Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ (R/AT) Armor of Vulnerability (Slashing), common Trade Log Show
☐ (R/AT) Arcane Grimoire +2 rare DDHC-KftGV-07 - Axe from the Grave Show
Notes:

Wondrous item, rare (+2) (requires attunement by a wizard)

While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity.

You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

☐ (R/AT) Alchemical Compendium rare DDHC-KftGV-04 Prisoner 13 DDHC-KftGV-04 Prisoner 13 Show
Notes:

Wondrous item, rare (requires attunement by a wizard)

Acrid odors cling to this stained, heavy volume. The book's metal fittings are copper, iron, lead, silver, and gold, some frozen mid-transition from one metal to another.
When found, the book contains the following spells:
- enlarge/reduce
- feather fall
- flesh to stone
- gaseous form
- magic weapon
- polymorph
It functions as a spellbook for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells.

The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
- If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the transmutation school.
- As an action, you can touch a nonmagical object that isn't being worn or carried and spend a number of charges to transform the target into another object. For 1 charge, the object can be no larger than 1 foot on a side. You can spend additional charges to increase the maximum dimensions by 2 feet per charge. The new object must have a gold value equal to or less than the original.

☐ (L/AT) Crystal Ball of True Seeing legendary DDHC-CM-14 The Canopic Being Show
Notes:

Wondrous item, legendary (requires attunement)

While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you have Truesight with a range of 120 feet centered on the spell's sensor.

Instrument of the Bards (Cli Lyre) rare DDHC-KftGV-13 - Fire and Darkness Show
🗹 [craft] (VR/AT) Bloodshed Greatsword very_rare 5e 2024 adaption Show
Notes:

Weapon, very rare (requires attunement)

The hilt of this sword bears a carnelian engraved with the blood rune.

You can add your Constitution modifier (minimum of +1) to the damage rolls of attacks made with this weapon.

Invoking the Rune. When you target a creature with an attack using this weapon, you can invoke the sword's rune, causing it to flare with crimson light and infusing your attack with bloodthirsty precision. You then spend and roll one of your unspent Hit Dice and add the number rolled to the attack roll. You can choose to invoke the rune after rolling the d20.

If this attack hits, you can also spend and roll any number of your unspent Hit Dice and add the total rolled to the weapon's damage.

Once the rune has been invoked, it can't be invoked again until the next dawn.

🗹 [craft] (R/AT) Stirring Scaled Ornament rare 5e 2024 adaption Show
Notes:

Wondrous item, rare (requires attunement)
This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon's scale, tooth, or claw, or it incorporates images in those shapes.

You gain a +1 bonus to AC, and you can't be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself.

Brazier of Commanding Fire Elemental rare DDHC-KftGV-13 - Fire and Darkness Show