Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
đš (C) Clockwork Amulet (Language: Modrone)
common
PS-DC-GG-01 Fatebreakers
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Notes:
Wondrous Item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.
Flavor Text: "This amulet has the Language property: The bearer can speak and understand Modron while the item is on the bearer's person."
Enduring Spellbook
common
PS-DC-ELEMENT-DEATH-02 And Then They Attacked
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Notes:
Wondrous item, common
This spellbook, along with anything written on its pages, canât be damaged by fire or immersion in water. In addition, the spellbook doesnât deteriorate with age.
This spellbook contains the following spells when found: detect magic, magic missile, shield, thunderwave
Language. The bearer can speak and understand primordial while the item is on the bearerâs person.
Studded Leather Armor +3
legendary
PS-DC-ELEMENT-DEATH-02 And Then They Attacked
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Notes:
Armor (light), legendary
You have a +3 bonus to AC while wearing this armor.
Studded Leather. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
These leather still have embers on them from the fire plane.
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
(VR/AT) Kyrzinâs Ooze
very_rare
DDAL-DRW-20 The Death of Szass Tam
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Notes:
Wondrous Item (Symbiont), Very Rare (Requires Attunement)
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jarâs interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.
Resistant. While attuned to Kyrzinâs ooze, you have resistance to acid and poison damage, and youâre immune to the poisoned condition.
Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an Ooze. For the next minute, you (along with any equipment youâre wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it canât be used again until the next dawn.
Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 8d8 acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it canât be used again until the next dawn.
Symbiotic Nature. The ooze canât be removed from you while youâre attuned to it, and you canât voluntarily end your attunement to it. If youâre targeted by a spell that ends a curse, your attunement to the ooze ends as it seeps out of you.
If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding
(L/AT) Blood Fury Tattoo
legendary
DDAL-DRW-20 The Death of Szass Tam
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Notes:
Wondrous Item (Tattoo), Legendary (Requires Attunement)
When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of âill nature and worse temperament.â
Produced by a special needle, this magic tattoo evokes fury in its form and colors.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits:
⢠When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt.
⢠When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll.
â (VR/AT) Belt of Stone Giant Strength
common
Trade Log
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Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
đš (C) Clockwork Amulet (Language: Modrone) | common | PS-DC-GG-01 Fatebreakers | Show | |||
Notes:
Wondrous Item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. Flavor Text: "This amulet has the Language property: The bearer can speak and understand Modron while the item is on the bearer's person." |
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Enduring Spellbook | common | PS-DC-ELEMENT-DEATH-02 And Then They Attacked | Show | |||
Notes:
Wondrous item, common This spellbook, along with anything written on its pages, canât be damaged by fire or immersion in water. In addition, the spellbook doesnât deteriorate with age. This spellbook contains the following spells when found: detect magic, magic missile, shield, thunderwave |
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Studded Leather Armor +3 | legendary | PS-DC-ELEMENT-DEATH-02 And Then They Attacked | Show | |||
Notes:
Armor (light), legendary You have a +3 bonus to AC while wearing this armor. Studded Leather. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. These leather still have embers on them from the fire plane. |
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(VR/AT) Kyrzinâs Ooze | very_rare | DDAL-DRW-20 The Death of Szass Tam | Show | |||
Notes:
Wondrous Item (Symbiont), Very Rare (Requires Attunement) This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jarâs interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties. Resistant. While attuned to Kyrzinâs ooze, you have resistance to acid and poison damage, and youâre immune to the poisoned condition. Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an Ooze. For the next minute, you (along with any equipment youâre wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it canât be used again until the next dawn. Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 8d8 acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it canât be used again until the next dawn. Symbiotic Nature. The ooze canât be removed from you while youâre attuned to it, and you canât voluntarily end your attunement to it. If youâre targeted by a spell that ends a curse, your attunement to the ooze ends as it seeps out of you. If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding |
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(L/AT) Blood Fury Tattoo | legendary | DDAL-DRW-20 The Death of Szass Tam | Show | |||
Notes:
Wondrous Item (Tattoo), Legendary (Requires Attunement) When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of âill nature and worse temperament.â Produced by a special needle, this magic tattoo evokes fury in its form and colors. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits: ⢠When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt. ⢠When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll. |
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â (VR/AT) Belt of Stone Giant Strength | common | Trade Log | Show |