Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
š¹ (C) Guardian Clockwork Amulet
common
Assign Service Reward
Show
Notes:
Wondrous item, common
This is Commander Mantaās lucky charm. He never lost a battle so long as he had this on him.
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition.
ā (UC) +1 Greataxe
uncommon
RMH-00 House of Lament + DDHC-CoS Death House
Show
Notes:
Weapon (Greataxe), uncommon
Martial weapon, melee weapon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
ā (UC) Wand of Magic Missiles
uncommon
RMH-00 House of Lament + DDHC-CoS Death House
Show
Notes:
Wand, uncommon
This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
š¹ (UC/AT) Cloak of Protection
uncommon
RMH-00 House of Lament + DDHC-CoS Death House
Show
Notes:
Wondrous item, uncommon (requires attunement)
You gain a +1 bonus to Armor Class and saving throws while you wear this cloak.
ā (UC/AT) Oathmaker (Rapier +1)
uncommon
RMH-00 House of Lament + DDHC-CoS Death House
Show
Notes:
+1 Rapier, Weapon (Rapier), uncommon (requires attunement)
Martial weapon, melee weapon
2 lb.
1d8 Piercing
Finesse
Mastery: Vex
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
"A slender weapon whose steel gleams with a deep crimson sheen, as if old fury has been sealed inside the metal. A cracked ruby is set into the pommelāsometimes, in its faint glow, the face of Mara Silvra appears, bound to this blade by an oath left unfulfilled.
When Oathmaker is drawn, the air turns cold and a whisper presses at the edge of your thoughts, urging you to name the guilty and see vengeance done. Speak a vow while holding the hilt, and Maraās presence closes around your wrist like an iron promiseāsteady, demanding, and utterly relentless."
(C) The Winking Relic (Ersatz Eye)
common
RV-DC-JIBEA The Borrowed Eye
Show
Notes:
Ersatz Eye, Wondrous Item, Common
This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive.
Flavour: A tiny orb of smoky quartz with a drowned-ink iris. Up close, the āwhiteā of the eye is threaded with hair-thin red veins that werenāt there a moment ago. When embedded, it feels cooler than flesh, and the bearer occasionally āseesā a blink they didnāt performālike the eye is practicing being alive. (It still functions as an Ersatz Eye normally.)
Key. "When the Ersatz Eye rests in your palm, it tugsānot physically, but in your bonesālike a compass needle catching north. Your wrist keeps wanting to turn toward one direction, and the iris āhunts,ā making tiny, involuntary twitches as if searching for a matching socket. The closer you get to the right lock, the colder it becomes⦠and you can feel a soft, wet click behind your own eyes, as though something in the world is ready to open for it."
| Name | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| š¹ (C) Guardian Clockwork Amulet | common | Assign Service Reward | Show | |||
|
Notes:
Wondrous item, common This is Commander Mantaās lucky charm. He never lost a battle so long as he had this on him. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. |
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| ā (UC) +1 Greataxe | uncommon | RMH-00 House of Lament + DDHC-CoS Death House | Show | |||
|
Notes:
Weapon (Greataxe), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. |
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| ā (UC) Wand of Magic Missiles | uncommon | RMH-00 House of Lament + DDHC-CoS Death House | Show | |||
|
Notes:
Wand, uncommon This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. |
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| š¹ (UC/AT) Cloak of Protection | uncommon | RMH-00 House of Lament + DDHC-CoS Death House | Show | |||
|
Notes:
Wondrous item, uncommon (requires attunement) You gain a +1 bonus to Armor Class and saving throws while you wear this cloak. |
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| ā (UC/AT) Oathmaker (Rapier +1) | uncommon | RMH-00 House of Lament + DDHC-CoS Death House | Show | |||
|
Notes:
+1 Rapier, Weapon (Rapier), uncommon (requires attunement) "A slender weapon whose steel gleams with a deep crimson sheen, as if old fury has been sealed inside the metal. A cracked ruby is set into the pommelāsometimes, in its faint glow, the face of Mara Silvra appears, bound to this blade by an oath left unfulfilled. When Oathmaker is drawn, the air turns cold and a whisper presses at the edge of your thoughts, urging you to name the guilty and see vengeance done. Speak a vow while holding the hilt, and Maraās presence closes around your wrist like an iron promiseāsteady, demanding, and utterly relentless." |
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| (C) The Winking Relic (Ersatz Eye) | common | RV-DC-JIBEA The Borrowed Eye | Show | |||
|
Notes:
Ersatz Eye, Wondrous Item, Common This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive. Flavour: A tiny orb of smoky quartz with a drowned-ink iris. Up close, the āwhiteā of the eye is threaded with hair-thin red veins that werenāt there a moment ago. When embedded, it feels cooler than flesh, and the bearer occasionally āseesā a blink they didnāt performālike the eye is practicing being alive. (It still functions as an Ersatz Eye normally.) Key. "When the Ersatz Eye rests in your palm, it tugsānot physically, but in your bonesālike a compass needle catching north. Your wrist keeps wanting to turn toward one direction, and the iris āhunts,ā making tiny, involuntary twitches as if searching for a matching socket. The closer you get to the right lock, the colder it becomes⦠and you can feel a soft, wet click behind your own eyes, as though something in the world is ready to open for it." |
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