Nobrot Saksplitta

Season:
Forgotten Realms
Race:
Orc
Class:
Artificer
Background:
Wildspacer
Lifestyle:
Modest
Current Level:
4
Total GP:
190
Total Downtime:
20
Tag:
T1
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
1
Magic Item Limit:
1
Cloak of many fashions,
Cigar smoke tattoo (Coiling Grasp Tattoo),
Flask of Sobriety (Tankard of Soriety),
"Guardian" Guardian Emblem

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2023-04-03 20:00 SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you! 1 104 10 Flask of Sobriety (Tankard of Soriety), "Guardian" Guardian Emblem Show

+1 Potion of comprehention
+1 Spellwrought Tattoo: Shield
Story Reward: Visionäre von Sanderwoon
Die Bürger und der Kommissar von Sanderwoon, und vielleicht der ganzen Astral Sea liegen in eurer Schuld. In einem Abenteuer der Reihe bekommt ihr Rabatt auf den Erwerb folgenden Gegenstandes: Healing Flask für 10gp, Maximalmenge pro Person: 1 Diese muss im Abenteuer genutzt werden.
Des weiteren wisst ihr wie man ein Mitglied der Soul Gangster Gruppe identifizieren kann.

+1 Lvl Artificer: 4th Lvl ASI +2 INT

2023-03-30 20:00 SJ-DC-YZ- 01 - 01 Easy Task gone wrong 2 51 Cloak of many fashions, Cigar smoke tattoo (Coiling Grasp Tattoo) Show

+1x Scroll of Knock
+2 LvL Artificer
Battle Smith
TCE p18
Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before being saved by a Battle Smith and a steel defender.

Tool Proficiency
TCE p18
When you adopt this specialization at 3rd level, you gain proficiency with smith's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

Battle Smith Spells
TCE p18
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Battle Smith Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.

3rd heroism, shield

2023-02-10 21:00 DDAL00-02A The Darkwood Webs 25 10 Show
2023-01-23 20:15 Character Creation 10 Show

Race: Orc (MpMM)
Ability Scores:
Point Buy:
STR 12 DEX 14 CON 15 INT 14 WIS 08 CHA 08
(a) Choose any +2; choose any other +1 (b) Choose three different +1
+1 CON, +2 INT
Size: Medium
Speed: 30 ft.

Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Relentless Endurance
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can’t do so again until you finish a long rest.
Adrenaline Rush
You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Whenever you use this trait, you gain a number of temporary hit points equal to your proficiency bonus.
Languages: Common, Orc


Background: Wildspacer (AAG)
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Navigator's tools, vehicles (space)
Equipment: A belaying pin (club), a set of traveler's clothes, a grappling hook, 50 feet of hempen rope, and a pouch containing 10 gp
Feature: Wildspace Adaptation
You gain the Tough feat from the Player's Handbook. In addition, you learned how to adapt to zero gravity. Being weightless doesn't give you disadvantage on any of your melee attack rolls (see "Weightlessness" in chapter 2).


Hit Dice: 1d8
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Artificer level after 1st
Proficiencies
Armor: light armor, medium armor, shields
Weapons: simple weapons, firearms
Tools: thieves' tools, tinker's tools, one type of artisan's tools of your choice
Saving Throws: Constitution, Intelligence
Skills: Choose 2 from Arcana, History, Investigation, Medicine, Nature, Perception, and Sleight of Hand.
Starting Equipment
You start with the following items, plus anything provided by your background.
any two simple weapons of your choice
a light crossbow and 20 bolts
(a) studded leather armor or (b) scale mail
thieves' tools and a dungeoneer's pack

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2023-04-03 20:00 SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you! 10 Show

+1 Potion of comprehention
+1 Spellwrought Tattoo: Shield
Story Reward: Visionäre von Sanderwoon
Die Bürger und der Kommissar von Sanderwoon, und vielleicht der ganzen Astral Sea liegen in eurer Schuld. In einem Abenteuer der Reihe bekommt ihr Rabatt auf den Erwerb folgenden Gegenstandes: Healing Flask für 10gp, Maximalmenge pro Person: 1 Diese muss im Abenteuer genutzt werden.
Des weiteren wisst ihr wie man ein Mitglied der Soul Gangster Gruppe identifizieren kann.

+1 Lvl Artificer: 4th Lvl ASI +2 INT

2023-03-30 20:00 SJ-DC-YZ- 01 - 01 Easy Task gone wrong Show

+1x Scroll of Knock
+2 LvL Artificer
Battle Smith
TCE p18
Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before being saved by a Battle Smith and a steel defender.

Tool Proficiency
TCE p18
When you adopt this specialization at 3rd level, you gain proficiency with smith's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

Battle Smith Spells
TCE p18
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Battle Smith Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.

3rd heroism, shield

2023-02-10 21:00 DDAL00-02A The Darkwood Webs 10 Show
2023-01-23 20:15 Character Creation Show

Race: Orc (MpMM)
Ability Scores:
Point Buy:
STR 12 DEX 14 CON 15 INT 14 WIS 08 CHA 08
(a) Choose any +2; choose any other +1 (b) Choose three different +1
+1 CON, +2 INT
Size: Medium
Speed: 30 ft.

Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Relentless Endurance
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can’t do so again until you finish a long rest.
Adrenaline Rush
You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Whenever you use this trait, you gain a number of temporary hit points equal to your proficiency bonus.
Languages: Common, Orc


Background: Wildspacer (AAG)
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Navigator's tools, vehicles (space)
Equipment: A belaying pin (club), a set of traveler's clothes, a grappling hook, 50 feet of hempen rope, and a pouch containing 10 gp
Feature: Wildspace Adaptation
You gain the Tough feat from the Player's Handbook. In addition, you learned how to adapt to zero gravity. Being weightless doesn't give you disadvantage on any of your melee attack rolls (see "Weightlessness" in chapter 2).


Hit Dice: 1d8
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Artificer level after 1st
Proficiencies
Armor: light armor, medium armor, shields
Weapons: simple weapons, firearms
Tools: thieves' tools, tinker's tools, one type of artisan's tools of your choice
Saving Throws: Constitution, Intelligence
Skills: Choose 2 from Arcana, History, Investigation, Medicine, Nature, Perception, and Sleight of Hand.
Starting Equipment
You start with the following items, plus anything provided by your background.
any two simple weapons of your choice
a light crossbow and 20 bolts
(a) studded leather armor or (b) scale mail
thieves' tools and a dungeoneer's pack

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2023-04-03 20:00 SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you! 104 10 Flask of Sobriety (Tankard of Soriety), "Guardian" Guardian Emblem Show

+1 Potion of comprehention
+1 Spellwrought Tattoo: Shield
Story Reward: Visionäre von Sanderwoon
Die Bürger und der Kommissar von Sanderwoon, und vielleicht der ganzen Astral Sea liegen in eurer Schuld. In einem Abenteuer der Reihe bekommt ihr Rabatt auf den Erwerb folgenden Gegenstandes: Healing Flask für 10gp, Maximalmenge pro Person: 1 Diese muss im Abenteuer genutzt werden.
Des weiteren wisst ihr wie man ein Mitglied der Soul Gangster Gruppe identifizieren kann.

+1 Lvl Artificer: 4th Lvl ASI +2 INT

2023-03-30 20:00 SJ-DC-YZ- 01 - 01 Easy Task gone wrong 51 Cloak of many fashions, Cigar smoke tattoo (Coiling Grasp Tattoo) Show

+1x Scroll of Knock
+2 LvL Artificer
Battle Smith
TCE p18
Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before being saved by a Battle Smith and a steel defender.

Tool Proficiency
TCE p18
When you adopt this specialization at 3rd level, you gain proficiency with smith's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

Battle Smith Spells
TCE p18
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Battle Smith Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.

3rd heroism, shield

2023-02-10 21:00 DDAL00-02A The Darkwood Webs 25 10 Show
2023-01-23 20:15 Character Creation 10 Show

Race: Orc (MpMM)
Ability Scores:
Point Buy:
STR 12 DEX 14 CON 15 INT 14 WIS 08 CHA 08
(a) Choose any +2; choose any other +1 (b) Choose three different +1
+1 CON, +2 INT
Size: Medium
Speed: 30 ft.

Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Relentless Endurance
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can’t do so again until you finish a long rest.
Adrenaline Rush
You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Whenever you use this trait, you gain a number of temporary hit points equal to your proficiency bonus.
Languages: Common, Orc


Background: Wildspacer (AAG)
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Navigator's tools, vehicles (space)
Equipment: A belaying pin (club), a set of traveler's clothes, a grappling hook, 50 feet of hempen rope, and a pouch containing 10 gp
Feature: Wildspace Adaptation
You gain the Tough feat from the Player's Handbook. In addition, you learned how to adapt to zero gravity. Being weightless doesn't give you disadvantage on any of your melee attack rolls (see "Weightlessness" in chapter 2).


Hit Dice: 1d8
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Artificer level after 1st
Proficiencies
Armor: light armor, medium armor, shields
Weapons: simple weapons, firearms
Tools: thieves' tools, tinker's tools, one type of artisan's tools of your choice
Saving Throws: Constitution, Intelligence
Skills: Choose 2 from Arcana, History, Investigation, Medicine, Nature, Perception, and Sleight of Hand.
Starting Equipment
You start with the following items, plus anything provided by your background.
any two simple weapons of your choice
a light crossbow and 20 bolts
(a) studded leather armor or (b) scale mail
thieves' tools and a dungeoneer's pack