Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Bloodwell vial +3
very_rare
greater fey pact
Trade Log
Show
Staff of Power
very_rare
DDHC-TYP-Tomb of Horrors
Trade Log
Show
Notes:
Requires Attunement by a Sorcerer, Warlock, or Wizard
This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to Attack and Damage Rolls made with it. While holding it, you gain a +2 bonus to Armor Class, Saving Throws, and spell Attack rolls.
The staff has 20 Charges for the following Properties. The staff regains 2d8 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to Attack and damage roll but loses all other Properties. On a 20, the staff regain 1d8 + 2 Charges.
Power Strike: When you hit with a melee Attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells: While holding this staff, you can use an action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC and spell Attack bonus: Cone of Cold (5 charges), Fireball (5th-level version, 5 charges), globe of Invulnerability (6 charges), Hold Monster (5 charges), Levitate (2 charges). Lightning Bolt (5th-level version, 5 charges), Magic Missile (1 charge), Ray of Enfeeblement (1 charge), or Wall of Force (5 charges).
Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius Sphere centered on it.
You have a 50 percent chance to instantly Travel to a random plane of existence, avoiding the explosion. If you fail to avoid the Effect, you take force damage equal to 16 x the number of Charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of Origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Distance from Origin — Damage:
10 ft. away or closer — 8 x the number of Charges in the staff
11 to 20 ft. away — 6 x the number of Charges in the staff
21 to 30 ft. away — 4 x the number of Charges in the staff
Elven Thrower
very_rare
FR-DC-LIGA 01 Wyrmwell Flame
Show
Notes:
Weapon (spear), very rare (requires attunement by a elf)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a Giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.
Forged by the High Elves during the Crown Wars, this spear has vanes of green arrows carved into it. The item whispers to its bearer "May I strike true my targets!", granting a +2 bonus to initiative if the bearer isn’t incapacitated. It is an ode to Solonor Thelandira. The wielder needs to pray and express their gratitude every day, or automatically untune at every dawn.
Cloak of Many Fashions (Guardian)
common
WBW-DC-PHP-PHAN-01
Service awards - Common or Uncommon reward - cloak of many fashions
Show
Notes:
+2 init
Bapar Ghalmrin's Imperishable Ark (Chest of Preserving)
common
FR-DC-LIGA 01 Wyrmwell Flame
Show
Notes:
Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical.
This copper-plated chest has gold stripes and a magical painting of dwarves feasting in a hall. When the chest is empty of food, the dwarves look sad. When the chest is full of food, the dwarves smile happily. Interestingly, this chest never gets dirty.
DRAGON “PISTOL” (HORN OF SILENT ALARM)
common
SJ-DC-DFA-03 Mustering for Dragonfall
Show
Notes:
This horn is made from the scales and flesh of a defeated green dragon, fashioned to look like a pistol. Instead of blowing a horn, the user presses the trigger like it is a weapon, and the chosen creature hears a small explosion. The magic used to form this unusual item means it cannot hold ammunition or be used as a weapon.
Brazier of commanding fire elementals
rare
DDHC-KGV-13 Fire and Darkness
Show
Instrument of the Bards; Cli Lyre
rare
DDHC-KGV-13 Fire and Darkness
Show
Rod of Hellish Flames
very_rare
PS-DC-STRAT-UNDEAD-02 LICHES JUST WANT TO HAVE FUN
Show
chest of preserving
common
PS-DC-STRAT-UNDEAD-02 LICHES JUST WANT TO HAVE FUN
Show
Bahamut’s Blessing (Blessing of Magic Resistance)
unique
FR-DC-BG The Flying Flames
Show
Notes:
You have advantage on saving throws against spells and other magical effects.
Ring of Protection
rare
Trade Log
Show
Notes:
Requires Attunement
You gain a +1 bonus to AC and Saving Throws while wearing this ring.
Nereid Shawl (Cloak of the Manta Ray)
common
Trade Log
Show
Notes:
The last vestige of a dying nereid, this delicate, white shawl made of shimmering seafoam is weightless when worn. When underwater, you always know which direction the surface lies.
While wearing this cloak with its hood up, you can breathe Underwater, and you have a Swimming speed of 60 feet. Pulling the hood up or down requires an action.
Lantern of Revealing
common
Trade Log
Show
Notes:
While lit, this Hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible Creatures and Objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
Prospector's Chronoglass (Periapt of proof against poison)
rare
Trade Log
Show
Notes:
Wondrous item, rare. This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward. This item can be found in Appendix 13.
Gem of Seeing
rare
Service awards Gem of Seeing + 20 downtime days
Show
Amulet of Health
rare
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement)
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north. Your Constitution score is 19 while you wear this amulet.
It has no effect on you if your Constitution is 19 or higher without it.
Tome of Leadership and Influence
very_rare
CCC-ROZK-0102 Zhentarim’s Lament
Service awards Tier 3 magic item - Tome of Leadership and Influence + level
Show
One weapon from WPM
legendary
DDHC-TYP-04 White Plume Mountain
Show
Stone of Good Luck
uncommon
DDHC-TYP-04 White Plume Mountain
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Bloodwell vial +3 | very_rare | greater fey pact | Trade Log | Show | ||
Staff of Power | very_rare | DDHC-TYP-Tomb of Horrors | Trade Log | Show | ||
Notes:
Requires Attunement by a Sorcerer, Warlock, or Wizard This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to Attack and Damage Rolls made with it. While holding it, you gain a +2 bonus to Armor Class, Saving Throws, and spell Attack rolls. The staff has 20 Charges for the following Properties. The staff regains 2d8 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to Attack and damage roll but loses all other Properties. On a 20, the staff regain 1d8 + 2 Charges. Power Strike: When you hit with a melee Attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells: While holding this staff, you can use an action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC and spell Attack bonus: Cone of Cold (5 charges), Fireball (5th-level version, 5 charges), globe of Invulnerability (6 charges), Hold Monster (5 charges), Levitate (2 charges). Lightning Bolt (5th-level version, 5 charges), Magic Missile (1 charge), Ray of Enfeeblement (1 charge), or Wall of Force (5 charges). Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius Sphere centered on it. You have a 50 percent chance to instantly Travel to a random plane of existence, avoiding the explosion. If you fail to avoid the Effect, you take force damage equal to 16 x the number of Charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of Origin, as shown in the following table. On a successful save, a creature takes half as much damage. Distance from Origin — Damage: 10 ft. away or closer — 8 x the number of Charges in the staff 11 to 20 ft. away — 6 x the number of Charges in the staff 21 to 30 ft. away — 4 x the number of Charges in the staff |
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Elven Thrower | very_rare | FR-DC-LIGA 01 Wyrmwell Flame | Show | |||
Notes:
Weapon (spear), very rare (requires attunement by a elf) You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a Giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand. Forged by the High Elves during the Crown Wars, this spear has vanes of green arrows carved into it. The item whispers to its bearer "May I strike true my targets!", granting a +2 bonus to initiative if the bearer isn’t incapacitated. It is an ode to Solonor Thelandira. The wielder needs to pray and express their gratitude every day, or automatically untune at every dawn. |
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Cloak of Many Fashions (Guardian) | common | WBW-DC-PHP-PHAN-01 | Service awards - Common or Uncommon reward - cloak of many fashions | Show | ||
Notes:
+2 init |
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Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) | common | FR-DC-LIGA 01 Wyrmwell Flame | Show | |||
Notes:
Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. This copper-plated chest has gold stripes and a magical painting of dwarves feasting in a hall. When the chest is empty of food, the dwarves look sad. When the chest is full of food, the dwarves smile happily. Interestingly, this chest never gets dirty. |
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DRAGON “PISTOL” (HORN OF SILENT ALARM) | common | SJ-DC-DFA-03 Mustering for Dragonfall | Show | |||
Notes:
This horn is made from the scales and flesh of a defeated green dragon, fashioned to look like a pistol. Instead of blowing a horn, the user presses the trigger like it is a weapon, and the chosen creature hears a small explosion. The magic used to form this unusual item means it cannot hold ammunition or be used as a weapon. |
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Brazier of commanding fire elementals | rare | DDHC-KGV-13 Fire and Darkness | Show | |||
Instrument of the Bards; Cli Lyre | rare | DDHC-KGV-13 Fire and Darkness | Show | |||
Rod of Hellish Flames | very_rare | PS-DC-STRAT-UNDEAD-02 LICHES JUST WANT TO HAVE FUN | Show | |||
chest of preserving | common | PS-DC-STRAT-UNDEAD-02 LICHES JUST WANT TO HAVE FUN | Show | |||
Bahamut’s Blessing (Blessing of Magic Resistance) | unique | FR-DC-BG The Flying Flames | Show | |||
Notes:
You have advantage on saving throws against spells and other magical effects. |
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Ring of Protection | rare | Trade Log | Show | |||
Notes:
Requires Attunement You gain a +1 bonus to AC and Saving Throws while wearing this ring. |
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Nereid Shawl (Cloak of the Manta Ray) | common | Trade Log | Show | |||
Notes:
The last vestige of a dying nereid, this delicate, white shawl made of shimmering seafoam is weightless when worn. When underwater, you always know which direction the surface lies. |
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Lantern of Revealing | common | Trade Log | Show | |||
Notes:
While lit, this Hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible Creatures and Objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |
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Prospector's Chronoglass (Periapt of proof against poison) | rare | Trade Log | Show | |||
Notes:
Wondrous item, rare. This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward. This item can be found in Appendix 13. |
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Gem of Seeing | rare | Service awards Gem of Seeing + 20 downtime days | Show | |||
Amulet of Health | rare | Trade Log | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
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Tome of Leadership and Influence | very_rare | CCC-ROZK-0102 Zhentarim’s Lament | Service awards Tier 3 magic item - Tome of Leadership and Influence + level | Show | ||
One weapon from WPM | legendary | DDHC-TYP-04 White Plume Mountain | Show | |||
Stone of Good Luck | uncommon | DDHC-TYP-04 White Plume Mountain | Show |