Cantharellus Cibarius

Season:
Forgotten Realms
Race:
Custom Lineage
Class:
Sorcerer
Background:
Far Traveler
Lifestyle:
Wretched
Current Level:
4
Total GP:
4760.13
Total Downtime:
95
Tag:
T1
Faction:
Golden Vault
Faction Rank:
Novice (rank 1)
Magic Item Count:
1
Magic Item Limit:
1
Hat of Disguise,
Tankard of Sobriety,
Pipe of smoke Monsters,
Amarantha’s Heart (Dark Shard Amulet),
Rapier +1,
Dagger of Warning,
Boots of Elvenkind,
Battleaxe +1,
Wierd Gem,
Cloak of Billowing,
Periapt of Wound Closure,
Helm Of Telepathy,
Wand of Secrets,
Weapon of Warning,
Longsword +1,
Javelin of Lightning,
Rapier +1,
Wand of Paralysis,
Cloak of Protection,
Shield +2,
Scimitar of Speed,
Cloak of Elvenkind,
Deck of Illusions

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2024-02-17 21:05 Character Creation 15 Show

Name:
Cantharellus Cibarius


Race: Custom Lineage (TCE)
Point Buy:
STR: 08 DEX: 14 CON: 14 INT: 10 WIS: 10 CHA: 15
Ability Score Increase:
+2 CHA
Creature Type You are a humanoid. You determine your appearance and whether you resemble any of your kin.
Size You are Small or Medium (your choice).
Feat You gain one feat of your choice for which you qualify.
Actor:
Skilled at mimicry and dramatics, you gain the following benefits:
Increase your Charisma score by 1, to a maximum of 20.
You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
Variable Trait You gain one of the following options of your choice: (a) darkvision with a range of 60 feet or (b) proficiency in one skill of your choice.
Languages You can speak, read, and write Common and Undercommon


Background: Far Traveler
Skill Proficiencies: Insight, Perception
Languages: Dwarvish
Tool Proficiencies: One type of gaming set
Proficiencie Swap: One type of gaming set ---> Herbalism Kit
Equipment: One set of traveler's clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship, and a pouch containing 5 gp
Feature: All Eyes on You
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.
Background Feat: Magic Initiate: Sorcerer
Frostbite
Shocking Grasp
Mage Armor


Sorcerer
Hit Dice: 1d6
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per Sorcerer level after 1st
Proficiencies
Weapons: daggers, darts, slings, quarterstaffs, light crossbows
Saving Throws: Constitution, Charisma
Skills: Deception, Persuasion
Cantrips: Friends, Minor Illusion, Chill Touch, Acid Splash
Spells Known of 1st Level: Absorb Elements, Sleep

Aberrant Mind
Psionic Spells
Cantrips: Mind Sliver
Spells: Arms of Hadar, Dissonant Whispers
Arms of Hadar ---> Tasha's Hideous Laughter

Telepathic Speech
You can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile).
The telepathic connection lasts for a number of hours equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.


Starting Equipment
(a) a light crossbow and 20 bolts
(b) an arcane focus
(a) a dungeoneer's pack
Two daggers

Magic Item Tracker Show

Equiped

Magic Item
Hat of Disguise
Common Magic Items

Consumables

Stored

Magic Item

Common Magic Items

Consumables

Charakter Progression Show

LVL 2 Sorcerer (2)
Font of Magic
Sorcery Points
Flexible Casting
Spells Known: Chromatic Orb


LVL 3 Sorcerer (3)
Metamagic
Quickened Spell
Subtle Spell
Psionic Spells: Suggestion, Detect Thoughts
Spells Known: Phantasmal Force







2024-03-02 19:00 CCC-3MAGS-ONE Vormestrand's Scroll 1 71.43 10 Tankard of Sobriety, Staff of Adornment, Pipe of smoke Monsters Show

GAINED:
1x Potion of Healing

Story Award: Great!
The beer is a rousing success, an:d many say that it has no equal in all of the Moonsea. You can expect to be treated quite well by connoisseurs and enthusiasts everywhere—if you can convince them you actually played a part in the brewing.

2024-03-03 14:28 Trade Log -5 Staff of Adornment > Amarantha’s Heart (Dark Shard Amulet) Show Trade Log

Player: Arikatzi020
DCI: -
Character: Azalea Moonvine
Item: Amarantha’s Heart (Dark Shard Amulet)
Found in: CCC-TAROT- 01-07 The Seat of the Ruler
https://www.adventurersleaguelog.com/users/33187/characters/108083/trade_log_entries/1103013

2024-03-03 19:30 DDHC-KftGV-02 The Stygian Gambit 545 10 Rapier +1, Dagger of Warning Show

GAINED:
1x Potion of Vitality

2024-03-18 20:00 DDHC-DSI-03 Dragons of Stormwreck Isle Chapter 3: Cursed Shipwreck 108 10 Boots of Elvenkind Show

1x Scroll of Comand

2024-03-21 20:00 DDHC-DSI-04 Clifftop Observatory 166 10 Battleaxe +1 Show

3x Potion of Healing, 1x Spell Scroll: Hold Person, 1x Potion: Lightning Resistance

2024-04-08 20:00 DDHC-KftGV-03 Reach for the Stars 1 843.75 10 Show

Consumeables gained
1x potion gaseous form, 1x oil of slipperiness, 1x assassins blood poison, 1x potion of healing, 3x alchemists fire
1x potion of poison,
* quirk: When the poison effect ends, the imbiber sprouts a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, the potion’s imbiber can use the tentacle to make a melee weapon attack (+4 to hit) against a creature the imbiber can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage.
1x spellscroll of crown of madness, 1x spellscrollof sleep, 2x spellscroll of arms of hadar, 1x spellscroll of bane, 1x spellscroll of dimension door, 1x spellscroll armor of agathys
Story Award
For the Golden Vault
If the characters are working for the Golden Vault, the organization’s representative approaches them after their harrowing experience at Delphi Mansion. For returning The Celestial Codex to its rightful owner, the characters are promised an uncommon magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day.

2024-06-13 19:00 FR-DC-BOUNTY-01: Beledor Bonechill 100 10 Cloak of Billowing, Wierd Gem, Periapt of Wound Closure Show

+1 Spyglass

2024-09-21 19:00 DDHC-QftIS-01 Lost City 2660.95 10 Wand of Secrets, Weapon of Warning, Longsword +1, Helm Of Telepathy, Javelin of Lightning, Rapier +1, Wand of Paralysis, Cloak of Protection, Shield +2, Scimitar of Speed, Cloak of Elvenkind, Deck of Illusions Show

20x crossbow bolts, 6x flasks of oil, 1x smith’s tools, 1x priest's pack, 2x flasks of holy water
1x Plate Armor, 2x Potion of Healing, 1x Potion of Greater Healing, Potion of Invisibility, Potion of Poison

Charm of Heroism
This charm allows you to give yourself the benefit of a potion of heroism as an action. Once you do so, the charm vanishes from you.

60x fireworks
If lit, an intact firework explodes in a harmless burst of light accompanied by a crackling noise audible up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

6x Healing honey (1d4+1)

Date Played Adventure Title Tier ▲ Session ACP TCP Downtime Renown
2024-02-17 21:05 Character Creation Show

Name:
Cantharellus Cibarius


Race: Custom Lineage (TCE)
Point Buy:
STR: 08 DEX: 14 CON: 14 INT: 10 WIS: 10 CHA: 15
Ability Score Increase:
+2 CHA
Creature Type You are a humanoid. You determine your appearance and whether you resemble any of your kin.
Size You are Small or Medium (your choice).
Feat You gain one feat of your choice for which you qualify.
Actor:
Skilled at mimicry and dramatics, you gain the following benefits:
Increase your Charisma score by 1, to a maximum of 20.
You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
Variable Trait You gain one of the following options of your choice: (a) darkvision with a range of 60 feet or (b) proficiency in one skill of your choice.
Languages You can speak, read, and write Common and Undercommon


Background: Far Traveler
Skill Proficiencies: Insight, Perception
Languages: Dwarvish
Tool Proficiencies: One type of gaming set
Proficiencie Swap: One type of gaming set ---> Herbalism Kit
Equipment: One set of traveler's clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship, and a pouch containing 5 gp
Feature: All Eyes on You
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.
Background Feat: Magic Initiate: Sorcerer
Frostbite
Shocking Grasp
Mage Armor


Sorcerer
Hit Dice: 1d6
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per Sorcerer level after 1st
Proficiencies
Weapons: daggers, darts, slings, quarterstaffs, light crossbows
Saving Throws: Constitution, Charisma
Skills: Deception, Persuasion
Cantrips: Friends, Minor Illusion, Chill Touch, Acid Splash
Spells Known of 1st Level: Absorb Elements, Sleep

Aberrant Mind
Psionic Spells
Cantrips: Mind Sliver
Spells: Arms of Hadar, Dissonant Whispers
Arms of Hadar ---> Tasha's Hideous Laughter

Telepathic Speech
You can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile).
The telepathic connection lasts for a number of hours equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.


Starting Equipment
(a) a light crossbow and 20 bolts
(b) an arcane focus
(a) a dungeoneer's pack
Two daggers

Magic Item Tracker Show

Equiped

Magic Item
Hat of Disguise
Common Magic Items

Consumables

Stored

Magic Item

Common Magic Items

Consumables

Charakter Progression Show

LVL 2 Sorcerer (2)
Font of Magic
Sorcery Points
Flexible Casting
Spells Known: Chromatic Orb


LVL 3 Sorcerer (3)
Metamagic
Quickened Spell
Subtle Spell
Psionic Spells: Suggestion, Detect Thoughts
Spells Known: Phantasmal Force







2024-03-02 19:00 CCC-3MAGS-ONE Vormestrand's Scroll 10 Show

GAINED:
1x Potion of Healing

Story Award: Great!
The beer is a rousing success, an:d many say that it has no equal in all of the Moonsea. You can expect to be treated quite well by connoisseurs and enthusiasts everywhere—if you can convince them you actually played a part in the brewing.

2024-03-03 14:28 Trade Log -5 Show Trade Log

Player: Arikatzi020
DCI: -
Character: Azalea Moonvine
Item: Amarantha’s Heart (Dark Shard Amulet)
Found in: CCC-TAROT- 01-07 The Seat of the Ruler
https://www.adventurersleaguelog.com/users/33187/characters/108083/trade_log_entries/1103013

2024-03-03 19:30 DDHC-KftGV-02 The Stygian Gambit 10 Show

GAINED:
1x Potion of Vitality

2024-03-18 20:00 DDHC-DSI-03 Dragons of Stormwreck Isle Chapter 3: Cursed Shipwreck 10 Show

1x Scroll of Comand

2024-03-21 20:00 DDHC-DSI-04 Clifftop Observatory 10 Show

3x Potion of Healing, 1x Spell Scroll: Hold Person, 1x Potion: Lightning Resistance

2024-04-08 20:00 DDHC-KftGV-03 Reach for the Stars 10 Show

Consumeables gained
1x potion gaseous form, 1x oil of slipperiness, 1x assassins blood poison, 1x potion of healing, 3x alchemists fire
1x potion of poison,
* quirk: When the poison effect ends, the imbiber sprouts a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, the potion’s imbiber can use the tentacle to make a melee weapon attack (+4 to hit) against a creature the imbiber can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage.
1x spellscroll of crown of madness, 1x spellscrollof sleep, 2x spellscroll of arms of hadar, 1x spellscroll of bane, 1x spellscroll of dimension door, 1x spellscroll armor of agathys
Story Award
For the Golden Vault
If the characters are working for the Golden Vault, the organization’s representative approaches them after their harrowing experience at Delphi Mansion. For returning The Celestial Codex to its rightful owner, the characters are promised an uncommon magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day.

2024-06-13 19:00 FR-DC-BOUNTY-01: Beledor Bonechill 10 Show

+1 Spyglass

2024-09-21 19:00 DDHC-QftIS-01 Lost City 10 Show

20x crossbow bolts, 6x flasks of oil, 1x smith’s tools, 1x priest's pack, 2x flasks of holy water
1x Plate Armor, 2x Potion of Healing, 1x Potion of Greater Healing, Potion of Invisibility, Potion of Poison

Charm of Heroism
This charm allows you to give yourself the benefit of a potion of heroism as an action. Once you do so, the charm vanishes from you.

60x fireworks
If lit, an intact firework explodes in a harmless burst of light accompanied by a crackling noise audible up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

6x Healing honey (1d4+1)

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2024-02-17 21:05 Character Creation 15 Show

Name:
Cantharellus Cibarius


Race: Custom Lineage (TCE)
Point Buy:
STR: 08 DEX: 14 CON: 14 INT: 10 WIS: 10 CHA: 15
Ability Score Increase:
+2 CHA
Creature Type You are a humanoid. You determine your appearance and whether you resemble any of your kin.
Size You are Small or Medium (your choice).
Feat You gain one feat of your choice for which you qualify.
Actor:
Skilled at mimicry and dramatics, you gain the following benefits:
Increase your Charisma score by 1, to a maximum of 20.
You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
Variable Trait You gain one of the following options of your choice: (a) darkvision with a range of 60 feet or (b) proficiency in one skill of your choice.
Languages You can speak, read, and write Common and Undercommon


Background: Far Traveler
Skill Proficiencies: Insight, Perception
Languages: Dwarvish
Tool Proficiencies: One type of gaming set
Proficiencie Swap: One type of gaming set ---> Herbalism Kit
Equipment: One set of traveler's clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship, and a pouch containing 5 gp
Feature: All Eyes on You
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.
Background Feat: Magic Initiate: Sorcerer
Frostbite
Shocking Grasp
Mage Armor


Sorcerer
Hit Dice: 1d6
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per Sorcerer level after 1st
Proficiencies
Weapons: daggers, darts, slings, quarterstaffs, light crossbows
Saving Throws: Constitution, Charisma
Skills: Deception, Persuasion
Cantrips: Friends, Minor Illusion, Chill Touch, Acid Splash
Spells Known of 1st Level: Absorb Elements, Sleep

Aberrant Mind
Psionic Spells
Cantrips: Mind Sliver
Spells: Arms of Hadar, Dissonant Whispers
Arms of Hadar ---> Tasha's Hideous Laughter

Telepathic Speech
You can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile).
The telepathic connection lasts for a number of hours equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.


Starting Equipment
(a) a light crossbow and 20 bolts
(b) an arcane focus
(a) a dungeoneer's pack
Two daggers

Magic Item Tracker Show

Equiped

Magic Item
Hat of Disguise
Common Magic Items

Consumables

Stored

Magic Item

Common Magic Items

Consumables

Charakter Progression Show

LVL 2 Sorcerer (2)
Font of Magic
Sorcery Points
Flexible Casting
Spells Known: Chromatic Orb


LVL 3 Sorcerer (3)
Metamagic
Quickened Spell
Subtle Spell
Psionic Spells: Suggestion, Detect Thoughts
Spells Known: Phantasmal Force







2024-03-02 19:00 CCC-3MAGS-ONE Vormestrand's Scroll 71.43 10 Tankard of Sobriety, Staff of Adornment, Pipe of smoke Monsters Show

GAINED:
1x Potion of Healing

Story Award: Great!
The beer is a rousing success, an:d many say that it has no equal in all of the Moonsea. You can expect to be treated quite well by connoisseurs and enthusiasts everywhere—if you can convince them you actually played a part in the brewing.

2024-03-03 14:28 Trade Log -5 Staff of Adornment > Amarantha’s Heart (Dark Shard Amulet) Show Trade Log

Player: Arikatzi020
DCI: -
Character: Azalea Moonvine
Item: Amarantha’s Heart (Dark Shard Amulet)
Found in: CCC-TAROT- 01-07 The Seat of the Ruler
https://www.adventurersleaguelog.com/users/33187/characters/108083/trade_log_entries/1103013

2024-03-03 19:30 DDHC-KftGV-02 The Stygian Gambit 545 10 Rapier +1, Dagger of Warning Show

GAINED:
1x Potion of Vitality

2024-03-18 20:00 DDHC-DSI-03 Dragons of Stormwreck Isle Chapter 3: Cursed Shipwreck 108 10 Boots of Elvenkind Show

1x Scroll of Comand

2024-03-21 20:00 DDHC-DSI-04 Clifftop Observatory 166 10 Battleaxe +1 Show

3x Potion of Healing, 1x Spell Scroll: Hold Person, 1x Potion: Lightning Resistance

2024-04-08 20:00 DDHC-KftGV-03 Reach for the Stars 843.75 10 Show

Consumeables gained
1x potion gaseous form, 1x oil of slipperiness, 1x assassins blood poison, 1x potion of healing, 3x alchemists fire
1x potion of poison,
* quirk: When the poison effect ends, the imbiber sprouts a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, the potion’s imbiber can use the tentacle to make a melee weapon attack (+4 to hit) against a creature the imbiber can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage.
1x spellscroll of crown of madness, 1x spellscrollof sleep, 2x spellscroll of arms of hadar, 1x spellscroll of bane, 1x spellscroll of dimension door, 1x spellscroll armor of agathys
Story Award
For the Golden Vault
If the characters are working for the Golden Vault, the organization’s representative approaches them after their harrowing experience at Delphi Mansion. For returning The Celestial Codex to its rightful owner, the characters are promised an uncommon magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day.

2024-06-13 19:00 FR-DC-BOUNTY-01: Beledor Bonechill 100 10 Cloak of Billowing, Wierd Gem, Periapt of Wound Closure Show

+1 Spyglass

2024-09-21 19:00 DDHC-QftIS-01 Lost City 2660.95 10 Wand of Secrets, Weapon of Warning, Longsword +1, Helm Of Telepathy, Javelin of Lightning, Rapier +1, Wand of Paralysis, Cloak of Protection, Shield +2, Scimitar of Speed, Cloak of Elvenkind, Deck of Illusions Show

20x crossbow bolts, 6x flasks of oil, 1x smith’s tools, 1x priest's pack, 2x flasks of holy water
1x Plate Armor, 2x Potion of Healing, 1x Potion of Greater Healing, Potion of Invisibility, Potion of Poison

Charm of Heroism
This charm allows you to give yourself the benefit of a potion of heroism as an action. Once you do so, the charm vanishes from you.

60x fireworks
If lit, an intact firework explodes in a harmless burst of light accompanied by a crackling noise audible up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

6x Healing honey (1d4+1)