Show Log Entry
Adventure Title
DDHC-KftGV-10 - Heart of Ashes
DDHC-KftGV-10 - Heart of Ashes
Session
Date Played
2024-10-17 19:00:00 UTC
2024-10-17 19:00:00 UTC
Levels Gained
GP +/-
2050
2050
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Echo
Echo
DM DCI Number
/
/
Notes
# Story Award **Jhaeros' Favor:** If King Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you. # Loot - 2050 GP - Battleaxe +1 - Shield +1 - 8x Arrow +1 - 2x Oil of Sharpness - Potion of Clairvoyance - Potion of Heroism - Potion of Invulnerability - Flame Tongue Longsword - Necklace of Fireballs (8 Charges) - Dragon Scale Mail (Red) - Vicious Halberd (rare golden Vault reward)
# Story Award **Jhaeros' Favor:** If King Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you. # Loot - 2050 GP - Battleaxe +1 - Shield +1 - 8x Arrow +1 - 2x Oil of Sharpness - Potion of Clairvoyance - Potion of Heroism - Potion of Invulnerability - Flame Tongue Longsword - Necklace of Fireballs (8 Charges) - Dragon Scale Mail (Red) - Vicious Halberd (rare golden Vault reward)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ (UC) Battleaxe +1 | Uncommon | false | |||
☐ (UC) Shield +1 | Uncommon | false | |||
☐ (R/AT) Flame Tongue Longsword | Rare | false | |||
☐ (R) Dragon Scale Mail (Red) | Rare | false | |||
☐ (R) Vicious Halberd | Rare | false | |||
Weapon (Halberd), rare This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. | |||||
☐ (R) Necklace of Fireballs (8 Charges) | Rare | false | |||
Wondrous item, rare This necklace has 1d6 + 3 (8) beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. |