Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Helm of Telepathy uncommon CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines Show
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Helm of Telepathy
Wondrous item, uncommon (requires attunement)
This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats.

While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.
This item can be found in the Dungeon Master’s Guide.

Wand of Magic Detection uncommon DDEX1-02 - Secrets of Sokol Keep DDEX1-02 - Secrets of Sokol Keep Show
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Wand of Magic Detection
Wand, uncommon, Minor tier

This silver-tipped wooden wand makes a loud chiming sound when used.

This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

Saddle of the Cavalier uncommon CCC-HERO-BK02-01 Riders of the Storm CCC-HERO-BK02-01 Riders of the Storm Show
Notes:

Saddle of the Cavalier
Wondrous item, uncommon
While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.
This item can be found in the Dungeon Master’s Guide on Table C.

Circlet of Blasting uncommon CCC-GHC-BK1-06 Legacy and Virtue CCC-GHC-BK1-06 Legacy and Virtue Show
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Circlet of Blasting
Wondrous item, uncommon, Table F
This circlet looks like a simple piece of silver jewelry. On close inspection though it is decorated with all manner of arcane runes from the schools of evocation and conjuration.
While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.

Cloak of Billowing common FR-DC-XMAS-01 Silent Night FR-DC-XMAS-01 Silent Night Show
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Cloak of Billowing
Wondrous Item, common

The cape is embroidered with a silver edge and the dark blue inner part looks like it is supposed to represent flowing water.

While wearing this cloak, you can use a bonus action to make it billow dramatically.

This item has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Boots of Elvenkind uncommon FR-DC-XMAS-01 Silent Night FR-DC-XMAS-01 Silent Night Show
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Boots of Elvenkind
Wondrous Item, uncommon

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.<

This item has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees
Fahrenheit or as warm as 120 degrees Fahrenheit.

Staff of Adornment common CCC-3MAGS-ONE Vormestrand's Scroll Trade Log Show
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Staff of Adornment
Staff, common

If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.

Flowering hop vines are entwined around the shaft of this light, pale wooden staff. No matter what object(s) float atop it, it smells like fresh hops.

Glamoured Studded Leather rare DDAL08-11 - Poisoned Words Trade Log Show
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Glamoured Studded Leather
Armor (studded leather), rare

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.

Ring of Mind Shielding uncommon FR-DC-TGT-01 Kobolds Are The Worst Guests! FR-DC-TGT-01 Kobolds Are The Worst Guests! Show
Notes:

Ring of Mind Shielding
Ring, uncommon (requires attunement)

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.

Delver. While wearing this ring underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Hew uncommon DDHC-LMoP-03 The Spiders Web DDHC-LMoP-03 The Spiders Web Show
Notes:

Hew
Weapon (battleaxe), Martial weapon, uncommon

This +1 battleaxe deals maximum damage when the wielder hits a plant creature or an object made of wood. The axe's creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest.

Versatile.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Ring Of Protection rare DDHC-LMoP-03 The Spiders Web DDHC-LMoP-03 The Spiders Web Show
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Ring Of Protection
Ring, rare (requires attunement)

You gain a +1 bonus to AC and saving throws while wearing this ring.

Moon Sickle +1 uncommon lvl 5 Itemchose Reworkt Starting Log and Rest Changes for 2024 Rules Show
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Moon Sickle +1
Weapon (sickle), uncommon (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.

Astromancy Archive rare BMG-MOON-MD-01 Reverie and Murder BMG-MOON-MD-01 Reverie and Murder Show
Notes:

Astromancy Archive
Wondrous Item, Rare (Requires Attunement by a Wizard)

The rings of this brass disc seem to shift and move as you observe them. The sigils etched onto its surface remind you of the ancient Llewyrr elves, hinting at a deeper and more mystical purpose. The brass is oxidized to a deep black color, creating an otherworldly effect that reminds you of the night sky, with specks of gold glittering across its surface like stars.

This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.

While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.

The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

  • If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.

  • When a creature you can see within 30 feet of you makes an ability check, an attack roll, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.

Clockwork Amulet common BMG-MOON-MD-01 Reverie and Murder BMG-MOON-MD-01 Reverie and Murder Show
Notes:

Clockwork Amulet
Wondrous Item, Common

This copper amulet exudes a sense of power and authority, bearing the sigil of Earl Orwin Rhys etched in lustrous gold. The front surface of the amulet is polished to perfection, reflecting the light of the room, while the back surface is spotted with brown tarnish. It appears this amulet has been worn and cherished before, perhaps passed down by friends, family, or comrades.

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.