Show Log Entry
Adventure Title
Character Creation
Character Creation
Session
Date Played
2022-09-11 21:50:00 UTC
2022-09-11 21:50:00 UTC
Levels Gained
GP +/-
10
10
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Raimundo_O
Raimundo_O
DM DCI Number
6320847593
6320847593
Notes
**Race:** Mountain Dwarf **Point buy:** STR: 10 DEX: 14 CON: 14 INT: 14 WIS: 12 CHA: 08 **Ability Score Increase:** STR +2, CON +2 **Tashas Custom Origin:** CON +2, INT +2 **Dwarven Resilience** You have advantage on saving throws against poison, and you have resistance against poison damage. **Dwarven Combat Training** You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. **Dwarven Armor Training** You have proficiency with light and medium armor. **Speed** Your speed is not reduced by wearing heavy armor. **Dwarven Resilience** You have advantage on saving throws against poison, and you have resistance against poison damage. **Tool Proficiency** You gain proficiency with the artisan's tools of your choice: **Smith's tools**, brewer's supplies, or mason's tools. **Stonecunning** Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. **Languages:** You can speak, read, and write Common and Dwarvish. / **Background:** Sage **Skill Proficiencies:** Investigation, Arcana, History **Languages:** Two of your choice ( **Elvish, ...**) **Equipment:** A bottle of ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp. / **Class:** Fighter **Hit Dice:** 1d10 per fighter level **Hit Points at 1st Level:** 10 + your Constitution modifier **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per fighter level after 1st **Armor:** All armor, shields **Weapons:** Simple weapons, martial weapons **Saving Throws:** Strength, Constitution **Skills:** Athletics, Perception **Equipment:** (a) chain mail (a) a Rapier and a shield (a) a light crossbow and 20 bolts (b) an explorer's pack / **Fighting Style:** **Blind Fighting** You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you. / **Second Wind:** You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
**Race:** Mountain Dwarf **Point buy:** STR: 10 DEX: 14 CON: 14 INT: 14 WIS: 12 CHA: 08 **Ability Score Increase:** STR +2, CON +2 **Tashas Custom Origin:** CON +2, INT +2 **Dwarven Resilience** You have advantage on saving throws against poison, and you have resistance against poison damage. **Dwarven Combat Training** You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. **Dwarven Armor Training** You have proficiency with light and medium armor. **Speed** Your speed is not reduced by wearing heavy armor. **Dwarven Resilience** You have advantage on saving throws against poison, and you have resistance against poison damage. **Tool Proficiency** You gain proficiency with the artisan's tools of your choice: **Smith's tools**, brewer's supplies, or mason's tools. **Stonecunning** Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. **Languages:** You can speak, read, and write Common and Dwarvish. / **Background:** Sage **Skill Proficiencies:** Investigation, Arcana, History **Languages:** Two of your choice ( **Elvish, ...**) **Equipment:** A bottle of ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp. / **Class:** Fighter **Hit Dice:** 1d10 per fighter level **Hit Points at 1st Level:** 10 + your Constitution modifier **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per fighter level after 1st **Armor:** All armor, shields **Weapons:** Simple weapons, martial weapons **Saving Throws:** Strength, Constitution **Skills:** Athletics, Perception **Equipment:** (a) chain mail (a) a Rapier and a shield (a) a light crossbow and 20 bolts (b) an explorer's pack / **Fighting Style:** **Blind Fighting** You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you. / **Second Wind:** You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.