Eoin, "Red Mist"

Season:
Forgotten Realms S 13
Race:
Halfelf (Elf/Dhampier)
Class:
Phantom Rouge lvl 16
Background:
Lost Coin (Spy)
Lifestyle:
Modest
Current Level:
16
Total GP:
22306.6
Total Downtime:
355
Tag:
Faction:
Golden Vault
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
49
Magic Item Limit:
6
Bag of Holding,
Cloak of Elvenkind,
+1 Rapier,
Gloves of Thievery,
Wand of Magic Missiles,
Ring of Jumping,
Eldritch Claw Tattoo,
Wand of Binding,
Mithral Armor Plate,
Slippers of Spider Climbing,
Cap of Water Breathing,
Rapier of Life Stealing,
Amulet of the Devout +1,
Boots of Striding and Springing,
Driftglobe,
Stone of Good Luck (Luckstone),
Staff of Healing,
Rogue's Mantle,
Necklace of Fireballs (7 Charges),
Lantern of Revealing,
Necklace of Prayer Beads (Blessing, Curing, Favor, and Wind Walking.),
Sending Stones,
Flame Tongue Longsword,
Dragon Scale Mail (red),
Necklace of Fireballs (7 Ladungen),
Battleaxe +1,
Shield +1,
+1 Studded Leather Armor,
Rod of the Pact Keeper +2,
Wand of Magic Missiles,
Rod of the Pact Keeper +2,
Decanter of Endless Water,
Dimensional Shackles,
Horn of Valhalla, Silver,
Mithral Armor (Chainmail),
Silvered Greatsword (+3 Greatsword),
Dagger of Venom,
Ring of Evasion,
Gloves of Thievery,
Vidorant's Ring,
Scale Mail +1,
Shortsword +1,
Battleaxe +1,
Serpentine Owl Figurine of Wondrous Power,
Bag of Tricks (Rust-Colored),
Gauntlets of Ogre Power,
Quiver of Ehlonna,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Ring of Telekinesis

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2025-06-18 19:13 DDHC-KftGV-Shard of the Accursed 1 2150 10 Show

Teilnehmer:
(10) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault
(10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave
(10) Echo - Kyran Dawnwalker - TCL Aasimar - 8 Divine Soul Sorcerer / 2 Warlock - None
(10) Marcelinho700 - Tsuji Nobuke - Human - Samurai Fighter 10 - Purpel Dragon Knights
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault


Infos:
Leandro Sedhar, Forscher.
Grab eines Riesen namens Xeluan.
Stadt Oztocan in der Anaurochwüste.
Onyx Scar Organisation, eine Organisation die Artefakte und anderes auf den Schwarzmarkt verkauft.
Giant's Skull Taverne, in der Stadt Oztocan wo Leandro Sedhar sich ein Quatiert hat.
Bürgermeisters, Tavio Solana der Stadt Stadt Oztocan.
Elfenarchivar namens Rilago ist verschwunden als dir Erdbeben begannen.
Aminta, Schwester des Bürgermeisters die sich den Onyx Scar Organisation angeschlossen.
gekauft:
Dessert Clothing, hot weather -10gp


A mysterious shard made of obsidian places a curse on everyone who bears it. When the shard comes into the characters' possession, they must break its curse by returning the shard to the ancient tomb it came from. But a dangerous crime syndicate controls the tomb and its riches, and the criminals won't take kindly to the characters' intrusion.


Loot: 2160 gp
Trinket: An old key


Oztocanite
commen, Consumeble
A fist-sized chunk of oztocanite can be used as a spellcasting focus that grants a +1 bonus to spell attack rolls. However, if its wielder rolls a 1 on a spell attack roll while using it as a focus, the chunk shatters and the creature takes 10 (3d6) thunder damage.


Golden Vault Reward:



Item Tracker Show

(3/3) Uncommon+:
Gloves Of Thievery
Slippers of Spider Climbing
Rapier of Life Stealing


(0/5) Common:

...


(10/10) Consumables:
2x Potion of Healing
3x Greater Potion of Healing
1x Spell Scroll og Greater Restoration
1x Spellscroll of Revivify
1x Oil of Slipperiness
1x Potion of Gaseous Form
Crossbow bolts +2 (6x)


CARRIED BLESSINGS, BOONS, & CHARMS

...


Total Magic Items:


Commen:


Uncommen:
Cloak of Elvenkind, Bag of Holding, +1 Rapier, 2x Gloves of Thievery, Ring of Jumping, 2x Wand of Magic Missiles, Eldritch Claw Tattoo, Amulet of the Devout +1, Cap of Water Breathing, Slippers of Spider Climbing, Mithral Armor Plate, Driftglobe, Stone of Good Luck (Luckstone), Boots of Striding and Springing, Sending Stones, Lantern of Revealing, 2x Battleaxe +1, Shield +1, Shortsword +1, Scale Mail +1, Mithral Armor (Chainmail), Decanter of Endless Water,


Rare:
Rapier of Life Stealing, Wand of Binding, Staff of Healing, +1 Studded Leather Armor, Necklace of Prayer Beads (Blessing, Curing, Favor, and Wind Walking.), Rogue's Mantle, Flame Tongue Longsword, 2x Rod of the Pact Keeper +2, Horn of Valhalla, Silver, Dimensional Shackles, Vidorant's Ring, Ring of Evasion


Very Rare:
Dragon Scale Mail (red), Silvered Greatsword (+3 Greatsword),


Legendary:
...


Blessings:
...


Total Consumables:

2x Potion of Healing
3x Potion of Greater Healing
1x Spell scroll arms of Hadar
1x Spell scroll bane
1x Spell scroll dimension door
1x Spell scroll armor of Agathys
1x Spell scroll crown of madness
1x Spell scroll sleep
1x potion of gaseous form
1x vial containing oil of slipperiness
1x Dust of Disappearance (Voll)
1x Potion of Hill Giant Strength
1x Spell Scroll of Magic Weapon
1x dust of disappearance (1 Ladung)
Necklace of Fireballs (7 Charges)
Necklace of Fireballs (7 Ladungen)
6x Crossbow Bolds +2
1x Spell Scroll of Revivify
1x Spell Scroll of Greater Restoration
1x Oil of Sharpness
8x Arrows +1
charm person (2 scrolls)
cure wounds (1 scroll)
detect magic (2 scrolls)
dispel magic (1 scroll)
false life (1 scroll)
identify (4 scrolls)
invisibility (1 scroll)
lesser restoration (2 scrolls)
nondetection (1 scroll)
1x potion of animal friendship
1x potions of resistance fire
1x potions of resistance poison
1x potion of water breathing
1x Oztocanite


Spell Comp:

2x Diamond dust worth at least 100 gp
2x Diamond worth at least 300 gp
1x Diamond worth at least 500 gp
1x Rare oils and unguents worth at least 1,000 gp


2025-06-25 21:20 DDHC-KftGV Party at Paliset Hall 1 10 Show

Teilnehmer:
(10) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 10 - Golden Vault
(10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave
(10) Echo - Kyran Dawnwalker - TCL Aasimar - 8 Divine Soul Sorcerer / 2 Warlock - None
(10) Bramymond - Sorin Windsdale - V.human - Sorcerer: Sorcerer 1/Bard: College of Eloquence 9 - Golden Vault
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault


Infos:
Fifel, Satyr und Informant.
Eliphas Adulare, Ehemalige Abenteuer die im Dienste der Golden Vault standen. (Tüftler und Gentalmann)
Zorhanna Adulare, Ehemalige Abenteuererin und Frau von Eliphas. (Hat sich mit einer Archfey angefreundet, die angeblich die Erzfeindin des Prinzen of Frost sein soll). Sie ist eine Erzmagierin.
Shard Solitaire, soll Zorhanna kontrollieren (sie soll kälter und grausamer geworden sein und verhält sich allgemein seltsam). Soll ständig von Zorhanna getragen werden, und wenn sie entwendet wird wird sie in eine geheime Vault teleportiert. Der Shard war füher in der Gewalt von einen Trio of Hags, der Crestfall Coven. Er soll bei einer Bag of Holding Bobe entstanden sein.
Loch Wynnis der Ort wo ihr hingeportet werdet.
Khorr's Kloths, Bugbear Schneider (Eoin bekommt ein neues Kleid)
Oren, ältester Butler des Hauses.
Anisetta, aktuelle Hausdame.
Es soll eine Wächter geben der etwas besonderes bewacht im Haus aber man erfuhr nicht was erbewacht. Er soll nur sehr teuer gewesen sein.
Der Hirsch Eiche (Oke) in einen Gemälde.


Kaden Lannis, der hoffnungslose Romantiker
Verano Honeywell, der Paparazzi
Lycoris, Dryade und ehemalige Hausdame
Berengar, Wärbär und guter Freund von Eliphas
Nix, ehemaliger Lehrling von Zorhanna und will sich um die Hall kümmern wenn die Gala vorbei ist.
Eggsy, ein unauffällig auffälliger Dieb
Yalara, Elfen Sängerin
Mettle, Tiefling Gentleman mit vielen Ringen
(Tiefling-Späherin mit Hornbrille, gibt sich als Adlige namens Adira aus und arbeitet heimlich für die Hexen des Crestfall-Zirkels (siehe „Der Crestfall-Zirkel“ später im Abenteuer). Bei ihrer Ankunft in der Feenwelt steckt Mettle einen Kupferring an den dritten Finger ihrer linken Hand. An dem Ring ist ein Hexenauge befestigt, ein lackierter Augapfel, der es den Hexen ermöglicht, zu sehen, was auf der Gala passiert.)
Haben im Bad das Geheimfach gefunden, Eoin ist unsichtbar durch das Bad und entdeckte das geheime fach mit den Wort "Winter" an der Wand die Kache gedrückt, und mit "Oak" (der Name des Hirsches) das zweite Rätzel gelöst. Das Wasser im Becken ist eis kalt und nach gewisser Zeit geht das Fach wieder zu.


Barry´s Divination´s:
"The threads of fate are tangled tight. To unravel this one would unravel far more than a simple clasp. Some chains are meant to bind, and some doors are best left unopened."
"Guests of discord approach. Uninvited, they weave through the feast. The banquet's heart holds the secret. Beware the unseen."
"Beyond the world you know, she lingers. The master of the game is near. Act swiftly, for danger is at hand. Her final dance might be near."


Loot:


to be Continued...


2025-07-05 21:06 DDHC-KftGV Party at Paliset Hall 2 1 2620 10 Serpentine Owl Figurine of Wondrous Power, Bag of Tricks (Rust-Colored), Gauntlets of Ogre Power, Quiver of Ehlonna Show

Teilnehmer:
(10) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 10 - Golden Vault
(10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave
(10) Echo - Kyran Dawnwalker - TCL Aasimar - 8 Divine Soul Sorcerer / 2 Warlock - None
(10) Bramymond - Sorin Windsdale - V.human - Sorcerer: Sorcerer 1/Bard: College of Eloquence 9 - Golden Vault
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault


Infos:


Loot: 2620gp


Serpentine Owl Figurine of Wondrous Power
Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Serpentine Owl (Rare). This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can’t be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.


Bag of Tricks (Rust-Colored)
Wondrous item, uncommon

This ordinary bag, made from rust cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag’s color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.
d8 Creature d8 Creature
1 Rat 5 Giant goat
2 Owl 6 Giant boar
3 Mastiff 7 Lion
4 Goat 8 Brown bear


Gauntlets of Ogre Power
Wondrous item, uncommon (requires attunement)

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.


Quiver of Ehlonna
Wondrous item, uncommon

Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.

You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.


Golden Vault Reward:


+1 lvl Rogue


2025-07-10 18:07 Catching up 5 -50 Show

  • 5 lvl Rogue: Level 12: Feat: Mage Slayer +1 Dex Level 13: Ghost Walk Level 14: Devious Strikes Level 15: Slippery Mind Level 16 : Feat: Resilient +1 Con

2025-07-10 21:00 DDHC-KftGV Fire and Darkness 1 -2000 10 Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis Show

Teilnehmer:
Teilnehmer:
(16) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 16 - Golden Vault
(16) Karrakasz - Barry - Wood Elf - Stars Druid 16 - Emerald Enclave
(16) Echo - Kyran Dawnwalker - TCL Aasimar - 14 Divine Soul Sorcerer / 2 Warlock - None
(16) Bramymond - Sorin Windsdale - V.human - Bard: College of Eloquence 16 - Golden Vault
(16) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 16 - Golden Vault


Info:
Vrakir, der Herr der Festung
Jarazoun, die rechte Hand und Efreeti
Clax, Tiefling Blackmarket Dealer
https://files.d20.io/marketplace/2983530/biDX_9pdVyQH1ekSWhTr1A/med.png?1672690721&1675656627
Auf den Flagen steht: atka ignari (Ignan for "all shall burn")


eingekauft:
5x potions of resistance fire -500gp
5x Potion of Greater Healing -500gp
1x Spell Scroll of Death Ward -1000gp


Loot:


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


2025-07-15 19:11 DDHC-KftGV Fire and Darkness 2 11056.6 10 Show

Teilnehmer:
(16) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 16 - Golden Vault
(16) Karrakasz - Barry - Wood Elf - Stars Druid 16 - Emerald Enclave
(16) Echo - Kyran Dawnwalker - TCL Aasimar - 14 Divine Soul Sorcerer / 2 Warlock - None
(16) Bramymond - Sorin Windsdale - V.human - Bard: College of Eloquence 16 - Golden Vault
(16) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 16 - Golden Vault


Info:
Eoin drang in den Hort von Kalimrax dem Roten Drachen ein und Stehlte unbemerkt seinen Hort, bis er später zur Ruhe sich legen wollte und dies bemerkte. Daraufhin lies er seinen Zorn an den Gefangenen der Festung aus. Dies Hörte die Gruppe und stellte sich den drachen Drausen auf den Hof. Eoin benutzte die Giffon Statur um sich ein Reittier zu beschwören und gab diesem eine Potion of Fire Resistance. Tazith wurde von den Drachen nachdem er bedenklichen schaden an ihm verursachte in die Lava ausserhalb der Burgmauern geworfen und wurde danach nicht mehr gesehn. Zu viert konnten wir den Drachen noch schwächen, doch der rest der Gruppe Wollte nun Fliehen um das Buch in sicherheit zu bringen. Eoin dankte dem Einhorn das sie mitnehmen wollte doch blieb zurück um die verlorenen Seelen der Sklaven zu rechen. Sie Duchdrang die Schuppen des Drachen, bis sie in Seinen Schädel eindrang, mit ihrer Geisterhaften Form und stieß ihren Rapier direkt in Sein Gehirn das von der Necrotischen Energie ihrer Waffe regelrecht zusammen schrummelte und der Drache nach zwei Flügelschlägen zu Boden fiel. Dir fing mit einer Flinken bewegung ihrer Hand die Seele von Kalimrax in einer Goldenen Münze ein. Sie schwebte weiterhin in der Luft, verbeugte sich vor den Wachen auf den Mauern und sattelte wieder den Griffen um den anderen zu folgen die zu Wind geworden Waren.


Loot: 11056gp 6cp
1x Potion of Fire Resistance
1x Midnight Tears Poison


Dragon Hort wurde von Eoin in ihrer Geisterform komplett ausgeräumt:
Kalimrax' Versteck enthält 14.213 Sp, 7.029 gp, 923 pp, achtzehn Edelsteine (je 500 gp), einen Fächer aus Couatl-Federn (1.250 gp), a figurine of wondrous power (bronze griffon), and a mace of terror.


Verehrte Agenten – ihr seid alle Helden,

im Namen der Goldenen Schatzkammer spreche ich Ihnen unsere tiefste Dankbarkeit und Bewunderung aus. Durch schattenverhangene Korridore und glitzernde Säle haben Sie unsere Schlüssel getragen und Türen geöffnet, die sonst verschlossen geblieben wären – Türen zur Hoffnung, zur Gerechtigkeit, zu einer zweiten Chance. Jede Mission verlangte Ihnen mehr ab als bloßen Stahl oder Zaubersprüche; sie erforderte Integrität, Einfallsreichtum und den Mut, das Richtige zu tun, wenn niemand hinsah.

Ihr habt Relikte geborgen, die Tyrannen zu Ketten verarbeitet hätten. Ihr habt Unschuldige befreit, deren einziges Verbrechen darin bestand, dem Bösewicht im Weg zu stehen. Ihr habt Geheimnisse bewahrt, die bewahrt werden müssen, und Lügen aufgedeckt, die zu lange im Dunkeln geschwelt haben. Kurz gesagt, ihr habt das Credo geehrt, das über den Toren unseres Tresorraums steht:

„Tu Gutes, koste es, was es wolle.“

Seid euch dessen bewusst: Jedes Leben, das ihr gerettet habt, hat Wellen geschlagen – unzählige Geschichten haben sich zum Besseren gewendet, weil ihr den schwierigeren Weg gewählt habt. Auch wenn das Siegel der Goldenen Gruft niemals auf dem Banner einer Stadt oder der Münze eines Monarchen erscheinen wird, werden in stillen Ecken des Reiches Kinder aufwachsen, Gelehrte lernen und freie Menschen singen – weil ihr da wart.

Ruht euch nun aus, lacht und erzählt eure Geschichten. Lasst den Wein fließen, das Feuer hell brennen und die Straße sanft unter euren Stiefeln ansteigen. Die Goldene Schatzkammer wacht über den Himmel, und wann immer sich Schatten sammeln, werden wir zuerst auf die Konstellation eurer Taten blicken, um Inspiration zu finden.

Danke, Abenteurer. Die Welt ist sicherer – und heller – dank euch.

Mögen eure Wege immer zum Licht führen.


Rope of Entanglement
Wondrous Item, Rare

This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand).

A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you’re still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target’s space.

The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall

Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.


Mace of Terror
Weapon (mace), rare (requires attunement)

This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

The mace regains 1d3 expended charges daily at dawn.


We were too convincing! (Grant Wish (3/Year)
Kyran (Echo) used Suggestion to Convince the Effreti Jarazoun, the right hand of Vrakir to accept us as guests and grant us three wishes! In the end, no one wanted to kill him because he was too cool a bro.
The characters gain fire, psychic and necrotic resistance!


Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2025-06-18 19:13 DDHC-KftGV-Shard of the Accursed 1 10 Show

Teilnehmer:
(10) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault
(10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave
(10) Echo - Kyran Dawnwalker - TCL Aasimar - 8 Divine Soul Sorcerer / 2 Warlock - None
(10) Marcelinho700 - Tsuji Nobuke - Human - Samurai Fighter 10 - Purpel Dragon Knights
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault


Infos:
Leandro Sedhar, Forscher.
Grab eines Riesen namens Xeluan.
Stadt Oztocan in der Anaurochwüste.
Onyx Scar Organisation, eine Organisation die Artefakte und anderes auf den Schwarzmarkt verkauft.
Giant's Skull Taverne, in der Stadt Oztocan wo Leandro Sedhar sich ein Quatiert hat.
Bürgermeisters, Tavio Solana der Stadt Stadt Oztocan.
Elfenarchivar namens Rilago ist verschwunden als dir Erdbeben begannen.
Aminta, Schwester des Bürgermeisters die sich den Onyx Scar Organisation angeschlossen.
gekauft:
Dessert Clothing, hot weather -10gp


A mysterious shard made of obsidian places a curse on everyone who bears it. When the shard comes into the characters' possession, they must break its curse by returning the shard to the ancient tomb it came from. But a dangerous crime syndicate controls the tomb and its riches, and the criminals won't take kindly to the characters' intrusion.


Loot: 2160 gp
Trinket: An old key


Oztocanite
commen, Consumeble
A fist-sized chunk of oztocanite can be used as a spellcasting focus that grants a +1 bonus to spell attack rolls. However, if its wielder rolls a 1 on a spell attack roll while using it as a focus, the chunk shatters and the creature takes 10 (3d6) thunder damage.


Golden Vault Reward:



Item Tracker Show

(3/3) Uncommon+:
Gloves Of Thievery
Slippers of Spider Climbing
Rapier of Life Stealing


(0/5) Common:

...


(10/10) Consumables:
2x Potion of Healing
3x Greater Potion of Healing
1x Spell Scroll og Greater Restoration
1x Spellscroll of Revivify
1x Oil of Slipperiness
1x Potion of Gaseous Form
Crossbow bolts +2 (6x)


CARRIED BLESSINGS, BOONS, & CHARMS

...


Total Magic Items:


Commen:


Uncommen:
Cloak of Elvenkind, Bag of Holding, +1 Rapier, 2x Gloves of Thievery, Ring of Jumping, 2x Wand of Magic Missiles, Eldritch Claw Tattoo, Amulet of the Devout +1, Cap of Water Breathing, Slippers of Spider Climbing, Mithral Armor Plate, Driftglobe, Stone of Good Luck (Luckstone), Boots of Striding and Springing, Sending Stones, Lantern of Revealing, 2x Battleaxe +1, Shield +1, Shortsword +1, Scale Mail +1, Mithral Armor (Chainmail), Decanter of Endless Water,


Rare:
Rapier of Life Stealing, Wand of Binding, Staff of Healing, +1 Studded Leather Armor, Necklace of Prayer Beads (Blessing, Curing, Favor, and Wind Walking.), Rogue's Mantle, Flame Tongue Longsword, 2x Rod of the Pact Keeper +2, Horn of Valhalla, Silver, Dimensional Shackles, Vidorant's Ring, Ring of Evasion


Very Rare:
Dragon Scale Mail (red), Silvered Greatsword (+3 Greatsword),


Legendary:
...


Blessings:
...


Total Consumables:

2x Potion of Healing
3x Potion of Greater Healing
1x Spell scroll arms of Hadar
1x Spell scroll bane
1x Spell scroll dimension door
1x Spell scroll armor of Agathys
1x Spell scroll crown of madness
1x Spell scroll sleep
1x potion of gaseous form
1x vial containing oil of slipperiness
1x Dust of Disappearance (Voll)
1x Potion of Hill Giant Strength
1x Spell Scroll of Magic Weapon
1x dust of disappearance (1 Ladung)
Necklace of Fireballs (7 Charges)
Necklace of Fireballs (7 Ladungen)
6x Crossbow Bolds +2
1x Spell Scroll of Revivify
1x Spell Scroll of Greater Restoration
1x Oil of Sharpness
8x Arrows +1
charm person (2 scrolls)
cure wounds (1 scroll)
detect magic (2 scrolls)
dispel magic (1 scroll)
false life (1 scroll)
identify (4 scrolls)
invisibility (1 scroll)
lesser restoration (2 scrolls)
nondetection (1 scroll)
1x potion of animal friendship
1x potions of resistance fire
1x potions of resistance poison
1x potion of water breathing
1x Oztocanite


Spell Comp:

2x Diamond dust worth at least 100 gp
2x Diamond worth at least 300 gp
1x Diamond worth at least 500 gp
1x Rare oils and unguents worth at least 1,000 gp


2025-06-25 21:20 DDHC-KftGV Party at Paliset Hall 1 10 Show

Teilnehmer:
(10) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 10 - Golden Vault
(10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave
(10) Echo - Kyran Dawnwalker - TCL Aasimar - 8 Divine Soul Sorcerer / 2 Warlock - None
(10) Bramymond - Sorin Windsdale - V.human - Sorcerer: Sorcerer 1/Bard: College of Eloquence 9 - Golden Vault
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault


Infos:
Fifel, Satyr und Informant.
Eliphas Adulare, Ehemalige Abenteuer die im Dienste der Golden Vault standen. (Tüftler und Gentalmann)
Zorhanna Adulare, Ehemalige Abenteuererin und Frau von Eliphas. (Hat sich mit einer Archfey angefreundet, die angeblich die Erzfeindin des Prinzen of Frost sein soll). Sie ist eine Erzmagierin.
Shard Solitaire, soll Zorhanna kontrollieren (sie soll kälter und grausamer geworden sein und verhält sich allgemein seltsam). Soll ständig von Zorhanna getragen werden, und wenn sie entwendet wird wird sie in eine geheime Vault teleportiert. Der Shard war füher in der Gewalt von einen Trio of Hags, der Crestfall Coven. Er soll bei einer Bag of Holding Bobe entstanden sein.
Loch Wynnis der Ort wo ihr hingeportet werdet.
Khorr's Kloths, Bugbear Schneider (Eoin bekommt ein neues Kleid)
Oren, ältester Butler des Hauses.
Anisetta, aktuelle Hausdame.
Es soll eine Wächter geben der etwas besonderes bewacht im Haus aber man erfuhr nicht was erbewacht. Er soll nur sehr teuer gewesen sein.
Der Hirsch Eiche (Oke) in einen Gemälde.


Kaden Lannis, der hoffnungslose Romantiker
Verano Honeywell, der Paparazzi
Lycoris, Dryade und ehemalige Hausdame
Berengar, Wärbär und guter Freund von Eliphas
Nix, ehemaliger Lehrling von Zorhanna und will sich um die Hall kümmern wenn die Gala vorbei ist.
Eggsy, ein unauffällig auffälliger Dieb
Yalara, Elfen Sängerin
Mettle, Tiefling Gentleman mit vielen Ringen
(Tiefling-Späherin mit Hornbrille, gibt sich als Adlige namens Adira aus und arbeitet heimlich für die Hexen des Crestfall-Zirkels (siehe „Der Crestfall-Zirkel“ später im Abenteuer). Bei ihrer Ankunft in der Feenwelt steckt Mettle einen Kupferring an den dritten Finger ihrer linken Hand. An dem Ring ist ein Hexenauge befestigt, ein lackierter Augapfel, der es den Hexen ermöglicht, zu sehen, was auf der Gala passiert.)
Haben im Bad das Geheimfach gefunden, Eoin ist unsichtbar durch das Bad und entdeckte das geheime fach mit den Wort "Winter" an der Wand die Kache gedrückt, und mit "Oak" (der Name des Hirsches) das zweite Rätzel gelöst. Das Wasser im Becken ist eis kalt und nach gewisser Zeit geht das Fach wieder zu.


Barry´s Divination´s:
"The threads of fate are tangled tight. To unravel this one would unravel far more than a simple clasp. Some chains are meant to bind, and some doors are best left unopened."
"Guests of discord approach. Uninvited, they weave through the feast. The banquet's heart holds the secret. Beware the unseen."
"Beyond the world you know, she lingers. The master of the game is near. Act swiftly, for danger is at hand. Her final dance might be near."


Loot:


to be Continued...


2025-07-05 21:06 DDHC-KftGV Party at Paliset Hall 2 10 Show

Teilnehmer:
(10) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 10 - Golden Vault
(10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave
(10) Echo - Kyran Dawnwalker - TCL Aasimar - 8 Divine Soul Sorcerer / 2 Warlock - None
(10) Bramymond - Sorin Windsdale - V.human - Sorcerer: Sorcerer 1/Bard: College of Eloquence 9 - Golden Vault
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault


Infos:


Loot: 2620gp


Serpentine Owl Figurine of Wondrous Power
Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Serpentine Owl (Rare). This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can’t be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.


Bag of Tricks (Rust-Colored)
Wondrous item, uncommon

This ordinary bag, made from rust cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag’s color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.
d8 Creature d8 Creature
1 Rat 5 Giant goat
2 Owl 6 Giant boar
3 Mastiff 7 Lion
4 Goat 8 Brown bear


Gauntlets of Ogre Power
Wondrous item, uncommon (requires attunement)

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.


Quiver of Ehlonna
Wondrous item, uncommon

Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.

You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.


Golden Vault Reward:


+1 lvl Rogue


2025-07-10 18:07 Catching up -50 Show

  • 5 lvl Rogue: Level 12: Feat: Mage Slayer +1 Dex Level 13: Ghost Walk Level 14: Devious Strikes Level 15: Slippery Mind Level 16 : Feat: Resilient +1 Con

2025-07-10 21:00 DDHC-KftGV Fire and Darkness 1 10 Show

Teilnehmer:
Teilnehmer:
(16) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 16 - Golden Vault
(16) Karrakasz - Barry - Wood Elf - Stars Druid 16 - Emerald Enclave
(16) Echo - Kyran Dawnwalker - TCL Aasimar - 14 Divine Soul Sorcerer / 2 Warlock - None
(16) Bramymond - Sorin Windsdale - V.human - Bard: College of Eloquence 16 - Golden Vault
(16) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 16 - Golden Vault


Info:
Vrakir, der Herr der Festung
Jarazoun, die rechte Hand und Efreeti
Clax, Tiefling Blackmarket Dealer
https://files.d20.io/marketplace/2983530/biDX_9pdVyQH1ekSWhTr1A/med.png?1672690721&1675656627
Auf den Flagen steht: atka ignari (Ignan for "all shall burn")


eingekauft:
5x potions of resistance fire -500gp
5x Potion of Greater Healing -500gp
1x Spell Scroll of Death Ward -1000gp


Loot:


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


2025-07-15 19:11 DDHC-KftGV Fire and Darkness 2 10 Show

Teilnehmer:
(16) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 16 - Golden Vault
(16) Karrakasz - Barry - Wood Elf - Stars Druid 16 - Emerald Enclave
(16) Echo - Kyran Dawnwalker - TCL Aasimar - 14 Divine Soul Sorcerer / 2 Warlock - None
(16) Bramymond - Sorin Windsdale - V.human - Bard: College of Eloquence 16 - Golden Vault
(16) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 16 - Golden Vault


Info:
Eoin drang in den Hort von Kalimrax dem Roten Drachen ein und Stehlte unbemerkt seinen Hort, bis er später zur Ruhe sich legen wollte und dies bemerkte. Daraufhin lies er seinen Zorn an den Gefangenen der Festung aus. Dies Hörte die Gruppe und stellte sich den drachen Drausen auf den Hof. Eoin benutzte die Giffon Statur um sich ein Reittier zu beschwören und gab diesem eine Potion of Fire Resistance. Tazith wurde von den Drachen nachdem er bedenklichen schaden an ihm verursachte in die Lava ausserhalb der Burgmauern geworfen und wurde danach nicht mehr gesehn. Zu viert konnten wir den Drachen noch schwächen, doch der rest der Gruppe Wollte nun Fliehen um das Buch in sicherheit zu bringen. Eoin dankte dem Einhorn das sie mitnehmen wollte doch blieb zurück um die verlorenen Seelen der Sklaven zu rechen. Sie Duchdrang die Schuppen des Drachen, bis sie in Seinen Schädel eindrang, mit ihrer Geisterhaften Form und stieß ihren Rapier direkt in Sein Gehirn das von der Necrotischen Energie ihrer Waffe regelrecht zusammen schrummelte und der Drache nach zwei Flügelschlägen zu Boden fiel. Dir fing mit einer Flinken bewegung ihrer Hand die Seele von Kalimrax in einer Goldenen Münze ein. Sie schwebte weiterhin in der Luft, verbeugte sich vor den Wachen auf den Mauern und sattelte wieder den Griffen um den anderen zu folgen die zu Wind geworden Waren.


Loot: 11056gp 6cp
1x Potion of Fire Resistance
1x Midnight Tears Poison


Dragon Hort wurde von Eoin in ihrer Geisterform komplett ausgeräumt:
Kalimrax' Versteck enthält 14.213 Sp, 7.029 gp, 923 pp, achtzehn Edelsteine (je 500 gp), einen Fächer aus Couatl-Federn (1.250 gp), a figurine of wondrous power (bronze griffon), and a mace of terror.


Verehrte Agenten – ihr seid alle Helden,

im Namen der Goldenen Schatzkammer spreche ich Ihnen unsere tiefste Dankbarkeit und Bewunderung aus. Durch schattenverhangene Korridore und glitzernde Säle haben Sie unsere Schlüssel getragen und Türen geöffnet, die sonst verschlossen geblieben wären – Türen zur Hoffnung, zur Gerechtigkeit, zu einer zweiten Chance. Jede Mission verlangte Ihnen mehr ab als bloßen Stahl oder Zaubersprüche; sie erforderte Integrität, Einfallsreichtum und den Mut, das Richtige zu tun, wenn niemand hinsah.

Ihr habt Relikte geborgen, die Tyrannen zu Ketten verarbeitet hätten. Ihr habt Unschuldige befreit, deren einziges Verbrechen darin bestand, dem Bösewicht im Weg zu stehen. Ihr habt Geheimnisse bewahrt, die bewahrt werden müssen, und Lügen aufgedeckt, die zu lange im Dunkeln geschwelt haben. Kurz gesagt, ihr habt das Credo geehrt, das über den Toren unseres Tresorraums steht:

„Tu Gutes, koste es, was es wolle.“

Seid euch dessen bewusst: Jedes Leben, das ihr gerettet habt, hat Wellen geschlagen – unzählige Geschichten haben sich zum Besseren gewendet, weil ihr den schwierigeren Weg gewählt habt. Auch wenn das Siegel der Goldenen Gruft niemals auf dem Banner einer Stadt oder der Münze eines Monarchen erscheinen wird, werden in stillen Ecken des Reiches Kinder aufwachsen, Gelehrte lernen und freie Menschen singen – weil ihr da wart.

Ruht euch nun aus, lacht und erzählt eure Geschichten. Lasst den Wein fließen, das Feuer hell brennen und die Straße sanft unter euren Stiefeln ansteigen. Die Goldene Schatzkammer wacht über den Himmel, und wann immer sich Schatten sammeln, werden wir zuerst auf die Konstellation eurer Taten blicken, um Inspiration zu finden.

Danke, Abenteurer. Die Welt ist sicherer – und heller – dank euch.

Mögen eure Wege immer zum Licht führen.


Rope of Entanglement
Wondrous Item, Rare

This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand).

A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you’re still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target’s space.

The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall

Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.


Mace of Terror
Weapon (mace), rare (requires attunement)

This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

The mace regains 1d3 expended charges daily at dawn.


We were too convincing! (Grant Wish (3/Year)
Kyran (Echo) used Suggestion to Convince the Effreti Jarazoun, the right hand of Vrakir to accept us as guests and grant us three wishes! In the end, no one wanted to kill him because he was too cool a bro.
The characters gain fire, psychic and necrotic resistance!


Date Played Adventure Title Session XP ▼ GP Downtime Renown Magic Items
2025-06-18 19:13 DDHC-KftGV-Shard of the Accursed 1 2150 10 Show

Teilnehmer:
(10) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault
(10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave
(10) Echo - Kyran Dawnwalker - TCL Aasimar - 8 Divine Soul Sorcerer / 2 Warlock - None
(10) Marcelinho700 - Tsuji Nobuke - Human - Samurai Fighter 10 - Purpel Dragon Knights
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault


Infos:
Leandro Sedhar, Forscher.
Grab eines Riesen namens Xeluan.
Stadt Oztocan in der Anaurochwüste.
Onyx Scar Organisation, eine Organisation die Artefakte und anderes auf den Schwarzmarkt verkauft.
Giant's Skull Taverne, in der Stadt Oztocan wo Leandro Sedhar sich ein Quatiert hat.
Bürgermeisters, Tavio Solana der Stadt Stadt Oztocan.
Elfenarchivar namens Rilago ist verschwunden als dir Erdbeben begannen.
Aminta, Schwester des Bürgermeisters die sich den Onyx Scar Organisation angeschlossen.
gekauft:
Dessert Clothing, hot weather -10gp


A mysterious shard made of obsidian places a curse on everyone who bears it. When the shard comes into the characters' possession, they must break its curse by returning the shard to the ancient tomb it came from. But a dangerous crime syndicate controls the tomb and its riches, and the criminals won't take kindly to the characters' intrusion.


Loot: 2160 gp
Trinket: An old key


Oztocanite
commen, Consumeble
A fist-sized chunk of oztocanite can be used as a spellcasting focus that grants a +1 bonus to spell attack rolls. However, if its wielder rolls a 1 on a spell attack roll while using it as a focus, the chunk shatters and the creature takes 10 (3d6) thunder damage.


Golden Vault Reward:



Item Tracker Show

(3/3) Uncommon+:
Gloves Of Thievery
Slippers of Spider Climbing
Rapier of Life Stealing


(0/5) Common:

...


(10/10) Consumables:
2x Potion of Healing
3x Greater Potion of Healing
1x Spell Scroll og Greater Restoration
1x Spellscroll of Revivify
1x Oil of Slipperiness
1x Potion of Gaseous Form
Crossbow bolts +2 (6x)


CARRIED BLESSINGS, BOONS, & CHARMS

...


Total Magic Items:


Commen:


Uncommen:
Cloak of Elvenkind, Bag of Holding, +1 Rapier, 2x Gloves of Thievery, Ring of Jumping, 2x Wand of Magic Missiles, Eldritch Claw Tattoo, Amulet of the Devout +1, Cap of Water Breathing, Slippers of Spider Climbing, Mithral Armor Plate, Driftglobe, Stone of Good Luck (Luckstone), Boots of Striding and Springing, Sending Stones, Lantern of Revealing, 2x Battleaxe +1, Shield +1, Shortsword +1, Scale Mail +1, Mithral Armor (Chainmail), Decanter of Endless Water,


Rare:
Rapier of Life Stealing, Wand of Binding, Staff of Healing, +1 Studded Leather Armor, Necklace of Prayer Beads (Blessing, Curing, Favor, and Wind Walking.), Rogue's Mantle, Flame Tongue Longsword, 2x Rod of the Pact Keeper +2, Horn of Valhalla, Silver, Dimensional Shackles, Vidorant's Ring, Ring of Evasion


Very Rare:
Dragon Scale Mail (red), Silvered Greatsword (+3 Greatsword),


Legendary:
...


Blessings:
...


Total Consumables:

2x Potion of Healing
3x Potion of Greater Healing
1x Spell scroll arms of Hadar
1x Spell scroll bane
1x Spell scroll dimension door
1x Spell scroll armor of Agathys
1x Spell scroll crown of madness
1x Spell scroll sleep
1x potion of gaseous form
1x vial containing oil of slipperiness
1x Dust of Disappearance (Voll)
1x Potion of Hill Giant Strength
1x Spell Scroll of Magic Weapon
1x dust of disappearance (1 Ladung)
Necklace of Fireballs (7 Charges)
Necklace of Fireballs (7 Ladungen)
6x Crossbow Bolds +2
1x Spell Scroll of Revivify
1x Spell Scroll of Greater Restoration
1x Oil of Sharpness
8x Arrows +1
charm person (2 scrolls)
cure wounds (1 scroll)
detect magic (2 scrolls)
dispel magic (1 scroll)
false life (1 scroll)
identify (4 scrolls)
invisibility (1 scroll)
lesser restoration (2 scrolls)
nondetection (1 scroll)
1x potion of animal friendship
1x potions of resistance fire
1x potions of resistance poison
1x potion of water breathing
1x Oztocanite


Spell Comp:

2x Diamond dust worth at least 100 gp
2x Diamond worth at least 300 gp
1x Diamond worth at least 500 gp
1x Rare oils and unguents worth at least 1,000 gp


2025-06-25 21:20 DDHC-KftGV Party at Paliset Hall 1 10 Show

Teilnehmer:
(10) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 10 - Golden Vault
(10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave
(10) Echo - Kyran Dawnwalker - TCL Aasimar - 8 Divine Soul Sorcerer / 2 Warlock - None
(10) Bramymond - Sorin Windsdale - V.human - Sorcerer: Sorcerer 1/Bard: College of Eloquence 9 - Golden Vault
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault


Infos:
Fifel, Satyr und Informant.
Eliphas Adulare, Ehemalige Abenteuer die im Dienste der Golden Vault standen. (Tüftler und Gentalmann)
Zorhanna Adulare, Ehemalige Abenteuererin und Frau von Eliphas. (Hat sich mit einer Archfey angefreundet, die angeblich die Erzfeindin des Prinzen of Frost sein soll). Sie ist eine Erzmagierin.
Shard Solitaire, soll Zorhanna kontrollieren (sie soll kälter und grausamer geworden sein und verhält sich allgemein seltsam). Soll ständig von Zorhanna getragen werden, und wenn sie entwendet wird wird sie in eine geheime Vault teleportiert. Der Shard war füher in der Gewalt von einen Trio of Hags, der Crestfall Coven. Er soll bei einer Bag of Holding Bobe entstanden sein.
Loch Wynnis der Ort wo ihr hingeportet werdet.
Khorr's Kloths, Bugbear Schneider (Eoin bekommt ein neues Kleid)
Oren, ältester Butler des Hauses.
Anisetta, aktuelle Hausdame.
Es soll eine Wächter geben der etwas besonderes bewacht im Haus aber man erfuhr nicht was erbewacht. Er soll nur sehr teuer gewesen sein.
Der Hirsch Eiche (Oke) in einen Gemälde.


Kaden Lannis, der hoffnungslose Romantiker
Verano Honeywell, der Paparazzi
Lycoris, Dryade und ehemalige Hausdame
Berengar, Wärbär und guter Freund von Eliphas
Nix, ehemaliger Lehrling von Zorhanna und will sich um die Hall kümmern wenn die Gala vorbei ist.
Eggsy, ein unauffällig auffälliger Dieb
Yalara, Elfen Sängerin
Mettle, Tiefling Gentleman mit vielen Ringen
(Tiefling-Späherin mit Hornbrille, gibt sich als Adlige namens Adira aus und arbeitet heimlich für die Hexen des Crestfall-Zirkels (siehe „Der Crestfall-Zirkel“ später im Abenteuer). Bei ihrer Ankunft in der Feenwelt steckt Mettle einen Kupferring an den dritten Finger ihrer linken Hand. An dem Ring ist ein Hexenauge befestigt, ein lackierter Augapfel, der es den Hexen ermöglicht, zu sehen, was auf der Gala passiert.)
Haben im Bad das Geheimfach gefunden, Eoin ist unsichtbar durch das Bad und entdeckte das geheime fach mit den Wort "Winter" an der Wand die Kache gedrückt, und mit "Oak" (der Name des Hirsches) das zweite Rätzel gelöst. Das Wasser im Becken ist eis kalt und nach gewisser Zeit geht das Fach wieder zu.


Barry´s Divination´s:
"The threads of fate are tangled tight. To unravel this one would unravel far more than a simple clasp. Some chains are meant to bind, and some doors are best left unopened."
"Guests of discord approach. Uninvited, they weave through the feast. The banquet's heart holds the secret. Beware the unseen."
"Beyond the world you know, she lingers. The master of the game is near. Act swiftly, for danger is at hand. Her final dance might be near."


Loot:


to be Continued...


2025-07-05 21:06 DDHC-KftGV Party at Paliset Hall 2 2620 10 Serpentine Owl Figurine of Wondrous Power, Bag of Tricks (Rust-Colored), Gauntlets of Ogre Power, Quiver of Ehlonna Show

Teilnehmer:
(10) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 10 - Golden Vault
(10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave
(10) Echo - Kyran Dawnwalker - TCL Aasimar - 8 Divine Soul Sorcerer / 2 Warlock - None
(10) Bramymond - Sorin Windsdale - V.human - Sorcerer: Sorcerer 1/Bard: College of Eloquence 9 - Golden Vault
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault


Infos:


Loot: 2620gp


Serpentine Owl Figurine of Wondrous Power
Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Serpentine Owl (Rare). This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can’t be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.


Bag of Tricks (Rust-Colored)
Wondrous item, uncommon

This ordinary bag, made from rust cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag’s color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.
d8 Creature d8 Creature
1 Rat 5 Giant goat
2 Owl 6 Giant boar
3 Mastiff 7 Lion
4 Goat 8 Brown bear


Gauntlets of Ogre Power
Wondrous item, uncommon (requires attunement)

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.


Quiver of Ehlonna
Wondrous item, uncommon

Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.

You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.


Golden Vault Reward:


+1 lvl Rogue


2025-07-10 18:07 Catching up -50 Show

  • 5 lvl Rogue: Level 12: Feat: Mage Slayer +1 Dex Level 13: Ghost Walk Level 14: Devious Strikes Level 15: Slippery Mind Level 16 : Feat: Resilient +1 Con

2025-07-10 21:00 DDHC-KftGV Fire and Darkness 1 -2000 10 Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis Show

Teilnehmer:
Teilnehmer:
(16) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 16 - Golden Vault
(16) Karrakasz - Barry - Wood Elf - Stars Druid 16 - Emerald Enclave
(16) Echo - Kyran Dawnwalker - TCL Aasimar - 14 Divine Soul Sorcerer / 2 Warlock - None
(16) Bramymond - Sorin Windsdale - V.human - Bard: College of Eloquence 16 - Golden Vault
(16) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 16 - Golden Vault


Info:
Vrakir, der Herr der Festung
Jarazoun, die rechte Hand und Efreeti
Clax, Tiefling Blackmarket Dealer
https://files.d20.io/marketplace/2983530/biDX_9pdVyQH1ekSWhTr1A/med.png?1672690721&1675656627
Auf den Flagen steht: atka ignari (Ignan for "all shall burn")


eingekauft:
5x potions of resistance fire -500gp
5x Potion of Greater Healing -500gp
1x Spell Scroll of Death Ward -1000gp


Loot:


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


2025-07-15 19:11 DDHC-KftGV Fire and Darkness 2 11056.6 10 Show

Teilnehmer:
(16) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 16 - Golden Vault
(16) Karrakasz - Barry - Wood Elf - Stars Druid 16 - Emerald Enclave
(16) Echo - Kyran Dawnwalker - TCL Aasimar - 14 Divine Soul Sorcerer / 2 Warlock - None
(16) Bramymond - Sorin Windsdale - V.human - Bard: College of Eloquence 16 - Golden Vault
(16) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 16 - Golden Vault


Info:
Eoin drang in den Hort von Kalimrax dem Roten Drachen ein und Stehlte unbemerkt seinen Hort, bis er später zur Ruhe sich legen wollte und dies bemerkte. Daraufhin lies er seinen Zorn an den Gefangenen der Festung aus. Dies Hörte die Gruppe und stellte sich den drachen Drausen auf den Hof. Eoin benutzte die Giffon Statur um sich ein Reittier zu beschwören und gab diesem eine Potion of Fire Resistance. Tazith wurde von den Drachen nachdem er bedenklichen schaden an ihm verursachte in die Lava ausserhalb der Burgmauern geworfen und wurde danach nicht mehr gesehn. Zu viert konnten wir den Drachen noch schwächen, doch der rest der Gruppe Wollte nun Fliehen um das Buch in sicherheit zu bringen. Eoin dankte dem Einhorn das sie mitnehmen wollte doch blieb zurück um die verlorenen Seelen der Sklaven zu rechen. Sie Duchdrang die Schuppen des Drachen, bis sie in Seinen Schädel eindrang, mit ihrer Geisterhaften Form und stieß ihren Rapier direkt in Sein Gehirn das von der Necrotischen Energie ihrer Waffe regelrecht zusammen schrummelte und der Drache nach zwei Flügelschlägen zu Boden fiel. Dir fing mit einer Flinken bewegung ihrer Hand die Seele von Kalimrax in einer Goldenen Münze ein. Sie schwebte weiterhin in der Luft, verbeugte sich vor den Wachen auf den Mauern und sattelte wieder den Griffen um den anderen zu folgen die zu Wind geworden Waren.


Loot: 11056gp 6cp
1x Potion of Fire Resistance
1x Midnight Tears Poison


Dragon Hort wurde von Eoin in ihrer Geisterform komplett ausgeräumt:
Kalimrax' Versteck enthält 14.213 Sp, 7.029 gp, 923 pp, achtzehn Edelsteine (je 500 gp), einen Fächer aus Couatl-Federn (1.250 gp), a figurine of wondrous power (bronze griffon), and a mace of terror.


Verehrte Agenten – ihr seid alle Helden,

im Namen der Goldenen Schatzkammer spreche ich Ihnen unsere tiefste Dankbarkeit und Bewunderung aus. Durch schattenverhangene Korridore und glitzernde Säle haben Sie unsere Schlüssel getragen und Türen geöffnet, die sonst verschlossen geblieben wären – Türen zur Hoffnung, zur Gerechtigkeit, zu einer zweiten Chance. Jede Mission verlangte Ihnen mehr ab als bloßen Stahl oder Zaubersprüche; sie erforderte Integrität, Einfallsreichtum und den Mut, das Richtige zu tun, wenn niemand hinsah.

Ihr habt Relikte geborgen, die Tyrannen zu Ketten verarbeitet hätten. Ihr habt Unschuldige befreit, deren einziges Verbrechen darin bestand, dem Bösewicht im Weg zu stehen. Ihr habt Geheimnisse bewahrt, die bewahrt werden müssen, und Lügen aufgedeckt, die zu lange im Dunkeln geschwelt haben. Kurz gesagt, ihr habt das Credo geehrt, das über den Toren unseres Tresorraums steht:

„Tu Gutes, koste es, was es wolle.“

Seid euch dessen bewusst: Jedes Leben, das ihr gerettet habt, hat Wellen geschlagen – unzählige Geschichten haben sich zum Besseren gewendet, weil ihr den schwierigeren Weg gewählt habt. Auch wenn das Siegel der Goldenen Gruft niemals auf dem Banner einer Stadt oder der Münze eines Monarchen erscheinen wird, werden in stillen Ecken des Reiches Kinder aufwachsen, Gelehrte lernen und freie Menschen singen – weil ihr da wart.

Ruht euch nun aus, lacht und erzählt eure Geschichten. Lasst den Wein fließen, das Feuer hell brennen und die Straße sanft unter euren Stiefeln ansteigen. Die Goldene Schatzkammer wacht über den Himmel, und wann immer sich Schatten sammeln, werden wir zuerst auf die Konstellation eurer Taten blicken, um Inspiration zu finden.

Danke, Abenteurer. Die Welt ist sicherer – und heller – dank euch.

Mögen eure Wege immer zum Licht führen.


Rope of Entanglement
Wondrous Item, Rare

This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand).

A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you’re still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target’s space.

The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall

Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.


Mace of Terror
Weapon (mace), rare (requires attunement)

This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

The mace regains 1d3 expended charges daily at dawn.


We were too convincing! (Grant Wish (3/Year)
Kyran (Echo) used Suggestion to Convince the Effreti Jarazoun, the right hand of Vrakir to accept us as guests and grant us three wishes! In the end, no one wanted to kill him because he was too cool a bro.
The characters gain fire, psychic and necrotic resistance!