Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Wings of Flying rare Trade Log Show
Notes:

While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of roc wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can’t use them again for 1d12 hours.

The cloak is made of well-kept roc feathers and silk thread. When activated, roc wings sprout from your back, though the wingspan is only 10 feet instead of a roc’s normal 200 foot wingspan. While smaller, the shadow they cast is of a roc’s full wingspan of 200 feet. This item can be found in the Dungeon Master’s Guide.

Staff of Swarming Insects rare DDEX3-3 The Occupation of Szith Morcane Show
Notes:

Ce bâton est en bois blanc finement poli. Les insectes invoqués par le bâton se présentent sous la forme d'araignées ailées aux ailes de gossamer

Ring of Protection rare DDEX3-15 Szith Morcane Unbound Show
Notes:

This ancient drow ring is made of cool black spider silk, when worn it causes the user to feel self-assured and over confident.
You gain a +1 bonus to AC and saving throws while wearing this ring.

Dragontooth Dagger rare DDAL-DRW04 Foreign Affairs Show
Notes:

A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator's tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.

You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.

Draconic Potency. Against enemies of the Cult of the Dragon, the dagger's bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.

Hag's Clawblade rare Trade Log Show
Ring of Cold Resistance rare DDHC-MORD-03 To Wake the Leviathan Show
boots of speed rare DDHC-MORD-03 To Wake the Leviathan Show
Kagonesti Forest Shroud rare Service awards rare magic item - Kagonesti forest shroud Show
Notes:

Wondrous Item, Rare (Requires Attunement)

This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can't be used again until the next dawn.

sentinel shield uncommon DDHC-MORD-03 To Wake the Leviathan Show
HELLRIDERS GLASSES (Eyes of the Eagle) uncommon Baldur's Gate DDAL09-2 Stopped at the Gate Show
Notes:

These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.
These goggles are made of leather and have lenses of dark red crystal. Their frame is emblazoned with the emblem of the Hellriders: a horse’s head superimposed upon a sunburst. Additionally, when looking through these goggles, tiny illusory flames can be seen dancing around the edges of the lenses when within 120 feet of a demon.

Stone of Good Luck uncommon Trade Log Show
Notes:

While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws.

Unearthed Ring of Mind Shielding uncommon CCC-MTL-02 House of revenance Show
Notes:

(with the Sentinel minor property, the ring glows when Aberrations are near)
Uncommon, Requires Attunement.
This ring is set with a perfectly round off-white stone. The stone’s natural veins resemble the mountains of the moon. When within 120ft of an aberration, the ring glows softly

While wearing this ring, you are immune to magic that allows other Creatures to read your thoughts, determine whether you are lying, know your Alignment, or know your Creature Type. Creatures can telepathically communicate with you only if you allow it.

You can use an Action to cause the ring to become Invisible until you use another Action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for The Afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this Telepathic Communication.

Sending Stones common CCC-CIC-04 [Best Friends Forever] Trade Log Show
Notes:

Wondrous item, uncommon

Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the Sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don't cast the spell.

Once Sending is cast through the stones, they can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.

These sending stones are sewn into a matching pair of stuffed children’s toys: a male and female sphinx. To activate one of them, the owner must hug the animal and say “I love you Mr./Mrs. Wubsy.” If the owner wishes, the sphinx’s eyes can be commanded to glow with a soft blue light equal to a candle. The stones cannot be removed from the toys without destroying the magic.

Clockwork Amulet (Piece of the Moon) common PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing Show
Notes:

Wondrous item, common. Flavor: A piece of solid moonlight inside a spherical lattice of solid divine threads. An elven song can be heard whenever its magic is used. This item has the Language (Elven) minor property: The bearer can speak and understand Elven while the item is on the bearer's person.

Bell of Silent Alarm common Trade Log Show
Notes:

This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.

Moon-touched greatsword common CCC-MTL-02 House of revenance Show

Unlocked Magic Items