Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ Spell Scroll: Invisibility uncommon DDHC-KGV-08 - Vidorant's Vault DDHC-KGV-08 - Vidorant's Vault Show
Notes:

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

  • - (an eyelash encased in gum arabic)
☐ Spell Scroll: Lesser Restoration x2 uncommon DDHC-KGV-08 - Vidorant's Vault DDHC-KGV-08 - Vidorant's Vault Show
Notes:

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

☐ Spell Scroll: Nondetection uncommon DDHC-KGV-08 - Vidorant's Vault DDHC-KGV-08 - Vidorant's Vault Show
Notes:

For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.

  • - (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes)
☐ Spell Scroll of Charm Person x2 uncommon DDHC-KGV-08 - Vidorant's Vault DDHC-KGV-08 - Vidorant's Vault Show
Notes:

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

☐ Spell Scroll of Fireball uncommon CCC-GLIP-01-02 Beneath Glip Dak CCC-GLIP-01-02 Beneath Glip Dak Show
☐ Spell Scroll: Sequester uncommon DDHC-KGV-08 - Vidorant's Vault DDHC-KGV-08 - Vidorant's Vault Show
Notes:

By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by divination spells.

If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older.

You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.

  • - (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes)
☐ Sprite Sleep Poison common DDAL00-02a The Darkwood Webs (Lost Tales of Myth Drannor) DDAL00-02a The Darkwood Webs (Lost Tales of Myth Drannor) Show
Notes:

Poison (injury) Made by sprites for coating their arrows. When a target is hit by an arrow, bolt or weapon that has been coated with a dose of this poison, the victim must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If the saving throw is a 5 or lower the poisoned target falls unconscious for the same duration, or until it takes damaged or another creature takes an action to shake them

☐ Stone of Good Luck common DDHC-TYP Tales from the Yawning Portal-White Plume Mountain DDHC-TYP Tales from the Yawning Portal-White Plume Mountain Show
Notes:

Wondrous Item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. Notes: Bonus: Ability Checks, Bonus: Saving Throws, Bonus: Initiative, Buff

☐ Sweet HoneyFish Mooncake (KEOGHTOM’S OINTMENT) uncommon SJ-DC-DWR-01 Dohwar Heist SJ-DC-DWR-01 Dohwar Heist Show
Notes:

SWEET HONEYFISH MOONCAKE (KEOGHTOM’S OINTMENT)
Wondrous Item, uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.

As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Special: The filling of this mooncake acts as Keoghtom’s Ointment, it smells sickly sweet and each dose represents a bite of the mooncake. Each bite is more delicious than the last and it takes a little willpower not to eat it all.

☐ Tentacle Rod rare DDAL-DRWEP-01 Assault on Myth Nantar [TIER 2] DDAL-DRWEP-01 Assault on Myth Nantar [TIER 2] Show
Notes:

Tentacle Rod
Rod, rare (requires attunement)

Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

☐ The Sixth Sword +2 Rapier with +2 to Initiative rare CCC-HAL-03 - Six Swords Unbound Service Hours Awarded Show
☐ Wand of Magic Detection uncommon DDEX1-2 Secrets of Sokol Keep DDEX1-2 Secrets of Sokol Keep Show
Notes:

Wand, uncommon
This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

☐ Wildspace Orrery uncommon LOX: Episode 3 - Living on the Edge LOX: Episode 3 - Living on the Edge Show
Notes:

Wondrous Item, Uncommon

Inside a Wildspace system, this portable arcane device automatically tracks the positions and movements of all suns, planets, moons, and comets within that system, projecting a display of all these bodies in the space above its current location. In that display, a white, pulsating pinprick of light marks the orrery’s location.