Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Helm of Telepathy
uncommon
CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines
CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines
Show
Notes:
Helm of Telepathy
Wondrous item, uncommon (requires attunement)
This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats.
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.
This item can be found in the Dungeon Master’s Guide.
Wand of Magic Detection
uncommon
DDEX1-02 - Secrets of Sokol Keep
DDEX1-02 - Secrets of Sokol Keep
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Notes:
Wand of Magic Detection
Wand, uncommon, Minor tier
This silver-tipped wooden wand makes a loud chiming sound when used.
This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.
Saddle of the Cavalier
uncommon
CCC-HERO-BK02-01 Riders of the Storm
CCC-HERO-BK02-01 Riders of the Storm
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Notes:
Saddle of the Cavalier
Wondrous item, uncommon
While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.
This item can be found in the Dungeon Master’s Guide on Table C.
Circlet of Blasting
uncommon
CCC-GHC-BK1-06 Legacy and Virtue
CCC-GHC-BK1-06 Legacy and Virtue
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Notes:
Circlet of Blasting
Wondrous item, uncommon, Table F
This circlet looks like a simple piece of silver jewelry. On close inspection though it is decorated with all manner of arcane runes from the schools of evocation and conjuration.
While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.
Cloak of Billowing
common
FR-DC-XMAS-01 Silent Night
FR-DC-XMAS-01 Silent Night
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Notes:
Cloak of Billowing
Wondrous Item, common
The cape is embroidered with a silver edge and the dark blue inner part looks like it is supposed to represent flowing water.
While wearing this cloak, you can use a bonus action to make it billow dramatically.
This item has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Boots of Elvenkind
uncommon
FR-DC-XMAS-01 Silent Night
FR-DC-XMAS-01 Silent Night
Show
Notes:
Boots of Elvenkind
Wondrous Item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.<
This item has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees
Fahrenheit or as warm as 120 degrees Fahrenheit.
Staff of Adornment
common
CCC-3MAGS-ONE Vormestrand's Scroll
Trade Log
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Notes:
Staff of Adornment
Staff, common
If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.
Flowering hop vines are entwined around the shaft of this light, pale wooden staff. No matter what object(s) float atop it, it smells like fresh hops.
Glamoured Studded Leather
rare
DDAL08-11 - Poisoned Words
Trade Log
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Notes:
Glamoured Studded Leather
Armor (studded leather), rare
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.
Ring of Mind Shielding
uncommon
FR-DC-TGT-01 Kobolds Are The Worst Guests!
FR-DC-TGT-01 Kobolds Are The Worst Guests!
Show
Notes:
Ring of Mind Shielding
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.
Delver. While wearing this ring underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Hew
uncommon
DDHC-LMoP-03 The Spiders Web
DDHC-LMoP-03 The Spiders Web
Show
Notes:
Hew
Weapon (battleaxe), Martial weapon, uncommon
This +1 battleaxe deals maximum damage when the wielder hits a plant creature or an object made of wood. The axe's creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest.
Versatile.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Ring Of Protection
rare
DDHC-LMoP-03 The Spiders Web
DDHC-LMoP-03 The Spiders Web
Show
Notes:
Ring Of Protection
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Moon Sickle +1
uncommon
lvl 5 Itemchose
Reworkt Starting Log and Rest Changes for 2024 Rules
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Notes:
Moon Sickle +1
Weapon (sickle), uncommon (requires attunement by a druid or ranger)
This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.
When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
Astromancy Archive
rare
BMG-MOON-MD-01 Reverie and Murder
BMG-MOON-MD-01 Reverie and Murder
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Notes:
Astromancy Archive
Wondrous Item, Rare (Requires Attunement by a Wizard)
The rings of this brass disc seem to shift and move as you observe them. The sigils etched onto its surface remind you of the ancient Llewyrr elves, hinting at a deeper and more mystical purpose. The brass is oxidized to a deep black color, creating an otherworldly effect that reminds you of the night sky, with specks of gold glittering across its surface like stars.
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an ability check, an attack roll, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Clockwork Amulet
common
BMG-MOON-MD-01 Reverie and Murder
BMG-MOON-MD-01 Reverie and Murder
Show
Notes:
Clockwork Amulet
Wondrous Item, Common
This copper amulet exudes a sense of power and authority, bearing the sigil of Earl Orwin Rhys etched in lustrous gold. The front surface of the amulet is polished to perfection, reflecting the light of the room, while the back surface is spotted with brown tarnish. It appears this amulet has been worn and cherished before, perhaps passed down by friends, family, or comrades.
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Helm of Telepathy | uncommon | CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines | CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines | Show | ||
Notes:
Helm of Telepathy While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. |
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Wand of Magic Detection | uncommon | DDEX1-02 - Secrets of Sokol Keep | DDEX1-02 - Secrets of Sokol Keep | Show | ||
Notes:
Wand of Magic Detection This silver-tipped wooden wand makes a loud chiming sound when used. This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn. |
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Saddle of the Cavalier | uncommon | CCC-HERO-BK02-01 Riders of the Storm | CCC-HERO-BK02-01 Riders of the Storm | Show | ||
Notes:
Saddle of the Cavalier |
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Circlet of Blasting | uncommon | CCC-GHC-BK1-06 Legacy and Virtue | CCC-GHC-BK1-06 Legacy and Virtue | Show | ||
Notes:
Circlet of Blasting |
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Cloak of Billowing | common | FR-DC-XMAS-01 Silent Night | FR-DC-XMAS-01 Silent Night | Show | ||
Notes:
Cloak of Billowing The cape is embroidered with a silver edge and the dark blue inner part looks like it is supposed to represent flowing water. While wearing this cloak, you can use a bonus action to make it billow dramatically. This item has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Boots of Elvenkind | uncommon | FR-DC-XMAS-01 Silent Night | FR-DC-XMAS-01 Silent Night | Show | ||
Notes:
Boots of Elvenkind While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.< This item has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees |
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Staff of Adornment | common | CCC-3MAGS-ONE Vormestrand's Scroll | Trade Log | Show | ||
Notes:
Staff of Adornment If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place. Flowering hop vines are entwined around the shaft of this light, pale wooden staff. No matter what object(s) float atop it, it smells like fresh hops. |
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Glamoured Studded Leather | rare | DDAL08-11 - Poisoned Words | Trade Log | Show | ||
Notes:
Glamoured Studded Leather While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid. |
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Ring of Mind Shielding | uncommon | FR-DC-TGT-01 Kobolds Are The Worst Guests! | FR-DC-TGT-01 Kobolds Are The Worst Guests! | Show | ||
Notes:
Ring of Mind Shielding While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. Delver. While wearing this ring underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. |
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Hew | uncommon | DDHC-LMoP-03 The Spiders Web | DDHC-LMoP-03 The Spiders Web | Show | ||
Notes:
Hew This +1 battleaxe deals maximum damage when the wielder hits a plant creature or an object made of wood. The axe's creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest. Versatile. |
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Ring Of Protection | rare | DDHC-LMoP-03 The Spiders Web | DDHC-LMoP-03 The Spiders Web | Show | ||
Notes:
Ring Of Protection You gain a +1 bonus to AC and saving throws while wearing this ring. |
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Moon Sickle +1 | uncommon | lvl 5 Itemchose | Reworkt Starting Log and Rest Changes for 2024 Rules | Show | ||
Notes:
Moon Sickle +1 This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. |
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Astromancy Archive | rare | BMG-MOON-MD-01 Reverie and Murder | BMG-MOON-MD-01 Reverie and Murder | Show | ||
Notes:
Astromancy Archive The rings of this brass disc seem to shift and move as you observe them. The sigils etched onto its surface remind you of the ancient Llewyrr elves, hinting at a deeper and more mystical purpose. The brass is oxidized to a deep black color, creating an otherworldly effect that reminds you of the night sky, with specks of gold glittering across its surface like stars. This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
|
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Clockwork Amulet | common | BMG-MOON-MD-01 Reverie and Murder | BMG-MOON-MD-01 Reverie and Murder | Show | ||
Notes:
Clockwork Amulet This copper amulet exudes a sense of power and authority, bearing the sigil of Earl Orwin Rhys etched in lustrous gold. The front surface of the amulet is polished to perfection, reflecting the light of the room, while the back surface is spotted with brown tarnish. It appears this amulet has been worn and cherished before, perhaps passed down by friends, family, or comrades. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. |