Eoin, "Red Mist"

Season:
Forgotten Realms S 13
Race:
Halfelf (Elf/Dhampier)
Class:
Phantom Rouge lvl 16
Background:
Lost Coin (Spy)
Lifestyle:
Modest
Current Level:
16
Total GP:
22306.6
Total Downtime:
355
Tag:
Faction:
Golden Vault
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
49
Magic Item Limit:
6
Bag of Holding,
Cloak of Elvenkind,
+1 Rapier,
Gloves of Thievery,
Wand of Magic Missiles,
Ring of Jumping,
Eldritch Claw Tattoo,
Wand of Binding,
Mithral Armor Plate,
Slippers of Spider Climbing,
Cap of Water Breathing,
Rapier of Life Stealing,
Amulet of the Devout +1,
Boots of Striding and Springing,
Driftglobe,
Stone of Good Luck (Luckstone),
Staff of Healing,
Rogue's Mantle,
Necklace of Fireballs (7 Charges),
Lantern of Revealing,
Necklace of Prayer Beads (Blessing, Curing, Favor, and Wind Walking.),
Sending Stones,
Flame Tongue Longsword,
Dragon Scale Mail (red),
Necklace of Fireballs (7 Ladungen),
Battleaxe +1,
Shield +1,
+1 Studded Leather Armor,
Rod of the Pact Keeper +2,
Wand of Magic Missiles,
Rod of the Pact Keeper +2,
Decanter of Endless Water,
Dimensional Shackles,
Horn of Valhalla, Silver,
Mithral Armor (Chainmail),
Silvered Greatsword (+3 Greatsword),
Dagger of Venom,
Ring of Evasion,
Gloves of Thievery,
Vidorant's Ring,
Scale Mail +1,
Shortsword +1,
Battleaxe +1,
Serpentine Owl Figurine of Wondrous Power,
Bag of Tricks (Rust-Colored),
Gauntlets of Ogre Power,
Quiver of Ehlonna,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Ring of Telekinesis

Log Entries

Date Played Adventure Title Session Levels ▼ GP Downtime Magic Items
2023-10-24 19:00 DDHC-KftGV-04 Prisoner 13 1 1 207 10 Wand of Binding, Mithral Armor Plate, Slippers of Spider Climbing, Cap of Water Breathing, Rapier of Life Stealing, Amulet of the Devout +1 Show

Teilnehmer:
(4) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 4 - Golden Vault
(4) RaimundoO - Massimiliano Messina - V.Human - Fighter 4 - Harpers
(4) briano
x - Dwite Aegis - human - Oath of Devotion Paladin 4
(4) Jannis D. - Benny - Human - Draconic Sorcerer
(4) Folk2K - Aria - TCL - Bard3Warlock1 - none
(2) Talak - Ssazkhaz Greytale - Yuan Ti Pureblood - Hexblade Warlock 2 - Harpers


Info:
Varrin Axebreaker, beauftrag uns eine Gefangenen (Prisoner 13) das Geheimniss eines Alten Zwergenschatzes zu entlocken. Der Schlüssel dieses schatzes hat die Gefangene bei sich. Axebreaker gab einen kleinen Orangen Edelstein der die Karte des Gefängnisses zu zeigen. https://s3.amazonaws.com/files.d20.io/marketplace/2983510/d0dtGm90ymjV8AhFT1JhsQ/max.png?1672691182&1675656609 Das Personal des Gefängnis wird jeden halben Monat ausgetauscht. Bethra ist ein Informatin die in Luskan auf uns warte. 3% des Schatzes ist unser Lohn wenn wir es schaft.


Zweit Identität: Elena Heartfire, Halbelf, Kochgehilfen.
Marta Marthannis, die Wardin des Gefängnises. (evtl Magierin) Ist Bessesen von einem Geist eines Zwerges (Abenteuerfreund von ihr).
7 Hochsicherheits Gefangene im Moment.
Drei Schichtsystem. Zwei Freie Tage. Alle 20 Minuten Durch das Hexagon.


Drei Councilormitglieder sind anwesen:
.
Councilor Voss Anderton. Voss represents the city of Neverwinter. He is a lawful neutral, human noncombatant who has a precise, lawyerly way of speaking. He never misses a council meeting or parole hearing. He votes with his head, not his heart, and he always weighs the ramifications of commuting a prisoner’s sentence.
.
Councilor Jil Torbo. Jil represents the city of Baldur’s Gate. She is a neutral, halfling noncombatant who loathes her job. She has no sense of humor and sighs deeply when her patience is tested. She likes giving others the benefit of the doubt, however—perhaps as an act of dissent—and votes yes on commutations more often than not.
.
Councilor Kriv Norixius. Kriv represents the town of Daggerford. He is a lawful good, dragonborn noncombatant of silver dragon ancestry. He hopes to impress the Duchess of Daggerford by doing a good job. He has no tolerance for unrepentant criminals and often votes no on commutations.


13 Korda Glintstone, Ehemalige verbündete Agentin der Axebreaker, Gauntlgrim Bank, Netzwergbetreibung, Raubüberfall Diebstahl, Magische Tatoos . Ist Vorbieldlich. Hat aber abgeschlagen eher freigelassen zu werden.
Will ganicht frei sein da sie dort sicher ist. Will nur die Papiere der Wardin (um sich länger hier einzurichten). Hat eine Pinnnummer auf der Hand und Poesi auf der anderen..
.
Prisoner:
1 Gallia Strand (neutral evil human), convicted of smuggling contraband luxuries, has served 1d6 years of a 10-year sentence.
2 Barlo Rageblade (chaotic good human), a famous adventurer convicted of reckless endangerment, has served 1d4 years of a 5-year sentence.
3 Quillion Sardo (lawful neutral halfling), convicted of using magic to influence others, has served 1d4 years of a 5-year sentence.
4 Pirouette (chaotic evil tiefling), a thieves’ guild leader convicted of multiple crimes, has served 1d20 years of a life sentence.
5 Ishar (chaotic evil elf), convicted of conspiracy to murder members of a noble family, has served 1d20 years of a life sentence.
6 Grix (neutral goblin), convicted of espionage, has served 1d6 years of a 10-year sentence.


Loot: 207gp
1x Dust of Disappearance (Voll)


Wand of Binding
Wand, rare (requires attunement by a spellcaster)

This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).

Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.


Mithral Armor Plate
Armor (heavy), uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.


Slippers of Spider Climbing
Wondrous item, uncommon (requires attunement)

While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.


Cap of Water Breathing
Wondrous item, uncommon

While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.


Belohnung der Golden Vault:
.
Rapier of Life Stealing
Weapon, rare (requires attunement)Major tier
Martial weapon, melee weapon, 2 lb. 1d8 piercing - finesse

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra 3d6 necrotic damage, although this is incorrect.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Found On: Magic Item Table G


Lvl 5 Item Chose:

Amulet of the Devout +1

Wondrous item, uncommon (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +1 bonus to spell attack rolls and the saving throw DCs of your spells.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.


2023-11-08 19:09 DDHC-KftGV-05 - Tocksworth's Clockworks 1 1 1082 10 Boots of Striding and Springing, Driftglobe, Stone of Good Luck (Luckstone), Staff of Healing Show

Teilnehmer:
(5) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 5 - Golden Vault
(5) Talak - Morrec Galreth - V.Human - Circle of Spores Druid (5) - keine
(5) Trava - Kyara Nox - Customize Race - Monk 5 - Golden Vault
(5) Folk2K - Aria - V.Human - Bard/Warlock - Golden Vault
(5) thebaconing - Dortor Strongflight - Rock Gnome - Wizard 5


Info:
https://s3.amazonaws.com/files.d20.io/marketplace/2983505/Je7-dOylZGGmd9MqrlUjVg/med.png?1672691250&1675656604


Loot: 1082gp
1x Potion of Hill Giant Strength
1x Spell Scroll of Magic Weapon
1x potions of healing
1x dust of disappearance (1 Ladung)
1x flasks of alchemist's fire
1x Healer`s Kit


Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.


Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no
more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.


Stone of Good Luck (Luckstone)

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


Belohnung der Golden Vault:

Staff of Healing

Staff, rare (requires attunement by a bard, cleric, or druid)

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.


2025-06-17 21:00 DDHC-KftGV-08 Vidorants Vault 1 1 4975 10 Ring of Evasion, Gloves of Thievery, Vidorant's Ring, Scale Mail +1, Shortsword +1, Battleaxe +1 Show

Teilnehmer:
(9) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault
(10) Echo - Valyn Rosemantle - Ghostwise Halfling - 8 Divine Soul Sorcerer / 2 Warlock - Lords Alliance
(10) Xar - Ponti Goodwill - Aasimar - Cleric 6 Fighter 1 Sorcerer 2 Warlock 1
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault
(10) Sparetime Gamer - Di'Ann - Aasimar - Twilight Cleric 10 - Golden Vault


Info:
Umstrittenes Testament. Ein Pergament trägt das Originaltestament eines kürzlich verstorbenen lokalen Adligen. Da sich die Familienmitglieder des Adligen derzeit um das Anwesen streiten, wäre dieses Testament für die darin genannten Erben von großem Wert.
Goldbarts Geheimnis. Kleine Pergamentfetzen enthalten Notizen von Goldbart. Obwohl Vidorants Hälfte der Korrespondenz fehlt, deuten die Notizen darauf hin, dass Vidorant und Goldenbeard einen vorgetäuschten Raubüberfall planten und ihren "atemberaubenden Erfolg" nutzten, um sich Zugang zur Silver Fingers Society zu verschaffen. Vidorant benutzte diese Information nicht, als sie um die Kontrolle über die Silberfinger wetteiferte, da sie damit auch verwickelt war, aber nichts würde sie davon abhalten, sie jetzt zu nutzen.
Liebesbriefe. Mehrere parfümierte Umschläge enthalten romantische Briefe zwischen einem lokalen Adligen und einem Regierungsbeamten. Die Affäre wäre ein Skandal, wenn sie aufgedeckt würde.
Bestechen. Ein zerfleddertes Pergament beschreibt, wie ein Gefangener, der wegen des Diebstahls von Rennpferden im Gefängnis saß, freigelassen wurde, nachdem ein Adliger einen lokalen Regierungsbeamten bestochen hatte.


Samphith Goldbart, vermisst ein Diadem seiner Familie und wurde von Vidorant zurückgelassen als sie beim klauen erwisch wurden. (Silver Fingers Society)
Nixylanna Vidorant, Ehemaligs Mitglied der Silver Fingers Society.
Pelten, eine ehemalige Wache in Vidorant Herrenhaus.
Turolga, verrückte Katzenlady, die auch unter Vidorant gedient hat.


Loot: 4975gp
Scrolls:
charm person (2 scrolls), cure wounds (1 scroll), detect magic (2 scrolls), dispel magic (1 scroll), false life (1 scroll), identify (4 scrolls), invisibility (1 scroll), lesser restoration (2 scrolls), and nondetection (1 scroll).

Potions:
six vials of acid, a potion of animal friendship, two potions of healing (greater), two potions of resistance (one fire, the other poison), and one potion of water breathing.


Ring of Evasion
Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.


Gloves of Thievery
Wondrous item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.


Vidorant's Ring
Wondrous item, rare (requires attunement)

This ring has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the teleport spell from it. The ring regains 1d3 expended charges daily at dawn.

Only Vidorant can attune to this ring.


Scale Mail +1
Armor (medium), rare

You have a +1 bonus to AC while wearing this armor.


Shortsword +1
Weapon (shortsword), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.


Battleaxe +1
Weapon (battleaxe), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.


Golden Vault Reward



+1 lvl Rogue Level 10 Feat: Skulker +1 Dex


2024-03-23 19:00 DDHC-KftGV-06 - Masterpiece Imbroglio 1 1 1264 10 Necklace of Fireballs (7 Charges), Lantern of Revealing, Necklace of Prayer Beads (Blessing, Curing, Favor, and Wind Walking.), Sending Stones, Staff of the Woodlands Show

Teilnehmer:
(6) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 5 - Golden Vault
(9) C0ldW0lf - Zephyr - Changeling (T.C.L) - Artificer 1, School of Illusion Wizard 8
(6) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 6 - Golden Vault
(7) Folk2K - Gisele - TCL - Ranger3 Druid4 - none
(5) Stephan - Tonk - Half-Orc - Fighter (Battle Master) 5 - none


Info:
Adrisa Carimorte, Cognoscenti Esoterica Mitglied
Grinky Brithwort, ist ein Gefangenes Gang mitglied das uns Informationen gegeben hat.
Die Agile Hand ist eine Diebesgilde, Gildenmeister Dämmerung liebt gold, man weis nicht warum sie das Gemälde gestohlen hat.
Das Gildenhaus ist als Taverne verkleidet und das Hauptgebäude hat die Fenstervernagelt.
Schlüssel haben die Gildenmeisterin
Elix der Heilige, besucht die Taverne Tipsy Krug und trifft dort die Bardame.
Jaymont der Sünder, der Spion der Gilde
Der Meister der Raben, Gwish
Loot wird entweder in Elix Büro untersucht, Keller wo auch die Neuen ausgebildet werden oder im Turm wo die Gildenmeisterin ihre Gemächer hat.


"Eine Gruppe von Gelehrten und Weisen, die als Cognoscenti Esoterica bekannt sind, kaufte kürzlich ein Gemälde von Constantori, einem berühmten Höfling, der angeblich einst der schönste Mann der Welt war. Das Porträt soll okkulte Eigenschaften haben, doch bevor die Weisen es studieren konnten, wurde das Gemälde von der Agilen Hand, einer Diebesgilde, gestohlen. In diesem Abenteuer müssen die Charaktere das Porträt von Constantori aus dem Gildenhaus der Agilen Hand holen und es Adrisa Carimorte, einem Mitglied der Cognoscenti Esoterica, zurückgeben."


Hier sind die Regeln. Achte auf Schlüssel und Schlüssellöcher. Pass auf meine Haustiere auf. Folgen Sie den Pfeilen, aber lassen Sie sich nicht von ihnen treffen. Vertrauen Sie Ihren Ohren und denken Sie daran: Ein wenig Druck kann eine gute Sache sein. Geht lebend raus. Denken Sie daran, dass Sie dies wollten. Viel Glück, Grunzer. – Dämmerung


Loot: 1264 gp


Necklace of Fireballs (7 Charges)
Wondrous item, rare

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.


Lantern of Revealing
Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.


Necklace of Prayer Beads (Blessing, Curing, Favor, and Wind Walking.)
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.


Sending Stones
Wondrous item, uncommon

Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell.

Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.


Belohnung der Golden Vault:

Staff of the Woodlands
Staff, rare (requires attunement by a druid)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.


  • 1 lvl Rouge

2024-05-01 18:30 DDHC-KGV-07 Keys from the Golden Vault - Axe from the Grave 1 1 200 10 Revenge (Vicious Longbow) Show

Teilnehmer:
(7) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 6 - Golden Vault
(7) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 7 - Golden Vault
(8) Flammenklinge – 4e 72 2e 30 Reparatureinheit ( Goblinslayer ) – Autognom – Battle Smith – Artificer – 8 – Golden Volt
(7)Echo - Kyran - Aasimar - Life Cleric 7 - Emerald Enclave
(10) Rudi - Pandg No - Word Kobold - Mercy Monk 10


Info:
A famous Bard died, but somehow returned and is missing something Important. Apparently he can't gt it himself, so he reached out for help and the Golden Vault is about to send their best Agents.. you.
Frody Dartwild, ein Toter Barde dem die Mandoline aus dem Grab geklaut wurde und hauntet die Stadt bei nacht wärend er danach sucht.
Sythian Skalderang, hatte eine Farm geerbt aber diese ging zu grunde und sein Haus wurde zu einer Musikschule umgebaut für Reiche.
Mackerel and Trout, zwei Halblinge die auf einer zugrunde Gehenden Farm arbeiteten
Verdächtig da die Angestellten diesen erwähnt haben als würde er nicht dazugehören, Joster Mareeet (rot)
Graz’zt, Schrein im hinteren Turm


verbraucht:
Dust of Disappearance (1 Ladung)


Loot: 200gp
6x Crossbow Bolds +2


Belohnung der Golden Vault:


Revenge (Vicious Longbow)
Ranged weapon (martial, longbow), rare

This longbow is made of dark wood that is decorated with blue runes that light up slightly when an arrow is fired.

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.


  • 1 lvl Phantom Rouge, API: +2 Dex

2023-05-05 20:00 DDHC-KftGV - The Murkmire Malevolence 1 1 20 10 Bag of Holding, Cloak of Elvenkind Show

Teilnehmer:
(1) Arikatzi020 - Eoin "Red Mist" - Halfelf - Rouge lvl 1 - none
(2) C0ldW0lf - Levi - Eladrin - WM Sorcerer 1/Hexblade 1 - None
(1) Bramymond - Bramymond von Bern - Custom Lineage - Shadow Magic Sorcerer 1
(2) happy- RTFM - Autognome - Artificer 2 - none
(1)Brennjie - Lyra - High Elf - Paladin 1 - None
(2) Joscho - Danis Licast - Moon Druid 2 - None


Golden Vault (Eoin ist Mitglied)
Rumored to be associated with metallic dragons, the Golden Vault is a secretive organization that has its base on one of the good-aligned Outer Planes. Its membership and activities are almost impossible for outsiders to track, but those in the know are aware that the organization rights moral wrongs, supports virtuous underdogs, and handles delicate situations local authorities won’t touch. The Golden Vault’s motto reflects its primary motivation: “Do good, no matter the cost.” Missions from the Golden Vault are often illegal, but they always support a just, moral cause.
.
Meera Raher Kontakt
.
Informationen:
Curator Alda Arkin
Ihr habt (LEIHWEISE!) bekommen: Seil (Seide); Disguise kit; Forgery Kit, Kinderwagen, 5x Rauchbombe
+ FLöte


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.


Golden Vault Reward:


Cloak of Elvenkind

Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.


2025-07-05 21:06 DDHC-KftGV Party at Paliset Hall 2 1 2620 10 Serpentine Owl Figurine of Wondrous Power, Bag of Tricks (Rust-Colored), Gauntlets of Ogre Power, Quiver of Ehlonna Show

Teilnehmer:
(10) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 10 - Golden Vault
(10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave
(10) Echo - Kyran Dawnwalker - TCL Aasimar - 8 Divine Soul Sorcerer / 2 Warlock - None
(10) Bramymond - Sorin Windsdale - V.human - Sorcerer: Sorcerer 1/Bard: College of Eloquence 9 - Golden Vault
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault


Infos:


Loot: 2620gp


Serpentine Owl Figurine of Wondrous Power
Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Serpentine Owl (Rare). This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can’t be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.


Bag of Tricks (Rust-Colored)
Wondrous item, uncommon

This ordinary bag, made from rust cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag’s color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.
d8 Creature d8 Creature
1 Rat 5 Giant goat
2 Owl 6 Giant boar
3 Mastiff 7 Lion
4 Goat 8 Brown bear


Gauntlets of Ogre Power
Wondrous item, uncommon (requires attunement)

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.


Quiver of Ehlonna
Wondrous item, uncommon

Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.

You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.


Golden Vault Reward:


+1 lvl Rogue


Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2023-10-24 19:00 DDHC-KftGV-04 Prisoner 13 1 10 Show

Teilnehmer:
(4) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 4 - Golden Vault
(4) RaimundoO - Massimiliano Messina - V.Human - Fighter 4 - Harpers
(4) briano
x - Dwite Aegis - human - Oath of Devotion Paladin 4
(4) Jannis D. - Benny - Human - Draconic Sorcerer
(4) Folk2K - Aria - TCL - Bard3Warlock1 - none
(2) Talak - Ssazkhaz Greytale - Yuan Ti Pureblood - Hexblade Warlock 2 - Harpers


Info:
Varrin Axebreaker, beauftrag uns eine Gefangenen (Prisoner 13) das Geheimniss eines Alten Zwergenschatzes zu entlocken. Der Schlüssel dieses schatzes hat die Gefangene bei sich. Axebreaker gab einen kleinen Orangen Edelstein der die Karte des Gefängnisses zu zeigen. https://s3.amazonaws.com/files.d20.io/marketplace/2983510/d0dtGm90ymjV8AhFT1JhsQ/max.png?1672691182&1675656609 Das Personal des Gefängnis wird jeden halben Monat ausgetauscht. Bethra ist ein Informatin die in Luskan auf uns warte. 3% des Schatzes ist unser Lohn wenn wir es schaft.


Zweit Identität: Elena Heartfire, Halbelf, Kochgehilfen.
Marta Marthannis, die Wardin des Gefängnises. (evtl Magierin) Ist Bessesen von einem Geist eines Zwerges (Abenteuerfreund von ihr).
7 Hochsicherheits Gefangene im Moment.
Drei Schichtsystem. Zwei Freie Tage. Alle 20 Minuten Durch das Hexagon.


Drei Councilormitglieder sind anwesen:
.
Councilor Voss Anderton. Voss represents the city of Neverwinter. He is a lawful neutral, human noncombatant who has a precise, lawyerly way of speaking. He never misses a council meeting or parole hearing. He votes with his head, not his heart, and he always weighs the ramifications of commuting a prisoner’s sentence.
.
Councilor Jil Torbo. Jil represents the city of Baldur’s Gate. She is a neutral, halfling noncombatant who loathes her job. She has no sense of humor and sighs deeply when her patience is tested. She likes giving others the benefit of the doubt, however—perhaps as an act of dissent—and votes yes on commutations more often than not.
.
Councilor Kriv Norixius. Kriv represents the town of Daggerford. He is a lawful good, dragonborn noncombatant of silver dragon ancestry. He hopes to impress the Duchess of Daggerford by doing a good job. He has no tolerance for unrepentant criminals and often votes no on commutations.


13 Korda Glintstone, Ehemalige verbündete Agentin der Axebreaker, Gauntlgrim Bank, Netzwergbetreibung, Raubüberfall Diebstahl, Magische Tatoos . Ist Vorbieldlich. Hat aber abgeschlagen eher freigelassen zu werden.
Will ganicht frei sein da sie dort sicher ist. Will nur die Papiere der Wardin (um sich länger hier einzurichten). Hat eine Pinnnummer auf der Hand und Poesi auf der anderen..
.
Prisoner:
1 Gallia Strand (neutral evil human), convicted of smuggling contraband luxuries, has served 1d6 years of a 10-year sentence.
2 Barlo Rageblade (chaotic good human), a famous adventurer convicted of reckless endangerment, has served 1d4 years of a 5-year sentence.
3 Quillion Sardo (lawful neutral halfling), convicted of using magic to influence others, has served 1d4 years of a 5-year sentence.
4 Pirouette (chaotic evil tiefling), a thieves’ guild leader convicted of multiple crimes, has served 1d20 years of a life sentence.
5 Ishar (chaotic evil elf), convicted of conspiracy to murder members of a noble family, has served 1d20 years of a life sentence.
6 Grix (neutral goblin), convicted of espionage, has served 1d6 years of a 10-year sentence.


Loot: 207gp
1x Dust of Disappearance (Voll)


Wand of Binding
Wand, rare (requires attunement by a spellcaster)

This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).

Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.


Mithral Armor Plate
Armor (heavy), uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.


Slippers of Spider Climbing
Wondrous item, uncommon (requires attunement)

While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.


Cap of Water Breathing
Wondrous item, uncommon

While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.


Belohnung der Golden Vault:
.
Rapier of Life Stealing
Weapon, rare (requires attunement)Major tier
Martial weapon, melee weapon, 2 lb. 1d8 piercing - finesse

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra 3d6 necrotic damage, although this is incorrect.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Found On: Magic Item Table G


Lvl 5 Item Chose:

Amulet of the Devout +1

Wondrous item, uncommon (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +1 bonus to spell attack rolls and the saving throw DCs of your spells.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.


2023-11-08 19:09 DDHC-KftGV-05 - Tocksworth's Clockworks 1 10 Show

Teilnehmer:
(5) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 5 - Golden Vault
(5) Talak - Morrec Galreth - V.Human - Circle of Spores Druid (5) - keine
(5) Trava - Kyara Nox - Customize Race - Monk 5 - Golden Vault
(5) Folk2K - Aria - V.Human - Bard/Warlock - Golden Vault
(5) thebaconing - Dortor Strongflight - Rock Gnome - Wizard 5


Info:
https://s3.amazonaws.com/files.d20.io/marketplace/2983505/Je7-dOylZGGmd9MqrlUjVg/med.png?1672691250&1675656604


Loot: 1082gp
1x Potion of Hill Giant Strength
1x Spell Scroll of Magic Weapon
1x potions of healing
1x dust of disappearance (1 Ladung)
1x flasks of alchemist's fire
1x Healer`s Kit


Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.


Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no
more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.


Stone of Good Luck (Luckstone)

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


Belohnung der Golden Vault:

Staff of Healing

Staff, rare (requires attunement by a bard, cleric, or druid)

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.


2025-06-17 21:00 DDHC-KftGV-08 Vidorants Vault 1 10 Show

Teilnehmer:
(9) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault
(10) Echo - Valyn Rosemantle - Ghostwise Halfling - 8 Divine Soul Sorcerer / 2 Warlock - Lords Alliance
(10) Xar - Ponti Goodwill - Aasimar - Cleric 6 Fighter 1 Sorcerer 2 Warlock 1
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault
(10) Sparetime Gamer - Di'Ann - Aasimar - Twilight Cleric 10 - Golden Vault


Info:
Umstrittenes Testament. Ein Pergament trägt das Originaltestament eines kürzlich verstorbenen lokalen Adligen. Da sich die Familienmitglieder des Adligen derzeit um das Anwesen streiten, wäre dieses Testament für die darin genannten Erben von großem Wert.
Goldbarts Geheimnis. Kleine Pergamentfetzen enthalten Notizen von Goldbart. Obwohl Vidorants Hälfte der Korrespondenz fehlt, deuten die Notizen darauf hin, dass Vidorant und Goldenbeard einen vorgetäuschten Raubüberfall planten und ihren "atemberaubenden Erfolg" nutzten, um sich Zugang zur Silver Fingers Society zu verschaffen. Vidorant benutzte diese Information nicht, als sie um die Kontrolle über die Silberfinger wetteiferte, da sie damit auch verwickelt war, aber nichts würde sie davon abhalten, sie jetzt zu nutzen.
Liebesbriefe. Mehrere parfümierte Umschläge enthalten romantische Briefe zwischen einem lokalen Adligen und einem Regierungsbeamten. Die Affäre wäre ein Skandal, wenn sie aufgedeckt würde.
Bestechen. Ein zerfleddertes Pergament beschreibt, wie ein Gefangener, der wegen des Diebstahls von Rennpferden im Gefängnis saß, freigelassen wurde, nachdem ein Adliger einen lokalen Regierungsbeamten bestochen hatte.


Samphith Goldbart, vermisst ein Diadem seiner Familie und wurde von Vidorant zurückgelassen als sie beim klauen erwisch wurden. (Silver Fingers Society)
Nixylanna Vidorant, Ehemaligs Mitglied der Silver Fingers Society.
Pelten, eine ehemalige Wache in Vidorant Herrenhaus.
Turolga, verrückte Katzenlady, die auch unter Vidorant gedient hat.


Loot: 4975gp
Scrolls:
charm person (2 scrolls), cure wounds (1 scroll), detect magic (2 scrolls), dispel magic (1 scroll), false life (1 scroll), identify (4 scrolls), invisibility (1 scroll), lesser restoration (2 scrolls), and nondetection (1 scroll).

Potions:
six vials of acid, a potion of animal friendship, two potions of healing (greater), two potions of resistance (one fire, the other poison), and one potion of water breathing.


Ring of Evasion
Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.


Gloves of Thievery
Wondrous item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.


Vidorant's Ring
Wondrous item, rare (requires attunement)

This ring has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the teleport spell from it. The ring regains 1d3 expended charges daily at dawn.

Only Vidorant can attune to this ring.


Scale Mail +1
Armor (medium), rare

You have a +1 bonus to AC while wearing this armor.


Shortsword +1
Weapon (shortsword), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.


Battleaxe +1
Weapon (battleaxe), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.


Golden Vault Reward



+1 lvl Rogue Level 10 Feat: Skulker +1 Dex


2024-03-23 19:00 DDHC-KftGV-06 - Masterpiece Imbroglio 1 10 Show

Teilnehmer:
(6) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 5 - Golden Vault
(9) C0ldW0lf - Zephyr - Changeling (T.C.L) - Artificer 1, School of Illusion Wizard 8
(6) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 6 - Golden Vault
(7) Folk2K - Gisele - TCL - Ranger3 Druid4 - none
(5) Stephan - Tonk - Half-Orc - Fighter (Battle Master) 5 - none


Info:
Adrisa Carimorte, Cognoscenti Esoterica Mitglied
Grinky Brithwort, ist ein Gefangenes Gang mitglied das uns Informationen gegeben hat.
Die Agile Hand ist eine Diebesgilde, Gildenmeister Dämmerung liebt gold, man weis nicht warum sie das Gemälde gestohlen hat.
Das Gildenhaus ist als Taverne verkleidet und das Hauptgebäude hat die Fenstervernagelt.
Schlüssel haben die Gildenmeisterin
Elix der Heilige, besucht die Taverne Tipsy Krug und trifft dort die Bardame.
Jaymont der Sünder, der Spion der Gilde
Der Meister der Raben, Gwish
Loot wird entweder in Elix Büro untersucht, Keller wo auch die Neuen ausgebildet werden oder im Turm wo die Gildenmeisterin ihre Gemächer hat.


"Eine Gruppe von Gelehrten und Weisen, die als Cognoscenti Esoterica bekannt sind, kaufte kürzlich ein Gemälde von Constantori, einem berühmten Höfling, der angeblich einst der schönste Mann der Welt war. Das Porträt soll okkulte Eigenschaften haben, doch bevor die Weisen es studieren konnten, wurde das Gemälde von der Agilen Hand, einer Diebesgilde, gestohlen. In diesem Abenteuer müssen die Charaktere das Porträt von Constantori aus dem Gildenhaus der Agilen Hand holen und es Adrisa Carimorte, einem Mitglied der Cognoscenti Esoterica, zurückgeben."


Hier sind die Regeln. Achte auf Schlüssel und Schlüssellöcher. Pass auf meine Haustiere auf. Folgen Sie den Pfeilen, aber lassen Sie sich nicht von ihnen treffen. Vertrauen Sie Ihren Ohren und denken Sie daran: Ein wenig Druck kann eine gute Sache sein. Geht lebend raus. Denken Sie daran, dass Sie dies wollten. Viel Glück, Grunzer. – Dämmerung


Loot: 1264 gp


Necklace of Fireballs (7 Charges)
Wondrous item, rare

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.


Lantern of Revealing
Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.


Necklace of Prayer Beads (Blessing, Curing, Favor, and Wind Walking.)
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.


Sending Stones
Wondrous item, uncommon

Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell.

Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.


Belohnung der Golden Vault:

Staff of the Woodlands
Staff, rare (requires attunement by a druid)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.


  • 1 lvl Rouge

2024-05-01 18:30 DDHC-KGV-07 Keys from the Golden Vault - Axe from the Grave 1 10 Show

Teilnehmer:
(7) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 6 - Golden Vault
(7) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 7 - Golden Vault
(8) Flammenklinge – 4e 72 2e 30 Reparatureinheit ( Goblinslayer ) – Autognom – Battle Smith – Artificer – 8 – Golden Volt
(7)Echo - Kyran - Aasimar - Life Cleric 7 - Emerald Enclave
(10) Rudi - Pandg No - Word Kobold - Mercy Monk 10


Info:
A famous Bard died, but somehow returned and is missing something Important. Apparently he can't gt it himself, so he reached out for help and the Golden Vault is about to send their best Agents.. you.
Frody Dartwild, ein Toter Barde dem die Mandoline aus dem Grab geklaut wurde und hauntet die Stadt bei nacht wärend er danach sucht.
Sythian Skalderang, hatte eine Farm geerbt aber diese ging zu grunde und sein Haus wurde zu einer Musikschule umgebaut für Reiche.
Mackerel and Trout, zwei Halblinge die auf einer zugrunde Gehenden Farm arbeiteten
Verdächtig da die Angestellten diesen erwähnt haben als würde er nicht dazugehören, Joster Mareeet (rot)
Graz’zt, Schrein im hinteren Turm


verbraucht:
Dust of Disappearance (1 Ladung)


Loot: 200gp
6x Crossbow Bolds +2


Belohnung der Golden Vault:


Revenge (Vicious Longbow)
Ranged weapon (martial, longbow), rare

This longbow is made of dark wood that is decorated with blue runes that light up slightly when an arrow is fired.

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.


  • 1 lvl Phantom Rouge, API: +2 Dex

2023-05-05 20:00 DDHC-KftGV - The Murkmire Malevolence 1 10 Show

Teilnehmer:
(1) Arikatzi020 - Eoin "Red Mist" - Halfelf - Rouge lvl 1 - none
(2) C0ldW0lf - Levi - Eladrin - WM Sorcerer 1/Hexblade 1 - None
(1) Bramymond - Bramymond von Bern - Custom Lineage - Shadow Magic Sorcerer 1
(2) happy- RTFM - Autognome - Artificer 2 - none
(1)Brennjie - Lyra - High Elf - Paladin 1 - None
(2) Joscho - Danis Licast - Moon Druid 2 - None


Golden Vault (Eoin ist Mitglied)
Rumored to be associated with metallic dragons, the Golden Vault is a secretive organization that has its base on one of the good-aligned Outer Planes. Its membership and activities are almost impossible for outsiders to track, but those in the know are aware that the organization rights moral wrongs, supports virtuous underdogs, and handles delicate situations local authorities won’t touch. The Golden Vault’s motto reflects its primary motivation: “Do good, no matter the cost.” Missions from the Golden Vault are often illegal, but they always support a just, moral cause.
.
Meera Raher Kontakt
.
Informationen:
Curator Alda Arkin
Ihr habt (LEIHWEISE!) bekommen: Seil (Seide); Disguise kit; Forgery Kit, Kinderwagen, 5x Rauchbombe
+ FLöte


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.


Golden Vault Reward:


Cloak of Elvenkind

Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.


2025-07-05 21:06 DDHC-KftGV Party at Paliset Hall 2 10 Show

Teilnehmer:
(10) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 10 - Golden Vault
(10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave
(10) Echo - Kyran Dawnwalker - TCL Aasimar - 8 Divine Soul Sorcerer / 2 Warlock - None
(10) Bramymond - Sorin Windsdale - V.human - Sorcerer: Sorcerer 1/Bard: College of Eloquence 9 - Golden Vault
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault


Infos:


Loot: 2620gp


Serpentine Owl Figurine of Wondrous Power
Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Serpentine Owl (Rare). This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can’t be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.


Bag of Tricks (Rust-Colored)
Wondrous item, uncommon

This ordinary bag, made from rust cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag’s color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.
d8 Creature d8 Creature
1 Rat 5 Giant goat
2 Owl 6 Giant boar
3 Mastiff 7 Lion
4 Goat 8 Brown bear


Gauntlets of Ogre Power
Wondrous item, uncommon (requires attunement)

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.


Quiver of Ehlonna
Wondrous item, uncommon

Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.

You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.


Golden Vault Reward:


+1 lvl Rogue


Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2023-10-24 19:00 DDHC-KftGV-04 Prisoner 13 1 207 10 Wand of Binding, Mithral Armor Plate, Slippers of Spider Climbing, Cap of Water Breathing, Rapier of Life Stealing, Amulet of the Devout +1 Show

Teilnehmer:
(4) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 4 - Golden Vault
(4) RaimundoO - Massimiliano Messina - V.Human - Fighter 4 - Harpers
(4) briano
x - Dwite Aegis - human - Oath of Devotion Paladin 4
(4) Jannis D. - Benny - Human - Draconic Sorcerer
(4) Folk2K - Aria - TCL - Bard3Warlock1 - none
(2) Talak - Ssazkhaz Greytale - Yuan Ti Pureblood - Hexblade Warlock 2 - Harpers


Info:
Varrin Axebreaker, beauftrag uns eine Gefangenen (Prisoner 13) das Geheimniss eines Alten Zwergenschatzes zu entlocken. Der Schlüssel dieses schatzes hat die Gefangene bei sich. Axebreaker gab einen kleinen Orangen Edelstein der die Karte des Gefängnisses zu zeigen. https://s3.amazonaws.com/files.d20.io/marketplace/2983510/d0dtGm90ymjV8AhFT1JhsQ/max.png?1672691182&1675656609 Das Personal des Gefängnis wird jeden halben Monat ausgetauscht. Bethra ist ein Informatin die in Luskan auf uns warte. 3% des Schatzes ist unser Lohn wenn wir es schaft.


Zweit Identität: Elena Heartfire, Halbelf, Kochgehilfen.
Marta Marthannis, die Wardin des Gefängnises. (evtl Magierin) Ist Bessesen von einem Geist eines Zwerges (Abenteuerfreund von ihr).
7 Hochsicherheits Gefangene im Moment.
Drei Schichtsystem. Zwei Freie Tage. Alle 20 Minuten Durch das Hexagon.


Drei Councilormitglieder sind anwesen:
.
Councilor Voss Anderton. Voss represents the city of Neverwinter. He is a lawful neutral, human noncombatant who has a precise, lawyerly way of speaking. He never misses a council meeting or parole hearing. He votes with his head, not his heart, and he always weighs the ramifications of commuting a prisoner’s sentence.
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Councilor Jil Torbo. Jil represents the city of Baldur’s Gate. She is a neutral, halfling noncombatant who loathes her job. She has no sense of humor and sighs deeply when her patience is tested. She likes giving others the benefit of the doubt, however—perhaps as an act of dissent—and votes yes on commutations more often than not.
.
Councilor Kriv Norixius. Kriv represents the town of Daggerford. He is a lawful good, dragonborn noncombatant of silver dragon ancestry. He hopes to impress the Duchess of Daggerford by doing a good job. He has no tolerance for unrepentant criminals and often votes no on commutations.


13 Korda Glintstone, Ehemalige verbündete Agentin der Axebreaker, Gauntlgrim Bank, Netzwergbetreibung, Raubüberfall Diebstahl, Magische Tatoos . Ist Vorbieldlich. Hat aber abgeschlagen eher freigelassen zu werden.
Will ganicht frei sein da sie dort sicher ist. Will nur die Papiere der Wardin (um sich länger hier einzurichten). Hat eine Pinnnummer auf der Hand und Poesi auf der anderen..
.
Prisoner:
1 Gallia Strand (neutral evil human), convicted of smuggling contraband luxuries, has served 1d6 years of a 10-year sentence.
2 Barlo Rageblade (chaotic good human), a famous adventurer convicted of reckless endangerment, has served 1d4 years of a 5-year sentence.
3 Quillion Sardo (lawful neutral halfling), convicted of using magic to influence others, has served 1d4 years of a 5-year sentence.
4 Pirouette (chaotic evil tiefling), a thieves’ guild leader convicted of multiple crimes, has served 1d20 years of a life sentence.
5 Ishar (chaotic evil elf), convicted of conspiracy to murder members of a noble family, has served 1d20 years of a life sentence.
6 Grix (neutral goblin), convicted of espionage, has served 1d6 years of a 10-year sentence.


Loot: 207gp
1x Dust of Disappearance (Voll)


Wand of Binding
Wand, rare (requires attunement by a spellcaster)

This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).

Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.


Mithral Armor Plate
Armor (heavy), uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.


Slippers of Spider Climbing
Wondrous item, uncommon (requires attunement)

While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.


Cap of Water Breathing
Wondrous item, uncommon

While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.


Belohnung der Golden Vault:
.
Rapier of Life Stealing
Weapon, rare (requires attunement)Major tier
Martial weapon, melee weapon, 2 lb. 1d8 piercing - finesse

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra 3d6 necrotic damage, although this is incorrect.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Found On: Magic Item Table G


Lvl 5 Item Chose:

Amulet of the Devout +1

Wondrous item, uncommon (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +1 bonus to spell attack rolls and the saving throw DCs of your spells.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.


2023-11-08 19:09 DDHC-KftGV-05 - Tocksworth's Clockworks 1 1082 10 Boots of Striding and Springing, Driftglobe, Stone of Good Luck (Luckstone), Staff of Healing Show

Teilnehmer:
(5) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 5 - Golden Vault
(5) Talak - Morrec Galreth - V.Human - Circle of Spores Druid (5) - keine
(5) Trava - Kyara Nox - Customize Race - Monk 5 - Golden Vault
(5) Folk2K - Aria - V.Human - Bard/Warlock - Golden Vault
(5) thebaconing - Dortor Strongflight - Rock Gnome - Wizard 5


Info:
https://s3.amazonaws.com/files.d20.io/marketplace/2983505/Je7-dOylZGGmd9MqrlUjVg/med.png?1672691250&1675656604


Loot: 1082gp
1x Potion of Hill Giant Strength
1x Spell Scroll of Magic Weapon
1x potions of healing
1x dust of disappearance (1 Ladung)
1x flasks of alchemist's fire
1x Healer`s Kit


Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.


Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no
more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.


Stone of Good Luck (Luckstone)

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


Belohnung der Golden Vault:

Staff of Healing

Staff, rare (requires attunement by a bard, cleric, or druid)

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.


2025-06-17 21:00 DDHC-KftGV-08 Vidorants Vault 1 4975 10 Ring of Evasion, Gloves of Thievery, Vidorant's Ring, Scale Mail +1, Shortsword +1, Battleaxe +1 Show

Teilnehmer:
(9) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault
(10) Echo - Valyn Rosemantle - Ghostwise Halfling - 8 Divine Soul Sorcerer / 2 Warlock - Lords Alliance
(10) Xar - Ponti Goodwill - Aasimar - Cleric 6 Fighter 1 Sorcerer 2 Warlock 1
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault
(10) Sparetime Gamer - Di'Ann - Aasimar - Twilight Cleric 10 - Golden Vault


Info:
Umstrittenes Testament. Ein Pergament trägt das Originaltestament eines kürzlich verstorbenen lokalen Adligen. Da sich die Familienmitglieder des Adligen derzeit um das Anwesen streiten, wäre dieses Testament für die darin genannten Erben von großem Wert.
Goldbarts Geheimnis. Kleine Pergamentfetzen enthalten Notizen von Goldbart. Obwohl Vidorants Hälfte der Korrespondenz fehlt, deuten die Notizen darauf hin, dass Vidorant und Goldenbeard einen vorgetäuschten Raubüberfall planten und ihren "atemberaubenden Erfolg" nutzten, um sich Zugang zur Silver Fingers Society zu verschaffen. Vidorant benutzte diese Information nicht, als sie um die Kontrolle über die Silberfinger wetteiferte, da sie damit auch verwickelt war, aber nichts würde sie davon abhalten, sie jetzt zu nutzen.
Liebesbriefe. Mehrere parfümierte Umschläge enthalten romantische Briefe zwischen einem lokalen Adligen und einem Regierungsbeamten. Die Affäre wäre ein Skandal, wenn sie aufgedeckt würde.
Bestechen. Ein zerfleddertes Pergament beschreibt, wie ein Gefangener, der wegen des Diebstahls von Rennpferden im Gefängnis saß, freigelassen wurde, nachdem ein Adliger einen lokalen Regierungsbeamten bestochen hatte.


Samphith Goldbart, vermisst ein Diadem seiner Familie und wurde von Vidorant zurückgelassen als sie beim klauen erwisch wurden. (Silver Fingers Society)
Nixylanna Vidorant, Ehemaligs Mitglied der Silver Fingers Society.
Pelten, eine ehemalige Wache in Vidorant Herrenhaus.
Turolga, verrückte Katzenlady, die auch unter Vidorant gedient hat.


Loot: 4975gp
Scrolls:
charm person (2 scrolls), cure wounds (1 scroll), detect magic (2 scrolls), dispel magic (1 scroll), false life (1 scroll), identify (4 scrolls), invisibility (1 scroll), lesser restoration (2 scrolls), and nondetection (1 scroll).

Potions:
six vials of acid, a potion of animal friendship, two potions of healing (greater), two potions of resistance (one fire, the other poison), and one potion of water breathing.


Ring of Evasion
Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.


Gloves of Thievery
Wondrous item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.


Vidorant's Ring
Wondrous item, rare (requires attunement)

This ring has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the teleport spell from it. The ring regains 1d3 expended charges daily at dawn.

Only Vidorant can attune to this ring.


Scale Mail +1
Armor (medium), rare

You have a +1 bonus to AC while wearing this armor.


Shortsword +1
Weapon (shortsword), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.


Battleaxe +1
Weapon (battleaxe), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.


Golden Vault Reward



+1 lvl Rogue Level 10 Feat: Skulker +1 Dex


2024-03-23 19:00 DDHC-KftGV-06 - Masterpiece Imbroglio 1 1264 10 Necklace of Fireballs (7 Charges), Lantern of Revealing, Necklace of Prayer Beads (Blessing, Curing, Favor, and Wind Walking.), Sending Stones, Staff of the Woodlands Show

Teilnehmer:
(6) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 5 - Golden Vault
(9) C0ldW0lf - Zephyr - Changeling (T.C.L) - Artificer 1, School of Illusion Wizard 8
(6) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 6 - Golden Vault
(7) Folk2K - Gisele - TCL - Ranger3 Druid4 - none
(5) Stephan - Tonk - Half-Orc - Fighter (Battle Master) 5 - none


Info:
Adrisa Carimorte, Cognoscenti Esoterica Mitglied
Grinky Brithwort, ist ein Gefangenes Gang mitglied das uns Informationen gegeben hat.
Die Agile Hand ist eine Diebesgilde, Gildenmeister Dämmerung liebt gold, man weis nicht warum sie das Gemälde gestohlen hat.
Das Gildenhaus ist als Taverne verkleidet und das Hauptgebäude hat die Fenstervernagelt.
Schlüssel haben die Gildenmeisterin
Elix der Heilige, besucht die Taverne Tipsy Krug und trifft dort die Bardame.
Jaymont der Sünder, der Spion der Gilde
Der Meister der Raben, Gwish
Loot wird entweder in Elix Büro untersucht, Keller wo auch die Neuen ausgebildet werden oder im Turm wo die Gildenmeisterin ihre Gemächer hat.


"Eine Gruppe von Gelehrten und Weisen, die als Cognoscenti Esoterica bekannt sind, kaufte kürzlich ein Gemälde von Constantori, einem berühmten Höfling, der angeblich einst der schönste Mann der Welt war. Das Porträt soll okkulte Eigenschaften haben, doch bevor die Weisen es studieren konnten, wurde das Gemälde von der Agilen Hand, einer Diebesgilde, gestohlen. In diesem Abenteuer müssen die Charaktere das Porträt von Constantori aus dem Gildenhaus der Agilen Hand holen und es Adrisa Carimorte, einem Mitglied der Cognoscenti Esoterica, zurückgeben."


Hier sind die Regeln. Achte auf Schlüssel und Schlüssellöcher. Pass auf meine Haustiere auf. Folgen Sie den Pfeilen, aber lassen Sie sich nicht von ihnen treffen. Vertrauen Sie Ihren Ohren und denken Sie daran: Ein wenig Druck kann eine gute Sache sein. Geht lebend raus. Denken Sie daran, dass Sie dies wollten. Viel Glück, Grunzer. – Dämmerung


Loot: 1264 gp


Necklace of Fireballs (7 Charges)
Wondrous item, rare

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.


Lantern of Revealing
Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.


Necklace of Prayer Beads (Blessing, Curing, Favor, and Wind Walking.)
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.


Sending Stones
Wondrous item, uncommon

Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell.

Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.


Belohnung der Golden Vault:

Staff of the Woodlands
Staff, rare (requires attunement by a druid)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.


  • 1 lvl Rouge

2024-05-01 18:30 DDHC-KGV-07 Keys from the Golden Vault - Axe from the Grave 1 200 10 Revenge (Vicious Longbow) Show

Teilnehmer:
(7) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 6 - Golden Vault
(7) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 7 - Golden Vault
(8) Flammenklinge – 4e 72 2e 30 Reparatureinheit ( Goblinslayer ) – Autognom – Battle Smith – Artificer – 8 – Golden Volt
(7)Echo - Kyran - Aasimar - Life Cleric 7 - Emerald Enclave
(10) Rudi - Pandg No - Word Kobold - Mercy Monk 10


Info:
A famous Bard died, but somehow returned and is missing something Important. Apparently he can't gt it himself, so he reached out for help and the Golden Vault is about to send their best Agents.. you.
Frody Dartwild, ein Toter Barde dem die Mandoline aus dem Grab geklaut wurde und hauntet die Stadt bei nacht wärend er danach sucht.
Sythian Skalderang, hatte eine Farm geerbt aber diese ging zu grunde und sein Haus wurde zu einer Musikschule umgebaut für Reiche.
Mackerel and Trout, zwei Halblinge die auf einer zugrunde Gehenden Farm arbeiteten
Verdächtig da die Angestellten diesen erwähnt haben als würde er nicht dazugehören, Joster Mareeet (rot)
Graz’zt, Schrein im hinteren Turm


verbraucht:
Dust of Disappearance (1 Ladung)


Loot: 200gp
6x Crossbow Bolds +2


Belohnung der Golden Vault:


Revenge (Vicious Longbow)
Ranged weapon (martial, longbow), rare

This longbow is made of dark wood that is decorated with blue runes that light up slightly when an arrow is fired.

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.


  • 1 lvl Phantom Rouge, API: +2 Dex

2023-05-05 20:00 DDHC-KftGV - The Murkmire Malevolence 1 20 10 Bag of Holding, Cloak of Elvenkind Show

Teilnehmer:
(1) Arikatzi020 - Eoin "Red Mist" - Halfelf - Rouge lvl 1 - none
(2) C0ldW0lf - Levi - Eladrin - WM Sorcerer 1/Hexblade 1 - None
(1) Bramymond - Bramymond von Bern - Custom Lineage - Shadow Magic Sorcerer 1
(2) happy- RTFM - Autognome - Artificer 2 - none
(1)Brennjie - Lyra - High Elf - Paladin 1 - None
(2) Joscho - Danis Licast - Moon Druid 2 - None


Golden Vault (Eoin ist Mitglied)
Rumored to be associated with metallic dragons, the Golden Vault is a secretive organization that has its base on one of the good-aligned Outer Planes. Its membership and activities are almost impossible for outsiders to track, but those in the know are aware that the organization rights moral wrongs, supports virtuous underdogs, and handles delicate situations local authorities won’t touch. The Golden Vault’s motto reflects its primary motivation: “Do good, no matter the cost.” Missions from the Golden Vault are often illegal, but they always support a just, moral cause.
.
Meera Raher Kontakt
.
Informationen:
Curator Alda Arkin
Ihr habt (LEIHWEISE!) bekommen: Seil (Seide); Disguise kit; Forgery Kit, Kinderwagen, 5x Rauchbombe
+ FLöte


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.


Golden Vault Reward:


Cloak of Elvenkind

Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.


2025-07-05 21:06 DDHC-KftGV Party at Paliset Hall 2 2620 10 Serpentine Owl Figurine of Wondrous Power, Bag of Tricks (Rust-Colored), Gauntlets of Ogre Power, Quiver of Ehlonna Show

Teilnehmer:
(10) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 10 - Golden Vault
(10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave
(10) Echo - Kyran Dawnwalker - TCL Aasimar - 8 Divine Soul Sorcerer / 2 Warlock - None
(10) Bramymond - Sorin Windsdale - V.human - Sorcerer: Sorcerer 1/Bard: College of Eloquence 9 - Golden Vault
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault


Infos:


Loot: 2620gp


Serpentine Owl Figurine of Wondrous Power
Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Serpentine Owl (Rare). This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can’t be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.


Bag of Tricks (Rust-Colored)
Wondrous item, uncommon

This ordinary bag, made from rust cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag’s color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.
d8 Creature d8 Creature
1 Rat 5 Giant goat
2 Owl 6 Giant boar
3 Mastiff 7 Lion
4 Goat 8 Brown bear


Gauntlets of Ogre Power
Wondrous item, uncommon (requires attunement)

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.


Quiver of Ehlonna
Wondrous item, uncommon

Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.

You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.


Golden Vault Reward:


+1 lvl Rogue