Brumnir Kühnschädel

Season:
Eberron
Race:
Mountain Dwarf
Class:
Fighter / Wizard
Background:
Sage
Lifestyle:
Modest
Current Level:
20
Total GP:
10240
Total Downtime:
250
Tag:
T4
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
4
Magic Item Limit:
10
Shield +1 ,
Sending Stone,
Rapier +1,
Soarsled,
Ring of Evasion,
Shield +2,
Crystal Skull,
Ring of Regeneration,
Tome of Clear Thought,
+3 Rapier

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2023-06-24 18:30 DDAL-EBEP-01 The Iron Titan 2 1 200 10 Shield +1 Show
  • 1 Potion of Healing
2023-06-11 19:30 DDAL-EBEP-01 The Iron Titan 1 10 Show
2023-02-12 19:30 DDAL-EB-04 The Third Protocol 2 100 10 Show

Story Award: Still Alive (Kalli)

2023-02-05 19:30 DDAL-EB-04 The Third Protocol 1 10 Show
2023-01-29 19:30 DDAL-EB-03 Where the Dead Wait 2 1 10 Show
2023-01-08 20:00 DDAL-EB-03 Where the Dead Wait 1 Show
2022-11-27 19:30 DDAL-EB-02 Voice in the Machine 2 1 10 Show
2022-11-06 19:00 DDAL-EB-02 Voice in the Machine 1 Show

-25 GP
+1 Poison
-10 GP Materials for find Familiar

2022-10-23 19:00 DDAL-EB-01 The Night Land 3 1 18 10 Show

+1 Potion of Clairvoyance

2022-10-16 19:30 DDAL-EB-01 The Night Land 2 8 Show

-2 GP Healers Kit
+10 GP

2022-10-01 19:30 DDAL-EB-01 The Night Land 1 Show
2022-09-11 21:50 Character Creation 10 Show

Race: Mountain Dwarf
Point buy:
STR: 10 DEX: 14 CON: 14 INT: 14 WIS: 12 CHA: 08
Ability Score Increase: STR +2, CON +2
Tashas Custom Origin: CON +2, INT +2
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Dwarven Armor Training
You have proficiency with light and medium armor.
Speed
Your speed is not reduced by wearing heavy armor.
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.
Tool Proficiency
You gain proficiency with the artisan's tools of your choice: Smith's tools, brewer's supplies, or mason's tools.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages: You can speak, read, and write Common and Dwarvish.

/
Background: Sage
Skill Proficiencies: Investigation, Arcana, History
Languages: Two of your choice ( Elvish, ...)
Equipment: A bottle of ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp.

/
Class: Fighter
Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Saving Throws: Strength, Constitution
Skills: Athletics, Perception
Equipment:
(a) chain mail
(a) a Rapier and a shield
(a) a light crossbow and 20 bolts
(b) an explorer's pack

/
Fighting Style:
Blind Fighting
You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
/
Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2023-06-24 18:30 DDAL-EBEP-01 The Iron Titan 2 10 Show
  • 1 Potion of Healing
2023-06-11 19:30 DDAL-EBEP-01 The Iron Titan 1 10 Show
2023-02-12 19:30 DDAL-EB-04 The Third Protocol 2 10 Show

Story Award: Still Alive (Kalli)

2023-02-05 19:30 DDAL-EB-04 The Third Protocol 1 10 Show
2023-01-29 19:30 DDAL-EB-03 Where the Dead Wait 2 10 Show
2023-01-08 20:00 DDAL-EB-03 Where the Dead Wait 1 Show
2022-11-27 19:30 DDAL-EB-02 Voice in the Machine 2 10 Show
2022-11-06 19:00 DDAL-EB-02 Voice in the Machine 1 Show

-25 GP
+1 Poison
-10 GP Materials for find Familiar

2022-10-23 19:00 DDAL-EB-01 The Night Land 3 10 Show

+1 Potion of Clairvoyance

2022-10-16 19:30 DDAL-EB-01 The Night Land 2 Show

-2 GP Healers Kit
+10 GP

2022-10-01 19:30 DDAL-EB-01 The Night Land 1 Show
2022-09-11 21:50 Character Creation Show

Race: Mountain Dwarf
Point buy:
STR: 10 DEX: 14 CON: 14 INT: 14 WIS: 12 CHA: 08
Ability Score Increase: STR +2, CON +2
Tashas Custom Origin: CON +2, INT +2
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Dwarven Armor Training
You have proficiency with light and medium armor.
Speed
Your speed is not reduced by wearing heavy armor.
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.
Tool Proficiency
You gain proficiency with the artisan's tools of your choice: Smith's tools, brewer's supplies, or mason's tools.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages: You can speak, read, and write Common and Dwarvish.

/
Background: Sage
Skill Proficiencies: Investigation, Arcana, History
Languages: Two of your choice ( Elvish, ...)
Equipment: A bottle of ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp.

/
Class: Fighter
Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Saving Throws: Strength, Constitution
Skills: Athletics, Perception
Equipment:
(a) chain mail
(a) a Rapier and a shield
(a) a light crossbow and 20 bolts
(b) an explorer's pack

/
Fighting Style:
Blind Fighting
You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
/
Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2023-06-24 18:30 DDAL-EBEP-01 The Iron Titan 2 200 10 Shield +1 Show
  • 1 Potion of Healing
2023-06-11 19:30 DDAL-EBEP-01 The Iron Titan 1 10 Show
2023-02-12 19:30 DDAL-EB-04 The Third Protocol 2 100 10 Show

Story Award: Still Alive (Kalli)

2023-02-05 19:30 DDAL-EB-04 The Third Protocol 1 10 Show
2023-01-29 19:30 DDAL-EB-03 Where the Dead Wait 2 10 Show
2023-01-08 20:00 DDAL-EB-03 Where the Dead Wait 1 Show
2022-11-27 19:30 DDAL-EB-02 Voice in the Machine 2 10 Show
2022-11-06 19:00 DDAL-EB-02 Voice in the Machine 1 Show

-25 GP
+1 Poison
-10 GP Materials for find Familiar

2022-10-23 19:00 DDAL-EB-01 The Night Land 3 18 10 Show

+1 Potion of Clairvoyance

2022-10-16 19:30 DDAL-EB-01 The Night Land 2 8 Show

-2 GP Healers Kit
+10 GP

2022-10-01 19:30 DDAL-EB-01 The Night Land 1 Show
2022-09-11 21:50 Character Creation 10 Show

Race: Mountain Dwarf
Point buy:
STR: 10 DEX: 14 CON: 14 INT: 14 WIS: 12 CHA: 08
Ability Score Increase: STR +2, CON +2
Tashas Custom Origin: CON +2, INT +2
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Dwarven Armor Training
You have proficiency with light and medium armor.
Speed
Your speed is not reduced by wearing heavy armor.
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.
Tool Proficiency
You gain proficiency with the artisan's tools of your choice: Smith's tools, brewer's supplies, or mason's tools.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages: You can speak, read, and write Common and Dwarvish.

/
Background: Sage
Skill Proficiencies: Investigation, Arcana, History
Languages: Two of your choice ( Elvish, ...)
Equipment: A bottle of ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp.

/
Class: Fighter
Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Saving Throws: Strength, Constitution
Skills: Athletics, Perception
Equipment:
(a) chain mail
(a) a Rapier and a shield
(a) a light crossbow and 20 bolts
(b) an explorer's pack

/
Fighting Style:
Blind Fighting
You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
/
Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.