Mhurren Khnurren

Season:
Forgotten Realms
Race:
Half-Orc
Class:
Barbarian
Background:
Outlander (Homesteader)
Lifestyle:
Modest
Current Level:
12
Total GP:
21079.92
Total Downtime:
45
Tag:
00-02, WBW
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
16
Magic Item Limit:
6
Shield of Expression,
Bag of Holding,
Potion of Healing,
Harengon Spirit Club,
Wand of Pyrotechnics,
Sling Bullets +1,
Decanter of Endless Water,
Dryad´s Cloak (Cloak of Protection),
Stone of Good Luck (Luckstone),
Potion of Healing (2),
Spell Scroll of Find Familiar,
Gorig's Spellbook,
Bracers of Defense,
Potion of Greater Healing,
Potion of Poison Resistance,
Potion of Heroism,
Velahr´Kerym (Flame Tongue Longsword),
Potion of Invisibility,
Spell Scroll of Fireball (5th lvl),
Spell Scroll of Greater Restoration,
Heavy Crossbow +1,
R/A - Fabric of Time (Guardian Mantle of Spell Resistance),
C - Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross),
R/A - Astromancy Archive,
C - Clockwork Amulet,
R/A - Cloak of the Bat,
C - Pot of Awakening,
R - Guardian Half Plate Armor +1 (Thurûmkhar),
C - Rope of Mending (Temperate),
C - (Temperate) Chest of Preserving,
R - (Beacon) Glaive +2 (Grûmsh Bryndrak),
R/A - Reveler's Concertina,
VR/A - (Sentinel) Elven Thrower (Nosse'Taralom),
C - (Compass) Orb of Time,
UC/A - Broom of Flying,
VR/A - Delver Staff of Fire (Thun'rok Thrymbra),
C - Dread Helm

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▼ Magic Items
2025-02-01 22:21 Purchase Log -100 -100 Show Purchase

Used:
* Magical Gift (Training - History) from WBW-DC-MOM 01 One Moment (s. b.)
* 100 DT
* 100 GP
Gained: Proficiency in History

MAGICAL GIFT (TRAINING - HISTORY)
This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history.
By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History.
MAGICAL GIFT
A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

Date Played Adventure Title Tier Session ACP TCP Downtime ▼ Renown
2025-02-01 22:21 Purchase Log -100 Show Purchase

Used:
* Magical Gift (Training - History) from WBW-DC-MOM 01 One Moment (s. b.)
* 100 DT
* 100 GP
Gained: Proficiency in History

MAGICAL GIFT (TRAINING - HISTORY)
This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history.
By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History.
MAGICAL GIFT
A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

Date Played Adventure Title Session XP GP Downtime ▼ Renown Magic Items
2025-02-01 22:21 Purchase Log -100 -100 Show Purchase

Used:
* Magical Gift (Training - History) from WBW-DC-MOM 01 One Moment (s. b.)
* 100 DT
* 100 GP
Gained: Proficiency in History

MAGICAL GIFT (TRAINING - HISTORY)
This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history.
By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History.
MAGICAL GIFT
A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.