Show Log Entry
Adventure Title
BMG-MOON-MD-01 Reverie and Murder
BMG-MOON-MD-01 Reverie and Murder
Session
1
1
Date Played
2025-01-31 19:41:00 UTC
2025-01-31 19:41:00 UTC
Levels Gained
1
1
GP +/-
1000
1000
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Bramymond
Bramymond
DM DCI Number
7546445646
7546445646
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (7) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 4, Circel of Stars Druid lvl 3 - EE (8) Echo - Hiro Mareo - Tasha's Custom Lineage - Battlesmith Artificer 6 / Cleric 1 / Fighter 1 - Samsara (8) JinxedBear - Rocky "Flint" Boulder Brickhead III - Autognome (The Rock) - Path of the World Tree Barbarian 8 - Emerald Enclave (10) Manfred Hase - Thranalgrossax the Forsaken - Black Dragonborn - Fighter 1/ Hunter 9 - Zhents (8) Raimundo_O - Captain Bugbeard - Bugbear - Fighter 2 Fiend Warlock 6 - none ------------------------------------------------------------------------------------------------------------------------------------------ Info: - Elmar und Lyrei betreiben den Hof, 3 Farmhands sind erkrankt - Zwei Songdragons waren im Dorf. - Molly, ist mit der Tochter Emi befreundet ist aber irgendwie unheimlich (besorgt) Molly wurde im Wald getroffen Abends und stand nur da (gruselig) - Bücherei wird als Schule verwendet von Wren Breathnach einen Halbelfen, der Molly und Emi unterrichtet (Gestresst, Hat nen crash an Variann, macht sich sorgen um Molly weil sie am abend vor Emis haus stand wenn da licht an war.) - Trevis is ein klatschmaul - Edna angefreundet, hat Tierknochen im Wald gesammelt - Carys Beirne der Barde, war erfreut? über den letzten tot. Evtl Fame suchend? - Bervin, mag seltene Pflanzen (Heilpflanze die er in einer Teetasse versteckt, inportiert) -Der Alchemist Variann hat nach ihnen gefragt aber Belvin hat es verneint. (Wollte Belvin´s Seltene Pflanze, aber bekam sie nicht) Hat sich ins Büro bon bevin geschlichen. (Belvin hat Aufzeichnungen verschlampt und ist es peinlich deswegen sagt er nichts) Drei Soldaten die Am Tor stationiert sind: -Gaerros, Soldat (Nachtwache - Südseite von Lark Sinegal macht aber Nickerchen bei seiner Wache) (Crasht on Rushin Kaerny. Und Carys owes him at least 50 gp.) - Keryth, Mutter von Molly (Haben eigendlich immer nachtwache) (war sich nicht sicher hier her zu kommen aber da sich Molly hier wohl fühlt is es gut) - Tarron, Vater von Molly ("") hat eine Disguis Self auf sich (wohl um besser auszusehen) - Tavernengemeintschaft (Das Krähennest) ist seltsam, Findley/Esmay/Beatrice (FEB) ein Mann und zwei Damen. (nie im Selben Raum) hat sich in Bevins Böro geschlichen. -Blackbloods ist ein Clan von Lycantropen der hier sein unwesend trieb. -Die Reben sind das Wichtigste gut hier -Rushin Kaerny, hat auch nen Crash an Gaerros und hat bemerkt das einige sich in Bevins Böro geschlichen haben. Gefundene gecodete Nachricht: https://files.d20.io/marketplace/3273305/m_tAh3l56PtiOwaA9ASG_A/max.jpg?1684112825&1684186750 Haben in der Bibiothek einen Schlüssel gefunden und den Ort wo der Seltsame Brief geschrieben wurde: https://files.d20.io/marketplace/3273307/VhLbSWHrt05xD0oNP-Cydw/max.jpg?1684112865&1684186753 -Emi stipitzt Kekse von der Bäckerin Edna (macht sich sorgen um ihre Mama Lyrei) Haben mit hilfe eines Übersetzungsbuch die Nachricht übersetzt: https://files.d20.io/marketplace/3273312/Qen58VsDbnQxhUVP2gfmXQ/max.jpg?1684113066&1684186758 -An Molly kann Iris Transmutationsmagie wahrnehmen. - Etwas hat an Irises Bewusstsein gezärrt aber sie konnte es abschütteln. -Lyrei, ist laut iris eine Urbandruidin Gasthaus: Die Bardame is nen Chanchling.....Faceless? irgenwas was sich verwandeln kann. Edna, Knochen ausgraben gesehen. Lyrei, ist oft im Wald nachts. Variann, traut garros nich, schläft viel während der Wache Alle Toten die sterben haben entsetzensausdruck, like Seeleherrausziehn. An den Comatösen ist illusionsmagie sichtbar Trevis, hat verzichtet auf Begleitung verweigert. (Handelskaravane) ------------------------------------------------------------------------------------------------------------------------------------------ Fünf Jahre sind vergangen seit den Ereignissen der "Rising Shadows"-Handlung, und die MONDSCHWINGEN haben eine Heilungsphase erreicht. GRAF ORWIN RHYS hat hart daran gearbeitet, MORAY nach der "LINGERNDEN VERZWEIFLUNG", dem Krieg und der "HEULENDEN KRANKHEIT", die das Land heimgesucht haben, wieder aufzubauen. For my part, I know nothing with any certainty, but the sight of the stars makes me dream. ------------------------------------------------------------------------------------------------------------------------------------------ Culture of the Ffolk The Ffolk were the first humans to settle the Moonshae Isles. Their culture has developed in relative isolation from the mainland of Faerûn and is typified by a deep love of the isles and the Earthmother. ------------------------------------------------------------------------------------------------------------------------------------------ Appearance The Ffolk traditionally have olive skin, dark eyes, and dark brown to black hair. However, relations with the Northlanders and the ports of the Sword Coast have created diversity in the population. Ffolk with Fey ancestry have brilliant green eyes. ------------------------------------------------------------------------------------------------------------------------------------------ Devoted to the Earthmother The Ffolk revere their land, viewing the Earthmother as the spirt of the Moonshaes itself. Druid-Led. The Ffolk’s spiritual leaders are druids of the Earthmother rather than clerics of Faerûn’s mainland gods. Natural Spaces. Since the Earthmother is the land, the Ffolk don’t build her large temples. Instead, they honor her with stone rings and small shrines in places of natural beauty. Moonwells. The most sacred locations to the Ffolk are the Earthmother’s moonwells. These magical pools are fonts of power and are tended by the druids. ------------------------------------------------------------------------------------------------------------------------------------------ Society Structure Isolated from the Faerûn mainland, the Ffolk have developed a pastoral society. Steadings. Ffolk outside of villages live in steadings; fortified farmsteads capable of fending off wild animals and goblin attacks. Village Life. Being focused on agriculture, Ffolk prefer to live in small villages rather than in great cities. The largest village or town in an area acts as the market and seat of the cantrev. Feudal Structure. The smallest political unit of the Ffolk is a cantrev, ruled by a lord who governs several villages. Multiple cantrevs are bound together to form an earldom. Limited Monarchy. The earls of the Ffolk are loosely aligned under a High King. The earls see themselves as peers of the High King. They give the king deference, but not obedience. Kendrick Devotion. The Ffolk have lived under the rule of House Kendrick for centuries and have tremendous respect for the family. ------------------------------------------------------------------------------------------------------------------------------------------ Cultural Traits Shaped by the Land. The Ffolk are shaped by the Moonshaes’ rugged, striking landscape and harsh weather. Stubborn and persistent, they thrive in the land’s adversity and rejoice in its natural beauty. They adore their home with a deep and abiding love outsiders find hard to comprehend. It Takes a Village. The Ffolk live in extended family groups with grandparents raising the children while the parents work . Most neighbors are cousins, so marriages must be to someone outside the village. Belief in Heroes. The Ffolk are confident that heroes will rise up confront the many threats to the Moonshaes. House Kendrick is the greatest of these folk heroes, but heroes can come from anywhere. Cautious of Outsiders. The Ffolk are slow to welcome outlanders, who are often loud, arrogant, and condescending. Even worse, outlanders are often invaders, for many mainland nations see the Moonshaes as backward and ripe for the picking. Bound by Culture, Not Blood. While the Ffolk originally settled in the Moonshaes from what is now Tethyr, they have absorbed many immigrants over the centuries. Defined by their love for the land and the Earthmother, the Ffolk have absorbed these newcomers, adding them to the fold. ------------------------------------------------------------------------------------------------------------------------------------------ Art and Entertainment Faires. With the Ffolk being so spread out, they enjoy a good faire, whether it be a market, a festival, or a traveling carnival. Faires are great opportunities to meet prospective friends. Harp Music. The Ffolk love their harps. Each tavern has their own harp for use by visiting bards. Stiff competition brews between taverns over who has the best harp. Poetry. The primary artform among the Ffolk is poetry. Every shepherd seems to be a budding poet, working on lines while in the fields. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 1000gp 1x Potion of Healing 1x Potion of Fire Breath 1x Dust of Disappearnce ------------------------------------------------------------------------------------------------------------------------------------------ **Story Award:** Unseemly Cipher You possess a cipher used in Dynnegall to unravel Unseelie messages. Perhaps it will prove useful in the future. ------------------------------------------------------------------------------------------------------------------------------------------ Astromancy Archive Wondrous Item, Rare (Requires Attunement by a Wizard) The rings of this brass disc seem to shift and move as you observe them. The sigils etched onto its surface remind you of the ancient Llewyrr elves, hinting at a deeper and more mystical purpose. The brass is oxidized to a deep black color, creating an otherworldly effect that reminds you of the night sky, with specks of gold glittering across its surface like stars. This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: - If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. - When a creature you can see within 30 feet of you makes an ability check, an attack roll, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. ------------------------------------------------------------------------------------------------------------------------------------------ Clockwork Amulet Wondrous Item, Common This copper amulet exudes a sense of power and authority, bearing the sigil of Earl Orwin Rhys etched in lustrous gold. The front surface of the amulet is polished to perfection, reflecting the light of the room, while the back surface is spotted with brown tarnish. It appears this amulet has been worn and cherished before, perhaps passed down by friends, family, or comrades. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. ------------------------------------------------------------------------------------------------------------------------------------------ + 1 lvl Druid AsI: +2 Wis ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (7) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 4, Circel of Stars Druid lvl 3 - EE (8) Echo - Hiro Mareo - Tasha's Custom Lineage - Battlesmith Artificer 6 / Cleric 1 / Fighter 1 - Samsara (8) JinxedBear - Rocky "Flint" Boulder Brickhead III - Autognome (The Rock) - Path of the World Tree Barbarian 8 - Emerald Enclave (10) Manfred Hase - Thranalgrossax the Forsaken - Black Dragonborn - Fighter 1/ Hunter 9 - Zhents (8) Raimundo_O - Captain Bugbeard - Bugbear - Fighter 2 Fiend Warlock 6 - none ------------------------------------------------------------------------------------------------------------------------------------------ Info: - Elmar und Lyrei betreiben den Hof, 3 Farmhands sind erkrankt - Zwei Songdragons waren im Dorf. - Molly, ist mit der Tochter Emi befreundet ist aber irgendwie unheimlich (besorgt) Molly wurde im Wald getroffen Abends und stand nur da (gruselig) - Bücherei wird als Schule verwendet von Wren Breathnach einen Halbelfen, der Molly und Emi unterrichtet (Gestresst, Hat nen crash an Variann, macht sich sorgen um Molly weil sie am abend vor Emis haus stand wenn da licht an war.) - Trevis is ein klatschmaul - Edna angefreundet, hat Tierknochen im Wald gesammelt - Carys Beirne der Barde, war erfreut? über den letzten tot. Evtl Fame suchend? - Bervin, mag seltene Pflanzen (Heilpflanze die er in einer Teetasse versteckt, inportiert) -Der Alchemist Variann hat nach ihnen gefragt aber Belvin hat es verneint. (Wollte Belvin´s Seltene Pflanze, aber bekam sie nicht) Hat sich ins Büro bon bevin geschlichen. (Belvin hat Aufzeichnungen verschlampt und ist es peinlich deswegen sagt er nichts) Drei Soldaten die Am Tor stationiert sind: -Gaerros, Soldat (Nachtwache - Südseite von Lark Sinegal macht aber Nickerchen bei seiner Wache) (Crasht on Rushin Kaerny. Und Carys owes him at least 50 gp.) - Keryth, Mutter von Molly (Haben eigendlich immer nachtwache) (war sich nicht sicher hier her zu kommen aber da sich Molly hier wohl fühlt is es gut) - Tarron, Vater von Molly ("") hat eine Disguis Self auf sich (wohl um besser auszusehen) - Tavernengemeintschaft (Das Krähennest) ist seltsam, Findley/Esmay/Beatrice (FEB) ein Mann und zwei Damen. (nie im Selben Raum) hat sich in Bevins Böro geschlichen. -Blackbloods ist ein Clan von Lycantropen der hier sein unwesend trieb. -Die Reben sind das Wichtigste gut hier -Rushin Kaerny, hat auch nen Crash an Gaerros und hat bemerkt das einige sich in Bevins Böro geschlichen haben. Gefundene gecodete Nachricht: https://files.d20.io/marketplace/3273305/m_tAh3l56PtiOwaA9ASG_A/max.jpg?1684112825&1684186750 Haben in der Bibiothek einen Schlüssel gefunden und den Ort wo der Seltsame Brief geschrieben wurde: https://files.d20.io/marketplace/3273307/VhLbSWHrt05xD0oNP-Cydw/max.jpg?1684112865&1684186753 -Emi stipitzt Kekse von der Bäckerin Edna (macht sich sorgen um ihre Mama Lyrei) Haben mit hilfe eines Übersetzungsbuch die Nachricht übersetzt: https://files.d20.io/marketplace/3273312/Qen58VsDbnQxhUVP2gfmXQ/max.jpg?1684113066&1684186758 -An Molly kann Iris Transmutationsmagie wahrnehmen. - Etwas hat an Irises Bewusstsein gezärrt aber sie konnte es abschütteln. -Lyrei, ist laut iris eine Urbandruidin Gasthaus: Die Bardame is nen Chanchling.....Faceless? irgenwas was sich verwandeln kann. Edna, Knochen ausgraben gesehen. Lyrei, ist oft im Wald nachts. Variann, traut garros nich, schläft viel während der Wache Alle Toten die sterben haben entsetzensausdruck, like Seeleherrausziehn. An den Comatösen ist illusionsmagie sichtbar Trevis, hat verzichtet auf Begleitung verweigert. (Handelskaravane) ------------------------------------------------------------------------------------------------------------------------------------------ Fünf Jahre sind vergangen seit den Ereignissen der "Rising Shadows"-Handlung, und die MONDSCHWINGEN haben eine Heilungsphase erreicht. GRAF ORWIN RHYS hat hart daran gearbeitet, MORAY nach der "LINGERNDEN VERZWEIFLUNG", dem Krieg und der "HEULENDEN KRANKHEIT", die das Land heimgesucht haben, wieder aufzubauen. For my part, I know nothing with any certainty, but the sight of the stars makes me dream. ------------------------------------------------------------------------------------------------------------------------------------------ Culture of the Ffolk The Ffolk were the first humans to settle the Moonshae Isles. Their culture has developed in relative isolation from the mainland of Faerûn and is typified by a deep love of the isles and the Earthmother. ------------------------------------------------------------------------------------------------------------------------------------------ Appearance The Ffolk traditionally have olive skin, dark eyes, and dark brown to black hair. However, relations with the Northlanders and the ports of the Sword Coast have created diversity in the population. Ffolk with Fey ancestry have brilliant green eyes. ------------------------------------------------------------------------------------------------------------------------------------------ Devoted to the Earthmother The Ffolk revere their land, viewing the Earthmother as the spirt of the Moonshaes itself. Druid-Led. The Ffolk’s spiritual leaders are druids of the Earthmother rather than clerics of Faerûn’s mainland gods. Natural Spaces. Since the Earthmother is the land, the Ffolk don’t build her large temples. Instead, they honor her with stone rings and small shrines in places of natural beauty. Moonwells. The most sacred locations to the Ffolk are the Earthmother’s moonwells. These magical pools are fonts of power and are tended by the druids. ------------------------------------------------------------------------------------------------------------------------------------------ Society Structure Isolated from the Faerûn mainland, the Ffolk have developed a pastoral society. Steadings. Ffolk outside of villages live in steadings; fortified farmsteads capable of fending off wild animals and goblin attacks. Village Life. Being focused on agriculture, Ffolk prefer to live in small villages rather than in great cities. The largest village or town in an area acts as the market and seat of the cantrev. Feudal Structure. The smallest political unit of the Ffolk is a cantrev, ruled by a lord who governs several villages. Multiple cantrevs are bound together to form an earldom. Limited Monarchy. The earls of the Ffolk are loosely aligned under a High King. The earls see themselves as peers of the High King. They give the king deference, but not obedience. Kendrick Devotion. The Ffolk have lived under the rule of House Kendrick for centuries and have tremendous respect for the family. ------------------------------------------------------------------------------------------------------------------------------------------ Cultural Traits Shaped by the Land. The Ffolk are shaped by the Moonshaes’ rugged, striking landscape and harsh weather. Stubborn and persistent, they thrive in the land’s adversity and rejoice in its natural beauty. They adore their home with a deep and abiding love outsiders find hard to comprehend. It Takes a Village. The Ffolk live in extended family groups with grandparents raising the children while the parents work . Most neighbors are cousins, so marriages must be to someone outside the village. Belief in Heroes. The Ffolk are confident that heroes will rise up confront the many threats to the Moonshaes. House Kendrick is the greatest of these folk heroes, but heroes can come from anywhere. Cautious of Outsiders. The Ffolk are slow to welcome outlanders, who are often loud, arrogant, and condescending. Even worse, outlanders are often invaders, for many mainland nations see the Moonshaes as backward and ripe for the picking. Bound by Culture, Not Blood. While the Ffolk originally settled in the Moonshaes from what is now Tethyr, they have absorbed many immigrants over the centuries. Defined by their love for the land and the Earthmother, the Ffolk have absorbed these newcomers, adding them to the fold. ------------------------------------------------------------------------------------------------------------------------------------------ Art and Entertainment Faires. With the Ffolk being so spread out, they enjoy a good faire, whether it be a market, a festival, or a traveling carnival. Faires are great opportunities to meet prospective friends. Harp Music. The Ffolk love their harps. Each tavern has their own harp for use by visiting bards. Stiff competition brews between taverns over who has the best harp. Poetry. The primary artform among the Ffolk is poetry. Every shepherd seems to be a budding poet, working on lines while in the fields. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 1000gp 1x Potion of Healing 1x Potion of Fire Breath 1x Dust of Disappearnce ------------------------------------------------------------------------------------------------------------------------------------------ **Story Award:** Unseemly Cipher You possess a cipher used in Dynnegall to unravel Unseelie messages. Perhaps it will prove useful in the future. ------------------------------------------------------------------------------------------------------------------------------------------ Astromancy Archive Wondrous Item, Rare (Requires Attunement by a Wizard) The rings of this brass disc seem to shift and move as you observe them. The sigils etched onto its surface remind you of the ancient Llewyrr elves, hinting at a deeper and more mystical purpose. The brass is oxidized to a deep black color, creating an otherworldly effect that reminds you of the night sky, with specks of gold glittering across its surface like stars. This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: - If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. - When a creature you can see within 30 feet of you makes an ability check, an attack roll, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. ------------------------------------------------------------------------------------------------------------------------------------------ Clockwork Amulet Wondrous Item, Common This copper amulet exudes a sense of power and authority, bearing the sigil of Earl Orwin Rhys etched in lustrous gold. The front surface of the amulet is polished to perfection, reflecting the light of the room, while the back surface is spotted with brown tarnish. It appears this amulet has been worn and cherished before, perhaps passed down by friends, family, or comrades. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. ------------------------------------------------------------------------------------------------------------------------------------------ + 1 lvl Druid AsI: +2 Wis ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Astromancy Archive | Rare | BMG-MOON-MD-01 Reverie and Murder | true | ||
Astromancy Archive Wondrous Item, Rare (Requires Attunement by a Wizard) The rings of this brass disc seem to shift and move as you observe them. The sigils etched onto its surface remind you of the ancient Llewyrr elves, hinting at a deeper and more mystical purpose. The brass is oxidized to a deep black color, creating an otherworldly effect that reminds you of the night sky, with specks of gold glittering across its surface like stars. This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: - If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. - When a creature you can see within 30 feet of you makes an ability check, an attack roll, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. | |||||
Clockwork Amulet | Common | BMG-MOON-MD-01 Reverie and Murder | true | ||
Clockwork Amulet Wondrous Item, Common This copper amulet exudes a sense of power and authority, bearing the sigil of Earl Orwin Rhys etched in lustrous gold. The front surface of the amulet is polished to perfection, reflecting the light of the room, while the back surface is spotted with brown tarnish. It appears this amulet has been worn and cherished before, perhaps passed down by friends, family, or comrades. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. |