Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Bloodwell vial +3 very_rare greater fey pact Trade Log Show
Staff of Power very_rare DDHC-TYP-Tomb of Horrors Trade Log Show
Notes:

Requires Attunement by a Sorcerer, Warlock, or Wizard

This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to Attack and Damage Rolls made with it. While holding it, you gain a +2 bonus to Armor Class, Saving Throws, and spell Attack rolls.

The staff has 20 Charges for the following Properties. The staff regains 2d8 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to Attack and damage roll but loses all other Properties. On a 20, the staff regain 1d8 + 2 Charges.

Power Strike: When you hit with a melee Attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells: While holding this staff, you can use an action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC and spell Attack bonus: Cone of Cold (5 charges), Fireball (5th-level version, 5 charges), globe of Invulnerability (6 charges), Hold Monster (5 charges), Levitate (2 charges). Lightning Bolt (5th-level version, 5 charges), Magic Missile (1 charge), Ray of Enfeeblement (1 charge), or Wall of Force (5 charges).

Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius Sphere centered on it.

You have a 50 percent chance to instantly Travel to a random plane of existence, avoiding the explosion. If you fail to avoid the Effect, you take force damage equal to 16 x the number of Charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of Origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from Origin — Damage:

10 ft. away or closer — 8 x the number of Charges in the staff

11 to 20 ft. away — 6 x the number of Charges in the staff

21 to 30 ft. away — 4 x the number of Charges in the staff

Elven Thrower very_rare FR-DC-LIGA 01 Wyrmwell Flame Show
Notes:

Weapon (spear), very rare (requires attunement by a elf)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a Giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.

Forged by the High Elves during the Crown Wars, this spear has vanes of green arrows carved into it. The item whispers to its bearer "May I strike true my targets!", granting a +2 bonus to initiative if the bearer isn’t incapacitated. It is an ode to Solonor Thelandira. The wielder needs to pray and express their gratitude every day, or automatically untune at every dawn.

Cloak of Many Fashions (Guardian) common WBW-DC-PHP-PHAN-01 Service awards - Common or Uncommon reward - cloak of many fashions Show
Notes:

+2 init

Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) common FR-DC-LIGA 01 Wyrmwell Flame Show
Notes:

Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical.

This copper-plated chest has gold stripes and a magical painting of dwarves feasting in a hall. When the chest is empty of food, the dwarves look sad. When the chest is full of food, the dwarves smile happily. Interestingly, this chest never gets dirty.

DRAGON “PISTOL” (HORN OF SILENT ALARM) common SJ-DC-DFA-03 Mustering for Dragonfall Show
Notes:

This horn is made from the scales and flesh of a defeated green dragon, fashioned to look like a pistol. Instead of blowing a horn, the user presses the trigger like it is a weapon, and the chosen creature hears a small explosion. The magic used to form this unusual item means it cannot hold ammunition or be used as a weapon.

Brazier of commanding fire elementals rare DDHC-KGV-13 Fire and Darkness Show
Instrument of the Bards; Cli Lyre rare DDHC-KGV-13 Fire and Darkness Show
Rod of Hellish Flames very_rare PS-DC-STRAT-UNDEAD-02 LICHES JUST WANT TO HAVE FUN Show
chest of preserving common PS-DC-STRAT-UNDEAD-02 LICHES JUST WANT TO HAVE FUN Show
Bahamut’s Blessing (Blessing of Magic Resistance) unique FR-DC-BG The Flying Flames Show
Notes:

You have advantage on saving throws against spells and other magical effects.

Ring of Protection rare Trade Log Show
Notes:

Requires Attunement

You gain a +1 bonus to AC and Saving Throws while wearing this ring.

Nereid Shawl (Cloak of the Manta Ray) common Trade Log Show
Notes:

The last vestige of a dying nereid, this delicate, white shawl made of shimmering seafoam is weightless when worn. When underwater, you always know which direction the surface lies.
While wearing this cloak with its hood up, you can breathe Underwater, and you have a Swimming speed of 60 feet. Pulling the hood up or down requires an action.

Lantern of Revealing common Trade Log Show
Notes:

While lit, this Hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible Creatures and Objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

Prospector's Chronoglass (Periapt of proof against poison) rare Trade Log Show
Notes:

Wondrous item, rare. This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward. This item can be found in Appendix 13.

Gem of Seeing rare Service awards Gem of Seeing + 20 downtime days Show
Amulet of Health rare Trade Log Show
Notes:

Wondrous item, rare (requires attunement)
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north. Your Constitution score is 19 while you wear this amulet.
It has no effect on you if your Constitution is 19 or higher without it.

Tome of Leadership and Influence very_rare CCC-ROZK-0102 Zhentarim’s Lament Service awards Tier 3 magic item - Tome of Leadership and Influence + level Show
One weapon from WPM legendary DDHC-TYP-04 White Plume Mountain Show
Stone of Good Luck uncommon DDHC-TYP-04 White Plume Mountain Show

Unlocked Magic Items