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Adventure Title
DDHC-JRC-06 Sins of Our Elders
Session
Date Played
2025-02-22 20:15:00 UTC
Levels Gained
GP +/-
500
Downtime +/-
10.0
Location Played
Roll20
DM Name
Raimundo_O
DM DCI Number
/
Notes
# Memory of the Ancestors Dae Won-Ha calls the spirit of one of your ancestors to inhabit one weapon of your choice and watch over you. A non magical weapon in your possession becomes a weapon of warning. # Loot - 500 GP - Lantern of Tracking: Undead - Weapon of Warning - Ring of Mind Shielding

Magic Items

Name Rarity Location Table Result Counts?
Lantern of Tracking: Undead Common false
Wondrous item, common This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can't be changed. While the lantern is within 300 feet of any creature of that type, its flame turns bright green. The lantern doesn't pinpoint the creature's exact location, however.
Ring of Mind Shielding Uncommon false
Ring, uncommon (requires attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.
Weapon of Warning Rare false