Adventure Logsheet
Name: Cantharellus Cibarius Race: Custom Lineage (TCE) Point Buy: STR: 08 DEX: 14 CON: 14 INT: 10 WIS: 10 CHA: 15 Ability Score Increase: +2 CHA Creature Type You are a humanoid. You determine your appearance and whether you resemble any of your kin. Size You are Small or Medium (your choice). Feat You gain one feat of your choice for which you qualify. Actor: Skilled at mimicry and dramatics, you gain the following benefits: Increase your Charisma score by 1, to a maximum of 20. You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person. You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked. Variable Trait You gain one of the following options of your choice: (a) darkvision with a range of 60 feet or (b) proficiency in one skill of your choice. Languages You can speak, read, and write Common and Undercommon Background: Far Traveler Skill Proficiencies: Insight, Perception Languages: Dwarvish Tool Proficiencies: One type of gaming set Proficiencie Swap: One type of gaming set ---> Herbalism Kit Equipment: One set of traveler's clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship, and a pouch containing 5 gp Feature: All Eyes on You Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. Background Feat: Magic Initiate: Sorcerer Frostbite Shocking Grasp Mage Armor Sorcerer Hit Dice: 1d6 Hit Points at 1st Level: 6 + your Constitution modifier Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per Sorcerer level after 1st Proficiencies Weapons: daggers, darts, slings, quarterstaffs, light crossbows Saving Throws: Constitution, Charisma Skills: Deception, Persuasion Cantrips: Friends, Minor Illusion, Chill Touch, Acid Splash Spells Known of 1st Level: Absorb Elements, Sleep Aberrant Mind Psionic Spells Cantrips: Mind Sliver Spells: Arms of Hadar, Dissonant Whispers Arms of Hadar ---> Tasha's Hideous Laughter Telepathic Speech You can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). The telepathic connection lasts for a number of hours equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature. Starting Equipment (a) a light crossbow and 20 bolts (b) an arcane focus (a) a dungeoneer's pack Two daggers
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COMMON OR UNCOMMON: Common or uncommon magic items cost 5 service hours each. You may select rewards in any order from this list. At the end of the season, if you have 1-4 service hours remaining, you may redeem them for one additional reward from this list. Hat of Disguise + 250 gp
GAINED: 1x Potion of Healing Story Award: Great! The beer is a rousing success, an:d many say that it has no equal in all of the Moonsea. You can expect to be treated quite well by connoisseurs and enthusiasts everywhere—if you can convince them you actually played a part in the brewing.
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Player: Arikatzi020 DCI: - Character: Azalea Moonvine Item: Amarantha’s Heart (Dark Shard Amulet) Found in: CCC-TAROT- 01-07 The Seat of the Ruler https://www.adventurersleaguelog.com/users/33187/characters/108083/tradelogentries/1103013
GAINED: 1x Potion of Vitality
1x Scroll of Comand
3x Potion of Healing, 1x Spell Scroll: Hold Person, 1x Potion: Lightning Resistance
Consumeables gained 1x potion gaseous form, 1x oil of slipperiness, 1x assassins blood poison, 1x potion of healing, 3x alchemists fire 1x potion of poison, * quirk: When the poison effect ends, the imbiber sprouts a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, the potion’s imbiber can use the tentacle to make a melee weapon attack (+4 to hit) against a creature the imbiber can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage. 1x spellscroll of crown of madness, 1x spellscrollof sleep, 2x spellscroll of arms of hadar, 1x spellscroll of bane, 1x spellscroll of dimension door, 1x spellscroll armor of agathys Story Award For the Golden Vault If the characters are working for the Golden Vault, the organization’s representative approaches them after their harrowing experience at Delphi Mansion. For returning The Celestial Codex to its rightful owner, the characters are promised an uncommon magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day.
+1 Spyglass
20x crossbow bolts, 6x flasks of oil, 1x smith’s tools, 1x priest's pack, 2x flasks of holy water 1x Plate Armor, 2x Potion of Healing, 1x Potion of Greater Healing, Potion of Invisibility, Potion of Poison Charm of Heroism This charm allows you to give yourself the benefit of a potion of heroism as an action. Once you do so, the charm vanishes from you. 60x fireworks If lit, an intact firework explodes in a harmless burst of light accompanied by a crackling noise audible up to 300 feet away. The light is as bright as a torch flame but lasts only a second. 6x Healing honey (1d4+1)
Equiped Magic Item Hat of Disguise Common Magic Items Consumables Stored Magic Item Common Magic Items Consumables
LVL 2 Sorcerer (2) Font of Magic Sorcery Points Flexible Casting Spells Known: Chromatic Orb LVL 3 Sorcerer (3) Metamagic Quickened Spell Subtle Spell Psionic Spells: Suggestion, Detect Thoughts Spells Known: Phantasmal Force