Murmel

Season:
Forgotten Realms
Race:
Crystal Dragonborn
Class:
Paladin/ Sorcerer
Background:
Faceless
Lifestyle:
Modest
Current Level:
20
Total GP:
148618.76
Total Downtime:
216
Tag:
T4
Faction:
Lord's Alliance
Faction Rank:
Warduke (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Moon-Touched Longsword,
Ring of Swimming,
Lantern of Revealing,
Periapt of Wound Closure,
Dryad´s Cloak (Cloak of Protection),
Bloodwell Vial (+1),
Pot of Awakening,
Emerald Kidgloves (Gloves of Thievery),
Wand of Web,
Belt of Fire Giant Strength,
Pipes of Haunting,
Ruby of the War Mage,
Cloak of the Bat,
Heward`s Handy Spice Pouch,
Duplicitous Manuscript,
Eyes of the Eagle,
Masquerade Tattoo,
Cloak of Displacement,
Sentinel Shield,
Amulet of the Devout +2 ,
Battleaxe +3 ,
Weapon of Warning (Longsword),
Chardalyn Breastplate (Armor of Necrotic Resistance),
Chime of Opening,
Prosthetic Limb,
Shield of Expression,
Ioun Stone of Awareness,
Dark Shard Amulet,
Deck of Illusions,
Javelin of Lightning,
Cloak of Many Fashions,
Silver Horn of Valhalla,
Ring of Regeneration,
Marvelous Pigments,
Shield+3 ,
Figurine of Wondrous Power (Bronze Griffon),
Tentacle Rod,
Amulet of Health,
Staff of the Woodlands,
Adamantine Plate Armor,
Ring of Acid Resistance,
Dwarven Plate,
Animated Shield,
Horn of Blasting,
Wand of Polymorph,
Staff of Withering,
Longbow +2,
Carpet of Flying,
Hat Of Disguise,
Eversmoking Bottle,
Broom of Flying,
Slippers Of Spider Climbing,
Dimensional Shackles,
Amulet of Health,
Tome of Leadership and Influence,
Red Dragon Scale Mail,
The First Sword,
Vicious Whip,
Clockwork Amulet,
+3 Bloodwell Vial,
Platinum Scarf,
Armor of the Multiversal Champion (Plate Armor +3),
Ruby of the War Mage,
Horn of Valhalla, Iron,
Tome of the Stilled Tongue,
Staf of the Magi,
Gonds Gunblade - High Noon,
Holy Symbol of Gond (Amulet of the Devout +3),
Clockwork Amulet

Log Entries

Date Played Adventure Title Session ▲ Levels GP Downtime Magic Items
2022-04-30 19:00 DDAL05-9 Durlag's Tomb 2200 10 Battleaxe +3 Show
2024-05-17 07:38 Trade Log -5 Mithral Plate Armor > Adamantine Plate Armor Show Trade Log

Player: RaimundoO
DCI: 6320847593
Character: Phill McKraken
Item: Adamantine Plate Armor
Found in: Keys from the Golden Vault - 01 - The Murkmire Malevolence
https://www.adventurersleaguelog.com/users/33187/characters/95284/trade_log_entries/1115181

2024-05-17 20:00 DDHC-CM-16 Alkazar's Apendix 1 20395.6 10 Ring of Acid Resistance, Dwarven Plate, Animated Shield, Horn of Blasting, Wand of Polymorph, Staff of Withering, Longbow +2, Carpet of Flying, Hat Of Disguise, Eversmoking Bottle, Broom of Flying, Slippers Of Spider Climbing, Dimensional Shackles, Amulet of Health, Belt of Fire Giant Strength, Tome of Leadership and Influence Show

Charm of Nine Lives
When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away.

Charm of the Mirage
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

+1 Spellscroll of Wish

2024-07-01 17:58 Trade Log -5 Belt of Fire Giant Strength > Red Dragon Scale Mail Show Trade Log

Player: RaimundoO
DCI: 6320847593
Character: Grimbash
Item: Red Dragon Scale Mail
Found in: Keys from the Golden Vault - Heart of Ashes
https://www.adventurersleaguelog.com/users/33187/characters/114494/trade_log_entries/1127714

2024-11-06 21:50 Character Rebuild PHB'24 Show

Race: Gem Dragonborn (FTD)

Languages: Common, Common Sign Language, Draconic

Features:
Breath Weapon
Draconic Resistance
Psionic Mind

Background: Faceless

Skill Proficiencies: Deception, Intimidation
Tool Proficiencies: Disguise kit
Languages: Primordial
Equipment: Disguise kit, a costume, a pouch containing 10 gp

Ability Scores

Method: Point Buy
Strength: 13
Dexterity: 9
Constitution: 14 +1 =15
Intelligence: 10
Wisdom: 12
Charisma: 15 +2 =17

Class: Oath of Conquest Paladin 8/ Aberrant Sorcery Sorcerer 12

Skill Proficiencies: Atheletics, Persuation

Features Paladin:

  • Spellcasting
  • Lay on Hands
  • Weapon Mastery (Longsword, Whip)
  • Fighting Style (Blind Fighting)
  • Paladin's Smite
  • Channel Divinity (Divine Sense, Vow of Enmity)
  • Oath Spells
  • Feat (Warcaster +1 CHA)
  • Extra Attack
  • Faithful Steed
  • Aura of Protection
  • Aura of Conquest
  • ASI +2 CHA

Features Sorcerer:

  • Spellcasting
  • Innate Sorcery
  • Font of Magic
  • Metamagic (Quickened Spell, Subtle Spell)
  • Aberrant Sorcery
  • Psionic Spells
  • Telepathic Speech
  • Feat (Rerilient +1 CON)
  • Sorcerous Restoration
  • Psionic Sorcery
  • Psychic Defenses
  • Sorcery Incarnate
  • Feat (Dragon Fear +1 CON)
  • Metamagic (Heightened Spell, Twinned Spell)
  • Boon of the Night Spirit (+1 DEX)

Spells Sorcerer: (6 cantrips, 16 leveled)

Cantrips: Booming Blade, Light, Lightning Lure, Mage Hand, Minor Illusion, Sorcerous Burst
1st-level: Shield, Chromatic Orb
2st-level: Suggestion, Arcane Vigor, Darkness, Misty Step
3rd-level: Catnap, Counterspell, Dispel Magic, Slow,
4th-level: Dimension Door, Polymorph, Psychic Lance
5th-level: Synaptic Static, Hold Monster
6th-level: Chain Lightning

Feat:

Level 1 Background - Tough
Level 4 Paladin - War Caster +1 CHA
Level 8 Paladin - ASI +2 CHA
Level 4 Sorcerer - Resilient: +1 CON
Level 8 Sorcerer - Dragon Fear +1 CON
Level 12 Sorcerer - Boon of the Night Spirit +1 DEX

2024-11-06 21:49 Downtime Activity: Catching Up 4 -40 Show
2025-02-28 19:30 Vicious Whip, The First Sword, Clockwork Amulet Show DM Log

LEGENDARY: Legendary magic items cost 40* service hours each.
Legendary reward + 40 downtime days

2025-03-02 13:41 Trade Log -5 Ring of Telekinesis > +3 Bloodwell Vial Show Trade Log

Player: RaimundoO
DCI: 6320847593
Character: Vorona
Item: +3 Bloodwell Vial
Found in: DDHC-KGV-13 Fire and Darkness

2025-03-02 14:02 Trade Log -13000 Show Trade Log

Purchased
1x Scroll of Death Ward -2.000 GP
1x Potion of Invulnerability -1.000 GP
1x Potion of Greater Invisibility -10.000 GP

2025-03-03 19:00 PS-DC-TWW - 00 The Wishing Well 25000 3 Platinum Scarf Show

Bastion Turn Taken -7 DT

Story Award
You forged a pact with the "Last Wish" Coven, a powerful hag coven that was founded by three hags named Tanya Tearjerker, Ramona Anklebiter and Elizabeth Toadsinger.

The details to your pact are only known by yourself but fact is you made a binding pact which might be useful in the future or devastating depending on your choices.

Story Award - Friend of Faunel
With the choice to go against the great modron crusade you protected Faunel and its inhabitants. Your deeds are known throughout the beastlands and inhabitants from there regard you with great respect as fellow hunters and wild hearts.
The choices you made this day might have unforseen consequences in the future.

Story Award - Heavens Blessing
You declined Calizus Nox offer to make a contract and pleased the Solar Azriel with your honorable deeds. He grants you his personal blessing and swears to you that he will support you in your quest to find the wishing well.
With this decision you made yourself quite the target for a certain devil and that can never be good. But you made your choice.

Story Award - The Forgotten Giant
Long forgotten and created by Ubtao this gigantic colossus guarded the gate of desire which lead to one of the first keystones needed to find the wishing well.
Since you managed to peacefully pass the test of the colossus it lost it's purpose and thus gave you a spark of its essence. With this story award you are able to summon the spectral form of the colossus once in time of great need for three combat rounds. Afterwards the essence wanes and fades into oblivion. (This story award can only be used once by one player in each PS-DC-TWW adventure.)

Charm of the Key
As a bonus action, you can touch a nonmagical melee weapon and imbue it with magic for 1 hour. For the duration, the weapon deals an extra 1d8 force damage on a hit and deals double damage to objects and structures. Once used three times, the charm vanishes from you.

Auntie Anklebiter developed this charm to aid her warlocks in biting all the ankles in the world. While this charm is used the weapon magically aims always for the ankles of the target no matter where the wielder tries to aim at.

Bastion -2000 Show

Special Facilities

- Pub (enlarged to Vast, 2.000GP)

o Bigby's Burden ( Enlarge/Reduce spell that has a duration of 24 hours (no saving throw allowed))
o Kiss of the Spider Queen ( Spider Climb spell that has a duration of 24 hours)

- Reliquary
o Charm of Greater Restoration

- Sanctum
o Charm of Heal
o Word of Recall

- Greenhouse
o 3x Fruits of Lesser Restoration

- Demiplane
o 100 temp. HP

- Meditation Chamber
o Advantage on Dexterity saving throws for the next 7 days
o Advantage on Intelligence saving throws for the next 7 days

2025-03-04 19:00 PS-DC-MIKE-01 The Clash for the Multiversal Championship 20000 3 Armor of the Multiversal Champion (Plate Armor +3), Ruby of the War Mage Show

Bastion Turn Taken

3x Wish Spell casted by Libra (Echo) from Ring of Djinni Summoning: Resistance to Slashing, Bludgeoning and Piercing

Story Award: Multiversal Champion
You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt.

Multiversal Champion Titel (Boon of High Magic)
You gain one 9th-level spell slot, provided that you already have one.
Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.

Note: In T4 only you can replace all consumables with a boon; while a boon can be given to a character that is not yet 20th level it does not take effect until they reach that level. You need to include this information in the adventure.

2025-03-18 19:30 DDAL05-18 The Mysterious Isle 25000 10 Horn of Valhalla, Iron Show
2025-04-15 19:30 CCC-GHC-BK3-09 A Convergence of Gods 25000 10 Tome of the Stilled Tongue Show

1x Elixir of Health, 1x Oil of Sharpness, 1x Potion of Heroism

2022-03-17 15:00 Character creation 20 Show

Race: Topaz Dragonborn (FToD)
Point Buy:
STR: 12 DEX: 12 CON: 15 INT: 08 WIS: 8 CHA: 15
Ability Score Increase:
+1 STR +1 CON +1 CHA
Languages:
Common, Draconic

Breath Weapon:
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Gem Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Draconic Resistance:
You have resistance to the damage type associated with your Gem Ancestry.
Psionic Mind:
You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature, but the creature must be able to understand at least one language.

Background: Faceless (DiA):
Skill Proficiencies: Deception, Intimidation
Tool Proficiencies: Disguise kit
Languages: Primordial
Equipment: A disguise kit, a costume, and a pouch containing 10 GP

Class: Paladin (+13 HP)
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools:None
Saving Throws: Wisdom, Charisma
Skills: Athletics, Medicine
Skill swap: Medicine ---> Perception

Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.

Equipment
You start with the following equipment, in addition to the equipment granted by your background:
(a) warhammer, shield
(a) five javelins
(b) an explorer's pack
Chain mail and a holy symbol
10 GP

2025-05-08 20:00 FR-DC-GOND-01 The Rise of Smokepowder 25000 10 Gonds Gunblade - High Noon, Holy Symbol of Gond (Amulet of the Devout +3), Clockwork Amulet Show

Charm of the Moon
As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you.

2022-03-25 22:00 CCC-GHC-BK1-01 Into the Border Kingdoms 1 50 10 Quiver of Ehlonna (UC), Moon-Touched Longsword Show

1x Potion of Healing
Purchased:
1x Healer`s Kitt -5 GP
+ 1 LvL Sorcerer: Aberrant Mind (TcoE)
+ 7 HP
+ Cantrips: Fire Bolt, Minor Illusion, Booming Blade, Lightning Lure
+ Spells Known: Absorb Elements, Shield, Fog Cloud
+ Psionic Spells: Mind Sliver, Arms of Hadar, Dissonant Whispers
Starting at 1st level, your aberrant nature changes your mind in subtle but profound ways. You learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. The spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list.
+ Warped Being:
Starting at 1st level, your aberrant origin protects you from harm. Your body might have a coating of viscous slime, tough hide, scales, or an invisible psionic barrier (choose the form of protection when you gain this feature). Whatever form the protection takes, your AC equals 13 + your Dexterity modifier while you aren’t wearing armor.
+ Telepathic Speech
Starting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows.
The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.

Magic item Tracker Show

Equiped

Magic Item
Belt of Fire Giant Strength (A)
The First Sword (A)
Bloodwell Vial (+3) (A)
Tome of Leadership and Influence
Armor of the Multiversal Champion (Plate Armor +3)
Shield +3
Vicious Whip
Javelin of Lightning
Sentinel Shield
Carpet of Flying
/
Special
Blessing of Protection
Charm of Nine Lives (9)
Charm of the Traveler's Haven (3)
3x Wish Spell casted by Libra (Echo) from Ring of Djinni Summoning: Resistance to Slashing, Bludgeoning and Piercing
https://www.adventurersleaguelog.com/users/42333/characters/103318
/
Common Magic Items
Moon-Touched Longsword
Prosthetic Limb
Lantern of Revealing
Ruby of the War Mage
Clockwork Amulet
/
Consumables
4x Potion of Superior Healing
2x Potion of Supreme Healing
2x Potion of Heroism
2x Potion of Speed
1x Potion of Greater Invisibility
1x Potion of Invulnerability
1x Scroll Of Revivify
1x Scroll of Death Ward

Stored

Magic Item
Dryad´s Cloak (Cloak of Protection), Pearl of Power, Periapt of Wound Closure, Decanter of endless Water, Emerald Kidgloves, Amulet of the Devout (+1)
Immovable Rod, Wand of Web, Gauntlets of Ogre Power, Ring of swimming, Pipes of Haunting, Duplicitous Manuscript
Ruby of the War Mage, Cloak of the Bat, Weapon of Warning (Longsword) Chime of Opening(9), Ioun Stone of Awareness, Battleaxe +3
Common Magic Items
Pot of Awakening
Consumables
1x Oil of Slipperines, 1x Potion of Acid Resistence, 1x Bead of Force,1x Scroll of Greater Restoration,
2x Potion of Healing, 10x Potion of Greater Healing, 1x Potion of Climbing, 1x Potion of Growth

Date Played Adventure Title Tier Session ▲ ACP TCP Downtime Renown
2022-04-30 19:00 DDAL05-9 Durlag's Tomb 10 Show
2024-05-17 07:38 Trade Log -5 Show Trade Log

Player: RaimundoO
DCI: 6320847593
Character: Phill McKraken
Item: Adamantine Plate Armor
Found in: Keys from the Golden Vault - 01 - The Murkmire Malevolence
https://www.adventurersleaguelog.com/users/33187/characters/95284/trade_log_entries/1115181

2024-05-17 20:00 DDHC-CM-16 Alkazar's Apendix 10 Show

Charm of Nine Lives
When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away.

Charm of the Mirage
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

+1 Spellscroll of Wish

2024-07-01 17:58 Trade Log -5 Show Trade Log

Player: RaimundoO
DCI: 6320847593
Character: Grimbash
Item: Red Dragon Scale Mail
Found in: Keys from the Golden Vault - Heart of Ashes
https://www.adventurersleaguelog.com/users/33187/characters/114494/trade_log_entries/1127714

2024-11-06 21:50 Character Rebuild PHB'24 Show

Race: Gem Dragonborn (FTD)

Languages: Common, Common Sign Language, Draconic

Features:
Breath Weapon
Draconic Resistance
Psionic Mind

Background: Faceless

Skill Proficiencies: Deception, Intimidation
Tool Proficiencies: Disguise kit
Languages: Primordial
Equipment: Disguise kit, a costume, a pouch containing 10 gp

Ability Scores

Method: Point Buy
Strength: 13
Dexterity: 9
Constitution: 14 +1 =15
Intelligence: 10
Wisdom: 12
Charisma: 15 +2 =17

Class: Oath of Conquest Paladin 8/ Aberrant Sorcery Sorcerer 12

Skill Proficiencies: Atheletics, Persuation

Features Paladin:

  • Spellcasting
  • Lay on Hands
  • Weapon Mastery (Longsword, Whip)
  • Fighting Style (Blind Fighting)
  • Paladin's Smite
  • Channel Divinity (Divine Sense, Vow of Enmity)
  • Oath Spells
  • Feat (Warcaster +1 CHA)
  • Extra Attack
  • Faithful Steed
  • Aura of Protection
  • Aura of Conquest
  • ASI +2 CHA

Features Sorcerer:

  • Spellcasting
  • Innate Sorcery
  • Font of Magic
  • Metamagic (Quickened Spell, Subtle Spell)
  • Aberrant Sorcery
  • Psionic Spells
  • Telepathic Speech
  • Feat (Rerilient +1 CON)
  • Sorcerous Restoration
  • Psionic Sorcery
  • Psychic Defenses
  • Sorcery Incarnate
  • Feat (Dragon Fear +1 CON)
  • Metamagic (Heightened Spell, Twinned Spell)
  • Boon of the Night Spirit (+1 DEX)

Spells Sorcerer: (6 cantrips, 16 leveled)

Cantrips: Booming Blade, Light, Lightning Lure, Mage Hand, Minor Illusion, Sorcerous Burst
1st-level: Shield, Chromatic Orb
2st-level: Suggestion, Arcane Vigor, Darkness, Misty Step
3rd-level: Catnap, Counterspell, Dispel Magic, Slow,
4th-level: Dimension Door, Polymorph, Psychic Lance
5th-level: Synaptic Static, Hold Monster
6th-level: Chain Lightning

Feat:

Level 1 Background - Tough
Level 4 Paladin - War Caster +1 CHA
Level 8 Paladin - ASI +2 CHA
Level 4 Sorcerer - Resilient: +1 CON
Level 8 Sorcerer - Dragon Fear +1 CON
Level 12 Sorcerer - Boon of the Night Spirit +1 DEX

2024-11-06 21:49 Downtime Activity: Catching Up -40 Show
2025-02-28 19:30 Show DM Log

LEGENDARY: Legendary magic items cost 40* service hours each.
Legendary reward + 40 downtime days

2025-03-02 13:41 Trade Log -5 Show Trade Log

Player: RaimundoO
DCI: 6320847593
Character: Vorona
Item: +3 Bloodwell Vial
Found in: DDHC-KGV-13 Fire and Darkness

2025-03-02 14:02 Trade Log Show Trade Log

Purchased
1x Scroll of Death Ward -2.000 GP
1x Potion of Invulnerability -1.000 GP
1x Potion of Greater Invisibility -10.000 GP

2025-03-03 19:00 PS-DC-TWW - 00 The Wishing Well 3 Show

Bastion Turn Taken -7 DT

Story Award
You forged a pact with the "Last Wish" Coven, a powerful hag coven that was founded by three hags named Tanya Tearjerker, Ramona Anklebiter and Elizabeth Toadsinger.

The details to your pact are only known by yourself but fact is you made a binding pact which might be useful in the future or devastating depending on your choices.

Story Award - Friend of Faunel
With the choice to go against the great modron crusade you protected Faunel and its inhabitants. Your deeds are known throughout the beastlands and inhabitants from there regard you with great respect as fellow hunters and wild hearts.
The choices you made this day might have unforseen consequences in the future.

Story Award - Heavens Blessing
You declined Calizus Nox offer to make a contract and pleased the Solar Azriel with your honorable deeds. He grants you his personal blessing and swears to you that he will support you in your quest to find the wishing well.
With this decision you made yourself quite the target for a certain devil and that can never be good. But you made your choice.

Story Award - The Forgotten Giant
Long forgotten and created by Ubtao this gigantic colossus guarded the gate of desire which lead to one of the first keystones needed to find the wishing well.
Since you managed to peacefully pass the test of the colossus it lost it's purpose and thus gave you a spark of its essence. With this story award you are able to summon the spectral form of the colossus once in time of great need for three combat rounds. Afterwards the essence wanes and fades into oblivion. (This story award can only be used once by one player in each PS-DC-TWW adventure.)

Charm of the Key
As a bonus action, you can touch a nonmagical melee weapon and imbue it with magic for 1 hour. For the duration, the weapon deals an extra 1d8 force damage on a hit and deals double damage to objects and structures. Once used three times, the charm vanishes from you.

Auntie Anklebiter developed this charm to aid her warlocks in biting all the ankles in the world. While this charm is used the weapon magically aims always for the ankles of the target no matter where the wielder tries to aim at.

Bastion Show

Special Facilities

- Pub (enlarged to Vast, 2.000GP)

o Bigby's Burden ( Enlarge/Reduce spell that has a duration of 24 hours (no saving throw allowed))
o Kiss of the Spider Queen ( Spider Climb spell that has a duration of 24 hours)

- Reliquary
o Charm of Greater Restoration

- Sanctum
o Charm of Heal
o Word of Recall

- Greenhouse
o 3x Fruits of Lesser Restoration

- Demiplane
o 100 temp. HP

- Meditation Chamber
o Advantage on Dexterity saving throws for the next 7 days
o Advantage on Intelligence saving throws for the next 7 days

2025-03-04 19:00 PS-DC-MIKE-01 The Clash for the Multiversal Championship 3 Show

Bastion Turn Taken

3x Wish Spell casted by Libra (Echo) from Ring of Djinni Summoning: Resistance to Slashing, Bludgeoning and Piercing

Story Award: Multiversal Champion
You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt.

Multiversal Champion Titel (Boon of High Magic)
You gain one 9th-level spell slot, provided that you already have one.
Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.

Note: In T4 only you can replace all consumables with a boon; while a boon can be given to a character that is not yet 20th level it does not take effect until they reach that level. You need to include this information in the adventure.

2025-03-18 19:30 DDAL05-18 The Mysterious Isle 10 Show
2025-04-15 19:30 CCC-GHC-BK3-09 A Convergence of Gods 10 Show

1x Elixir of Health, 1x Oil of Sharpness, 1x Potion of Heroism

2022-03-17 15:00 Character creation Show

Race: Topaz Dragonborn (FToD)
Point Buy:
STR: 12 DEX: 12 CON: 15 INT: 08 WIS: 8 CHA: 15
Ability Score Increase:
+1 STR +1 CON +1 CHA
Languages:
Common, Draconic

Breath Weapon:
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Gem Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Draconic Resistance:
You have resistance to the damage type associated with your Gem Ancestry.
Psionic Mind:
You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature, but the creature must be able to understand at least one language.

Background: Faceless (DiA):
Skill Proficiencies: Deception, Intimidation
Tool Proficiencies: Disguise kit
Languages: Primordial
Equipment: A disguise kit, a costume, and a pouch containing 10 GP

Class: Paladin (+13 HP)
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools:None
Saving Throws: Wisdom, Charisma
Skills: Athletics, Medicine
Skill swap: Medicine ---> Perception

Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.

Equipment
You start with the following equipment, in addition to the equipment granted by your background:
(a) warhammer, shield
(a) five javelins
(b) an explorer's pack
Chain mail and a holy symbol
10 GP

2025-05-08 20:00 FR-DC-GOND-01 The Rise of Smokepowder 10 Show

Charm of the Moon
As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you.

2022-03-25 22:00 CCC-GHC-BK1-01 Into the Border Kingdoms 10 Show

1x Potion of Healing
Purchased:
1x Healer`s Kitt -5 GP
+ 1 LvL Sorcerer: Aberrant Mind (TcoE)
+ 7 HP
+ Cantrips: Fire Bolt, Minor Illusion, Booming Blade, Lightning Lure
+ Spells Known: Absorb Elements, Shield, Fog Cloud
+ Psionic Spells: Mind Sliver, Arms of Hadar, Dissonant Whispers
Starting at 1st level, your aberrant nature changes your mind in subtle but profound ways. You learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. The spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list.
+ Warped Being:
Starting at 1st level, your aberrant origin protects you from harm. Your body might have a coating of viscous slime, tough hide, scales, or an invisible psionic barrier (choose the form of protection when you gain this feature). Whatever form the protection takes, your AC equals 13 + your Dexterity modifier while you aren’t wearing armor.
+ Telepathic Speech
Starting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows.
The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.

Magic item Tracker Show

Equiped

Magic Item
Belt of Fire Giant Strength (A)
The First Sword (A)
Bloodwell Vial (+3) (A)
Tome of Leadership and Influence
Armor of the Multiversal Champion (Plate Armor +3)
Shield +3
Vicious Whip
Javelin of Lightning
Sentinel Shield
Carpet of Flying
/
Special
Blessing of Protection
Charm of Nine Lives (9)
Charm of the Traveler's Haven (3)
3x Wish Spell casted by Libra (Echo) from Ring of Djinni Summoning: Resistance to Slashing, Bludgeoning and Piercing
https://www.adventurersleaguelog.com/users/42333/characters/103318
/
Common Magic Items
Moon-Touched Longsword
Prosthetic Limb
Lantern of Revealing
Ruby of the War Mage
Clockwork Amulet
/
Consumables
4x Potion of Superior Healing
2x Potion of Supreme Healing
2x Potion of Heroism
2x Potion of Speed
1x Potion of Greater Invisibility
1x Potion of Invulnerability
1x Scroll Of Revivify
1x Scroll of Death Ward

Stored

Magic Item
Dryad´s Cloak (Cloak of Protection), Pearl of Power, Periapt of Wound Closure, Decanter of endless Water, Emerald Kidgloves, Amulet of the Devout (+1)
Immovable Rod, Wand of Web, Gauntlets of Ogre Power, Ring of swimming, Pipes of Haunting, Duplicitous Manuscript
Ruby of the War Mage, Cloak of the Bat, Weapon of Warning (Longsword) Chime of Opening(9), Ioun Stone of Awareness, Battleaxe +3
Common Magic Items
Pot of Awakening
Consumables
1x Oil of Slipperines, 1x Potion of Acid Resistence, 1x Bead of Force,1x Scroll of Greater Restoration,
2x Potion of Healing, 10x Potion of Greater Healing, 1x Potion of Climbing, 1x Potion of Growth

Date Played Adventure Title Session ▲ XP GP Downtime Renown Magic Items
2022-04-30 19:00 DDAL05-9 Durlag's Tomb 2200 10 Battleaxe +3 Show
2024-05-17 07:38 Trade Log -5 Mithral Plate Armor > Adamantine Plate Armor Show Trade Log

Player: RaimundoO
DCI: 6320847593
Character: Phill McKraken
Item: Adamantine Plate Armor
Found in: Keys from the Golden Vault - 01 - The Murkmire Malevolence
https://www.adventurersleaguelog.com/users/33187/characters/95284/trade_log_entries/1115181

2024-05-17 20:00 DDHC-CM-16 Alkazar's Apendix 20395.6 10 Ring of Acid Resistance, Dwarven Plate, Animated Shield, Horn of Blasting, Wand of Polymorph, Staff of Withering, Longbow +2, Carpet of Flying, Hat Of Disguise, Eversmoking Bottle, Broom of Flying, Slippers Of Spider Climbing, Dimensional Shackles, Amulet of Health, Belt of Fire Giant Strength, Tome of Leadership and Influence Show

Charm of Nine Lives
When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away.

Charm of the Mirage
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

+1 Spellscroll of Wish

2024-07-01 17:58 Trade Log -5 Belt of Fire Giant Strength > Red Dragon Scale Mail Show Trade Log

Player: RaimundoO
DCI: 6320847593
Character: Grimbash
Item: Red Dragon Scale Mail
Found in: Keys from the Golden Vault - Heart of Ashes
https://www.adventurersleaguelog.com/users/33187/characters/114494/trade_log_entries/1127714

2024-11-06 21:50 Character Rebuild PHB'24 Show

Race: Gem Dragonborn (FTD)

Languages: Common, Common Sign Language, Draconic

Features:
Breath Weapon
Draconic Resistance
Psionic Mind

Background: Faceless

Skill Proficiencies: Deception, Intimidation
Tool Proficiencies: Disguise kit
Languages: Primordial
Equipment: Disguise kit, a costume, a pouch containing 10 gp

Ability Scores

Method: Point Buy
Strength: 13
Dexterity: 9
Constitution: 14 +1 =15
Intelligence: 10
Wisdom: 12
Charisma: 15 +2 =17

Class: Oath of Conquest Paladin 8/ Aberrant Sorcery Sorcerer 12

Skill Proficiencies: Atheletics, Persuation

Features Paladin:

  • Spellcasting
  • Lay on Hands
  • Weapon Mastery (Longsword, Whip)
  • Fighting Style (Blind Fighting)
  • Paladin's Smite
  • Channel Divinity (Divine Sense, Vow of Enmity)
  • Oath Spells
  • Feat (Warcaster +1 CHA)
  • Extra Attack
  • Faithful Steed
  • Aura of Protection
  • Aura of Conquest
  • ASI +2 CHA

Features Sorcerer:

  • Spellcasting
  • Innate Sorcery
  • Font of Magic
  • Metamagic (Quickened Spell, Subtle Spell)
  • Aberrant Sorcery
  • Psionic Spells
  • Telepathic Speech
  • Feat (Rerilient +1 CON)
  • Sorcerous Restoration
  • Psionic Sorcery
  • Psychic Defenses
  • Sorcery Incarnate
  • Feat (Dragon Fear +1 CON)
  • Metamagic (Heightened Spell, Twinned Spell)
  • Boon of the Night Spirit (+1 DEX)

Spells Sorcerer: (6 cantrips, 16 leveled)

Cantrips: Booming Blade, Light, Lightning Lure, Mage Hand, Minor Illusion, Sorcerous Burst
1st-level: Shield, Chromatic Orb
2st-level: Suggestion, Arcane Vigor, Darkness, Misty Step
3rd-level: Catnap, Counterspell, Dispel Magic, Slow,
4th-level: Dimension Door, Polymorph, Psychic Lance
5th-level: Synaptic Static, Hold Monster
6th-level: Chain Lightning

Feat:

Level 1 Background - Tough
Level 4 Paladin - War Caster +1 CHA
Level 8 Paladin - ASI +2 CHA
Level 4 Sorcerer - Resilient: +1 CON
Level 8 Sorcerer - Dragon Fear +1 CON
Level 12 Sorcerer - Boon of the Night Spirit +1 DEX

2024-11-06 21:49 Downtime Activity: Catching Up -40 Show
2025-02-28 19:30 Vicious Whip, The First Sword, Clockwork Amulet Show DM Log

LEGENDARY: Legendary magic items cost 40* service hours each.
Legendary reward + 40 downtime days

2025-03-02 13:41 Trade Log -5 Ring of Telekinesis > +3 Bloodwell Vial Show Trade Log

Player: RaimundoO
DCI: 6320847593
Character: Vorona
Item: +3 Bloodwell Vial
Found in: DDHC-KGV-13 Fire and Darkness

2025-03-02 14:02 Trade Log -13000 Show Trade Log

Purchased
1x Scroll of Death Ward -2.000 GP
1x Potion of Invulnerability -1.000 GP
1x Potion of Greater Invisibility -10.000 GP

2025-03-03 19:00 PS-DC-TWW - 00 The Wishing Well 25000 3 Platinum Scarf Show

Bastion Turn Taken -7 DT

Story Award
You forged a pact with the "Last Wish" Coven, a powerful hag coven that was founded by three hags named Tanya Tearjerker, Ramona Anklebiter and Elizabeth Toadsinger.

The details to your pact are only known by yourself but fact is you made a binding pact which might be useful in the future or devastating depending on your choices.

Story Award - Friend of Faunel
With the choice to go against the great modron crusade you protected Faunel and its inhabitants. Your deeds are known throughout the beastlands and inhabitants from there regard you with great respect as fellow hunters and wild hearts.
The choices you made this day might have unforseen consequences in the future.

Story Award - Heavens Blessing
You declined Calizus Nox offer to make a contract and pleased the Solar Azriel with your honorable deeds. He grants you his personal blessing and swears to you that he will support you in your quest to find the wishing well.
With this decision you made yourself quite the target for a certain devil and that can never be good. But you made your choice.

Story Award - The Forgotten Giant
Long forgotten and created by Ubtao this gigantic colossus guarded the gate of desire which lead to one of the first keystones needed to find the wishing well.
Since you managed to peacefully pass the test of the colossus it lost it's purpose and thus gave you a spark of its essence. With this story award you are able to summon the spectral form of the colossus once in time of great need for three combat rounds. Afterwards the essence wanes and fades into oblivion. (This story award can only be used once by one player in each PS-DC-TWW adventure.)

Charm of the Key
As a bonus action, you can touch a nonmagical melee weapon and imbue it with magic for 1 hour. For the duration, the weapon deals an extra 1d8 force damage on a hit and deals double damage to objects and structures. Once used three times, the charm vanishes from you.

Auntie Anklebiter developed this charm to aid her warlocks in biting all the ankles in the world. While this charm is used the weapon magically aims always for the ankles of the target no matter where the wielder tries to aim at.

Bastion -2000 Show

Special Facilities

- Pub (enlarged to Vast, 2.000GP)

o Bigby's Burden ( Enlarge/Reduce spell that has a duration of 24 hours (no saving throw allowed))
o Kiss of the Spider Queen ( Spider Climb spell that has a duration of 24 hours)

- Reliquary
o Charm of Greater Restoration

- Sanctum
o Charm of Heal
o Word of Recall

- Greenhouse
o 3x Fruits of Lesser Restoration

- Demiplane
o 100 temp. HP

- Meditation Chamber
o Advantage on Dexterity saving throws for the next 7 days
o Advantage on Intelligence saving throws for the next 7 days

2025-03-04 19:00 PS-DC-MIKE-01 The Clash for the Multiversal Championship 20000 3 Armor of the Multiversal Champion (Plate Armor +3), Ruby of the War Mage Show

Bastion Turn Taken

3x Wish Spell casted by Libra (Echo) from Ring of Djinni Summoning: Resistance to Slashing, Bludgeoning and Piercing

Story Award: Multiversal Champion
You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt.

Multiversal Champion Titel (Boon of High Magic)
You gain one 9th-level spell slot, provided that you already have one.
Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.

Note: In T4 only you can replace all consumables with a boon; while a boon can be given to a character that is not yet 20th level it does not take effect until they reach that level. You need to include this information in the adventure.

2025-03-18 19:30 DDAL05-18 The Mysterious Isle 25000 10 Horn of Valhalla, Iron Show
2025-04-15 19:30 CCC-GHC-BK3-09 A Convergence of Gods 25000 10 Tome of the Stilled Tongue Show

1x Elixir of Health, 1x Oil of Sharpness, 1x Potion of Heroism

2022-03-17 15:00 Character creation 20 Show

Race: Topaz Dragonborn (FToD)
Point Buy:
STR: 12 DEX: 12 CON: 15 INT: 08 WIS: 8 CHA: 15
Ability Score Increase:
+1 STR +1 CON +1 CHA
Languages:
Common, Draconic

Breath Weapon:
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Gem Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Draconic Resistance:
You have resistance to the damage type associated with your Gem Ancestry.
Psionic Mind:
You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature, but the creature must be able to understand at least one language.

Background: Faceless (DiA):
Skill Proficiencies: Deception, Intimidation
Tool Proficiencies: Disguise kit
Languages: Primordial
Equipment: A disguise kit, a costume, and a pouch containing 10 GP

Class: Paladin (+13 HP)
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools:None
Saving Throws: Wisdom, Charisma
Skills: Athletics, Medicine
Skill swap: Medicine ---> Perception

Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.

Equipment
You start with the following equipment, in addition to the equipment granted by your background:
(a) warhammer, shield
(a) five javelins
(b) an explorer's pack
Chain mail and a holy symbol
10 GP

2025-05-08 20:00 FR-DC-GOND-01 The Rise of Smokepowder 25000 10 Gonds Gunblade - High Noon, Holy Symbol of Gond (Amulet of the Devout +3), Clockwork Amulet Show

Charm of the Moon
As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you.

2022-03-25 22:00 CCC-GHC-BK1-01 Into the Border Kingdoms 50 10 Quiver of Ehlonna (UC), Moon-Touched Longsword Show

1x Potion of Healing
Purchased:
1x Healer`s Kitt -5 GP
+ 1 LvL Sorcerer: Aberrant Mind (TcoE)
+ 7 HP
+ Cantrips: Fire Bolt, Minor Illusion, Booming Blade, Lightning Lure
+ Spells Known: Absorb Elements, Shield, Fog Cloud
+ Psionic Spells: Mind Sliver, Arms of Hadar, Dissonant Whispers
Starting at 1st level, your aberrant nature changes your mind in subtle but profound ways. You learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. The spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list.
+ Warped Being:
Starting at 1st level, your aberrant origin protects you from harm. Your body might have a coating of viscous slime, tough hide, scales, or an invisible psionic barrier (choose the form of protection when you gain this feature). Whatever form the protection takes, your AC equals 13 + your Dexterity modifier while you aren’t wearing armor.
+ Telepathic Speech
Starting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows.
The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.

Magic item Tracker Show

Equiped

Magic Item
Belt of Fire Giant Strength (A)
The First Sword (A)
Bloodwell Vial (+3) (A)
Tome of Leadership and Influence
Armor of the Multiversal Champion (Plate Armor +3)
Shield +3
Vicious Whip
Javelin of Lightning
Sentinel Shield
Carpet of Flying
/
Special
Blessing of Protection
Charm of Nine Lives (9)
Charm of the Traveler's Haven (3)
3x Wish Spell casted by Libra (Echo) from Ring of Djinni Summoning: Resistance to Slashing, Bludgeoning and Piercing
https://www.adventurersleaguelog.com/users/42333/characters/103318
/
Common Magic Items
Moon-Touched Longsword
Prosthetic Limb
Lantern of Revealing
Ruby of the War Mage
Clockwork Amulet
/
Consumables
4x Potion of Superior Healing
2x Potion of Supreme Healing
2x Potion of Heroism
2x Potion of Speed
1x Potion of Greater Invisibility
1x Potion of Invulnerability
1x Scroll Of Revivify
1x Scroll of Death Ward

Stored

Magic Item
Dryad´s Cloak (Cloak of Protection), Pearl of Power, Periapt of Wound Closure, Decanter of endless Water, Emerald Kidgloves, Amulet of the Devout (+1)
Immovable Rod, Wand of Web, Gauntlets of Ogre Power, Ring of swimming, Pipes of Haunting, Duplicitous Manuscript
Ruby of the War Mage, Cloak of the Bat, Weapon of Warning (Longsword) Chime of Opening(9), Ioun Stone of Awareness, Battleaxe +3
Common Magic Items
Pot of Awakening
Consumables
1x Oil of Slipperines, 1x Potion of Acid Resistence, 1x Bead of Force,1x Scroll of Greater Restoration,
2x Potion of Healing, 10x Potion of Greater Healing, 1x Potion of Climbing, 1x Potion of Growth