Errich Unterast

Season:
Forgotten Realms
Race:
Ghostwise Halfling
Class:
Way of Mercy Monk
Background:
Lifestyle:
Modest
Current Level:
4
Total GP:
149
Total Downtime:
39
Tag:
PoA-DC
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
4
Magic Item Limit:
1
UC - Crown of the Night Sky (Circlet of Blasting),
C - Candle of the Deep,
UC - Silver Raven (Figurine of Wondrous Power),
C - Moon-Touched Shortsword,
UC - Alchemy Jug,
C - Cloak of Many Fashions,
UC - Gray Bag of Tricks,
C/A - Jeny's Mark (Masquerade Tattoo)

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
Magic Items Brought Show

Magic Items Brought

Limit T1: 1 uncommon+, 5 common, 5 consumable, 1 Event Award

Uncommon+

  • Gray Bag of Tricks

Common

  1. Jeny's Mark (Masquerade Tattoo, attuned)
  2. Candle of the Deep
  3. Moon-Touched Shortsword

Consumable

  1. Potion of Healing
  2. Potion of Healing
  3. Walloping Ammunition (5 Arrows)
  4. Spell Scroll of Frost Fingers
  5. Spell Scroll of Alter Self

Event Award

  • Harengon Spirit Club
2023-03-18 19:45 DC-POA DES-05D Rebuild All Your Ruins 0 -41 10 UC - Gray Bag of Tricks, C/A - Jeny's Mark (Masquerade Tattoo) Show

Played: 3.5 h
Purchased:
+1 Climber's Kit (-25 GP)
+1 Healing Potion (-50 GP) = 2 Healing Potions
+1 Shortbow (-25 GP)
+20 Arrows (-1 GP)
+2 Silk Rope (-20 GP)
Used:
-2 Hempen rope = 0
-1 Climber's Kit = 0
Treasure:
* Walloping Ammunition
Weapon (arrow), common, consumable
This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.
When fired, these arrows whistle like fireworks, and pop upon impact.
(Stack of 5 arrows)
Gold: -121 GP (Purchase) +80 GP (Treasure) = -41 GP (Balance)
Party:
* Chao-Than - Tabaxi - Barbarian 4
* Naelia Lunsha - Eladrin - Druid 4 - none
* Shadre "The unwanted Hunter" - Halforc - Fighter lvl 4
* Agneta the Lamb - Half Aesir (T.C.L) - Warlock 4 - Order of the Gauntlet
Locations: Good Mead, Icewind Dale, Netherese Tower, Kabel's Hill (Leaky Bucket)
Encounters:
social: Saber-Toothed Tiger, Morphina (Verbeeg Marauder), Jeny Greenteeth
hostile: White Guard Drakes, Giant Owls, Ghost (Verbeeg Marauder), Ghost (Young White Dragon)
Level Up: pending

2023-02-25 20:45 DC-POA DES-05C We Calmed the Tides of War 1 80 10 UC - Alchemy Jug, C - Cloak of Many Fashions Show

Played: 5.5 h
Notes: -2 Levels of Exhaustion = 0 Levels of Exhaustion
Gold: +80 GP (Treasure)
Party:
* Chao-Than - Tabaxi - Barbarian 4
* Naelia Lunsha - Eladrin - Druid 4 - none
* Shadre "The unwanted Hunter" - Halforc - Fighter lvl 4
* Agneta the Lamb - Half Aesir (T.C.L) - Warlock 4 - Order of the Gauntlet
Locations: Good Mead (Inn, Pharmacy, Smithy, Clinic, Mead Hall), Wood (Hunting Lodge, Shrine)
Encounters:
social: Vicara (Tiefling Pharmacist), Speaker Aldenheim, Nadia (Elf), Kede (Firbolg Host), Sisters of Lament, Sharea, Snow Golems, Ice Mephits
hostile: Polar Bear, Winter Wolf
Level Up: Monk +1 = 4
ASI: Dex +2 = 19
Ki +1 = 4
new Features: Quickened Healing, Slow Fall

HP: +6 = 27

2023-02-25 14:00 Downtime Activity -25 -1 Show

Brewing Potions

+1 Potion of Healing

2023-02-18 20:45 DC-POA DES-05B Drive Our Ships to New Lands 1 55 10 UC - Silver Raven (Figurine of Wondrous Power), C - Moon-Touched Shortsword Show

Played: 2.5 h
Notes: 2 Levels of Exhaustion
Gold:
+60 GP (Treasure)
-5 GP (Purchase, s. b.)
=55 GP (Balance)
Purchase:
+1 Herbalism Kit (-5 GP)
Party:
* Chao-Than - Tabaxi - Barbarian 2
* Naelia Lunsha - Eladrin - Druid 2 - none
* Shadre "The unwanted Hunter" - Halforc - Fighter lvl 3
* Agneta the Lamb - Half Aesir (T.C.L) - Warlock 2 - Order of the Gauntlet
Locations: Redwater, Sudden Reflection, Court of the Prince of Frost, Goodmead
Encounters:
social: Winter Eladrin (Frozen Glimmer, Aspen Frost), Satyrs, Quicklings, The Prince of Frost
hostile: Tribe of the Tiger Goliaths (Thugs and Berserker)
Level Up: Monk +1 = 3
Subclass: Way of Mercy
Ki +1 = 3
new Features: Deflect Missiles, Hand of Harm, Hand of Healing, Implements of Mercy, Ki-Fueled Attack

HP: +6 = 21

2023-02-11 20:45 DC-PoA DES-05A Land of Ice and Snow 1 80 10 UC - Crown of the Night Sky (Circlet of Blasting), C - Candle of the Deep Show

Played: 3.5 h
Notes: 3 Levels of Exhaustion
Treasure:
* Cold Weather Clothing
* Spell Scroll of Frost Fingers
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
The saving throw DC for this spell is DC 13.
The holy writing of the hawk from the Observatory has an additional effect. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. This property is lost if the scroll is used or transcribed into a spellbook.
* Tents, Bedrolls, Mining Supplies
Gold:
+80 GP (Treasure)
Party:
* Chao-Than - Tabaxi - Barbarian 1
* Naelia Lunsha - Eladrin - Druid 1 - none
* Shadre "The unwanted Hunter" - Halforc - Fighter lvl 1-2
* Yrsa the Stormbearer - Half Aesir (T.C.L) - Tempest Domain Cleric 1 - Order of the Gauntlet
Locations: Phlan, Kabel's Hill (Leaky Bucket), Icewind Dale (Cave)
Encounters:
social: Jenny Greenteeth, Hawk, Chwingas
hostile: Iced Bear Ghost, Polar Bear
Level Up: Monk +1 = 2
new Features: Dedicated Weapon, Flurry of Blows, Ki, Patient Defense, Step of the Wind, Unarmored Movement

HP: +6 = 15

2023-01-03 21:06 Character Creation 0 Show

Source: PHB, SCAG

Race: Halfling

ASI: +2 DEX
Alignment: Neutral Good
Creature Type: Humanoid
Size: small
Speed: 25 feet/7,5 m
Languages: Common, Halfling
Features: Lucky, Brave, Halfling Nimbleness

Subrace: Ghostwise Halfling

ASI: +1 WIS
Feature: Silent Speech

Class: Monk

Hit Dice: d8

Proficiencies

Armor: none
Weapons: Simple, Shortsword
Saving Throws: Strength, Dexterity
Skills: Acrobatics, Stealth

Features:

Unarmored Defense, Martial Arts

Ability Scores

Method: Standard set
Strength: 8
Dexterity: 15 + 2 ASI = 17
Constitution: 13
Intelligence: 10
Wisdom: 14
Charisma: 12

HP: 9

Background: Folk Hero

Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: Land Vehicles, Brewer's Supplies
Feature: Rustic Hospitality

Defining Event: I stole from a corrupt merchant to help the poor.

Personality Traits:
Thinking is for other people. I prefer action.
If someone is in trouble, I’m always ready to lend help.
Ideals: Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
Bonds: I wish my childhood sweetheart had come with me to pursue my destiny.
Flaws: The tyrant who rules my land will stop at nothing to see me killed.

Starting Equipment

by class

Weapons: 10 Darts, Shortsword
Explorer's Pack

by background

Shovel, Iron Pot, Common Clothes
Belt Pouch: 10 gp

by purchase:

Cold Weather Clothing (-10 GP = 0 GP balance)

Event Award

Harengon Spirit Club (attached to Player)
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
(https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)

Trinket

A dragon's bony talon hanging from a plain leather necklace

Description

Deity: Chauntea
Faction: none
Age: 41
Height: 2'10"
Weight: 38 lb
Eyes: green
Hair: brown
Skin: pale

Feat: Magic Initiate

Class: Druid
Cantrips: Produce Flame, Shape Water
1st-level-spell: Absorb Elements

Backstory

Der Halbling Errich war in seinem kleinen Geisterweisen-Klan ein Held, weil er mehrfach den korrupten Klan-Chef Barnan Stillzopf bestohlen hat, um einigen notleidenden Klan-Mitgliedern zu helfen.
Beim Versuch, erneut eine Wagenladung Getreide zu entwenden, wurde er allerdings von Barnan erkannt und musste schweren Herzens aus seiner Heimat fliehen, um der drohenden Todesstrafe zu entgehen.
Das einzige, was ihn noch an die Heimat erinnert, ist seine Lederkette, an der die Kralle eines toten Drachen hängt, dessen Gebeine den Mittelpunkt der Klan-Siedlung im Gulthmere Forest bilden. Leider musste Errich auch seine Jugendliebe Vani Teeblatt zurücklassen.
Lange Zeit fand Errich Zuflucht in einem Kloster der Chauntea. Im Umgang mit den Priestern und Mönchen lernte er neue Kräfte in sich zu finden und nutzen. Nun ist er bereit, wieder hinaus in die Welt zu gehen. In Richtung Heimat traut er sich noch nicht - möglicherweise ist Barnan immer noch am Leben und mächtig. Aber zumindest irgendwo auf der Welt möchte Errich anderen Menschen in ihren Nöten weiterhelfen. Und vielleicht gelingt ihm ja eines Tages doch die Rückkehr zu seinem Klan - und zu Vani, die er bis heute nicht vergessen konnte.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
Magic Items Brought Show

Magic Items Brought

Limit T1: 1 uncommon+, 5 common, 5 consumable, 1 Event Award

Uncommon+

  • Gray Bag of Tricks

Common

  1. Jeny's Mark (Masquerade Tattoo, attuned)
  2. Candle of the Deep
  3. Moon-Touched Shortsword

Consumable

  1. Potion of Healing
  2. Potion of Healing
  3. Walloping Ammunition (5 Arrows)
  4. Spell Scroll of Frost Fingers
  5. Spell Scroll of Alter Self

Event Award

  • Harengon Spirit Club
2023-03-18 19:45 DC-POA DES-05D Rebuild All Your Ruins 10 Show

Played: 3.5 h
Purchased:
+1 Climber's Kit (-25 GP)
+1 Healing Potion (-50 GP) = 2 Healing Potions
+1 Shortbow (-25 GP)
+20 Arrows (-1 GP)
+2 Silk Rope (-20 GP)
Used:
-2 Hempen rope = 0
-1 Climber's Kit = 0
Treasure:
* Walloping Ammunition
Weapon (arrow), common, consumable
This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.
When fired, these arrows whistle like fireworks, and pop upon impact.
(Stack of 5 arrows)
Gold: -121 GP (Purchase) +80 GP (Treasure) = -41 GP (Balance)
Party:
* Chao-Than - Tabaxi - Barbarian 4
* Naelia Lunsha - Eladrin - Druid 4 - none
* Shadre "The unwanted Hunter" - Halforc - Fighter lvl 4
* Agneta the Lamb - Half Aesir (T.C.L) - Warlock 4 - Order of the Gauntlet
Locations: Good Mead, Icewind Dale, Netherese Tower, Kabel's Hill (Leaky Bucket)
Encounters:
social: Saber-Toothed Tiger, Morphina (Verbeeg Marauder), Jeny Greenteeth
hostile: White Guard Drakes, Giant Owls, Ghost (Verbeeg Marauder), Ghost (Young White Dragon)
Level Up: pending

2023-02-25 20:45 DC-POA DES-05C We Calmed the Tides of War 10 Show

Played: 5.5 h
Notes: -2 Levels of Exhaustion = 0 Levels of Exhaustion
Gold: +80 GP (Treasure)
Party:
* Chao-Than - Tabaxi - Barbarian 4
* Naelia Lunsha - Eladrin - Druid 4 - none
* Shadre "The unwanted Hunter" - Halforc - Fighter lvl 4
* Agneta the Lamb - Half Aesir (T.C.L) - Warlock 4 - Order of the Gauntlet
Locations: Good Mead (Inn, Pharmacy, Smithy, Clinic, Mead Hall), Wood (Hunting Lodge, Shrine)
Encounters:
social: Vicara (Tiefling Pharmacist), Speaker Aldenheim, Nadia (Elf), Kede (Firbolg Host), Sisters of Lament, Sharea, Snow Golems, Ice Mephits
hostile: Polar Bear, Winter Wolf
Level Up: Monk +1 = 4
ASI: Dex +2 = 19
Ki +1 = 4
new Features: Quickened Healing, Slow Fall

HP: +6 = 27

2023-02-25 14:00 Downtime Activity -1 Show

Brewing Potions

+1 Potion of Healing

2023-02-18 20:45 DC-POA DES-05B Drive Our Ships to New Lands 10 Show

Played: 2.5 h
Notes: 2 Levels of Exhaustion
Gold:
+60 GP (Treasure)
-5 GP (Purchase, s. b.)
=55 GP (Balance)
Purchase:
+1 Herbalism Kit (-5 GP)
Party:
* Chao-Than - Tabaxi - Barbarian 2
* Naelia Lunsha - Eladrin - Druid 2 - none
* Shadre "The unwanted Hunter" - Halforc - Fighter lvl 3
* Agneta the Lamb - Half Aesir (T.C.L) - Warlock 2 - Order of the Gauntlet
Locations: Redwater, Sudden Reflection, Court of the Prince of Frost, Goodmead
Encounters:
social: Winter Eladrin (Frozen Glimmer, Aspen Frost), Satyrs, Quicklings, The Prince of Frost
hostile: Tribe of the Tiger Goliaths (Thugs and Berserker)
Level Up: Monk +1 = 3
Subclass: Way of Mercy
Ki +1 = 3
new Features: Deflect Missiles, Hand of Harm, Hand of Healing, Implements of Mercy, Ki-Fueled Attack

HP: +6 = 21

2023-02-11 20:45 DC-PoA DES-05A Land of Ice and Snow 10 Show

Played: 3.5 h
Notes: 3 Levels of Exhaustion
Treasure:
* Cold Weather Clothing
* Spell Scroll of Frost Fingers
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
The saving throw DC for this spell is DC 13.
The holy writing of the hawk from the Observatory has an additional effect. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. This property is lost if the scroll is used or transcribed into a spellbook.
* Tents, Bedrolls, Mining Supplies
Gold:
+80 GP (Treasure)
Party:
* Chao-Than - Tabaxi - Barbarian 1
* Naelia Lunsha - Eladrin - Druid 1 - none
* Shadre "The unwanted Hunter" - Halforc - Fighter lvl 1-2
* Yrsa the Stormbearer - Half Aesir (T.C.L) - Tempest Domain Cleric 1 - Order of the Gauntlet
Locations: Phlan, Kabel's Hill (Leaky Bucket), Icewind Dale (Cave)
Encounters:
social: Jenny Greenteeth, Hawk, Chwingas
hostile: Iced Bear Ghost, Polar Bear
Level Up: Monk +1 = 2
new Features: Dedicated Weapon, Flurry of Blows, Ki, Patient Defense, Step of the Wind, Unarmored Movement

HP: +6 = 15

2023-01-03 21:06 Character Creation Show

Source: PHB, SCAG

Race: Halfling

ASI: +2 DEX
Alignment: Neutral Good
Creature Type: Humanoid
Size: small
Speed: 25 feet/7,5 m
Languages: Common, Halfling
Features: Lucky, Brave, Halfling Nimbleness

Subrace: Ghostwise Halfling

ASI: +1 WIS
Feature: Silent Speech

Class: Monk

Hit Dice: d8

Proficiencies

Armor: none
Weapons: Simple, Shortsword
Saving Throws: Strength, Dexterity
Skills: Acrobatics, Stealth

Features:

Unarmored Defense, Martial Arts

Ability Scores

Method: Standard set
Strength: 8
Dexterity: 15 + 2 ASI = 17
Constitution: 13
Intelligence: 10
Wisdom: 14
Charisma: 12

HP: 9

Background: Folk Hero

Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: Land Vehicles, Brewer's Supplies
Feature: Rustic Hospitality

Defining Event: I stole from a corrupt merchant to help the poor.

Personality Traits:
Thinking is for other people. I prefer action.
If someone is in trouble, I’m always ready to lend help.
Ideals: Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
Bonds: I wish my childhood sweetheart had come with me to pursue my destiny.
Flaws: The tyrant who rules my land will stop at nothing to see me killed.

Starting Equipment

by class

Weapons: 10 Darts, Shortsword
Explorer's Pack

by background

Shovel, Iron Pot, Common Clothes
Belt Pouch: 10 gp

by purchase:

Cold Weather Clothing (-10 GP = 0 GP balance)

Event Award

Harengon Spirit Club (attached to Player)
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
(https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)

Trinket

A dragon's bony talon hanging from a plain leather necklace

Description

Deity: Chauntea
Faction: none
Age: 41
Height: 2'10"
Weight: 38 lb
Eyes: green
Hair: brown
Skin: pale

Feat: Magic Initiate

Class: Druid
Cantrips: Produce Flame, Shape Water
1st-level-spell: Absorb Elements

Backstory

Der Halbling Errich war in seinem kleinen Geisterweisen-Klan ein Held, weil er mehrfach den korrupten Klan-Chef Barnan Stillzopf bestohlen hat, um einigen notleidenden Klan-Mitgliedern zu helfen.
Beim Versuch, erneut eine Wagenladung Getreide zu entwenden, wurde er allerdings von Barnan erkannt und musste schweren Herzens aus seiner Heimat fliehen, um der drohenden Todesstrafe zu entgehen.
Das einzige, was ihn noch an die Heimat erinnert, ist seine Lederkette, an der die Kralle eines toten Drachen hängt, dessen Gebeine den Mittelpunkt der Klan-Siedlung im Gulthmere Forest bilden. Leider musste Errich auch seine Jugendliebe Vani Teeblatt zurücklassen.
Lange Zeit fand Errich Zuflucht in einem Kloster der Chauntea. Im Umgang mit den Priestern und Mönchen lernte er neue Kräfte in sich zu finden und nutzen. Nun ist er bereit, wieder hinaus in die Welt zu gehen. In Richtung Heimat traut er sich noch nicht - möglicherweise ist Barnan immer noch am Leben und mächtig. Aber zumindest irgendwo auf der Welt möchte Errich anderen Menschen in ihren Nöten weiterhelfen. Und vielleicht gelingt ihm ja eines Tages doch die Rückkehr zu seinem Klan - und zu Vani, die er bis heute nicht vergessen konnte.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
Magic Items Brought Show

Magic Items Brought

Limit T1: 1 uncommon+, 5 common, 5 consumable, 1 Event Award

Uncommon+

  • Gray Bag of Tricks

Common

  1. Jeny's Mark (Masquerade Tattoo, attuned)
  2. Candle of the Deep
  3. Moon-Touched Shortsword

Consumable

  1. Potion of Healing
  2. Potion of Healing
  3. Walloping Ammunition (5 Arrows)
  4. Spell Scroll of Frost Fingers
  5. Spell Scroll of Alter Self

Event Award

  • Harengon Spirit Club
2023-03-18 19:45 DC-POA DES-05D Rebuild All Your Ruins -41 10 UC - Gray Bag of Tricks, C/A - Jeny's Mark (Masquerade Tattoo) Show

Played: 3.5 h
Purchased:
+1 Climber's Kit (-25 GP)
+1 Healing Potion (-50 GP) = 2 Healing Potions
+1 Shortbow (-25 GP)
+20 Arrows (-1 GP)
+2 Silk Rope (-20 GP)
Used:
-2 Hempen rope = 0
-1 Climber's Kit = 0
Treasure:
* Walloping Ammunition
Weapon (arrow), common, consumable
This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.
When fired, these arrows whistle like fireworks, and pop upon impact.
(Stack of 5 arrows)
Gold: -121 GP (Purchase) +80 GP (Treasure) = -41 GP (Balance)
Party:
* Chao-Than - Tabaxi - Barbarian 4
* Naelia Lunsha - Eladrin - Druid 4 - none
* Shadre "The unwanted Hunter" - Halforc - Fighter lvl 4
* Agneta the Lamb - Half Aesir (T.C.L) - Warlock 4 - Order of the Gauntlet
Locations: Good Mead, Icewind Dale, Netherese Tower, Kabel's Hill (Leaky Bucket)
Encounters:
social: Saber-Toothed Tiger, Morphina (Verbeeg Marauder), Jeny Greenteeth
hostile: White Guard Drakes, Giant Owls, Ghost (Verbeeg Marauder), Ghost (Young White Dragon)
Level Up: pending

2023-02-25 20:45 DC-POA DES-05C We Calmed the Tides of War 80 10 UC - Alchemy Jug, C - Cloak of Many Fashions Show

Played: 5.5 h
Notes: -2 Levels of Exhaustion = 0 Levels of Exhaustion
Gold: +80 GP (Treasure)
Party:
* Chao-Than - Tabaxi - Barbarian 4
* Naelia Lunsha - Eladrin - Druid 4 - none
* Shadre "The unwanted Hunter" - Halforc - Fighter lvl 4
* Agneta the Lamb - Half Aesir (T.C.L) - Warlock 4 - Order of the Gauntlet
Locations: Good Mead (Inn, Pharmacy, Smithy, Clinic, Mead Hall), Wood (Hunting Lodge, Shrine)
Encounters:
social: Vicara (Tiefling Pharmacist), Speaker Aldenheim, Nadia (Elf), Kede (Firbolg Host), Sisters of Lament, Sharea, Snow Golems, Ice Mephits
hostile: Polar Bear, Winter Wolf
Level Up: Monk +1 = 4
ASI: Dex +2 = 19
Ki +1 = 4
new Features: Quickened Healing, Slow Fall

HP: +6 = 27

2023-02-25 14:00 Downtime Activity -25 -1 Show

Brewing Potions

+1 Potion of Healing

2023-02-18 20:45 DC-POA DES-05B Drive Our Ships to New Lands 55 10 UC - Silver Raven (Figurine of Wondrous Power), C - Moon-Touched Shortsword Show

Played: 2.5 h
Notes: 2 Levels of Exhaustion
Gold:
+60 GP (Treasure)
-5 GP (Purchase, s. b.)
=55 GP (Balance)
Purchase:
+1 Herbalism Kit (-5 GP)
Party:
* Chao-Than - Tabaxi - Barbarian 2
* Naelia Lunsha - Eladrin - Druid 2 - none
* Shadre "The unwanted Hunter" - Halforc - Fighter lvl 3
* Agneta the Lamb - Half Aesir (T.C.L) - Warlock 2 - Order of the Gauntlet
Locations: Redwater, Sudden Reflection, Court of the Prince of Frost, Goodmead
Encounters:
social: Winter Eladrin (Frozen Glimmer, Aspen Frost), Satyrs, Quicklings, The Prince of Frost
hostile: Tribe of the Tiger Goliaths (Thugs and Berserker)
Level Up: Monk +1 = 3
Subclass: Way of Mercy
Ki +1 = 3
new Features: Deflect Missiles, Hand of Harm, Hand of Healing, Implements of Mercy, Ki-Fueled Attack

HP: +6 = 21

2023-02-11 20:45 DC-PoA DES-05A Land of Ice and Snow 80 10 UC - Crown of the Night Sky (Circlet of Blasting), C - Candle of the Deep Show

Played: 3.5 h
Notes: 3 Levels of Exhaustion
Treasure:
* Cold Weather Clothing
* Spell Scroll of Frost Fingers
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
The saving throw DC for this spell is DC 13.
The holy writing of the hawk from the Observatory has an additional effect. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. This property is lost if the scroll is used or transcribed into a spellbook.
* Tents, Bedrolls, Mining Supplies
Gold:
+80 GP (Treasure)
Party:
* Chao-Than - Tabaxi - Barbarian 1
* Naelia Lunsha - Eladrin - Druid 1 - none
* Shadre "The unwanted Hunter" - Halforc - Fighter lvl 1-2
* Yrsa the Stormbearer - Half Aesir (T.C.L) - Tempest Domain Cleric 1 - Order of the Gauntlet
Locations: Phlan, Kabel's Hill (Leaky Bucket), Icewind Dale (Cave)
Encounters:
social: Jenny Greenteeth, Hawk, Chwingas
hostile: Iced Bear Ghost, Polar Bear
Level Up: Monk +1 = 2
new Features: Dedicated Weapon, Flurry of Blows, Ki, Patient Defense, Step of the Wind, Unarmored Movement

HP: +6 = 15

2023-01-03 21:06 Character Creation 0 Show

Source: PHB, SCAG

Race: Halfling

ASI: +2 DEX
Alignment: Neutral Good
Creature Type: Humanoid
Size: small
Speed: 25 feet/7,5 m
Languages: Common, Halfling
Features: Lucky, Brave, Halfling Nimbleness

Subrace: Ghostwise Halfling

ASI: +1 WIS
Feature: Silent Speech

Class: Monk

Hit Dice: d8

Proficiencies

Armor: none
Weapons: Simple, Shortsword
Saving Throws: Strength, Dexterity
Skills: Acrobatics, Stealth

Features:

Unarmored Defense, Martial Arts

Ability Scores

Method: Standard set
Strength: 8
Dexterity: 15 + 2 ASI = 17
Constitution: 13
Intelligence: 10
Wisdom: 14
Charisma: 12

HP: 9

Background: Folk Hero

Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: Land Vehicles, Brewer's Supplies
Feature: Rustic Hospitality

Defining Event: I stole from a corrupt merchant to help the poor.

Personality Traits:
Thinking is for other people. I prefer action.
If someone is in trouble, I’m always ready to lend help.
Ideals: Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
Bonds: I wish my childhood sweetheart had come with me to pursue my destiny.
Flaws: The tyrant who rules my land will stop at nothing to see me killed.

Starting Equipment

by class

Weapons: 10 Darts, Shortsword
Explorer's Pack

by background

Shovel, Iron Pot, Common Clothes
Belt Pouch: 10 gp

by purchase:

Cold Weather Clothing (-10 GP = 0 GP balance)

Event Award

Harengon Spirit Club (attached to Player)
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
(https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)

Trinket

A dragon's bony talon hanging from a plain leather necklace

Description

Deity: Chauntea
Faction: none
Age: 41
Height: 2'10"
Weight: 38 lb
Eyes: green
Hair: brown
Skin: pale

Feat: Magic Initiate

Class: Druid
Cantrips: Produce Flame, Shape Water
1st-level-spell: Absorb Elements

Backstory

Der Halbling Errich war in seinem kleinen Geisterweisen-Klan ein Held, weil er mehrfach den korrupten Klan-Chef Barnan Stillzopf bestohlen hat, um einigen notleidenden Klan-Mitgliedern zu helfen.
Beim Versuch, erneut eine Wagenladung Getreide zu entwenden, wurde er allerdings von Barnan erkannt und musste schweren Herzens aus seiner Heimat fliehen, um der drohenden Todesstrafe zu entgehen.
Das einzige, was ihn noch an die Heimat erinnert, ist seine Lederkette, an der die Kralle eines toten Drachen hängt, dessen Gebeine den Mittelpunkt der Klan-Siedlung im Gulthmere Forest bilden. Leider musste Errich auch seine Jugendliebe Vani Teeblatt zurücklassen.
Lange Zeit fand Errich Zuflucht in einem Kloster der Chauntea. Im Umgang mit den Priestern und Mönchen lernte er neue Kräfte in sich zu finden und nutzen. Nun ist er bereit, wieder hinaus in die Welt zu gehen. In Richtung Heimat traut er sich noch nicht - möglicherweise ist Barnan immer noch am Leben und mächtig. Aber zumindest irgendwo auf der Welt möchte Errich anderen Menschen in ihren Nöten weiterhelfen. Und vielleicht gelingt ihm ja eines Tages doch die Rückkehr zu seinem Klan - und zu Vani, die er bis heute nicht vergessen konnte.