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Adventure Title
Character Creation
Session
Date Played
2023-01-23 20:15:00 UTC
Levels Gained
GP +/-
10
Downtime +/-
Location Played
Roll20
DM Name
Raimundo_O
DM DCI Number
6320847593
Notes
**Race: Orc (MpMM)** **Ability Scores:** **Point Buy:** **STR 12 DEX 14 CON 15 INT 14 WIS 08 CHA 08** (a) Choose any +2; choose any other +1 (b) Choose three different +1 **+1 CON, +2 INT** **Size:** Medium **Speed:** 30 ft. **Powerful Build** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. **Relentless Endurance** When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can’t do so again until you finish a long rest. **Adrenaline Rush** You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Whenever you use this trait, you gain a number of temporary hit points equal to your proficiency bonus. **Languages:** Common, Orc ________________________________________________________________________________________________________________ **Background:** Wildspacer (AAG) **Skill Proficiencies:** Athletics, Survival **Tool Proficiencies:** Navigator's tools, vehicles (space) **Equipment:** A belaying pin (club), a set of traveler's clothes, a grappling hook, 50 feet of hempen rope, and a pouch containing 10 gp **Feature: Wildspace Adaptation** You gain the Tough feat from the Player's Handbook. In addition, you learned how to adapt to zero gravity. Being weightless doesn't give you disadvantage on any of your melee attack rolls (see "Weightlessness" in chapter 2). _________________________________________________________________________________________________________________ **Hit Dice:** 1d8 Hit Points at 1st Level: 8 + your Constitution modifier **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per Artificer level after 1st Proficiencies **Armor:** light armor, medium armor, shields **Weapons:** simple weapons, firearms **Tools:** thieves' tools, tinker's tools, one type of artisan's tools of your choice **Saving Throws:** Constitution, Intelligence **Skills:** Choose 2 from Arcana, History, **Investigation**, Medicine, Nature, Perception, and **Sleight of Hand**. **Starting Equipment** You start with the following items, plus anything provided by your background. any two simple weapons of your choice a light crossbow and 20 bolts (a) studded leather armor or (b) scale mail thieves' tools and a dungeoneer's pack