Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ (UC/AT) Stone of Good Luck uncommon DDHC-Tales of The Yawning Portal - White Plume Mountain DDHC-TYP - White Plume Mountain Show
☐ (UC) Bag of Holding uncommon DDHC00-GSM-5 Isle of the Abbey DDHC00-GSM-5 Isle of the Abbey Show
Notes:

Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

🗹 (UC) Bag of Holding uncommon DDHC00-GSM-7: Tammraut's Fate DDHC00-GSM-7: Tammraut's Fate Show
Notes:

Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its Contents. Retrieving an item from the bag requires an Action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its Contents are scattered in the Astral Plane. If the bag is turned inside out, its Contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing Creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of Creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random Location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

☐ (UC) Googles of the Night uncommon DDHC-TYP - White Plume Mountain DDHC-TYP - White Plume Mountain Show
☐ (UC) Immoveable Rod uncommon DDHC00-GSM-7: Tammraut's Fate DDHC00-GSM-7: Tammraut's Fate Show
Notes:

Rod, uncommon
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

☐ (UC) Mithral Half-Plate uncommon DDHC00-GSM-5 Isle of the Abbey DDHC00-GSM-5 Isle of the Abbey Show
Notes:

Armor (medium or heavy, but not hide), uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

☐ (UC) Rapier +1 uncommon DDHC-TYP Tales from the Yawning Portal - Forge of Fury Trade Log Show
Notes:

You have a +1 bonus to Attack and Damage Rolls made with this weapon.

🗹 (VR/AT) Scimitar of Speed very_rare Out of the Abyss - Chapter 15: The City of Spiders Assign Service Reward Show
Notes:

Weapon (scimitar), very rare (requires attunement)

You gain a +2 bonus to Attack and Damage Rolls made with this Magic Weapon. In addition, you can make one Attack with it as a bonus Action on each of your turns.

🗹 (VR) Studded Leather +2 very_rare Trade Log Show