Kyron

Season:
Race:
Halfling
Class:
Warlock 19
Background:
Urchin
Lifestyle:
Aristocratic
Current Level:
19
ACP to Level:
6.0
Total GP:
10652
Total Downtime:
362.5
Tag:
Faction:
Harpers
Renown Rank:
Wise Owl (rank 4)
Total Renown:
24
Treasure CPs:
0.5/21.5/0/0
Yellow Elemental Gem,
Rod of the Pact Keeper,
Ring of Spell Storing,
Wand of the War Mage +2,
Helm of Devil Command,
Black Crystal Tablet,
Instrument of the Bards, Anstruth Harp

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2018-11-18 23:17 Trade Log -150 Show Trade Log

Bought 2 x healing potions and 1 flask of alchemists fire

2020-04-23 09:22 Baldurs Gate Descent into Avernus - Chapter 5 15 1 800 20 Battle Standard of Infernal Power, Helm of Devil Command Show

Good final session. Fought Bel and redeemed Zariel and got a shit tonne of fine rewards for doing so in this FINAL SESSION.

Blessing of Health. Your Constitution score increases by 2, up to a maximum of 22.
Matalotok
battle standard of infernal power


Baldur's Gate: Descent to Avernus - Beadle & Grimm Platinum Edition

By restoring Zariel to her proper place in the heavens, you have corrected a grave error in the divine ranks. Her rage manifests in the form of the Flamesoul Aasimar, a subrace that is uniquely hers.

You may choose Flamesoul Aasimar as a character option next time you create an Aasimar character.

Flamesoul Aasimar characters increase their Strength score by 1, and they know the thaumaturgy cantrip. When they reach 3rd level, they can cast the searing smite spell as a 2nd-level spell once with this trait and regain the ability to do so when they finish a long rest.

When they reach 5th level, they can cast the branding smite spell once with this trait and regain the ability to do so when they finish a long rest. Charisma is their spellcasting ability for these spells. Using this certificate does not count against the PHB+1 campaign rule

2020-04-17 04:42 Baldurs Gate Descent into Avernus - Chapter 4 14 1 600 Show

Good combat session rescued some townsfolk from demons. Killed Gnolls and then fought their demon god. Azriel came down and killed it awarding us each a Charm of Vitality: This charm allows you to give yourself the benefit of a potion of vitality as an action. Once you do so, the charm vanishes from you. - Awarded by Zariel after killing Yeenoghu the Gnoll demon. PENULTIMATE DIA SESSION

2020-04-02 04:07 Baldurs Gate Descent into Avernus - Chapter 4 Session 13 13 0 600 5 Show

Gained 1 soul coin for killing a hag. Total owned is 4. Ended the session by finding the holy sword

2020-02-28 02:29 Baldurs Gate Descent into Avernus - Chapter 3 Session 12 12 1 300 5 Show

Spent 1 soul coin at Mahadis Emporium for a Heroes Feast which came in handy for avoiding the damage from a cloud kill spell.

Won the semie finals of the Blood Bowl Racing tournament after i banaished the leader of the opposing team back to Faerun winning the match by default.

Completed Chapter 3!!!!!!!!!!!!!!!!!

2020-01-30 03:38 Baldurs Gate Descent into Avernus - Chapter 3 Session 9 9 0 400 10 Show

****Killed a load of hell hounds in Mahadi's camp, Saved a tiefling girl called Adrastae. Bought a heros feast which came in handy for a fight with some banshees. Spent 1 soul coin on this.

Lost then gained 2 soul coins in a game of cards with a succubus and an incubus.

Gained a new Ideal: The rich need to be shown what life and death are like in the gutters. (Evil) after failing a wis save

Ended the game at Arkhan's fortress where we are hoping to get Tiamat's blood from Arkhan the Cruel who wears it around his neck at his tower.

2020-01-17 01:48 Baldurs Gate Descent into Avernus - Chapter 3 Session 7 7 1 400 Circlet of Blasting Show

Got my dagger silvered and obtained 1 soul coin after helping out an old lady Mad Maggy in the Fort Knucklebone with a dream sequence ritual.

Got given a devils ride which i called 'Hell Hog'

Great chase through hell. Gripper died as i crashed the Hell Hog. Banished the driver of the enemy vehicle dumping him on the ground to fight the chasing monster.

Turned the bodies of the chasing Gorguts gang members into 3 Ghouls to serve as crew for the new vehicle.

2019-12-05 04:26 Baldurs Gate Descent into Avernus - Chapter 2 Session 5 5 1 300 10 Show

Killed some wraiths and undead minotaurs to get into a temple in Enturel in the Abyss. Met a priest and explored the basement of the temple. Fought live minotaurs. and turns out the cleric can raise dead and created all the undead nearby.

We saved a older ravenguard, guy who has a cursed helmet on his head. Completed chapter 2!!!!!!!

2019-01-04 05:37 DDHC-WDH Session 1 of chapter 4 5 10 Show

Chased a woman around the rooftops of waterdeep to try and get the stone of Galor. Killed Nim and rewarded some items.

Gained Adjustable Stilts. The stilts take 1 minute to put on or remove. They increase the height of any humanoid wearing them by 2 to 5 feet. Each stilt weighs 8 pounds and is 1 foot long when fully collapsed.

2018-12-28 05:09 DDHC-WDH Session 4 4 10 Show

Good fun game, we got rid of the Lich that was ihabiting the Lucky Lyre Inn. I asked around about the symbols that i found. These were Asmodeus, evil deity. North and Sea Wards are clear of Nim. Kyron died and i crossed off materials to resummon. Down to 7 sets now

2019-03-14 03:01 DDHC-DMM Dungeon of the Mad Mage - Chapter 1 4 333 5 Show

Returned a geezer to yawning portal. Got awarded 333 gold. Also purchased a Rod of the Pact Keeper +2

2019-04-11 10:15 DDHC-WDDH- Floor 2 - session 3 3 10 Show

Decent game played in text chat from Poland. Killed lots of bugbears and intellect devourers. Defeated a zombie beholder who was pickled in a giant barrell of beer. Found a massive stash of ale. Hopefully we can ship it back to the Lucky Lyre. Still clearing floor 3 for kicks.

2018-12-21 03:29 DDHC-WDH Session 3 3 10 Necklace of Fireballs Show

Good game. broke into a mansion and found some evil holy symbols in a trunk after we killed all the guards inside. Managed to blag our way out though. On the trail of some kind of creature called Nim that fireballed the Lucky Lyre.

2019-03-07 04:58 DDHC-DMM Dungeon of the Mad Mage - Chapter 1 3 5 Driftglobe Show

Finished after putting on the bronze masks and teleported into the Mad Mages lair. Killed a troll and some Chimeras and a black pudding.

Ask 3 questions
get 3 answers. 2 true, 1 false
you have until the end of Sunday to come up with questions

2019-04-18 09:51 DDHC-WDDH Waterdeep Dragon Heist Floor 2 Sessions 3 &4 3 0 Pot of Awakening Show

Cool came investigated lots of places, found a claptrap style construct which we destroyed, fought some ghouls and a flesh golem and some mimics. found a secret tomb and a magical pot. See magical item description.

Split into 2 sessions to allow trading. Bought a wand of the war mage and traded for a ring of spell storing.

2019-05-09 03:19 DDHC-DMM-Floor 3 Session 2 2 0 Show

Finishing out the floor before i tier out of the next one. Killed some gia nt spiders and a high elf who betrayed us and was working for the drow

2020-06-25 10:59 DDHC-DMM Dungeon of the Mad Mage - Floor 22 2 1 3000 20 Show
2019-10-24 03:00 Baldurs Gate Descent Into Avernus 2 Pipes of the Sewers Show

Played 3 hours. Killed Amrik Vanthampur. Met a red headed female who is invsestigating the disapearance of city of Elturel. Found a magical puzzle box.

Found
Pipes of the Sewers
Wondrous item, uncommon (requires atunement)

You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them.

The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats (see the Monster Manual for statistics) with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn.

Whenever a swarm of rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can't hear the pipes' music, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours.

2019-02-28 05:03 DDHC-DMM Dungeon of the Mad Mage - Chapter 1 2 Show

Nice session. Talked our way out of a fight with some vampires. Explored most of the rest of the floor. Found a still beating heart which is in Leucis bag of holding

2019-03-28 03:59 DDHC-DMM - Chapter 2 floor 2 2 5 Show

Good game cleared much of floor 2 and found the stairs to floor 3. Killed some owl bears, hobgoblins etc... Found a mysterious ring.

Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2018-11-18 23:17 Trade Log Show Trade Log

Bought 2 x healing potions and 1 flask of alchemists fire

2020-04-23 09:22 Baldurs Gate Descent into Avernus - Chapter 5 15 20 Show

Good final session. Fought Bel and redeemed Zariel and got a shit tonne of fine rewards for doing so in this FINAL SESSION.

Blessing of Health. Your Constitution score increases by 2, up to a maximum of 22.
Matalotok
battle standard of infernal power


Baldur's Gate: Descent to Avernus - Beadle & Grimm Platinum Edition

By restoring Zariel to her proper place in the heavens, you have corrected a grave error in the divine ranks. Her rage manifests in the form of the Flamesoul Aasimar, a subrace that is uniquely hers.

You may choose Flamesoul Aasimar as a character option next time you create an Aasimar character.

Flamesoul Aasimar characters increase their Strength score by 1, and they know the thaumaturgy cantrip. When they reach 3rd level, they can cast the searing smite spell as a 2nd-level spell once with this trait and regain the ability to do so when they finish a long rest.

When they reach 5th level, they can cast the branding smite spell once with this trait and regain the ability to do so when they finish a long rest. Charisma is their spellcasting ability for these spells. Using this certificate does not count against the PHB+1 campaign rule

2020-04-17 04:42 Baldurs Gate Descent into Avernus - Chapter 4 14 Show

Good combat session rescued some townsfolk from demons. Killed Gnolls and then fought their demon god. Azriel came down and killed it awarding us each a Charm of Vitality: This charm allows you to give yourself the benefit of a potion of vitality as an action. Once you do so, the charm vanishes from you. - Awarded by Zariel after killing Yeenoghu the Gnoll demon. PENULTIMATE DIA SESSION

2020-04-02 04:07 Baldurs Gate Descent into Avernus - Chapter 4 Session 13 13 5 Show

Gained 1 soul coin for killing a hag. Total owned is 4. Ended the session by finding the holy sword

2020-02-28 02:29 Baldurs Gate Descent into Avernus - Chapter 3 Session 12 12 5 Show

Spent 1 soul coin at Mahadis Emporium for a Heroes Feast which came in handy for avoiding the damage from a cloud kill spell.

Won the semie finals of the Blood Bowl Racing tournament after i banaished the leader of the opposing team back to Faerun winning the match by default.

Completed Chapter 3!!!!!!!!!!!!!!!!!

2020-01-30 03:38 Baldurs Gate Descent into Avernus - Chapter 3 Session 9 9 10 Show

****Killed a load of hell hounds in Mahadi's camp, Saved a tiefling girl called Adrastae. Bought a heros feast which came in handy for a fight with some banshees. Spent 1 soul coin on this.

Lost then gained 2 soul coins in a game of cards with a succubus and an incubus.

Gained a new Ideal: The rich need to be shown what life and death are like in the gutters. (Evil) after failing a wis save

Ended the game at Arkhan's fortress where we are hoping to get Tiamat's blood from Arkhan the Cruel who wears it around his neck at his tower.

2020-01-17 01:48 Baldurs Gate Descent into Avernus - Chapter 3 Session 7 7 Show

Got my dagger silvered and obtained 1 soul coin after helping out an old lady Mad Maggy in the Fort Knucklebone with a dream sequence ritual.

Got given a devils ride which i called 'Hell Hog'

Great chase through hell. Gripper died as i crashed the Hell Hog. Banished the driver of the enemy vehicle dumping him on the ground to fight the chasing monster.

Turned the bodies of the chasing Gorguts gang members into 3 Ghouls to serve as crew for the new vehicle.

2019-12-05 04:26 Baldurs Gate Descent into Avernus - Chapter 2 Session 5 5 10 Show

Killed some wraiths and undead minotaurs to get into a temple in Enturel in the Abyss. Met a priest and explored the basement of the temple. Fought live minotaurs. and turns out the cleric can raise dead and created all the undead nearby.

We saved a older ravenguard, guy who has a cursed helmet on his head. Completed chapter 2!!!!!!!

2019-01-04 05:37 DDHC-WDH Session 1 of chapter 4 2 5 4 4 10 1 Show

Chased a woman around the rooftops of waterdeep to try and get the stone of Galor. Killed Nim and rewarded some items.

Gained Adjustable Stilts. The stilts take 1 minute to put on or remove. They increase the height of any humanoid wearing them by 2 to 5 feet. Each stilt weighs 8 pounds and is 1 foot long when fully collapsed.

2018-12-28 05:09 DDHC-WDH Session 4 2 4 4 4 10 1 Show

Good fun game, we got rid of the Lich that was ihabiting the Lucky Lyre Inn. I asked around about the symbols that i found. These were Asmodeus, evil deity. North and Sea Wards are clear of Nim. Kyron died and i crossed off materials to resummon. Down to 7 sets now

2019-03-14 03:01 DDHC-DMM Dungeon of the Mad Mage - Chapter 1 2 4 3 3 5 1 Show

Returned a geezer to yawning portal. Got awarded 333 gold. Also purchased a Rod of the Pact Keeper +2

2019-04-11 10:15 DDHC-WDDH- Floor 2 - session 3 2 3 4 4 10 5 Show

Decent game played in text chat from Poland. Killed lots of bugbears and intellect devourers. Defeated a zombie beholder who was pickled in a giant barrell of beer. Found a massive stash of ale. Hopefully we can ship it back to the Lucky Lyre. Still clearing floor 3 for kicks.

2018-12-21 03:29 DDHC-WDH Session 3 2 3 4 4 10 1 Show

Good game. broke into a mansion and found some evil holy symbols in a trunk after we killed all the guards inside. Managed to blag our way out though. On the trail of some kind of creature called Nim that fireballed the Lucky Lyre.

2019-03-07 04:58 DDHC-DMM Dungeon of the Mad Mage - Chapter 1 2 3 3 3 5 1 Show

Finished after putting on the bronze masks and teleported into the Mad Mages lair. Killed a troll and some Chimeras and a black pudding.

Ask 3 questions
get 3 answers. 2 true, 1 false
you have until the end of Sunday to come up with questions

2019-04-18 09:51 DDHC-WDDH Waterdeep Dragon Heist Floor 2 Sessions 3 &4 2 3 0 0 0 0 Show

Cool came investigated lots of places, found a claptrap style construct which we destroyed, fought some ghouls and a flesh golem and some mimics. found a secret tomb and a magical pot. See magical item description.

Split into 2 sessions to allow trading. Bought a wand of the war mage and traded for a ring of spell storing.

2019-05-09 03:19 DDHC-DMM-Floor 3 Session 2 2 2 0 0 0 0 Show

Finishing out the floor before i tier out of the next one. Killed some gia nt spiders and a high elf who betrayed us and was working for the drow

2020-06-25 10:59 DDHC-DMM Dungeon of the Mad Mage - Floor 22 2 20 Show
2019-10-24 03:00 Baldurs Gate Descent Into Avernus 2 Show

Played 3 hours. Killed Amrik Vanthampur. Met a red headed female who is invsestigating the disapearance of city of Elturel. Found a magical puzzle box.

Found
Pipes of the Sewers
Wondrous item, uncommon (requires atunement)

You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them.

The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats (see the Monster Manual for statistics) with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn.

Whenever a swarm of rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can't hear the pipes' music, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours.

2019-02-28 05:03 DDHC-DMM Dungeon of the Mad Mage - Chapter 1 2 2 2 2 Show

Nice session. Talked our way out of a fight with some vampires. Explored most of the rest of the floor. Found a still beating heart which is in Leucis bag of holding

2019-03-28 03:59 DDHC-DMM - Chapter 2 floor 2 2 2 2 2 5 1 Show

Good game cleared much of floor 2 and found the stairs to floor 3. Killed some owl bears, hobgoblins etc... Found a mysterious ring.

Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2018-11-18 23:17 Trade Log -150 Show Trade Log

Bought 2 x healing potions and 1 flask of alchemists fire

2020-04-23 09:22 Baldurs Gate Descent into Avernus - Chapter 5 15 800 20 Battle Standard of Infernal Power, Helm of Devil Command Show

Good final session. Fought Bel and redeemed Zariel and got a shit tonne of fine rewards for doing so in this FINAL SESSION.

Blessing of Health. Your Constitution score increases by 2, up to a maximum of 22.
Matalotok
battle standard of infernal power


Baldur's Gate: Descent to Avernus - Beadle & Grimm Platinum Edition

By restoring Zariel to her proper place in the heavens, you have corrected a grave error in the divine ranks. Her rage manifests in the form of the Flamesoul Aasimar, a subrace that is uniquely hers.

You may choose Flamesoul Aasimar as a character option next time you create an Aasimar character.

Flamesoul Aasimar characters increase their Strength score by 1, and they know the thaumaturgy cantrip. When they reach 3rd level, they can cast the searing smite spell as a 2nd-level spell once with this trait and regain the ability to do so when they finish a long rest.

When they reach 5th level, they can cast the branding smite spell once with this trait and regain the ability to do so when they finish a long rest. Charisma is their spellcasting ability for these spells. Using this certificate does not count against the PHB+1 campaign rule

2020-04-17 04:42 Baldurs Gate Descent into Avernus - Chapter 4 14 600 Show

Good combat session rescued some townsfolk from demons. Killed Gnolls and then fought their demon god. Azriel came down and killed it awarding us each a Charm of Vitality: This charm allows you to give yourself the benefit of a potion of vitality as an action. Once you do so, the charm vanishes from you. - Awarded by Zariel after killing Yeenoghu the Gnoll demon. PENULTIMATE DIA SESSION

2020-04-02 04:07 Baldurs Gate Descent into Avernus - Chapter 4 Session 13 13 600 5 Show

Gained 1 soul coin for killing a hag. Total owned is 4. Ended the session by finding the holy sword

2020-02-28 02:29 Baldurs Gate Descent into Avernus - Chapter 3 Session 12 12 300 5 Show

Spent 1 soul coin at Mahadis Emporium for a Heroes Feast which came in handy for avoiding the damage from a cloud kill spell.

Won the semie finals of the Blood Bowl Racing tournament after i banaished the leader of the opposing team back to Faerun winning the match by default.

Completed Chapter 3!!!!!!!!!!!!!!!!!

2020-01-30 03:38 Baldurs Gate Descent into Avernus - Chapter 3 Session 9 9 400 10 Show

****Killed a load of hell hounds in Mahadi's camp, Saved a tiefling girl called Adrastae. Bought a heros feast which came in handy for a fight with some banshees. Spent 1 soul coin on this.

Lost then gained 2 soul coins in a game of cards with a succubus and an incubus.

Gained a new Ideal: The rich need to be shown what life and death are like in the gutters. (Evil) after failing a wis save

Ended the game at Arkhan's fortress where we are hoping to get Tiamat's blood from Arkhan the Cruel who wears it around his neck at his tower.

2020-01-17 01:48 Baldurs Gate Descent into Avernus - Chapter 3 Session 7 7 400 Circlet of Blasting Show

Got my dagger silvered and obtained 1 soul coin after helping out an old lady Mad Maggy in the Fort Knucklebone with a dream sequence ritual.

Got given a devils ride which i called 'Hell Hog'

Great chase through hell. Gripper died as i crashed the Hell Hog. Banished the driver of the enemy vehicle dumping him on the ground to fight the chasing monster.

Turned the bodies of the chasing Gorguts gang members into 3 Ghouls to serve as crew for the new vehicle.

2019-12-05 04:26 Baldurs Gate Descent into Avernus - Chapter 2 Session 5 5 300 10 Show

Killed some wraiths and undead minotaurs to get into a temple in Enturel in the Abyss. Met a priest and explored the basement of the temple. Fought live minotaurs. and turns out the cleric can raise dead and created all the undead nearby.

We saved a older ravenguard, guy who has a cursed helmet on his head. Completed chapter 2!!!!!!!

2019-01-04 05:37 DDHC-WDH Session 1 of chapter 4 5 10 1 Show

Chased a woman around the rooftops of waterdeep to try and get the stone of Galor. Killed Nim and rewarded some items.

Gained Adjustable Stilts. The stilts take 1 minute to put on or remove. They increase the height of any humanoid wearing them by 2 to 5 feet. Each stilt weighs 8 pounds and is 1 foot long when fully collapsed.

2018-12-28 05:09 DDHC-WDH Session 4 4 10 1 Show

Good fun game, we got rid of the Lich that was ihabiting the Lucky Lyre Inn. I asked around about the symbols that i found. These were Asmodeus, evil deity. North and Sea Wards are clear of Nim. Kyron died and i crossed off materials to resummon. Down to 7 sets now

2019-03-14 03:01 DDHC-DMM Dungeon of the Mad Mage - Chapter 1 4 333 5 1 Show

Returned a geezer to yawning portal. Got awarded 333 gold. Also purchased a Rod of the Pact Keeper +2

2019-04-11 10:15 DDHC-WDDH- Floor 2 - session 3 3 10 5 Show

Decent game played in text chat from Poland. Killed lots of bugbears and intellect devourers. Defeated a zombie beholder who was pickled in a giant barrell of beer. Found a massive stash of ale. Hopefully we can ship it back to the Lucky Lyre. Still clearing floor 3 for kicks.

2018-12-21 03:29 DDHC-WDH Session 3 3 10 1 Necklace of Fireballs Show

Good game. broke into a mansion and found some evil holy symbols in a trunk after we killed all the guards inside. Managed to blag our way out though. On the trail of some kind of creature called Nim that fireballed the Lucky Lyre.

2019-03-07 04:58 DDHC-DMM Dungeon of the Mad Mage - Chapter 1 3 5 1 Driftglobe Show

Finished after putting on the bronze masks and teleported into the Mad Mages lair. Killed a troll and some Chimeras and a black pudding.

Ask 3 questions
get 3 answers. 2 true, 1 false
you have until the end of Sunday to come up with questions

2019-04-18 09:51 DDHC-WDDH Waterdeep Dragon Heist Floor 2 Sessions 3 &4 3 0 0 Pot of Awakening Show

Cool came investigated lots of places, found a claptrap style construct which we destroyed, fought some ghouls and a flesh golem and some mimics. found a secret tomb and a magical pot. See magical item description.

Split into 2 sessions to allow trading. Bought a wand of the war mage and traded for a ring of spell storing.

2019-05-09 03:19 DDHC-DMM-Floor 3 Session 2 2 0 0 Show

Finishing out the floor before i tier out of the next one. Killed some gia nt spiders and a high elf who betrayed us and was working for the drow

2020-06-25 10:59 DDHC-DMM Dungeon of the Mad Mage - Floor 22 2 3000 20 Show
2019-10-24 03:00 Baldurs Gate Descent Into Avernus 2 Pipes of the Sewers Show

Played 3 hours. Killed Amrik Vanthampur. Met a red headed female who is invsestigating the disapearance of city of Elturel. Found a magical puzzle box.

Found
Pipes of the Sewers
Wondrous item, uncommon (requires atunement)

You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them.

The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats (see the Monster Manual for statistics) with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn.

Whenever a swarm of rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can't hear the pipes' music, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours.

2019-02-28 05:03 DDHC-DMM Dungeon of the Mad Mage - Chapter 1 2 Show

Nice session. Talked our way out of a fight with some vampires. Explored most of the rest of the floor. Found a still beating heart which is in Leucis bag of holding

2019-03-28 03:59 DDHC-DMM - Chapter 2 floor 2 2 5 1 Show

Good game cleared much of floor 2 and found the stairs to floor 3. Killed some owl bears, hobgoblins etc... Found a mysterious ring.