Show DM Log Entry
Adventure Title
Session
Date DMed
2024-05-31 10:37
2024-05-31 10:37
Session Length (Hours)
Avg Party Level
Location DMed
XP Gained
GP +/-
22550
22550
Downtime +/-
Renown
Missions
Date Assigned
2024-05-31 10:37
2024-05-31 10:37
Character to Apply Rewards
Shi'ndiira Despana
Shi'ndiira Despana
Notes
Magic Items
Character | Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|---|
Shi'ndiira Despana | +1 Wraps of Unarmed Prowess | Uncommon | Reward List: 50th Anniversary | false | ||
Wondrous item, uncommon While you're wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a +1 bonus to the attack and damage rolls of your unarmed strikes. | ||||||
Shi'ndiira Despana | Rogue's Mantle | Rare | Reward List: 50th Anniversary | false | ||
Wondrous item, rare (requires attunement) This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision's range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the Antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can't cast the spell again until the next dawn. | ||||||
Shi'ndiira Despana | Baleful Talon | Very Rare | Reward List: 50th Anniversary | false | ||
Weapon (dagger), very rare Simple weapon, melee weapon 1 lb. 1d4 piercing - finesse, light, thrown (20/60 ft.) You gain a +1 bonus to attack and damage rolls made with this hooked, obsidian dagger. When you hit a creature with this magic weapon and roll a 19 or 20 on the attack roll, the creature must make a DC 15 Constitution saving throw as the dagger flares with sickly light. The creature takes 6d6 necrotic damage on a failed save, or half as much on a successful one. If this damage reduces the creature to 0 hit points, the creature disintegrates into dust. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. | ||||||
Shi'ndiira Despana | Robe of Stars | Very Rare | Reward List: 50th Anniversary | false | ||
Wondrous item, very rare (requires attunement) Major tier This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. | ||||||
Shi'ndiira Despana | Longsword of the Planes | Legendary | Reward List: 50th Anniversary | false | ||
Weapon, legendary (requires attunement) Martial weapon, melee weapon 3 lb. 1d8 slashing - versatile (1d10) You gain a +3 bonus to attack and damage rolls made with this magic sword. This sword can tear the fabric of reality, creating a temporary rift between planes. You can use your action to choose a different plane of existence from the one you're on and slice through an unoccupied space within 5 feet of yourself, creating a rift to that other plane. The rift can be up to 10 feet high and 10 feet wide, and it lasts for 1 minute. Once this property is used, it can't be used again until the next dawn. You can specify a target destination, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second layer of the Nine Hells, and the rift opens in or near that destination (DM's discretion). If you are trying to reach the City of Brass, for example, the rift might appear on the Street of Steel, before the Gate of Ashes, or facing the city from across the Sea of Fire, at the DM's discretion. Anything that enters the rift is instantly transported to the other plane, appearing in the unoccupied space nearest to the rift. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. |