Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
☐ (UC) Boots of Elvenkind
uncommon
DDHC-DoSI Cursed Shipwreck
DDHC-DoSI Cursed Shipwreck
Show
Notes:
Wondrous Item, Uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
☐ (UC) Decanter of Endless Water
uncommon
DDHC-KftGV-11 - Affair on the Concordant Express
Show
Notes:
Wondrous item, uncommon
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.
You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:
“Stream” produces 1 gallon of water.
“Fountain” produces 5 gallons of water.
“Geyser” produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn’t being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
☐ (UC) Driftglobe
uncommon
DDHC-KftGV-05 - Tockworth's Clockworks
Show
☐ (UC) Eyes of Minute Seeing
uncommon
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Wondrous Item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.
☐ (UC) Gem of Brightness
uncommon
SJ-DC HIPS Hiding in Plain Sight
SJ-DC HIPS Hiding in Plain Sight
Show
Notes:
Wondrous item, uncommon
This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:
- The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn’t expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.
- The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.
When all of the gem’s charges are expended, the gem becomes a nonmagical jewel worth 50 gp.
☐ (UC) Goggles of Night
uncommon
DDHC-Tales of The Yawning Portal - White Plume Mountain
DDHC-TYP - White Plume Mountain
Show
Notes:
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
☐ (UC) Mithral Chain Mail
uncommon
DDHC-KftGV-11 - Affair on the Concordant Express
Show
Notes:
Armor (medium or heavy, but not hide), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
☐ (UC) Shield +1
uncommon
DDHC-KftGV-10 - Heart of Ashes
Show
Veteran's Cane
common
WBW-DC-ZION-03 Noctis' Sacrifice
Show
Notes:
Wondrous item, common
As a Bonus Action, you can transform this walking cane into an ordinary Longsword or change the Longsword back into a walking cane. In either case, you must be holding the item.
Engraved on the shaft of the cane is the name Carmina.
Repulsive. The bearer feels a sense of distaste when in
contact with the item, and continues to sense discomfort
while bearing it.
☐ (VR/AT) Tasha’s Creeping Keelboat
very_rare
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Wondrous Item, very rare (requires attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
☐ (VR) Silvered Greatsword +3
very_rare
DDHC-KftGV-11 - Affair on the Concordant Express
Show
Notes:
Weapon (greatsword), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Silvered Weapons
Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective.
Weapon of Warning
rare
DDHC-JRC-06 Sins of Our Elders
Show
Ziona Mantle (Mantle of Spell Resistance)
rare
WBW-DC-ZION-03 Noctis' Sacrifice
Show
Notes:
Wondrous item, rare (requires attunement)
You have advantage on saving throws against spells while
you wear this cloak. This item is found in the Dungeon
Master’s Guide.
This mantle cloak is white in color, lined with gold.
Whenever you succeed on a saving throw against a spell
while attuned to this item, a magical illusion of a young man
in long hooded robes appear, chanting as it protects you
from the spell.
Zion Strika (Boots of Speed)
rare
WBW-DC-ZION-02 Alexanders Hand
Show
Notes:
Wondrous item, rare (requires attunement)
While you wear these boots, you can use a bonus action and
click the boots' heels together. If you do, the boots double
your walking speed, and any creature that makes an
opportunity attack against you has disadvantage on the
attack roll. If you click your heels together again, you end
the effect.
When the boots' property has been used for a total of 10
minutes, the magic ceases to function until you finish a long
rest. This item is found in the Dungeon Master’s Guide.
The boots are white in color and trimmed with gold.
While the effects of these boots are active, a bluish magical
illusion of a young human man wielding a glaive appears,
chasing you whenever you move, or distracting any
creature attempting to make an opportunity attack against
you.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ (UC) Boots of Elvenkind | uncommon | DDHC-DoSI Cursed Shipwreck | DDHC-DoSI Cursed Shipwreck | Show | ||
|
Notes:
Wondrous Item, Uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. |
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| ☐ (UC) Decanter of Endless Water | uncommon | DDHC-KftGV-11 - Affair on the Concordant Express | Show | |||
|
Notes:
Wondrous item, uncommon This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: “Stream” produces 1 gallon of water. |
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| ☐ (UC) Driftglobe | uncommon | DDHC-KftGV-05 - Tockworth's Clockworks | Show | |||
| ☐ (UC) Eyes of Minute Seeing | uncommon | Descent into the Lost Caverns of Tsojcanth | Show | |||
|
Notes:
Wondrous Item, uncommon These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. |
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| ☐ (UC) Gem of Brightness | uncommon | SJ-DC HIPS Hiding in Plain Sight | SJ-DC HIPS Hiding in Plain Sight | Show | ||
|
Notes:
Wondrous item, uncommon This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:
When all of the gem’s charges are expended, the gem becomes a nonmagical jewel worth 50 gp. |
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| ☐ (UC) Goggles of Night | uncommon | DDHC-Tales of The Yawning Portal - White Plume Mountain | DDHC-TYP - White Plume Mountain | Show | ||
|
Notes:
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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| ☐ (UC) Mithral Chain Mail | uncommon | DDHC-KftGV-11 - Affair on the Concordant Express | Show | |||
|
Notes:
Armor (medium or heavy, but not hide), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. |
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| ☐ (UC) Shield +1 | uncommon | DDHC-KftGV-10 - Heart of Ashes | Show | |||
| Veteran's Cane | common | WBW-DC-ZION-03 Noctis' Sacrifice | Show | |||
|
Notes:
Wondrous item, common As a Bonus Action, you can transform this walking cane into an ordinary Longsword or change the Longsword back into a walking cane. In either case, you must be holding the item. Engraved on the shaft of the cane is the name Carmina. Repulsive. The bearer feels a sense of distaste when in |
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| ☐ (VR/AT) Tasha’s Creeping Keelboat | very_rare | Descent into the Lost Caverns of Tsojcanth | Show | |||
|
Notes:
Wondrous Item, very rare (requires attunement) This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat. The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. |
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| ☐ (VR) Silvered Greatsword +3 | very_rare | DDHC-KftGV-11 - Affair on the Concordant Express | Show | |||
|
Notes:
Weapon (greatsword), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Silvered Weapons Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. |
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| Weapon of Warning | rare | DDHC-JRC-06 Sins of Our Elders | Show | |||
| Ziona Mantle (Mantle of Spell Resistance) | rare | WBW-DC-ZION-03 Noctis' Sacrifice | Show | |||
|
Notes:
Wondrous item, rare (requires attunement) You have advantage on saving throws against spells while This mantle cloak is white in color, lined with gold. |
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| Zion Strika (Boots of Speed) | rare | WBW-DC-ZION-02 Alexanders Hand | Show | |||
|
Notes:
Wondrous item, rare (requires attunement) While you wear these boots, you can use a bonus action and When the boots' property has been used for a total of 10 While the effects of these boots are active, a bluish magical |
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