Adventure Logsheet
Race: Orc (MpMM) Ability Scores: Point Buy: STR 12 DEX 14 CON 15 INT 14 WIS 08 CHA 08 (a) Choose any +2; choose any other +1 (b) Choose three different +1 +1 CON, +2 INT Size: Medium Speed: 30 ft. Powerful Build You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Relentless Endurance When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can’t do so again until you finish a long rest. Adrenaline Rush You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Whenever you use this trait, you gain a number of temporary hit points equal to your proficiency bonus. Languages: Common, Orc Background: Wildspacer (AAG) Skill Proficiencies: Athletics, Survival Tool Proficiencies: Navigator's tools, vehicles (space) Equipment: A belaying pin (club), a set of traveler's clothes, a grappling hook, 50 feet of hempen rope, and a pouch containing 10 gp Feature: Wildspace Adaptation You gain the Tough feat from the Player's Handbook. In addition, you learned how to adapt to zero gravity. Being weightless doesn't give you disadvantage on any of your melee attack rolls (see "Weightlessness" in chapter 2). Hit Dice: 1d8 Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Artificer level after 1st Proficiencies Armor: light armor, medium armor, shields Weapons: simple weapons, firearms Tools: thieves' tools, tinker's tools, one type of artisan's tools of your choice Saving Throws: Constitution, Intelligence Skills: Choose 2 from Arcana, History, Investigation, Medicine, Nature, Perception, and Sleight of Hand. Starting Equipment You start with the following items, plus anything provided by your background. any two simple weapons of your choice a light crossbow and 20 bolts (a) studded leather armor or (b) scale mail thieves' tools and a dungeoneer's pack
+1x Scroll of Knock +2 LvL Artificer Battle Smith TCE p18 Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before being saved by a Battle Smith and a steel defender. Tool Proficiency TCE p18 When you adopt this specialization at 3rd level, you gain proficiency with smith's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice. Battle Smith Spells TCE p18 Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Battle Smith Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare. 3rd heroism, shield
+1 Potion of comprehention +1 Spellwrought Tattoo: Shield Story Reward: Visionäre von Sanderwoon Die Bürger und der Kommissar von Sanderwoon, und vielleicht der ganzen Astral Sea liegen in eurer Schuld. In einem Abenteuer der Reihe bekommt ihr Rabatt auf den Erwerb folgenden Gegenstandes: Healing Flask für 10gp, Maximalmenge pro Person: 1 Diese muss im Abenteuer genutzt werden. Des weiteren wisst ihr wie man ein Mitglied der Soul Gangster Gruppe identifizieren kann. +1 Lvl Artificer: 4th Lvl ASI +2 INT