Show Purchase Log Entry
Date Played
2025-02-01 22:21:00 UTC
2025-02-01 22:21:00 UTC
Downtime
-100.0
-100.0
Notes
**Used:** * Magical Gift (Training - History) from WBW-DC-MOM 01 One Moment (s. b.) * 100 DT * 100 GP **Gained:** Proficiency in History MAGICAL GIFT (TRAINING - HISTORY) This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. MAGICAL GIFT A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.
**Used:** * Magical Gift (Training - History) from WBW-DC-MOM 01 One Moment (s. b.) * 100 DT * 100 GP **Gained:** Proficiency in History MAGICAL GIFT (TRAINING - HISTORY) This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. MAGICAL GIFT A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.
Purchased Magic Item
Common