Adventure Logsheet
Source: PHB, SCAG Race: Halfling ASI: +2 DEX Alignment: Neutral Good Creature Type: Humanoid Size: small Speed: 25 feet/7,5 m Languages: Common, Halfling Features: Lucky, Brave, Halfling Nimbleness Subrace: Ghostwise Halfling ASI: +1 WIS Feature: Silent Speech Class: Monk Hit Dice: d8 Proficiencies Armor: none Weapons: Simple, Shortsword Saving Throws: Strength, Dexterity Skills: Acrobatics, Stealth Features: Unarmored Defense, Martial Arts Ability Scores Method: Standard set Strength: 8 Dexterity: 15 + 2 ASI = 17 Constitution: 13 Intelligence: 10 Wisdom: 14 Charisma: 12 HP: 9 Background: Folk Hero Skill Proficiencies: Animal Handling, Survival Tool Proficiencies: Land Vehicles, Brewer's Supplies Feature: Rustic Hospitality Defining Event: I stole from a corrupt merchant to help the poor. Personality Traits: Thinking is for other people. I prefer action. If someone is in trouble, I’m always ready to lend help. Ideals: Sincerity. There’s no good in pretending to be something I’m not. (Neutral) Bonds: I wish my childhood sweetheart had come with me to pursue my destiny. Flaws: The tyrant who rules my land will stop at nothing to see me killed. Starting Equipment by class Weapons: 10 Darts, Shortsword Explorer's Pack by background Shovel, Iron Pot, Common Clothes Belt Pouch: 10 gp by purchase: Cold Weather Clothing (-10 GP = 0 GP balance) Event Award Harengon Spirit Club (attached to Player) This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn. (https://www.adventurersleaguelog.com/users/33520/characters/87987/characterlogentries/871875) Trinket A dragon's bony talon hanging from a plain leather necklace Description Deity: Chauntea Faction: none Age: 41 Height: 2'10" Weight: 38 lb Eyes: green Hair: brown Skin: pale Feat: Magic Initiate Class: Druid Cantrips: Produce Flame, Shape Water 1st-level-spell: Absorb Elements Backstory Der Halbling Errich war in seinem kleinen Geisterweisen-Klan ein Held, weil er mehrfach den korrupten Klan-Chef Barnan Stillzopf bestohlen hat, um einigen notleidenden Klan-Mitgliedern zu helfen. Beim Versuch, erneut eine Wagenladung Getreide zu entwenden, wurde er allerdings von Barnan erkannt und musste schweren Herzens aus seiner Heimat fliehen, um der drohenden Todesstrafe zu entgehen. Das einzige, was ihn noch an die Heimat erinnert, ist seine Lederkette, an der die Kralle eines toten Drachen hängt, dessen Gebeine den Mittelpunkt der Klan-Siedlung im Gulthmere Forest bilden. Leider musste Errich auch seine Jugendliebe Vani Teeblatt zurücklassen. Lange Zeit fand Errich Zuflucht in einem Kloster der Chauntea. Im Umgang mit den Priestern und Mönchen lernte er neue Kräfte in sich zu finden und nutzen. Nun ist er bereit, wieder hinaus in die Welt zu gehen. In Richtung Heimat traut er sich noch nicht - möglicherweise ist Barnan immer noch am Leben und mächtig. Aber zumindest irgendwo auf der Welt möchte Errich anderen Menschen in ihren Nöten weiterhelfen. Und vielleicht gelingt ihm ja eines Tages doch die Rückkehr zu seinem Klan - und zu Vani, die er bis heute nicht vergessen konnte.
Played: 3.5 h Notes: 3 Levels of Exhaustion Treasure: * Cold Weather Clothing * Spell Scroll of Frost Fingers A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The saving throw DC for this spell is DC 13. The holy writing of the hawk from the Observatory has an additional effect. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. This property is lost if the scroll is used or transcribed into a spellbook. * Tents, Bedrolls, Mining Supplies Gold: +80 GP (Treasure) Party: * Chao-Than - Tabaxi - Barbarian 1 * Naelia Lunsha - Eladrin - Druid 1 - none * Shadre "The unwanted Hunter" - Halforc - Fighter lvl 1-2 * Yrsa the Stormbearer - Half Aesir (T.C.L) - Tempest Domain Cleric 1 - Order of the Gauntlet Locations: Phlan, Kabel's Hill (Leaky Bucket), Icewind Dale (Cave) Encounters: social: Jenny Greenteeth, Hawk, Chwingas hostile: Iced Bear Ghost, Polar Bear Level Up: Monk +1 = 2 new Features: Dedicated Weapon, Flurry of Blows, Ki, Patient Defense, Step of the Wind, Unarmored Movement HP: +6 = 15
Played: 2.5 h Notes: 2 Levels of Exhaustion Gold: +60 GP (Treasure) -5 GP (Purchase, s. b.) =55 GP (Balance) Purchase: +1 Herbalism Kit (-5 GP) Party: * Chao-Than - Tabaxi - Barbarian 2 * Naelia Lunsha - Eladrin - Druid 2 - none * Shadre "The unwanted Hunter" - Halforc - Fighter lvl 3 * Agneta the Lamb - Half Aesir (T.C.L) - Warlock 2 - Order of the Gauntlet Locations: Redwater, Sudden Reflection, Court of the Prince of Frost, Goodmead Encounters: social: Winter Eladrin (Frozen Glimmer, Aspen Frost), Satyrs, Quicklings, The Prince of Frost hostile: Tribe of the Tiger Goliaths (Thugs and Berserker) Level Up: Monk +1 = 3 Subclass: Way of Mercy Ki +1 = 3 new Features: Deflect Missiles, Hand of Harm, Hand of Healing, Implements of Mercy, Ki-Fueled Attack HP: +6 = 21
Brewing Potions +1 Potion of Healing
Played: 5.5 h Notes: -2 Levels of Exhaustion = 0 Levels of Exhaustion Gold: +80 GP (Treasure) Party: * Chao-Than - Tabaxi - Barbarian 4 * Naelia Lunsha - Eladrin - Druid 4 - none * Shadre "The unwanted Hunter" - Halforc - Fighter lvl 4 * Agneta the Lamb - Half Aesir (T.C.L) - Warlock 4 - Order of the Gauntlet Locations: Good Mead (Inn, Pharmacy, Smithy, Clinic, Mead Hall), Wood (Hunting Lodge, Shrine) Encounters: social: Vicara (Tiefling Pharmacist), Speaker Aldenheim, Nadia (Elf), Kede (Firbolg Host), Sisters of Lament, Sharea, Snow Golems, Ice Mephits hostile: Polar Bear, Winter Wolf Level Up: Monk +1 = 4 ASI: Dex +2 = 19 Ki +1 = 4 new Features: Quickened Healing, Slow Fall HP: +6 = 27
Played: 3.5 h Purchased: +1 Climber's Kit (-25 GP) +1 Healing Potion (-50 GP) = 2 Healing Potions +1 Shortbow (-25 GP) +20 Arrows (-1 GP) +2 Silk Rope (-20 GP) Used: -2 Hempen rope = 0 -1 Climber's Kit = 0 Treasure: * Walloping Ammunition Weapon (arrow), common, consumable This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone. When fired, these arrows whistle like fireworks, and pop upon impact. (Stack of 5 arrows) Gold: -121 GP (Purchase) +80 GP (Treasure) = -41 GP (Balance) Party: * Chao-Than - Tabaxi - Barbarian 4 * Naelia Lunsha - Eladrin - Druid 4 - none * Shadre "The unwanted Hunter" - Halforc - Fighter lvl 4 * Agneta the Lamb - Half Aesir (T.C.L) - Warlock 4 - Order of the Gauntlet Locations: Good Mead, Icewind Dale, Netherese Tower, Kabel's Hill (Leaky Bucket) Encounters: social: Saber-Toothed Tiger, Morphina (Verbeeg Marauder), Jeny Greenteeth hostile: White Guard Drakes, Giant Owls, Ghost (Verbeeg Marauder), Ghost (Young White Dragon) Level Up: pending
Magic Items Brought Limit T1: 1 uncommon+, 5 common, 5 consumable, 1 Event Award Uncommon+ Gray Bag of Tricks Common Jeny's Mark (Masquerade Tattoo, attuned) Candle of the Deep Moon-Touched Shortsword Consumable Potion of Healing Potion of Healing Walloping Ammunition (5 Arrows) Spell Scroll of Frost Fingers Spell Scroll of Alter Self Event Award Harengon Spirit Club