Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
š¹ (UC/AT) Winged Boots
uncommon
DDHC-KftGV-03 Reach for the Stars
Trade Log
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
š¹ (UC) Bag of Holding
common
CCC-GHC-BK1-07 The Peculiar Case of the Selptan Felines
Show
Notes:
Wondrous item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Hewardās handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and canāt be reopened.
ā (UC) Circlet of Blasting
uncommon
CCC-GHC-BK1-06_Legacy_and_Virtue
CCC-GHC-BK1-06_Legacy_and_Virtue
Show
Notes:
Wondrous item, uncommon, Table F
This circlet looks like a simple piece of silver jewelry. On close inspection though it is decorated with all manner of arcane runes from the schools of evocation and conjuration.
While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spellās attacks, you do so with an attack bonus of +5. The circlet canāt be used this way again until the next dawn.
ā (UC) Googles of the Night
common
DDHC-TYP - White Plume Mountain
Show
ā (UC) Grey Bag of Tricks
uncommon
CCC-GHC-BK1-09_Scavengers
CCC-GHC-BK1-09_Scavengers
Show
Notes:
Bag of Tricks (Gray)
Wondrous item, uncommon (requires attunement), Table F
This pouch feels like it has been constructed of a fine rabbit pelt.
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
Bag of Tricks (Gray)
d8 Creature
1 Weasel
2 Giant Rat
3 Badger
4 Boar
5 Panther
6 Giant Badger
7 Dire Wolf
8 Giant Elk
The creature is friendly to you and your companions,
and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
This item can be found in the Dungeon Masterās Guide.
š¹ (UC) Ild Rune Musket
common
Opal of the Ild Rune
Trade Log
Show
Notes:
Weapon (musket), uncommon
Gift of Flame. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
ā (UC) Mask of the Beast
uncommon
CCC-GHC-BK03-02 The Girl with the wet Nose
CCC-GHC-BK03-02 The Girl with the wet Nose
Show
Notes:
Wondrous Item, uncommon
This wooden mask is shaped in the likeness of a beastās visage and has 3 charges. While wearing the mask, you can expend 1 charge and use the mask to cast the animal friendship spell as an action. The mask regains all expended charges at dawn.
š¹ (UC) Serpent Scale Armor
uncommon
Trade Log
Show
Notes:
Armor (scale mail), uncommon
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
ā (VR/AT) Ring of Regeneration
very_rare
SJ-DC-AMAK-02: Enemy within
Trade Log
Show
Notes:
Ring, very rare (requires attunement)
While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.
ā (VR/AT) Watchful Helm
very_rare
DDHC-CM-14 The Canopic Being
Trade Log
Show
Notes:
Wondrous item, very rare (requires attunement)
While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you're asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.
As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can't be used again until the next dawn.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
š¹ (UC/AT) Winged Boots | uncommon | DDHC-KftGV-03 Reach for the Stars | Trade Log | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use. |
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š¹ (UC) Bag of Holding | common | CCC-GHC-BK1-07 The Peculiar Case of the Selptan Felines | Show | |||
Notes:
Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Hewardās handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and canāt be reopened. |
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ā (UC) Circlet of Blasting | uncommon | CCC-GHC-BK1-06_Legacy_and_Virtue | CCC-GHC-BK1-06_Legacy_and_Virtue | Show | ||
Notes:
Wondrous item, uncommon, Table F This circlet looks like a simple piece of silver jewelry. On close inspection though it is decorated with all manner of arcane runes from the schools of evocation and conjuration. |
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ā (UC) Googles of the Night | common | DDHC-TYP - White Plume Mountain | Show | |||
ā (UC) Grey Bag of Tricks | uncommon | CCC-GHC-BK1-09_Scavengers | CCC-GHC-BK1-09_Scavengers | Show | ||
Notes:
Bag of Tricks (Gray) d8 Creature The creature is friendly to you and your companions, |
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š¹ (UC) Ild Rune Musket | common | Opal of the Ild Rune | Trade Log | Show | ||
Notes:
Weapon (musket), uncommon Gift of Flame. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. |
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ā (UC) Mask of the Beast | uncommon | CCC-GHC-BK03-02 The Girl with the wet Nose | CCC-GHC-BK03-02 The Girl with the wet Nose | Show | ||
Notes:
Wondrous Item, uncommon This wooden mask is shaped in the likeness of a beastās visage and has 3 charges. While wearing the mask, you can expend 1 charge and use the mask to cast the animal friendship spell as an action. The mask regains all expended charges at dawn. |
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š¹ (UC) Serpent Scale Armor | uncommon | Trade Log | Show | |||
Notes:
Armor (scale mail), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. |
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ā (VR/AT) Ring of Regeneration | very_rare | SJ-DC-AMAK-02: Enemy within | Trade Log | Show | ||
Notes:
Ring, very rare (requires attunement) While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time. |
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ā (VR/AT) Watchful Helm | very_rare | DDHC-CM-14 The Canopic Being | Trade Log | Show | ||
Notes:
Wondrous item, very rare (requires attunement) While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you're asleep, and you have advantage on Wisdom (Perception) checks that rely on sight. As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can't be used again until the next dawn. |