Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
☐ (UC) Longbow +1
uncommon
DDHC-HotDQ Hoard of the Dragon Queen
Show
☐ (UC) Greatsword +1
uncommon
DDHC-HotDQ Hoard of the Dragon Queen
Show
☐ (R) Dagger of Venom
rare
DDHC-HotDQ Hoard of the Dragon Queen
DDHC-HotDQ Hoard of the Dragon Queen
Show
Notes:
Weapon (dagger), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
☐ (R/AT) Arrow-Catching Shield
rare
DDHC-HotDQ Hoard of the Dragon Queen
DDHC-HotDQ Hoard of the Dragon Queen
Show
Notes:
Armor (shield), rare (requires attunement)
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
☐ (C) Tankard of Plenty
common
DDHC-HotDQ Hoard of the Dragon Queen
DDHC-HotDQ Hoard of the Dragon Queen
Show
Notes:
Wondrous item, common
This golden stein is decorated with dancing dwarves and grain patterns.
If you speak the command word (“Illefarn”) while grasping the handle, the tankard fills with three pints of rich dwarven ale. The tankard has 3 charges. Using the tankard’s property expends 1 charge, and the tankard regains all expended charges daily at dawn.
☐ (L/AT) Hazirawn (Story Item)
unique
DDHC-HotDQ Hoard of the Dragon Queen
Show
Notes:
Weapon (greatsword), legendary, requires attunement
A sentient (neutral evil) greatsword, Hazirawn is capable of speech in Common and Netherese. Even if you aren’t attuned to the sword, you gain a +1 bonus on attack rolls and damage rolls made with this weapon. If you are attuned to Hazirawn, you deal an extra 1d6 necrotic damage when you hit with the weapon.
Increased Potency. While you are attuned to this weapon, its bonus on attack rolls and damage rolls increases to +2, and a hit deals an extra 2d6 necrotic damage (instead of 1d6).
Spells. Hazirawn has 4 charges to cast spells. As long as the sword is attuned to you and you are holding it in your hand, you can cast detect magic (1 charge), detect evil and good (1 charge), or detect thoughts (2 charges). Each night at midnight, Hazirawn regains 1d4 expended charges.
Wounding. While you are attuned to the weapon, any creature that you hit with Hazirawn can’t regain hit points for 1 minute. The target can make a DC 15 Constitution saving throw at the end of each of its turns, ending this effect early on a success.
☐ (UC) +1 Longsword
uncommon
DDHC-HotDQ Hoard of the Dragon Queen
DDHC-HotDQ Hoard of the Dragon Queen
Show
☐ (UC) +1 Longbow
uncommon
DDHC-HotDQ Hoard of the Dragon Queen
DDHC-HotDQ Hoard of the Dragon Queen
Show
☐ (R) +1 Leather Armor
rare
DDHC-HotDQ Hoard of the Dragon Queen
DDHC-HotDQ Hoard of the Dragon Queen
Show
☐ (R/AT) Bracers of Defense
rare
DDHC-HotDQ Hoard of the Dragon Queen
DDHC-HotDQ Hoard of the Dragon Queen
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
☐ (UC) Bag of Holding
uncommon
DDHC-HotDQ Hoard of the Dragon Queen
DDHC-HotDQ Hoard of the Dragon Queen
Show
Notes:
Wondrous item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
☐ (R) Dragontooth Dagger
rare
DDHC-RoT Rise of Tiamat
Show
Notes:
Weapon, rare
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.
You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.
Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
☐ (R/AT) Ring of Cold Resistance
rare
DDHC-RoT Rise of Tiamat
Show
🗹 (R/AT) Belt of Hill Giant Strength
common
DDHC-RoT Rise of Tiamat
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
Hill Giant: 21
☐ (UC) Googles of the Night
common
DDHC-TYP - White Plume Mountain
Show
☐ (R) Chain Mail +1
common
DDHC-TYP - White Plume Mountain
Show
☐ (R/AT) Ring of Protection
common
DDHC-TYP - White Plume Mountain
Show
🏲 Blessing of Protection
common
DDHC-TYP - White Plume Mountain
Show
☐ (R/AT) Armor of Vulnerability (Slashing)
common
DDHC-TYP - White Plume Mountain
Show
☐ (R/AT) Ring of Spell Storing
common
DDHC-TYP - White Plume Mountain
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ (UC) Longbow +1 | uncommon | DDHC-HotDQ Hoard of the Dragon Queen | Show | |||
☐ (UC) Greatsword +1 | uncommon | DDHC-HotDQ Hoard of the Dragon Queen | Show | |||
☐ (R) Dagger of Venom | rare | DDHC-HotDQ Hoard of the Dragon Queen | DDHC-HotDQ Hoard of the Dragon Queen | Show | ||
Notes:
Weapon (dagger), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. |
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☐ (R/AT) Arrow-Catching Shield | rare | DDHC-HotDQ Hoard of the Dragon Queen | DDHC-HotDQ Hoard of the Dragon Queen | Show | ||
Notes:
Armor (shield), rare (requires attunement) You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. |
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☐ (C) Tankard of Plenty | common | DDHC-HotDQ Hoard of the Dragon Queen | DDHC-HotDQ Hoard of the Dragon Queen | Show | ||
Notes:
Wondrous item, common This golden stein is decorated with dancing dwarves and grain patterns. |
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☐ (L/AT) Hazirawn (Story Item) | unique | DDHC-HotDQ Hoard of the Dragon Queen | Show | |||
Notes:
Weapon (greatsword), legendary, requires attunement A sentient (neutral evil) greatsword, Hazirawn is capable of speech in Common and Netherese. Even if you aren’t attuned to the sword, you gain a +1 bonus on attack rolls and damage rolls made with this weapon. If you are attuned to Hazirawn, you deal an extra 1d6 necrotic damage when you hit with the weapon. Increased Potency. While you are attuned to this weapon, its bonus on attack rolls and damage rolls increases to +2, and a hit deals an extra 2d6 necrotic damage (instead of 1d6). Spells. Hazirawn has 4 charges to cast spells. As long as the sword is attuned to you and you are holding it in your hand, you can cast detect magic (1 charge), detect evil and good (1 charge), or detect thoughts (2 charges). Each night at midnight, Hazirawn regains 1d4 expended charges. Wounding. While you are attuned to the weapon, any creature that you hit with Hazirawn can’t regain hit points for 1 minute. The target can make a DC 15 Constitution saving throw at the end of each of its turns, ending this effect early on a success. |
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☐ (UC) +1 Longsword | uncommon | DDHC-HotDQ Hoard of the Dragon Queen | DDHC-HotDQ Hoard of the Dragon Queen | Show | ||
☐ (UC) +1 Longbow | uncommon | DDHC-HotDQ Hoard of the Dragon Queen | DDHC-HotDQ Hoard of the Dragon Queen | Show | ||
☐ (R) +1 Leather Armor | rare | DDHC-HotDQ Hoard of the Dragon Queen | DDHC-HotDQ Hoard of the Dragon Queen | Show | ||
☐ (R/AT) Bracers of Defense | rare | DDHC-HotDQ Hoard of the Dragon Queen | DDHC-HotDQ Hoard of the Dragon Queen | Show | ||
Notes:
Wondrous item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |
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☐ (UC) Bag of Holding | uncommon | DDHC-HotDQ Hoard of the Dragon Queen | DDHC-HotDQ Hoard of the Dragon Queen | Show | ||
Notes:
Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. |
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☐ (R) Dragontooth Dagger | rare | DDHC-RoT Rise of Tiamat | Show | |||
Notes:
Weapon, rare A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6. |
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☐ (R/AT) Ring of Cold Resistance | rare | DDHC-RoT Rise of Tiamat | Show | |||
🗹 (R/AT) Belt of Hill Giant Strength | common | DDHC-RoT Rise of Tiamat | Show | |||
Notes:
Wondrous item, rare (requires attunement) While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. Hill Giant: 21 |
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☐ (UC) Googles of the Night | common | DDHC-TYP - White Plume Mountain | Show | |||
☐ (R) Chain Mail +1 | common | DDHC-TYP - White Plume Mountain | Show | |||
☐ (R/AT) Ring of Protection | common | DDHC-TYP - White Plume Mountain | Show | |||
🏲 Blessing of Protection | common | DDHC-TYP - White Plume Mountain | Show | |||
☐ (R/AT) Armor of Vulnerability (Slashing) | common | DDHC-TYP - White Plume Mountain | Show | |||
☐ (R/AT) Ring of Spell Storing | common | DDHC-TYP - White Plume Mountain | Show |