gith.’”
Guardian. The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Mask of Many Fasihons (Cloak of Many Fasihons) | common | FR-DC-WCAG-03 Fixing the Pearl Fissures | FR-DC-WCAG-03 Fixing the Pearl Fissures | Show | ||
|
Notes:
Mask of Many Fasihons (Cloak of Many Fasihons) "These theater masks usually have the appearance of a scowling or happy face but can turn into any mask the wearer desires. Perfect for your next performance on stage! In addition the masks are magically enhanced so that your voice can be heard even by the viewers that are far far away from stage." While wearing this mask, you can use a bonus action to change the style, color, and apparent quality of it. The masks weight doesn't change. Regardless of its appearance, the mask can't be anything but a mask. Although it can duplicate the appearance of other magic masks, it doesn't gain their magical properties. Minor Property: War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. |
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| Turtel Cloak (Cloak of the Manta Ray) | uncommon | FR-DC-WCAG-03 Fixing the Pearl Fissures | FR-DC-WCAG-03 Fixing the Pearl Fissures | Show | ||
|
Notes:
Turtel Cloak (Cloak of the Manta Ray) "This cloak has a green turtle shell pattern and is magically infused so that the wearer can breathe underwater." While wearing this cloak, you can breathe underwater, and you have a Swim Speed of 60 feet. |
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| Gnomish Pocket Knife (Glove of Thiefvery) | uncommon | FR-DC-WCAG-4 An Inside Job | FR-DC-WCAG-4 An Inside Job | Show | ||
|
Notes:
Gnomish Pocket Knife (Glove of Thiefvery) These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. |
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| Selûne's owl-eye glasses | unique | FR-DC-WCAG-4 An Inside Job | FR-DC-WCAG-4 An Inside Job | Show | ||
|
Notes:
Selûne's owl-eye glasses While wearing these glasses, as an action, you can instantaneously resummon a deceased, certed or Holiday Event vanity pet or mount that can be returned to life by the find familiar or find steed spells. Once returned to life, they have no new additions to the roles and abilities they had before death (for example, these glasses do not transform them into a familiar or steed). If you are not attuned to your glasses, that does not kill your pet. https://files.d20.io/images/461018489/i_G-NH4EQoBskbjlOkaZQA/med.png?1760954787 The glasses can’t be used this way again until the next dawn. |
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| Pipe of Remembrances | common | FR-DC-WCAG-4 An Inside Job | FR-DC-WCAG-4 An Inside Job | Show | ||
|
Notes:
Pipe of Remembrances This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact a scene of the bearer’s choosing from the stories it has been told. When this realistic performance is complete, the smoke dissipates. A new story or likeness may be added to the pipe’s repertoire if the bearer smokes the pipe while relaying a tale or describing a companion. The pipe can’t be used this way again until the next dawn. |
||||||
| Charlatan's Die | common | FR-DC-WCAG-4 An Inside Job | FR-DC-WCAG-4 An Inside Job | Show | ||
|
Notes:
Charlatan's Die Whenever you roll this six-sided die, you can control which number it rolls. Guardian Property: +2 Initiative |
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| Javelin of Lightning “Rrakkma’s Smite” | uncommon | SJ-DC-Flumph-01 Flurry of Flumphs | Trade Log | Show | ||
|
Notes:
Javelin of Lightning “Rrakkma’s Smite” This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. Dungeon Master's Guide, p. 178 “This obsidian and silver-blue javelin radiates sparks of electricity when it makes contact with metal or flesh, the phrase ‘Rrakkma’ is etched into the metal in Gith.’” Guardian. The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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