Show Log Entry
Adventure Title
DDHC-KftGV-02 The Stygian Gambit
DDHC-KftGV-02 The Stygian Gambit
Session
Date Played
2024-03-03 19:30:00 UTC
2024-03-03 19:30:00 UTC
Levels Gained
GP +/-
545
545
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Echo
Echo
DM DCI Number
--
--
Notes
**GAINED:** 1x Potion of Vitality
**GAINED:** 1x Potion of Vitality
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Rapier +1 | Uncommon | DDHC-KftGV-02 The Stygian Gambit | false | ||
Weapon (rapier), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. | |||||
Dagger of Warning | Uncommon | DDHC-KftGV-02 The Stygian Gambit | false | ||
Weapon, uncommon (requires attunement) Simple weapon, melee weapon 1 lb. 1d4 piercing - finesse, light, thrown (20/60 ft.) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. **Finesse.** When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. **Light.** A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. **Thrown.** If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. |