Shi'ndiira Despana

Season:
Forgotten Realms
Race:
Shadar-Kai
Class:
Rogue/ Barbarian
Background:
Haunted One
Lifestyle:
Squalid
Current Level:
16
Total GP:
256129.23
Total Downtime:
180
Tag:
T3
Faction:
Harpers
Faction Rank:
Brightcandle (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
Cloak of Protection,
Gauntlets of Ogre Power,
Moon-touched Rapier of the Dark Tongue,
Staff of Birdcalls,
Bracers of Archery,
Banshee Tear,
Bat burglar cloak (Cloak of the bat),
Dohwar Plushie (Talking doll),
Pocket Watch (Talking Doll),
Wooden Greatsword +2,
Ersatz Eye,
Elemental Essence Shard,
The Red Death (Guardian Boots of Speed),
Stone of good Luck,
Emerald Kidgloves (Gloves of Thievery),
FARENOR’S CLOAK OF MANY FASHIONS,
Belt of Hill Giant Strength,
Horn of Silent Alarm,
Rapier +3,
Portable Hole,
Belt of Fire Giant Strength,
Ring of Acid Resistance,
Dwarven Plate,
Animated Shield,
Horn of Blasting,
Staff of Withering,
Longbow +2,
Wand of Polymorph,
Fish Suit,
Heward's Handy Spice Pouch,
Musket of the Ild Rune,
Staff of the Woodlands,
+1 Wraps of Unarmed Prowess,
Rogue's Mantle,
Baleful Talon,
Robe of Stars,
Longsword of the Planes,
+1 Battleaxe,
Ring of Mind Shielding,
Flame Tongue Greatsword,
Javelin of Lightning,
Waythe,
Belt of Fire Giant Strength,
Gem of Brightness,
Figurine of Wondrous Power, Bronze Griffon,
Robe of Useful Items,
+1 Warhammer,
+2 Spear,
+1 Shield,
+1 Dagger,
+2 Chain Mail,
Belt of Dwarvenkind,
Figurine of Wondrous Power, Obsidian Steed,
Horn of Valhalla, Bronze,
+1 Plate Armor,
Arrow-Catching Shield,
+2 Longsword,
+2 Morningstar,
Wand of Paralysis,
Pearl of Power,
Box of Holding,
+1 Battleaxe,
Staff of Frost,
Ring of Fire Resistance,
Armor of Vulnerability (Slashing),
Frost Brand Greatsword,
Dragon Slayer Rapier,
Brazier of Commanding Fire Elementals,
+2 Plate Armor,
Portable Hole,
Staff of Swarming Insects,
+2 Shortsword,
+1 Hand Crossbow,
+2 Whip,
+2 Plate Armor,
Brazier of Commanding Fire Elementals,
Dragon Slayer Rapier,
Portable Hole,
Tome of Clear Thought,
+1 Hand Crossbow,
+2 Shortsword,
+2 Whip,
Staff of Swarming Insects,
Sentinel Shield,
Tentacle Rod,
Tentacle Rod,
Tentacle Rod,
Cloak of Elvenkind,
Cloak of Elvenkind,
Boots of Elvenkind,
Boots of Elvenkind,
+2 Mace,
Headsman Axe,
Ring of Shooting Stars,
Dwarven Plate,
+1 Shield,
+1 Battleaxe,
+1 Warhammer,
Ring of Invisibility,
Ring of Cold Resistance,
Ring of Protection,
+1 Longbow,
Hell Hound Cloak (CURSE BROKEN),
Greatsword of Vengeance,
Javelin of Lightning,
+2 Greataxe,
Bag of Holding,
Bag of Holding,
Driftglobe,
Mithral Plate Armor,
Mariner's Plate Armor,
Portable Hole,
+2 Pistol,
+2 Pistol,
Ioun Stone of Awareness,
Robe of Eyes,
Staff of Frost,
Cape of the Mountebank,
Spellguard Shield,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Ring of Telekinesis,
Bronze Griffon Figurine of Wondrous Power,
Mace of Terror,
Rope of Entanglement,
Ring of Telekinesis,
Chime of Opening,
Tentacle of Mending,
Shield +3,
+2 Studded Leather Armor

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2022-08-23 11:23 Character creation 0.1 Show

Race: Shadar-Kai
Point buy:
STR: 13 DEX: 15 CON: 15 INT: 8 WIS: 14 CHA: 8
Ability Score Increase: DEX +2, CON +1
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trance like meditation, during which you retain consciousness.
Whenever you finish this Trance trait, you gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Keen Senses
You have proficiency in the Perception skill.
Necrotic Resistance
You have resistance to necrotic damage.
Blessing of the Raven Queen
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see.
You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Start at 3rd level, you also gain resistance to all damage when you teleport using this trait.
The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
Languages: You can speak, read, and write Common and Elven.

/
Background: Haunted One
Skill Proficiencies: Investigation, Religion
Languages: Two of your choice ( Dwarvish, Sylvan)
Equipment: A monster hunter’s pack and one trinket of special significance (A pocket watch that runs backward for an hour every time a creature dies near you. ). Also gain a set of set of common clothes and 1sp.

/
Class: Rogue
Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Acrobatics, Insight, Sleight of Hand and Stealth
Equipment:
You start with the following equipment, in addition to the equipment granted by your background:
(b) a shortsword
(a) a shortbow and quiver of 20 arrows
(c) an explorer's pack
Leather armor, two daggers, and thieves' tools

/
Expertise:
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. (Perception, Stealth)
At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.
/
Sneak Attack:
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
/
Thieves' Cant
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

2023-10-26 10:48 Opal of the Ild Rune Show DM Log
2025-01-17 22:39 Show

Equiped

Magic Item
Bat burglar cloak (A)
Belt of Fire Giant Strength (A)
Stone of Good Luck (A)
Sentinel Shield
Portable Hole
Vicious Rapier
Common Magic Items
Moon-touched Rapier of the Dark Tongue
Staff of Birdcalls
Ersatz Eye
Horn of Silent Alarm
Consumables
4x Potion of Superior Healing
2x Invisibility
1x Potion of Speed
2x Potion of Heroism
1x Potion of Flying

Special
Blessing of protection

Stored

Magic Item

Common Magic Items

Consumables
20x Smokepowder

2022-12-19 13:00 DDAL-PG-v.13.0 Background Update Show

Additional Feat:
Skilled: You gain proficiency in any combination of three skills or tools of your choice.
- Persuasion, - Medicine, - Survival

2025-06-29 17:09 Trade Log NOOT SUIT (FISH SUIT) > Shield +3 Show Trade Log
2025-01-17 22:38 Charakter Progression Show

Shadar-Kai
STR: 13 DEX: 14 CON: 15 INT: 10 WIS: 10 CHA: 10
Ability Score Increase: DEX +2, CON +1
Languages: Common, Common Sign Language, Elvish
Background: Haunted One
Skill Proficiencies: Investigation, Religion
Languages: Dwarvish, Sylvan
Feat: Skilled - Persuasion, Arcana, Survival


Level 1: Rogue (1)
Skills: Acrobatics, Insight, Sleight of Hand and Stealth
Expertise - Perception, Stealth
Sneak Attack
Thieves' Cant
Weapon Mastery


Level 2: Barbarian (1)
Rage
Unarmored Defense
Weapon Mastery - Dagger, Rapier


Level 3: Barbarian (2)
Danger Sense
Reckless Attack


Level 4: Rogue (2)
Cunning Action


Level 5: Rogue (3)
Phantom Subclass
Whispers of the Dead
Wails from the Grave
Steady Aim


Level 6: Rogue (4)
Ability Score Improvement
Skill Expert +1 DEX, Skill Proficiency - Athletics, Expertise - Arcana


Level 7: Rogue (5)
Cunning Strike - Poison, Trip, Withdraw
Uncanny Dodge


Level 8: Rogue (6)
Expertise - Investigation, Persuasion


Level 9: Rogue (7)
Evasion
Reliable Talent


Level 10: Rogue (8)
Ability Score Improvement
Mage Slayer +1 DEX


Level 11: Rogue (9)
Subclass Feature - Tokens of the Departed


Level 12: Rogue (10)
Ability Score Improvement
+2 DEX


Level 13: Rogue (11)
Improved Cunning Strike


Level 14: Rogue (12)
Ability Score Improvement
+2 CON


Level 15: Rogue (13)
Subclass Feature - Ghost Walk


Level 16: Rogue (14)
Devious Strikes- Daze, Knock Out, Obscure


Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2022-08-23 11:23 Character creation Show

Race: Shadar-Kai
Point buy:
STR: 13 DEX: 15 CON: 15 INT: 8 WIS: 14 CHA: 8
Ability Score Increase: DEX +2, CON +1
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trance like meditation, during which you retain consciousness.
Whenever you finish this Trance trait, you gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Keen Senses
You have proficiency in the Perception skill.
Necrotic Resistance
You have resistance to necrotic damage.
Blessing of the Raven Queen
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see.
You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Start at 3rd level, you also gain resistance to all damage when you teleport using this trait.
The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
Languages: You can speak, read, and write Common and Elven.

/
Background: Haunted One
Skill Proficiencies: Investigation, Religion
Languages: Two of your choice ( Dwarvish, Sylvan)
Equipment: A monster hunter’s pack and one trinket of special significance (A pocket watch that runs backward for an hour every time a creature dies near you. ). Also gain a set of set of common clothes and 1sp.

/
Class: Rogue
Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Acrobatics, Insight, Sleight of Hand and Stealth
Equipment:
You start with the following equipment, in addition to the equipment granted by your background:
(b) a shortsword
(a) a shortbow and quiver of 20 arrows
(c) an explorer's pack
Leather armor, two daggers, and thieves' tools

/
Expertise:
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. (Perception, Stealth)
At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.
/
Sneak Attack:
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
/
Thieves' Cant
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

2023-10-26 10:48 Show DM Log
2025-01-17 22:39 Show

Equiped

Magic Item
Bat burglar cloak (A)
Belt of Fire Giant Strength (A)
Stone of Good Luck (A)
Sentinel Shield
Portable Hole
Vicious Rapier
Common Magic Items
Moon-touched Rapier of the Dark Tongue
Staff of Birdcalls
Ersatz Eye
Horn of Silent Alarm
Consumables
4x Potion of Superior Healing
2x Invisibility
1x Potion of Speed
2x Potion of Heroism
1x Potion of Flying

Special
Blessing of protection

Stored

Magic Item

Common Magic Items

Consumables
20x Smokepowder

2022-12-19 13:00 DDAL-PG-v.13.0 Background Update Show

Additional Feat:
Skilled: You gain proficiency in any combination of three skills or tools of your choice.
- Persuasion, - Medicine, - Survival

2025-06-29 17:09 Trade Log Show Trade Log
2025-01-17 22:38 Charakter Progression Show

Shadar-Kai
STR: 13 DEX: 14 CON: 15 INT: 10 WIS: 10 CHA: 10
Ability Score Increase: DEX +2, CON +1
Languages: Common, Common Sign Language, Elvish
Background: Haunted One
Skill Proficiencies: Investigation, Religion
Languages: Dwarvish, Sylvan
Feat: Skilled - Persuasion, Arcana, Survival


Level 1: Rogue (1)
Skills: Acrobatics, Insight, Sleight of Hand and Stealth
Expertise - Perception, Stealth
Sneak Attack
Thieves' Cant
Weapon Mastery


Level 2: Barbarian (1)
Rage
Unarmored Defense
Weapon Mastery - Dagger, Rapier


Level 3: Barbarian (2)
Danger Sense
Reckless Attack


Level 4: Rogue (2)
Cunning Action


Level 5: Rogue (3)
Phantom Subclass
Whispers of the Dead
Wails from the Grave
Steady Aim


Level 6: Rogue (4)
Ability Score Improvement
Skill Expert +1 DEX, Skill Proficiency - Athletics, Expertise - Arcana


Level 7: Rogue (5)
Cunning Strike - Poison, Trip, Withdraw
Uncanny Dodge


Level 8: Rogue (6)
Expertise - Investigation, Persuasion


Level 9: Rogue (7)
Evasion
Reliable Talent


Level 10: Rogue (8)
Ability Score Improvement
Mage Slayer +1 DEX


Level 11: Rogue (9)
Subclass Feature - Tokens of the Departed


Level 12: Rogue (10)
Ability Score Improvement
+2 DEX


Level 13: Rogue (11)
Improved Cunning Strike


Level 14: Rogue (12)
Ability Score Improvement
+2 CON


Level 15: Rogue (13)
Subclass Feature - Ghost Walk


Level 16: Rogue (14)
Devious Strikes- Daze, Knock Out, Obscure


Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2022-08-23 11:23 Character creation 0.1 Show

Race: Shadar-Kai
Point buy:
STR: 13 DEX: 15 CON: 15 INT: 8 WIS: 14 CHA: 8
Ability Score Increase: DEX +2, CON +1
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trance like meditation, during which you retain consciousness.
Whenever you finish this Trance trait, you gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Keen Senses
You have proficiency in the Perception skill.
Necrotic Resistance
You have resistance to necrotic damage.
Blessing of the Raven Queen
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see.
You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Start at 3rd level, you also gain resistance to all damage when you teleport using this trait.
The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
Languages: You can speak, read, and write Common and Elven.

/
Background: Haunted One
Skill Proficiencies: Investigation, Religion
Languages: Two of your choice ( Dwarvish, Sylvan)
Equipment: A monster hunter’s pack and one trinket of special significance (A pocket watch that runs backward for an hour every time a creature dies near you. ). Also gain a set of set of common clothes and 1sp.

/
Class: Rogue
Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Acrobatics, Insight, Sleight of Hand and Stealth
Equipment:
You start with the following equipment, in addition to the equipment granted by your background:
(b) a shortsword
(a) a shortbow and quiver of 20 arrows
(c) an explorer's pack
Leather armor, two daggers, and thieves' tools

/
Expertise:
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. (Perception, Stealth)
At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.
/
Sneak Attack:
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
/
Thieves' Cant
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

2023-10-26 10:48 Opal of the Ild Rune Show DM Log
2025-01-17 22:39 Show

Equiped

Magic Item
Bat burglar cloak (A)
Belt of Fire Giant Strength (A)
Stone of Good Luck (A)
Sentinel Shield
Portable Hole
Vicious Rapier
Common Magic Items
Moon-touched Rapier of the Dark Tongue
Staff of Birdcalls
Ersatz Eye
Horn of Silent Alarm
Consumables
4x Potion of Superior Healing
2x Invisibility
1x Potion of Speed
2x Potion of Heroism
1x Potion of Flying

Special
Blessing of protection

Stored

Magic Item

Common Magic Items

Consumables
20x Smokepowder

2022-12-19 13:00 DDAL-PG-v.13.0 Background Update Show

Additional Feat:
Skilled: You gain proficiency in any combination of three skills or tools of your choice.
- Persuasion, - Medicine, - Survival

2025-06-29 17:09 Trade Log NOOT SUIT (FISH SUIT) > Shield +3 Show Trade Log
2025-01-17 22:38 Charakter Progression Show

Shadar-Kai
STR: 13 DEX: 14 CON: 15 INT: 10 WIS: 10 CHA: 10
Ability Score Increase: DEX +2, CON +1
Languages: Common, Common Sign Language, Elvish
Background: Haunted One
Skill Proficiencies: Investigation, Religion
Languages: Dwarvish, Sylvan
Feat: Skilled - Persuasion, Arcana, Survival


Level 1: Rogue (1)
Skills: Acrobatics, Insight, Sleight of Hand and Stealth
Expertise - Perception, Stealth
Sneak Attack
Thieves' Cant
Weapon Mastery


Level 2: Barbarian (1)
Rage
Unarmored Defense
Weapon Mastery - Dagger, Rapier


Level 3: Barbarian (2)
Danger Sense
Reckless Attack


Level 4: Rogue (2)
Cunning Action


Level 5: Rogue (3)
Phantom Subclass
Whispers of the Dead
Wails from the Grave
Steady Aim


Level 6: Rogue (4)
Ability Score Improvement
Skill Expert +1 DEX, Skill Proficiency - Athletics, Expertise - Arcana


Level 7: Rogue (5)
Cunning Strike - Poison, Trip, Withdraw
Uncanny Dodge


Level 8: Rogue (6)
Expertise - Investigation, Persuasion


Level 9: Rogue (7)
Evasion
Reliable Talent


Level 10: Rogue (8)
Ability Score Improvement
Mage Slayer +1 DEX


Level 11: Rogue (9)
Subclass Feature - Tokens of the Departed


Level 12: Rogue (10)
Ability Score Improvement
+2 DEX


Level 13: Rogue (11)
Improved Cunning Strike


Level 14: Rogue (12)
Ability Score Improvement
+2 CON


Level 15: Rogue (13)
Subclass Feature - Ghost Walk


Level 16: Rogue (14)
Devious Strikes- Daze, Knock Out, Obscure