Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ (R/AT) Ring of Protection rare DDHC-TYP - White Plume Mountain DDHC-TYP - White Plume Mountain Show
☐ (R/AT) Ring of Free Action rare DDHC00-GSM-7: Tammraut's Fate DDHC00-GSM-7: Tammraut's Fate Show
Notes:

Ring, rare (requires attunement)
While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.

☐ (R/AT) Greatsword of Life Stealing rare DDHC00-GSM Chapter 8: The Styes Show
Notes:

Weapon (Greatsword), rare (requires attunement)
When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

☐ (R/AT) Cli Lyre rare DDHC00-GSM Chapter 8: The Styes Show
Notes:

Wondrous item, rare (requires attunement by a bard)

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Instrument Rarity Spells
All - Fly, Invisibility, Levitate, Protection from Evil and Good, plus the spells listed for the particular instrument

Cli lyre Rare Stone Shape, Wall of Fire, Wind Wall

☐ (R/AT) Charm of Plant Command rare DDHC00-GSM-7: Tammraut's Fate DDHC00-GSM-7: Tammraut's Fate Show
Notes:

Wondrous item, rare (requires attunement)

This fist-sized charm is made from a bundle of dried plant stems wrapped in silver thread. Hung on a leather thong, it is typically worn around the neck or attached to a belt.

This charm has 3 charges. While you bear the charm, you can expend 1 charge as an action to cast the Speak with Plants spell. For the duration of the spell, you also have advantage on Charisma checks made to influence the behavior, demeanor. and attitude of plants. The charm regains all expended charges at dawn each day.

☐ (R/AT) Bracers of Defense rare DDAL-DRW-14 The City That Should Not Be DDAL-DRW-14 The City That Should Not Be Show
Notes:

Wondrous Item, Rare (Requires Attunement)

These steel bracers make a slight humming while worn. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

☐ (R/AT) Armor of Vulnerability (Slashing) rare DDHC-TYP - White Plume Mountain DDHC-TYP - White Plume Mountain Show
🗹 (R) +1 Breastplate rare DDHC00-GSM-7: Tammraut's Fate DDHC00-GSM-7: Tammraut's Fate Show
🏲 Blessing of Protection unique DDHC-TYP - White Plume Mountain DDHC-TYP - White Plume Mountain Show