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Adventure Title
CCC-GHC-BK1-07 The Peculiar Case of the Selptan Felines
Session
Date Played
2023-05-12 21:30:00 UTC
Levels Gained
2
GP +/-
40
Downtime +/-
Location Played
Roll20
DM Name
Bramymond
DM DCI Number
/
Notes
# Story Award **Feline Friend** While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it. *Deathfang Personality*: You thirst for the hunt, and with your mottled black and grey coat, few see you coming when you choose to stalk your prey. You show your love with bloody gifts and especially enjoy torturing small animals before snuffing out the light in their eyes. You have midnight black fur and dark eyes. # Loot - 40 GP - -5 Shots - Scroll of Snare - Scroll of Beast Bond - Tiara of Telepathy (Helm...) # Level 5 (Fighter 5) **Class**: Fighter **HP**: +8 **Features**: Extra Attack **Item**: Bag of Holding # Level 6 (Fighter 6) **Downtime Ability**: Catching Up (-10 Days) **Class**: Fighter **HP**: +8 **Features**: ASI **Feat**: Sharpshooter

Magic Items

Name Rarity Location Table Result Counts?
☐ (UC/AT) Tiara of Telepathy (Helm...) Uncommon CCC-GHC-BK1-07 The Peculiar Case of the Selptan Felines false
Wondrous item, uncommon (requires attunement) This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
🗹 (UC) Bag of Holding Common true
Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.