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Adventure Title
PS-DC-ELEMENT-DEATH-02 And Then They Attacked
Session
Date Played
2025-05-30 08:00:00 UTC
Levels Gained
GP +/-
20000
Downtime +/-
10.0
Location Played
Roll20
DM Name
Julian Lopez "JmanX"
DM DCI Number
5314120948
Notes
# Story Awards **Mist Sworn** Earned by any characters who completed the mission. A member of the Mistbourne has invited you to join their ranks. Should you accept their offer you gain a small pin, signet ring or pendant (your choice) that bears the symbol of the Mistbourne. Once per day you may touch your membership token and cause yourself to be enveloped in a thin cloud of mist that extends 5ft around you in all directions. Visibility is not affected by this mist, however it does make for a very dramatic entrance. **Cradle of Evil Fire** You managed to traverse through the cult of the eternal flames lair on the plane of fire, and bring about a fiery vengeance. **Boon of the Fire Soul** You have immunity to fire damage. You can also cast burning hands (save DC 15) at will, without using a spell slot or any components. This boon can be found in the Dungeon Master’s Guide. While a boon can be given to a character that is not yet 20th level it does not take effect until they reach that level. # Loot - 20.000 GP - Enduring Spellbook - Studded Leather +3 # Mistborn information The Misbourne The MISTBOURNE are a network of adventurers, explorers and information gatherers who seek to make a difference without being subject to the political machinations of the major factions. They have outposts anywhere adventure calls and often act as brokers for those who need a job done, researchers of hidden secrets and recruiters of like minded dungeon delvers and lore seekers. Mistbourne was formed by a party of veteran adventurers on the banks of the Neverwinter River by the Bay of Mists. They lamented always being subject to the whims of the politically motivated factions and resolved to form their own network of adventurers and information gatherers with outposts across the realms. Like the branches and tributaries of the misty river flowing into distant far-off places, the Mistbourne seek to do good wherever their reach extends. While they always strive to grow bigger, they frequently work with those outside their organization with hopes that the best will join their ranks. At the top level the Mistbourne are still managed by an inner circle of retired adventurers who form The White Table. These wisened heroes dictate the direction of the organization and receive regular reports from their outposts and agents all over the realms. Adventuring outposts have been formed in all major cities and many smaller towns and rural locations, anywhere that danger lurks in the depths and heroic action is required. Meanwhile field agents can be found everywhere and anywhere that secrets must be uncovered. You may have even met one today and not even known. Where adventure beckons, they will be there to answer!

Magic Items

Name Rarity Location Table Result Counts?
Enduring Spellbook Common false
Wondrous item, common This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. This spellbook contains the following spells when found: detect magic, magic missile, shield, thunderwave Language. The bearer can speak and understand primordial while the item is on the bearer’s person.
Studded Leather Armor +3 Legendary false
Armor (light), legendary You have a +3 bonus to AC while wearing this armor. Studded Leather. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. These leather still have embers on them from the fire plane. Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.